using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using Eremite;
using Eremite.Buildings;
using Eremite.Controller;
using Eremite.Services;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.0", FrameworkDisplayName = ".NET Standard 2.0")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: AssemblyCompany("CheaperWoodcutters")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("Makes woodcutters cheaper")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+d6ada77561ccfe85ca4c2c807fd24c8c3fc0d51c")]
[assembly: AssemblyProduct("CheaperWoodcutters")]
[assembly: AssemblyTitle("CheaperWoodcutters")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace CheaperWoodcutters
{
[BepInPlugin("CheaperWoodcutters", "CheaperWoodcutters", "1.0.0")]
public class Plugin : BaseUnityPlugin
{
public static Plugin Instance;
private Harmony harmony;
private void Awake()
{
Instance = this;
harmony = Harmony.CreateAndPatchAll(typeof(Plugin), (string)null);
((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin CheaperWoodcutters is loaded!");
((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin Woodcutters Cost Logger is loaded!");
}
[HarmonyPatch(typeof(MetaPerksService), "GetBasePreparationPoints")]
[HarmonyPrefix]
private static bool GetBasePreparationPoints_PrePatch(MetaPerksService __instance, ref int __result)
{
MB.MetaStateService.Content.buildings.Add("Herbalist's Camp");
MB.MetaStateService.Content.essentialBuildings.Add("Herbalist's Camp");
MB.MetaStateService.Content.buildings.Add("Trapper's Camp");
MB.MetaStateService.Content.essentialBuildings.Add("Trapper's Camp");
MB.MetaStateService.Content.buildings.Remove("Primitive Herbalist's Camp");
MB.MetaStateService.Content.buildings.Remove("Primitive Trapper's Camp");
MB.MetaStateService.Content.buildings.Remove("Primitive Forager's Camp");
MB.MetaStateService.Content.buildings.Remove("Primitive Fishing Hut");
return true;
}
[HarmonyPatch(typeof(MainController), "OnServicesReady")]
[HarmonyPostfix]
private static void ModifyWoodcuttersCamp()
{
((BaseUnityPlugin)Instance).Logger.LogInfo((object)"Attempting to modify Woodcutters Camp cost...");
BuildingModel[] buildings = MainController.Instance.Settings.Buildings;
if (buildings == null)
{
((BaseUnityPlugin)Instance).Logger.LogError((object)"Buildings not found!");
return;
}
BuildingModel val = ((IEnumerable<BuildingModel>)buildings).FirstOrDefault((Func<BuildingModel, bool>)((BuildingModel b) => ((Object)b).name == "Woodcutters Camp"));
if ((Object)(object)val == (Object)null)
{
((BaseUnityPlugin)Instance).Logger.LogError((object)"Woodcutters Camp not found!");
}
else if (val.requiredGoods != null && val.requiredGoods.Length != 0)
{
((BaseUnityPlugin)Instance).Logger.LogInfo((object)$"Original Woodcutters Camp cost: {val.requiredGoods[0].amount} {((Object)val.requiredGoods[0].good).name}");
int amount = val.requiredGoods[0].amount;
val.requiredGoods[0].amount = amount / 2;
if (val.requiredGoods[0].amount < 1)
{
val.requiredGoods[0].amount = 1;
}
((BaseUnityPlugin)Instance).Logger.LogInfo((object)$"Modified Woodcutters Camp cost to: {val.requiredGoods[0].amount} {((Object)val.requiredGoods[0].good).name}");
}
else
{
((BaseUnityPlugin)Instance).Logger.LogError((object)"Woodcutters Camp has no required goods!");
}
}
[HarmonyPatch(typeof(GameController), "StartGame")]
[HarmonyPostfix]
private static void LogGameStart()
{
bool flag = MB.GameSaveService.IsNewGame();
((BaseUnityPlugin)Instance).Logger.LogInfo((object)$"Entered a game. Is this a new game: {flag}.");
try
{
BuildingModel val = ((IEnumerable<BuildingModel>)MainController.Instance.Settings.Buildings).FirstOrDefault((Func<BuildingModel, bool>)((BuildingModel b) => ((Object)b).name == "Woodcutters Camp"));
if ((Object)(object)val != (Object)null)
{
((BaseUnityPlugin)Instance).Logger.LogInfo((object)("Found woodcutter building in settings: " + ((Object)val).name));
if (val.requiredGoods != null && val.requiredGoods.Length != 0)
{
((BaseUnityPlugin)Instance).Logger.LogInfo((object)$"Current cost: {val.requiredGoods[0].amount} {((Object)val.requiredGoods[0].good).name}");
}
}
}
catch (Exception ex)
{
((BaseUnityPlugin)Instance).Logger.LogInfo((object)("Error finding woodcutter building: " + ex.Message));
}
}
}
public static class PluginInfo
{
public const string PLUGIN_GUID = "CheaperWoodcutters";
public const string PLUGIN_NAME = "CheaperWoodcutters";
public const string PLUGIN_VERSION = "1.0.0";
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}