using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using Eremite;
using Eremite.Controller;
using Eremite.Services;
using Eremite.View.HUD;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.0", FrameworkDisplayName = ".NET Standard 2.0")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: AssemblyCompany("UseAllRaces")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("Use all races in every run instead of just 3")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("UseAllRaces")]
[assembly: AssemblyTitle("UseAllRaces")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace ATS_UseAllRaces
{
public static class PluginInfo
{
public const string PLUGIN_GUID = "UseAllRaces";
public const string PLUGIN_NAME = "UseAllRaces";
public const string PLUGIN_VERSION = "1.0.0";
}
}
namespace JamesGames
{
[HarmonyPatch]
[BepInPlugin("ATS_UseAllRaces", "ATS_UseAllRaces", "1.0.0")]
public class Plugin : BaseUnityPlugin
{
private const string GUID = "ATS_UseAllRaces";
private const string NAME = "ATS_UseAllRaces";
private const string VERSION = "1.0.0";
public static ManualLogSource Log;
private void Awake()
{
Log = ((BaseUnityPlugin)this).Logger;
Harmony.CreateAndPatchAll(typeof(Plugin).Assembly, "ATS_UseAllRaces");
Log.LogInfo((object)"ATS_UseAllRaces v1.0.0 Plugin loaded");
}
[HarmonyPatch(typeof(MainController), "InitReferences")]
[HarmonyPostfix]
private static void PostSetupMainController()
{
Serviceable.Settings.gameplayRaces = MB.Settings.Races.Length;
}
[HarmonyPatch(typeof(RacesHUD), "SetUp")]
[HarmonyPrefix]
private static bool RacesHUD_SetUp(RacesHUD __instance)
{
//IL_0034: Unknown result type (might be due to invalid IL or missing references)
//IL_003f: Unknown result type (might be due to invalid IL or missing references)
//IL_0053: Unknown result type (might be due to invalid IL or missing references)
//IL_0058: Unknown result type (might be due to invalid IL or missing references)
//IL_005d: Unknown result type (might be due to invalid IL or missing references)
while (__instance.slots.Length < GameMB.RacesService.Races.Length)
{
int num = __instance.slots.Length - 1;
RacesHUDSlot val = __instance.slots[num];
RacesHUDSlot val2 = Object.Instantiate<RacesHUDSlot>(val, ((Component)val).transform.parent);
Transform transform = ((Component)val2).transform;
transform.localPosition += ((Component)val).transform.localPosition - ((Component)__instance.slots[num - 1]).transform.localPosition;
((Object)((Component)val2).gameObject).name = $"RaceHUDSlot ({num + 1})";
__instance.slots = ArrayExtension.ForceAdd<RacesHUDSlot>(__instance.slots, val2);
}
return true;
}
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}