All mods
Modify cards for Zek's trait mod
Last updated: 6 months ago
Makes Energize and Inspire visible in the queue of auras/curses.
Last updated: 6 months ago
Skin for Laia, adding a Fiery appearance to the Vanguard skin.
Last updated: 6 months ago
Adds class tags to cards to make them more colorblind accessible.
Last updated: 6 months ago
Multiplies the available perk points.
Last updated: 6 months ago
Adds a new set of possible Act 1 Boss fights. More coming soon!
Last updated: 6 months ago
Allows you to corrupt items at the Sacred Forge.
Last updated: 6 months ago
Adds a new, Monty-Inspired, set of final bosses. Intended to be slightly harder than the originals.
Last updated: 7 months ago
A Challenge mode mod that makes Madness slightly harder.
Last updated: 7 months ago
Prevents Lord Hanshek's Twilight Slaughter from killing pets. That is all.
Last updated: 7 months ago
Skin for Laia, making her the Enforcer
Last updated: 7 months ago
A fun mod, makes Vitalizing Serenade more prominant, more synergistic, and potentially better.
Last updated: 7 months ago
Allows Sigrun to fly across certain parts of the void.
Last updated: 7 months ago
Reworks Storm Javelin and adds significant new Storm Javelin based synergies. May or may not be OP.
Last updated: 7 months ago
A Challenge mode mod that makes all enemies Rabbits.
Last updated: 7 months ago
A simple rework to Captains along with Captain's Presence and King's Presence.
Last updated: 8 months ago
A challenge mod, making it so that random combats now select from a curated list of combats that synergize.
Last updated: 8 months ago
A fun mod, showing what life would be like if you were to have gone fishing.
Last updated: 8 months ago
Provides configs to Randomize or Corrupt starter cards and items.
Last updated: 10 months ago
Allows for Multiple Rerolls in High Madness and Limited Rerolls in Low Madness .
Last updated: a year ago
.dll library that give access to multiple random functions based on luck.
Last updated: a year ago