using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using ATS_API.Helpers;
using ATS_JSONLoader.Sounds;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using Eremite;
using Eremite.Buildings;
using Eremite.Characters;
using Eremite.Characters.Behaviours;
using Eremite.Characters.Villagers;
using Eremite.Controller;
using Eremite.Model;
using Eremite.Model.Sound;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using TinyJson;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.0", FrameworkDisplayName = ".NET Standard 2.0")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: AssemblyCompany("WC3Reskin")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("Reskins against the storm to look like warcraft 3")]
[assembly: AssemblyFileVersion("1.1.0.0")]
[assembly: AssemblyInformationalVersion("1.1.0")]
[assembly: AssemblyProduct("WC3Reskin")]
[assembly: AssemblyTitle("WC3Reskin")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.1.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace ATS_WC3Reskin
{
public static class PluginInfo
{
public const string PLUGIN_GUID = "WC3Reskin";
public const string PLUGIN_NAME = "WC3Reskin";
public const string PLUGIN_VERSION = "1.1.0";
}
}
namespace JamesGames
{
internal static class Configs
{
private static ConfigEntry<bool> buildingCompleteSound;
private static ConfigEntry<bool> seasonChangeSounds;
private static ConfigEntry<bool> treeFallSounds;
private static ConfigEntry<bool> woodChopSounds;
private static ConfigFile configFile;
internal static bool PlayBuildingCompleteSound => buildingCompleteSound.Value;
internal static bool PlaySeasonChangeSounds => seasonChangeSounds.Value;
public static bool PlayTreeFallSounds => treeFallSounds.Value;
public static bool PlayWoodChopSounds => woodChopSounds.Value;
public static void InitializeConfigs(ConfigFile config)
{
configFile = config;
buildingCompleteSound = config.Bind<bool>("Sounds", "Building Complete", true, "When set to true villagers will say when they completed a building.");
seasonChangeSounds = config.Bind<bool>("Sounds", "Season Change", true, "When set to true sounds when season change will use wc3 sounds.");
treeFallSounds = config.Bind<bool>("Sounds", "Tree Fall", true, "When set to true trees will sue wc3 sounds when they are depleted.");
woodChopSounds = config.Bind<bool>("Sounds", "Wood Chop", true, "When set to true villagers will use wc3 sounds when chopping trees.");
}
}
[HarmonyPatch]
[BepInPlugin("WC3Reskin", "ATS_WC3Reskin", "1.1.0")]
public class Plugin : BaseUnityPlugin
{
private const string GUID = "WC3Reskin";
private const string NAME = "ATS_WC3Reskin";
private const string VERSION = "1.1.0";
public static ManualLogSource Log;
private static Dictionary<string, SoundRef> soundCollections = new Dictionary<string, SoundRef>();
private static HashSet<Building> completedBuildings = new HashSet<Building>();
private void Awake()
{
Log = ((BaseUnityPlugin)this).Logger;
Harmony.CreateAndPatchAll(typeof(Plugin).Assembly, "WC3Reskin");
Configs.InitializeConfigs(((BaseUnityPlugin)this).Config);
TryLoadSounds("harpyFinishBuildingSounds.json");
TryLoadSounds("beaverFinishBuildingSounds.json");
TryLoadSounds("foxesFinishBuildingSounds.json");
TryLoadSounds("humanFinishBuildingSounds.json");
TryLoadSounds("lizardFinishBuildingSounds.json");
Log.LogInfo((object)"ATS_WC3Reskin v1.1.0 Plugin loaded");
}
[HarmonyPatch(typeof(MainController), "OnServicesReady")]
[HarmonyPostfix]
private static void HookMainControllerSetup()
{
ChangeSeasonSounds();
ChangeWoodChopSounds();
ChangeTreeFallSounds();
}
private static void ChangeTreeFallSounds()
{
//IL_00bb: Unknown result type (might be due to invalid IL or missing references)
//IL_00c2: Expected O, but got Unknown
if (!Configs.PlayTreeFallSounds)
{
Log.LogInfo((object)"Tree fall sounds disabled");
return;
}
foreach (NaturalResourceModel item in MB.Settings.NaturalResources.Where((NaturalResourceModel a) => (int)GoodsTypesExtensions.ToGoodsTypes(((Object)a.refGood).name) == 42))
{
if ((Object)(object)item == (Object)null)
{
Log.LogError((object)"Failed to find NaturalResourceModel for Mat_Raw_Wood");
break;
}
List<SoundModel> list = new List<SoundModel>();
for (int i = 1; i <= 3; i++)
{
AudioClip val = AudioHelpers.LoadAudioClip($"TreeFall{i}.wav");
if ((Object)(object)val != (Object)null)
{
SoundModel val2 = new SoundModel();
val2.audioClip = val;
val2.volume = 0.5f;
list.Add(val2);
}
}
if (list.Count == 0)
{
Log.LogError((object)"Failed to load any tree fall sounds");
break;
}
item.finalSound.sounds = list.ToArray();
}
}
private static void ChangeWoodChopSounds()
{
//IL_00bb: Unknown result type (might be due to invalid IL or missing references)
//IL_00c2: Expected O, but got Unknown
if (!Configs.PlayWoodChopSounds)
{
Log.LogInfo((object)"PlayWoodChopSounds is disabled");
return;
}
foreach (NaturalResourceModel item in MB.Settings.NaturalResources.Where((NaturalResourceModel a) => (int)GoodsTypesExtensions.ToGoodsTypes(((Object)a.refGood).name) == 42))
{
if ((Object)(object)item == (Object)null)
{
Log.LogError((object)"Failed to find NaturalResourceModel for Mat_Raw_Wood");
break;
}
List<SoundModel> list = new List<SoundModel>();
for (int i = 1; i <= 4; i++)
{
AudioClip val = AudioHelpers.LoadAudioClip($"AxeMediumChopWood{i}.wav");
if ((Object)(object)val != (Object)null)
{
SoundModel val2 = new SoundModel();
val2.audioClip = val;
list.Add(val2);
}
}
if (list.Count == 0)
{
Log.LogError((object)"Failed to load any wood chop sounds");
break;
}
item.gatheringSound.sounds = list.ToArray();
}
}
private static void ChangeSeasonSounds()
{
if (Configs.PlaySeasonChangeSounds)
{
AudioClip val = AudioHelpers.LoadAudioClip("DuskWolf.wav");
if ((Object)(object)val != (Object)null)
{
SoundModel soundForSeasonStart = MB.Sounds.GetSoundForSeasonStart((Season)2);
soundForSeasonStart.audioClip = val;
}
else
{
Log.LogError((object)"Failed to load DuskWolf.wav");
}
AudioClip val2 = AudioHelpers.LoadAudioClip("DaybreakRooster.wav");
if ((Object)(object)val2 != (Object)null)
{
SoundModel soundForSeasonStart2 = MB.Sounds.GetSoundForSeasonStart((Season)0);
soundForSeasonStart2.audioClip = val2;
}
else
{
Log.LogError((object)"Failed to load DaybreakRooster.wav");
}
}
}
private void TryLoadSounds(string fileName)
{
string text = Directory.GetFiles(Paths.PluginPath, fileName, SearchOption.AllDirectories).FirstOrDefault();
if (File.Exists(text))
{
ImportExportUtils.SetID(fileName);
ImportExportUtils.SetDebugPath(text);
string text2 = File.ReadAllText(text);
SoundCollection val = JSONParser.FromJson<SoundCollection>(text2);
if (soundCollections == null)
{
Log.LogError((object)("Failed to load sound collection: " + fileName));
return;
}
if (val.sounds == null)
{
Log.LogError((object)("Failed to load sound collection: " + fileName));
return;
}
Log.LogInfo((object)("Loading sound collection: " + fileName + " " + val.sounds.Count));
SoundRef value = ScriptableObject.CreateInstance<SoundRef>();
ImportExportUtils.ApplyValue<SoundRef, SoundCollection>(ref value, ref val, true, "TryLoadSounds", fileName);
soundCollections.Add(fileName, value);
}
else
{
Log.LogError((object)("File not found: " + fileName));
}
}
private static void TryPlaySounds(string fileName)
{
if (soundCollections.TryGetValue(fileName, out var value))
{
SoundModel next = value.GetNext();
if (next != null)
{
MB.SoundsManager.PlaySoundEffect(next);
}
}
}
[HarmonyPatch(typeof(Construct), "OnEnd")]
[HarmonyPrefix]
private static void FinishConstruction(Construct __instance)
{
//IL_0022: Unknown result type (might be due to invalid IL or missing references)
//IL_0027: Unknown result type (might be due to invalid IL or missing references)
//IL_0028: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Invalid comparison between Unknown and I4
//IL_0030: Unknown result type (might be due to invalid IL or missing references)
//IL_0036: Invalid comparison between Unknown and I4
//IL_009e: Unknown result type (might be due to invalid IL or missing references)
//IL_00a3: Unknown result type (might be due to invalid IL or missing references)
//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
//IL_00a7: Unknown result type (might be due to invalid IL or missing references)
//IL_00a9: Unknown result type (might be due to invalid IL or missing references)
//IL_00ab: Unknown result type (might be due to invalid IL or missing references)
//IL_00ad: Unknown result type (might be due to invalid IL or missing references)
//IL_00b0: Unknown result type (might be due to invalid IL or missing references)
//IL_00ce: Expected I4, but got Unknown
if (!Configs.PlayBuildingCompleteSound)
{
return;
}
Building targetBuilding = __instance.GetTargetBuilding();
BuildingTypes val = BuildingTypesExtensions.ToBuildingTypes(targetBuilding.ModelName);
if ((int)val == 263 || (int)val == 146 || !completedBuildings.Add(targetBuilding))
{
return;
}
Actor actor = ((ActorTask)__instance).actor;
VillagerView val2 = ((Villager)(((actor is Villager) ? actor : null)?)).view;
if (!((Object)(object)val2 == (Object)null))
{
string name = ((Object)val2.pickSound.race).name;
RaceTypes val3 = RaceTypesExtensions.ToRaceTypes(name);
RaceTypes val4 = val3;
RaceTypes val5 = val4;
switch (val5 - 1)
{
case 0:
TryPlaySounds("beaverFinishBuildingSounds.json");
break;
case 1:
TryPlaySounds("foxesFinishBuildingSounds.json");
break;
case 3:
TryPlaySounds("harpyFinishBuildingSounds.json");
break;
case 4:
TryPlaySounds("humanFinishBuildingSounds.json");
break;
case 5:
TryPlaySounds("lizardFinishBuildingSounds.json");
break;
case 2:
break;
}
}
}
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}