ForwindzCustomCornerstones
Add 8 customized cornerstones, focus on new mechanics. 添加了8个基石,注重添加新机制。by f⑨
CHANGELOG
1.2.2
Balance:
Foolhardy Gambler 15% -> 25% free chance
盲目的赌徒 15% -> 25% 免费概率
1.2.1
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Fixed the issue that the +100% decoration effect of the cornerstone Garden Design would increase the consumption of building materials. Now this cornerstone will not double the building cost for decoration buildings.
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Fixed the issue from cornerstone usability design, when completing the glade event to trigger the effect of replacing the building, the decoration calculation was not updated in time
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Fixed the issue that after the cornerstone Adsorbent is selected in the first settlement, the effect of Blood Flower is not restored in the next settlement.
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修复基石园林景观设计 +100%的装饰度效果,会导致增加建材消耗的问题。现在这个基石不会翻倍装饰建筑的建造成本。
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修复基石可用性设计的更新计算问题,在完成森林空地事件触发替换建筑的效果时,装饰计算没有及时更新的问题
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修复基石吸附剂,在这一局选取后,下一局血之花效果没有恢复的问题。
1.2.0
Added 2 types of cornerstones
- Delay insurance (Glade events expire for compensation)
- Adsorbent (Blood Flower no longer smell bad)
Balance
- Fine-tuned the random generator so that the correction for low-probability events is no longer too high
添加2种基石
- 延期保险(事件过期会有补偿)
- 吸附剂(血花不再难闻了)
平衡性
- 微调了随机数的运作方式,使其对于小概率事件的补正不再过高
1.1.0
Add Two conerstone:
- Overdraft Technical Contract: Get the orange cornerstone in advance... but then you need to pay for the price
- Volatile Market: The value of amber fluctuates when you trade with merchant.
Balance and design changes:
- Garden Design: Now there is no need for population (2 villagers is almost equivalent to no villager requirement, so I just deleted it). The negative effect is to reduce the hearth range by 2 (it should be considered a negative effect...? huh)
- Random numbers: Random generators will now help you avoid extremely bad luck
Code:
- Migrate to API interface v3.3.0
CompositeEffectBuilder
- uuid generator for enum values
- Better compatibility
MB.Settings
value modification should be changed in relative way as much as possible
添加了2种基石
- 预支技术协议 (提前拿橙色基石,那么代价是什么?)
- 市场波动 (琥珀价值会随着交易波动)
平衡性与设计调整:
- 园林景观设计:现在完全不需要人数(2人约等于没有,干脆删了),负面效果为缩小火塘范围2格(应该算是负面效果emmmm...)
- 随机数:随机数现在会一定程度让你避免运气过于不好的情况
代码:
- 迁移到API接口v3.3.0
CompositeEffectBuilder
- uuid generator for enum values
- 更好的兼容性
MB.Settings
数值修改尽量以相对方式更改
1.0.0
支持中文和英文! Support Chinese and English! _(:з」∠)_
添加4种基石。
- 沙拉食谱 (可以吃草了!)
- 盲目的赌徒 (总督沉迷盲盒不可自拔)
- 园林景观设计 (降低火塘升级需求)
- 可用性设计 (装饰提供加成)
Add 4 cornerstones.
- Salad Recipe (Now you can eat non-ediable goods!)
- Foolhardy Gambler (We need more blind boxes)
- Garden Design (Reduce hearth upgrade requirement)
- Usability Design (Decorations provide extra buff)
代码方面: Code Aspect:
- Custom Save system
- Custom Hook Monitor system
- Custom service system
- Custom
CompositeEffectBuilder
- Custom effects (may break compatibility, if other mods also modify this)
- Modify
GoodModel.eatable
value - Modify Trader cornerstone price (with lots of patch)
- Modify Hearth upgrade requirement
- Modify Decoration points.
- Modify