Decompiled source of Free Wildcard Blueprint v1.0.0

FreeWildcardBlueprint.dll

Decompiled 8 hours ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using Eremite;
using Eremite.Controller;
using Eremite.Services;
using HarmonyLib;
using Microsoft.CodeAnalysis;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.0", FrameworkDisplayName = ".NET Standard 2.0")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: AssemblyCompany("FreeWildcardBlueprint")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("Cheat Mod for Against The Storm")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+d6ada77561ccfe85ca4c2c807fd24c8c3fc0d51c")]
[assembly: AssemblyProduct("FreeWildcardBlueprint")]
[assembly: AssemblyTitle("FreeWildcardBlueprint")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace FreeWildcardBlueprint
{
	[BepInPlugin("FreeWildcardBlueprint", "FreeWildcardBlueprint", "1.0.0")]
	public class Plugin : BaseUnityPlugin
	{
		public static Plugin Instance;

		private Harmony harmony;

		private void Awake()
		{
			Instance = this;
			harmony = Harmony.CreateAndPatchAll(typeof(Plugin), (string)null);
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin FreeWildcardBlueprint is loaded!");
		}

		[HarmonyPatch(typeof(ReputationRewardsService), "PrepareInitialPoints")]
		[HarmonyPrefix]
		private static bool PrepareInitialPoints_Prepatch(ReputationRewardsService __instance)
		{
			Serviceable.EffectsService.GrantWildcardPick(1);
			return true;
		}

		[HarmonyPatch(typeof(MainController), "OnServicesReady")]
		[HarmonyPostfix]
		private static void HookMainControllerSetup()
		{
			((BaseUnityPlugin)Instance).Logger.LogInfo((object)"Performing game initialization on behalf of FreeWildcardBlueprint.");
			((BaseUnityPlugin)Instance).Logger.LogInfo((object)$"The game has loaded {MainController.Instance.Settings.effects.Length} effects.");
		}

		[HarmonyPatch(typeof(GameController), "StartGame")]
		[HarmonyPostfix]
		private static void HookEveryGameStart()
		{
			bool flag = MB.GameSaveService.IsNewGame();
			((BaseUnityPlugin)Instance).Logger.LogInfo((object)$"Entered a game. Is this a new game: {flag}.");
		}
	}
	public static class PluginInfo
	{
		public const string PLUGIN_GUID = "FreeWildcardBlueprint";

		public const string PLUGIN_NAME = "FreeWildcardBlueprint";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}