using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using Eremite;
using Eremite.Buildings;
using Eremite.Services;
using Eremite.View.HUD;
using Eremite.View.HUD.Construction;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine.InputSystem;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.0", FrameworkDisplayName = ".NET Standard 2.0")]
[assembly: IgnoresAccessChecksTo("")]
[assembly: AssemblyCompany("PlaceBuildingsInstantly")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("Simplifies the building process by placing buildings completed.")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+bd89d0f481d355330b5b27813289f091b6c84140")]
[assembly: AssemblyProduct("PlaceBuildingsInstantly")]
[assembly: AssemblyTitle("PlaceBuildingsInstantly")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace PlaceBuildingsInstantly
{
public sealed class MBHelper : GameMB
{
public static IGameSaveService _GameSaveService => MB.GameSaveService;
public static BuildingsService _BuildingsService => (BuildingsService)GameMB.BuildingsService;
public static ConstructionService _ConstructionService => (ConstructionService)GameMB.ConstructionService;
}
[BepInPlugin("PlaceBuildingsInstantly", "PlaceBuildingsInstantly", "1.0.0")]
public class Plugin : BaseUnityPlugin
{
public static Plugin Instance;
private Harmony harmony;
private bool _removeBuilding;
private Building _cachedBuildingToRemove;
public static ManualLogSource Log => ((BaseUnityPlugin)Instance).Logger;
private void Awake()
{
Instance = this;
harmony = Harmony.CreateAndPatchAll(typeof(Plugin), (string)null);
((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin PlaceBuildingsInstantly is loaded!");
}
[HarmonyPatch(typeof(BuildingsPanel), "PlacingFinished")]
[HarmonyPrefix]
private static bool HookPlacingFinishedPrefix(BuildingsPanel __instance)
{
//IL_0060: Unknown result type (might be due to invalid IL or missing references)
//IL_0071: Unknown result type (might be due to invalid IL or missing references)
Instance._removeBuilding = false;
IBuildingRequest currentRequest = __instance.currentRequest;
BuildingRequest val = (BuildingRequest)(object)((currentRequest is BuildingRequest) ? currentRequest : null);
if (val == null)
{
return true;
}
Building currentBuilding = val.currentBuilding;
if (!Keyboard.current.ctrlKey.isPressed)
{
return true;
}
Log.LogInfo((object)$"Skippping construction process for building {currentBuilding}");
new BuildingCreator().CreateCompletedBuilding(currentBuilding.BuildingModel, currentBuilding.BuildingState.field, currentBuilding.BuildingState.rotation);
Instance._removeBuilding = true;
Instance._cachedBuildingToRemove = currentBuilding;
return true;
}
[HarmonyPatch(typeof(BuildingsPanel), "PlacingFinished")]
[HarmonyPostfix]
private static void HookPlacingFinishedPostfix()
{
if (Instance._removeBuilding)
{
Building cachedBuildingToRemove = Instance._cachedBuildingToRemove;
if (cachedBuildingToRemove != null)
{
cachedBuildingToRemove.Remove(false);
}
}
}
}
public static class PluginInfo
{
public const string PLUGIN_GUID = "PlaceBuildingsInstantly";
public const string PLUGIN_NAME = "PlaceBuildingsInstantly";
public const string PLUGIN_VERSION = "1.0.0";
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}