using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using Eremite;
using Eremite.Controller;
using Eremite.Model;
using Eremite.Services;
using Eremite.Services.Meta;
using Eremite.View.HUD;
using Eremite.View.HUD.Monitors;
using HarmonyLib;
using JLPlugin;
using JamesGames;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.0", FrameworkDisplayName = ".NET Standard 2.0")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: AssemblyCompany("UseAllRaces")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("Use all races in every run instead of just 3")]
[assembly: AssemblyFileVersion("1.1.0.0")]
[assembly: AssemblyInformationalVersion("1.1.0+5e7c589539143c090f7511560f5c08eeab6ea700")]
[assembly: AssemblyProduct("UseAllRaces")]
[assembly: AssemblyTitle("UseAllRaces")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.1.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace ATS_UseAllRaces
{
public static class PluginInfo
{
public const string PLUGIN_GUID = "UseAllRaces";
public const string PLUGIN_NAME = "UseAllRaces";
public const string PLUGIN_VERSION = "1.1.0";
}
}
namespace JamesGames
{
[HarmonyPatch]
[BepInPlugin("ATS_UseAllRaces", "ATS_UseAllRaces", "1.0.0")]
public class Plugin : BaseUnityPlugin
{
private const string GUID = "ATS_UseAllRaces";
private const string NAME = "ATS_UseAllRaces";
private const string VERSION = "1.0.0";
public static Plugin Instance;
public static ManualLogSource Log;
private static Action OnRealignAlerts;
private static int DefaultMaxRaces;
private static Vector2? DefaultAlertsPosition;
private static bool InitializedConfigs;
private static MonitorsHUD m_MonitorsHUD;
public static int MaxRaces()
{
int maxRaces = Configs.MaxRaces;
return maxRaces switch
{
-1 => Serviceable.Settings.gameplayRaces,
0 => MB.Settings.Races.Length,
_ => maxRaces,
};
}
private void Awake()
{
Log = ((BaseUnityPlugin)this).Logger;
Instance = this;
Harmony.CreateAndPatchAll(typeof(Plugin).Assembly, "ATS_UseAllRaces");
Log.LogInfo((object)"ATS_UseAllRaces v1.0.0 Plugin loaded");
}
[HarmonyPatch(typeof(MainController), "OnServicesReady")]
[HarmonyPostfix]
private static void HookMainControllerSetup()
{
InitializedConfigs = true;
DefaultMaxRaces = Serviceable.Settings.gameplayRaces;
Configs.Initialize(((BaseUnityPlugin)Instance).Config);
SetRaces();
}
public static void SetRaces()
{
int maxRaces = Configs.MaxRaces;
if (maxRaces == -1)
{
Serviceable.Settings.gameplayRaces = MB.Settings.Races.Length;
}
else
{
Serviceable.Settings.gameplayRaces = Mathf.Clamp(maxRaces, 1, MB.Settings.Races.Length);
}
}
[HarmonyPatch(typeof(RacesHUD), "SetUpSlots")]
[HarmonyPostfix]
private static void RacesHUD_SetUpSlots(RacesHUD __instance)
{
RealignAlerts(__instance);
OnRealignAlerts = delegate
{
RealignAlerts(__instance);
};
}
[HarmonyPatch(typeof(RacesHUDSlot), "Enable")]
[HarmonyPostfix]
private static void RacesHUDSlot_Enable(RacesHUD __instance)
{
OnRealignAlerts?.Invoke();
}
private static void RealignAlerts(RacesHUD hud)
{
//IL_00a0: Unknown result type (might be due to invalid IL or missing references)
//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
//IL_00ae: Unknown result type (might be due to invalid IL or missing references)
//IL_00b9: Unknown result type (might be due to invalid IL or missing references)
//IL_00cf: Unknown result type (might be due to invalid IL or missing references)
//IL_00da: Unknown result type (might be due to invalid IL or missing references)
//IL_0085: Unknown result type (might be due to invalid IL or missing references)
//IL_008a: Unknown result type (might be due to invalid IL or missing references)
//IL_00f5: Unknown result type (might be due to invalid IL or missing references)
RacesHUDSlot val = null;
for (int i = 0; i < hud.slots.Length; i++)
{
RacesHUDSlot val2 = hud.slots[i];
if (((Component)val2).gameObject.activeSelf)
{
val = val2;
}
}
if ((Object)(object)val == (Object)null)
{
return;
}
MonitorsHUD monitorsHUD = GetMonitorsHUD();
if (!((Object)(object)monitorsHUD == (Object)null))
{
if (!DefaultAlertsPosition.HasValue)
{
DefaultAlertsPosition = Vector2.op_Implicit(((Component)monitorsHUD).transform.localPosition);
}
Vector3 localPosition = ((Component)monitorsHUD).transform.localPosition;
localPosition.y = ((Component)val).transform.localPosition.y + ((MB)val).GetRectSize().y - 20f;
if (!(localPosition.y > DefaultAlertsPosition.Value.y))
{
((Component)monitorsHUD).transform.localPosition = localPosition;
}
}
}
private static MonitorsHUD GetMonitorsHUD()
{
if ((Object)(object)m_MonitorsHUD == (Object)null)
{
m_MonitorsHUD = Object.FindObjectOfType<MonitorsHUD>(true);
}
return m_MonitorsHUD;
}
[HarmonyPatch(typeof(RacesHUD), "SetUp")]
[HarmonyPrefix]
private static bool RacesHUD_SetUp(RacesHUD __instance)
{
//IL_0034: Unknown result type (might be due to invalid IL or missing references)
//IL_003f: Unknown result type (might be due to invalid IL or missing references)
//IL_0053: Unknown result type (might be due to invalid IL or missing references)
//IL_0058: Unknown result type (might be due to invalid IL or missing references)
//IL_005d: Unknown result type (might be due to invalid IL or missing references)
while (__instance.slots.Length < GameMB.RacesService.Races.Length)
{
int num = __instance.slots.Length - 1;
RacesHUDSlot val = __instance.slots[num];
RacesHUDSlot val2 = Object.Instantiate<RacesHUDSlot>(val, ((Component)val).transform.parent);
Transform transform = ((Component)val2).transform;
transform.localPosition += ((Component)val).transform.localPosition - ((Component)__instance.slots[num - 1]).transform.localPosition;
((Object)((Component)val2).gameObject).name = $"RaceHUDSlot ({num + 1})";
__instance.slots = ArrayExtension.ForceAdd<RacesHUDSlot>(__instance.slots, val2);
}
return true;
}
[HarmonyPatch(typeof(CaravanGenerator), "GetRandomRaces")]
[HarmonyPrefix]
private static bool CaravanGenerator_DefineNewSettlementRaces(CaravanGenerator __instance, ref List<string> __result)
{
if (!InitializedConfigs)
{
return true;
}
List<RaceModel> list = ((IEnumerable<RaceModel>)ArrayShuffler.ShuffleToNew<RaceModel>(Serviceable.Settings.Races, __instance.rng)).Where((Func<RaceModel, bool>)Serviceable.MetaConditionsService.IsUnlocked).ToList();
list.RemoveAll((RaceModel a) => Configs.RaceState(((Object)a).name) == Configs.State.Never);
List<RaceModel> list2 = list.Where((RaceModel a) => Configs.RaceState(((Object)a).name) == Configs.State.Always).ToList();
int num = MaxRaces() - list2.Count;
if (num > 0)
{
List<RaceModel> source = list.Where((RaceModel a) => Configs.RaceState(((Object)a).name) == Configs.State.Optional).ToList();
list2.AddRange(source.Take(num));
}
__result = list2.Select((RaceModel a) => ((Object)a).name).ToList();
return false;
}
}
}
namespace JLPlugin
{
internal static class Configs
{
public enum State
{
Never,
Optional,
Always
}
private static ConfigEntry<int> maxRaces;
private static List<ConfigEntry<State>> raceConfigs = new List<ConfigEntry<State>>();
public static int MaxRaces => maxRaces.Value;
public static void Initialize(ConfigFile config)
{
maxRaces = config.Bind<int>("General", "Max Races", -1, "Maximum amount of races settlements can have. -1 is use all the races.");
raceConfigs.Clear();
RaceModel[] races = SO.Settings.Races;
foreach (RaceModel race in races)
{
GetConfig(config, race, State.Always);
}
config.ConfigReloaded += delegate(object sender, EventArgs args)
{
Plugin.Log.LogInfo((object)("Config reloaded " + sender?.ToString() + " " + args));
};
config.SettingChanged += delegate(object sender, SettingChangedEventArgs args)
{
if (((object)maxRaces).Equals(sender))
{
Plugin.Log.LogInfo((object)("Max Race Setting changed to " + maxRaces.Value));
Plugin.SetRaces();
}
else if (!raceConfigs.Contains(sender as ConfigEntry<State>))
{
}
};
}
private static void GetConfig(ConfigFile config, RaceModel race, State defaultState)
{
ConfigEntry<State> item = config.Bind<State>("Races", ((Object)race).name, defaultState, "How frequent should this race be chosen in new races.");
raceConfigs.Add(item);
}
public static State RaceState(string raceName)
{
foreach (ConfigEntry<State> raceConfig in raceConfigs)
{
if (((ConfigEntryBase)raceConfig).Definition.Key == raceName)
{
return raceConfig.Value;
}
}
return State.Optional;
}
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}