Decompiled source of Bloodier Blight v1.0.1

BepInEx/plugins/com.binbin.BloodierBlight.dll

Decompiled 3 days ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Bootstrap;
using BepInEx.Configuration;
using BepInEx.Logging;
using BloodierBlight;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Obeliskial_Essentials;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("com.binbin.BloodierBlight")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.1.0")]
[assembly: AssemblyInformationalVersion("1.0.1+b43d8d80349ecbf706b884d378277c69ec377a6f")]
[assembly: AssemblyProduct("BloodierBlight")]
[assembly: AssemblyTitle("com.binbin.BloodierBlight")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.1.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
public static class EssentialsCompatibility
{
	private static bool? _enabled;

	public static bool Enabled
	{
		get
		{
			bool valueOrDefault = _enabled.GetValueOrDefault();
			if (!_enabled.HasValue)
			{
				valueOrDefault = Chainloader.PluginInfos.ContainsKey("com.stiffmeds.obeliskialessentials");
				_enabled = valueOrDefault;
			}
			return _enabled.Value;
		}
	}

	[MethodImpl(MethodImplOptions.NoInlining | MethodImplOptions.NoOptimization)]
	public static void EssentialsRegister()
	{
		Essentials.RegisterMod(Plugin.PluginName, "binbin", "Bloodier Blight", Plugin.PluginVersion, Plugin.ModDate, "https://github.com/binbinmods/BloodierBlight", (string[])null, "BloodierBlight", 100, (string[])null, "", true);
		Plugin.LogInfo(Plugin.PluginGUID + " " + Plugin.PluginVersion + " has loaded with Essentials!");
	}
}
namespace BloodierBlight
{
	[HarmonyPatch]
	public class AntiCheat
	{
		[HarmonyPrefix]
		[HarmonyPatch(typeof(SteamManager), "SetObeliskScore")]
		public static bool SetObeliskScorePrefix(ref SteamManager __instance, int score, bool singleplayer = true)
		{
			return false;
		}

		[HarmonyPrefix]
		[HarmonyPatch(typeof(SteamManager), "SetScore")]
		public static bool SetScorePrefix(ref SteamManager __instance, int score, bool singleplayer = true)
		{
			return false;
		}

		[HarmonyPrefix]
		[HarmonyPatch(typeof(SteamManager), "SetSingularityScore")]
		public static bool SetSingularityScorePrefix(ref SteamManager __instance, int score, bool singleplayer = true)
		{
			return false;
		}

		[HarmonyPrefix]
		[HarmonyPatch(typeof(SteamManager), "SetObeliskScoreLeaderboard")]
		public static bool SetObeliskScoreLeaderboardPrefix(ref SteamManager __instance, int score, bool singleplayer = true)
		{
			return false;
		}

		[HarmonyPrefix]
		[HarmonyPatch(typeof(SteamManager), "SetScoreLeaderboard")]
		public static bool SetScoreLeaderboardPrefix(ref SteamManager __instance, int score, bool singleplayer = true)
		{
			return false;
		}

		[HarmonyPrefix]
		[HarmonyPatch(typeof(SteamManager), "SetSingularityScoreLeaderboard")]
		public static bool SetSingularityScoreLeaderboardPrefix(ref SteamManager __instance, int score, bool singleplayer = true)
		{
			return false;
		}

		[HarmonyPrefix]
		[HarmonyPatch(typeof(SteamManager), "SetWeeklyScore")]
		public static bool SetWeeklyScorePrefix(ref SteamManager __instance, int score, int week, string nick, string nickgroup, bool singleplayer = true)
		{
			return false;
		}

		[HarmonyPrefix]
		[HarmonyPatch(typeof(SteamManager), "SetWeeklyScoreLeaderboard")]
		public static bool SetWeeklyScoreLeaderboardPrefix(ref SteamManager __instance, int score, int week, string nick, string nickgroup, bool singleplayer = true)
		{
			return false;
		}
	}
	public class BloodierBlightFunctions
	{
	}
	[HarmonyPatch]
	public class BloodierBlightPatches
	{
		public static bool devMode;

		public static bool bSelectingPerk;
	}
	[BepInPlugin("com.binbin.BloodierBlight", "BloodierBlight", "1.0.1")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInProcess("AcrossTheObelisk.exe")]
	public class Plugin : BaseUnityPlugin
	{
		public static string PluginName;

		public static string PluginVersion;

		public static string PluginGUID;

		internal static int ModDate = int.Parse(DateTime.Today.ToString("yyyyMMdd"));

		private readonly Harmony harmony = new Harmony("com.binbin.BloodierBlight");

		internal static ManualLogSource Log;

		public static string debugBase = "com.binbin.BloodierBlight ";

		public static ConfigEntry<bool> EnableMod { get; set; }

		public static ConfigEntry<bool> EnableDebugging { get; set; }

		private void Awake()
		{
			//IL_001e: Unknown result type (might be due to invalid IL or missing references)
			//IL_002f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0039: Expected O, but got Unknown
			//IL_0039: Expected O, but got Unknown
			//IL_004b: Unknown result type (might be due to invalid IL or missing references)
			//IL_005c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0066: Expected O, but got Unknown
			//IL_0066: Expected O, but got Unknown
			Log = ((BaseUnityPlugin)this).Logger;
			string text = "BloodierBlight";
			EnableMod = ((BaseUnityPlugin)this).Config.Bind<bool>(new ConfigDefinition(text, "EnableMod"), true, new ConfigDescription("Enables the mod. If false, the mod will not work then next time you load the game.", (AcceptableValueBase)null, Array.Empty<object>()));
			EnableDebugging = ((BaseUnityPlugin)this).Config.Bind<bool>(new ConfigDefinition(text, "EnableDebugging"), false, new ConfigDescription("Enables the debugging", (AcceptableValueBase)null, Array.Empty<object>()));
			PluginName = "BloodierBlight";
			PluginVersion = "1.0.1";
			PluginGUID = "com.binbin.BloodierBlight";
			if (EnableMod.Value)
			{
				if (EssentialsCompatibility.Enabled)
				{
					EssentialsCompatibility.EssentialsRegister();
				}
				else
				{
					LogInfo(PluginGUID + " " + PluginVersion + " has loaded!");
				}
				harmony.PatchAll();
			}
		}

		internal static void LogDebug(string msg)
		{
			if (EnableDebugging.Value)
			{
				Log.LogDebug((object)(debugBase + msg));
			}
		}

		internal static void LogInfo(string msg)
		{
			Log.LogInfo((object)(debugBase + msg));
		}

		internal static void LogError(string msg)
		{
			Log.LogError((object)(debugBase + msg));
		}
	}
	public static class PluginInfo
	{
		public const string PLUGIN_GUID = "com.binbin.BloodierBlight";

		public const string PLUGIN_NAME = "BloodierBlight";

		public const string PLUGIN_VERSION = "1.0.1";
	}
}