using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("MagnusNecroSkin")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("MagnusNecroSkin")]
[assembly: AssemblyCopyright("Copyright © 2025")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("50399f5b-19b4-4337-9e61-f3fb29683772")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace MagnusNecroSkin;
[BepInPlugin("com.VotrePseudo.MagnusNecroSkin", "Magnus Necromancer Skin", "1.0.0")]
public class Plugin : BaseUnityPlugin
{
[HarmonyPatch(typeof(Globals), "GetSkinData")]
private class SkinPatch
{
[HarmonyPostfix]
public static void Postfix(string id, SkinData __result)
{
if (id.ToLower() == "magnuswolfwars" && (Object)(object)__result != (Object)null && (Object)(object)__result.SkinGo != (Object)null)
{
SpriteRenderer componentInChildren = __result.SkinGo.GetComponentInChildren<SpriteRenderer>();
if ((Object)(object)componentInChildren != (Object)null && (Object)(object)componentInChildren.sprite != (Object)null)
{
Log.LogInfo((object)"CIBLE TROUVÉE ! Remplacement de la texture originale...");
Texture2D texture = componentInChildren.sprite.texture;
ImageConversion.LoadImage(texture, necroTextureBytes);
Log.LogInfo((object)"La texture originale a été modifiée en mémoire.");
}
}
}
}
internal static ManualLogSource Log;
internal static byte[] necroTextureBytes;
private void Awake()
{
Log = ((BaseUnityPlugin)this).Logger;
necroTextureBytes = LoadResourceBytes("MagnusNecroSkin.Assets.necromancer.png");
if (necroTextureBytes != null && necroTextureBytes.Length != 0)
{
Harmony.CreateAndPatchAll(typeof(SkinPatch), (string)null);
Log.LogInfo((object)"Harmony patch for Necromancer skin is active!");
}
else
{
Log.LogError((object)"Failed to load the Necromancer skin texture bytes.");
}
}
public static byte[] LoadResourceBytes(string resourcePath)
{
Assembly executingAssembly = Assembly.GetExecutingAssembly();
Stream manifestResourceStream = executingAssembly.GetManifestResourceStream(resourcePath);
if (manifestResourceStream == null)
{
if (Log != null)
{
Log.LogError((object)("Ressource introuvable : " + resourcePath));
}
return null;
}
using MemoryStream memoryStream = new MemoryStream();
manifestResourceStream.CopyTo(memoryStream);
return memoryStream.ToArray();
}
}