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Despair Mode

A Challenge mode mod that makes Madness slightly harder.

CHANGELOG

0.3.1

Fixed non-Despair mode combats

CombatTierOnly Now lets you increment the combat tier regardless of mode or corruptors chosen

0.3.0

Added Curated Combats

Removed the card remove limit

NPCs now benefit from certain perks.

0.2.5

OC Monsters now applies powerful to bosses.

Made it so Despair mode was necessary for the harder Hanshek/Nihr fights

Hanshek's clones are slightly more resistant.

Min deck size decreased.

0.2.4

No longer throws errors when used with Obeliskial Options' Auto-Continue

0.2.3

Added Ylmer and Faeborg back to the pool of Voidhigh bosses

Voidlow was made a bit harder.

Despair is now the default difficulty.

0.2.2

Fixed error with Act 4 combats not giving card rewards and freezing.

Buffed Twins combat.

0.2.1

Enemies no longer lose 1 Bless per turn in Acts 2+.

Rift fights are no longer randomized.

Nihr + Hanshek fights are slightly harder.

Fixed randomized combats being the wrong tier.

Improved Rift fights.

Bosses cast +1 card

0.2.0

Randomized non-boss event combats

0.1.9

No longer limits card removes

Added Zeal to enemies in Acts 2+

Killing bosses should no longer end hallway fights

0.1.8

Fixed Second half of Act 2 and Act 3 enemy spawns being incorrect with higher combat tiers.

Fixed an issue with giving out the wrong number of void memories.

+1 Card tier in Act 4 for Despair mode.

0.1.7

Decreased minimum deck size by 1 for higher difficulties.

Added back Reinforce/Insulate/Courage to regular monsters in higher acts.

Changed text from on minimum deck size in Altar.

Fixed an error caused by enemies having multiple immunities and attempting to apply the thing they are immune to to them. Hopefully this won't cause other issues.

0.1.6

Fixed an issue with Restricted Power disabling card removes/crafts when it should not be.

0.1.5

Score is no longer submitted to the leaderboards.

0.1.4

Removed Rust King for Voidhigh

Hard and Extreme mode now have the appropriate amount of removes/crafts

Reduced divination cost in Act 1 on Hard and Despair modes

Fixed start of combat Reinforce/Insulate/Courage when you have the stacking perk.

Reinforce/Insulate/Courage are now slightly more forgiving in Act 1 on Despair and Hard difficulties.

On Despair mode, if you have fewer than the minimum deck size when you leave town, Void memories are now added to your deck.

Fixed lag at combat start.

Boons and Injuries now count towards mininum deck size.

Made Act 1 Slightly easier for Despair Mode

0.1.3

Added more to Voidhigh :)

0.1.2

Increased the difficulty of Voidhigh for Despair mode.

0.1.1

Fixed a bug where you can reset remaining crafts by entering/exiting menus.

Fixed a bug where heroes applied bonus powerful.

0.1.0

Initial testing release.