CHANGELOG

1.7.0

Better iteraction of previous feature update. Clearer configuration options.

Improvements

  • DLC Boss Pool Filtering: Boss pools now correctly filter based on DLC ownership
  • NPC Variant System: Improved enemy variant selection using upgrade chains for more authentic scaling

1.6.0

Major feature update with extensive configuration options.

New Features

  • Starting Zone Selection: Choose which zone to start your endless run in (available zones based on DLC ownership)
  • Configuration Presets: Choose from Classic, Power Fantasy, Roguelite, Survival, Boss Hunter, or fully customize
  • Player Presets: Save up to 3 custom configurations and load your last run settings
  • Preset Info Cards: Hover over presets to see detailed configuration breakdowns

Boss Difficulty System

  • Gauntlet Mode: Face random bosses before zone bosses
  • Hydra Mode: Killing enemies has a chance to spawn bosses (10% base + 10% per tier)
  • Chaos Mode: Both Gauntlet and Hydra combined
  • Random Bosses Only: Every encounter is a boss fight
  • Boss Tier Bonus: Zone bosses scale at higher tiers than regular enemies
  • Gauntlet Escalation: Each consecutive gauntlet boss gains bonus tiers

Difficulty Scaling

  • Customizable Scaling: Configure HP, damage, speed, and aura/curse scaling per tier
  • Aura/Curse Scaling: New option to control how many extra stacks enemies apply at high tiers
  • Difficulty Presets: Relaxed, Standard, Challenging, Nightmare, or Custom
  • Corruption Stacking: Enemies gain corruption effects at configurable intervals

Blessing System

  • Rarity-Weighted Selection: Blessing rarity now affects selection probability
  • Tier Scaling: Higher tiers increase odds of getting rarer blessings
  • Rarity Distribution: Common (100), Uncommon (50), Rare (25), Epic (10), Mythic (5) base weights
  • Per-Tier Bonus: Common -1%, Uncommon +3%, Rare +5%, Epic +7%, Mythic +10% per tier

Random Encounters

  • Randomize enemy compositions for variety
  • Options: Always, After First Cycle, Bosses Only, or Disabled
  • Proper NPC scaling using upgrade chains

Quality of Life

  • Per-hero perk selection (each hero picks sequentially)
  • Improved blessing system
  • Better multiplayer sync with deterministic seeding
  • Comprehensive details panel showing all active settings

1.5.0

Updated for 1.6.22. Fixed multiplayer desync for real this time. Blessing rework is tbd.

1.4.0

Updated for 1.6.0. Fix multiplayer desync, probably. Removed Blob enchant blessings. Replacing everything with custom Blessings soon.

1.3.2

Bugfix for blessing triggers firing off more than the intended amount of times.

1.3.1

Added option for getting a blessing every act after 4th. Clarified wording of getting a blessing after every 4th act. Bugfix for blessing descriptions. Bugfix for blessing card generation when using Obeliskial-Content

1.3.0

Big Update

  • Added Blessings. Blessings are Obelisk Corruptors on the hero side as an additional reward at the end of an act. Configurable at the start of a run to allow you to choose from a blessing at the end of every act, every 4th act, or every Void act.
  • Added the ability to level past 5 and gain the other half of your trait tree. Configurable at the start of a run.
  • Changed damage scaling, this was not being calculated correctly and should properly scale enemy damage much higher.

Note: There are a few display issues with the blessing descriptions. These will be fixed in a future update.

1.2.1

Bugfix for certain nodes disappearing while you're on them after completing an event. Looking at you Charls and Binks. Also forgot to mention that damge scaling was added in the last patch. This is on top of the aura/curse amount scaling and health scaling that was already implemented.

1.2.0

Added config for number of portals to select from

1.1.0

Added Config at start of a run Randomized perks after each zone

1.0.0

Initial Release