All mods
Monsters now play an additional card every turn. Makes the game somewhat harder.
Last updated: 3 months ago
Modify cards for Zek's trait mod
Last updated: 4 months ago
redo two enchantments for Sylvie to make her arrows deal magic damage. redo ranged attack cards and Sylvie's initial cards and traits for fitting
Last updated: 4 months ago
Zek is better at curse or corrupting Cold cards now
Last updated: 4 months ago
redo Evelyn's traits, element cards and one perk
Last updated: 4 months ago
Make Malukah gain more curse or support
Last updated: 4 months ago
Skin for Laia, adding a Fiery appearance to the Vanguard skin.
Last updated: 4 months ago
Hero Mod for Shaun Eello, the Trickster, a Card Draw based Card playing Trickster who can learn to use Magic.
Last updated: 4 months ago
Adds class tags to cards to make them more colorblind accessible.
Last updated: 4 months ago
Multiplies the available perk points.
Last updated: 4 months ago
Adds a new set of possible Act 1 Boss fights. More coming soon!
Last updated: 4 months ago
Allows you to corrupt items at the Sacred Forge.
Last updated: 4 months ago
Update for Malukah, leaning into the yin-yang aspect of her kit.
Last updated: 4 months ago
Adds a new, Monty-Inspired, set of final bosses. Intended to be slightly harder than the originals.
Last updated: 5 months ago
A Challenge mode mod that makes Madness slightly harder.
Last updated: 5 months ago
Minor Update to Nenukil to help benefit speed/ranged attacks. Best used with the Unofficial AtO Balance Patch. Requires the Nenukil DLC.
Last updated: 5 months ago
Skin for Laia, making her the Enforcer
Last updated: 5 months ago
Allows Sigrun to fly across certain parts of the void.
Last updated: 5 months ago
Reworks Storm Javelin and adds significant new Storm Javelin based synergies. May or may not be OP.
Last updated: 5 months ago