All mods
A mod that automatically logs the divination results whenever you enter town.
Last updated: 9 months ago
Revert the Death's Reach audio to the pre-Sands of Ulminin sound.
Last updated: 2 years ago
A mod that makes all card rewards able to be from any class
Last updated: 3 months ago
Adds a new set of possible Act 1 Boss fights. More coming soon!
Last updated: 6 months ago
A mod that bypasses the randomized seeds in high madness.
Last updated: 12 months ago
Monsters now play an additional card every turn. Makes the game somewhat harder.
Last updated: 5 months ago
Have your heroes starting the game with an unique equipment to show how legendary they are.
Last updated: 2 weeks ago
Makes Energize and Inspire visible in the queue of auras/curses.
Last updated: 6 months ago
A mod that lets to go to the Map from town and back to Town from the Map
Last updated: 3 months ago
A mod that normalizes experience gained from each combat to be the maximum possible for Highscoring.
Last updated: a month ago
Update for Malukah, leaning into the yin-yang aspect of her kit.
Last updated: 2 weeks ago
MADE FOR FUN, MAY BE UNBALANCED
Last updated: 3 months ago
Allows you to corrupt items at the Sacred Forge.
Last updated: 6 months ago
Adds class tags to cards to make them more colorblind accessible.
Last updated: 6 months ago
New Hero Mod for Tusk, the Walrus. THIS IS A PREVIEW FOR TESTING PURPOSES, NOT AN ACTUAL HERO.
Last updated: 3 months ago
A fun mod, makes Vitalizing Serenade more prominant, more synergistic, and potentially better.
Last updated: 7 months ago
A Challenge mode mod that makes all enemies Rabbits.
Last updated: 7 months ago
Skin for Tulah, making her the Spider Queen you normally fight against
Last updated: 6 months ago
A cosmetic mod that makes pets (and heroes) Oversized or Undersized, whatever you think is coolest.
Last updated: 5 months ago
Skin for Laia, adding a Fiery appearance to the Vanguard skin.
Last updated: 6 months ago