All mods
A cosmetic mod that makes pets (and heroes) Oversized or Undersized, whatever you think is coolest.
Last updated: 3 months ago
A mod that allows you to choose which weekly challenge to play.
Last updated: 3 months ago
Monsters now play an additional card every turn. Makes the game somewhat harder.
Last updated: 3 months ago
Skin for Laia, adding a Fiery appearance to the Vanguard skin.
Last updated: 4 months ago
Hero Mod for Shaun Eello, the Trickster, a Card Draw based Card playing Trickster who can learn to use Magic.
Last updated: 4 months ago
Adds class tags to cards to make them more colorblind accessible.
Last updated: 4 months ago
Multiplies the available perk points.
Last updated: 4 months ago
Adds a new set of possible Act 1 Boss fights. More coming soon!
Last updated: 4 months ago
Allows you to corrupt items at the Sacred Forge.
Last updated: 4 months ago
Update for Malukah, leaning into the yin-yang aspect of her kit.
Last updated: 4 months ago
Adds a new, Monty-Inspired, set of final bosses. Intended to be slightly harder than the originals.
Last updated: 5 months ago
A Challenge mode mod that makes Madness slightly harder.
Last updated: 5 months ago
Minor Update to Nenukil to help benefit speed/ranged attacks. Best used with the Unofficial AtO Balance Patch. Requires the Nenukil DLC.
Last updated: 5 months ago
Allows Sigrun to fly across certain parts of the void.
Last updated: 5 months ago
Reworks Storm Javelin and adds significant new Storm Javelin based synergies. May or may not be OP.
Last updated: 5 months ago
A Challenge mode mod that makes all enemies Rabbits.
Last updated: 5 months ago
A simple rework to Captains along with Captain's Presence and King's Presence.
Last updated: 6 months ago
A challenge mod, making it so that random combats now select from a curated list of combats that synergize.
Last updated: 6 months ago
A fun mod, showing what life would be like if you were to have gone fishing.
Last updated: 6 months ago