All mods
Prevents the game from changing your settings. Now you're in control.
Last updated: 7 months ago
Scavs will spawn on actual loops. also some enemy config.
Last updated: 2 months ago
This mod allows you to choose between 3 firing modes for the bandit's primary weapon
Last updated: 3 years ago
Stage 5 inspired by Sunken Tombs from Risk of Rain 1
Last updated: 6 months ago
Gives enforcer an extra knight skin with four colour schemes to choose from.
Last updated: 2 years ago
Adds 25 new items. Fully configurable, now with Risk Of Options!
Last updated: 8 months ago
The mod should prevent players from starting to stabilize void cell before all players are in safe zone.
Last updated: 9 months ago
My Fist bring me comfort.
Last updated: 3 years ago
Makes all Eclipse modifiers available as individual artifacts.
Last updated: a week ago
Adds a Special skill to Engineer that allows him to deploy Mechanical Spiders. Requires EnemiesReturns with Mechanical Spiders enabled.
Last updated: 6 months ago
Adds 4 new elites
Last updated: a week ago
A loader for new forms for Kinggrinyov's mods.
Last updated: 2 years ago
Adds a variety of Halo themed skins for the HUNK mod
Last updated: 6 days ago
Adds chat messages on player death with information on what killed them.
Last updated: 4 months ago
Adds M4A1 from Girls' Frontline.
Last updated: 2 weeks ago
Fixes Tracking of Stats related to non-standard difficulties.(Simulacrum etc.)
Last updated: 2 years ago
Oh that? That's for when things get REALLY hardcore. Adds Rocket Raccoon as a playable survivor
Last updated: 2 weeks ago
Adds the TR58 Carbonizer Engineer Turret as a playable survivor. Now with Doppelganger support
Last updated: 6 months ago
Revival of Nuxlars EnemiesPlus
Last updated: a week ago
A mod that Nerfs some damage values of Railgunner
Last updated: 2 years ago
Changes void fog damage from max-health-based to current-health-based and enables damage reduction from Tougher Times, Repulsion Armor Plate, and armor stat. All configurable.
Last updated: a month ago