Decompiled source of MorePlayers v0.9.4

MorePlayers-v0.9.4.dll

Decompiled 3 weeks ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Reflection.Emit;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using HarmonyLib.Tools;
using Microsoft.CodeAnalysis;
using Unity.Netcode;
using UnityEngine;
using UnityEngine.SceneManagement;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("ATTMorePlayers")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("0.9.4.0")]
[assembly: AssemblyInformationalVersion("0.9.4-alpha+01b03d8fcf61e4506c0c1a805d1400e1cc818c93")]
[assembly: AssemblyProduct("Ale and Tavern Tale - 8 Players Mod")]
[assembly: AssemblyTitle("ATTMorePlayers")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.9.4.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace ATTMorePlayers
{
	[BepInPlugin("com.michaelrooplall.mods.attmoreplayers", "More Players", "0.9.4")]
	public class Plugin : BaseUnityPlugin
	{
		[HarmonyPatch(typeof(Master), "Awake")]
		public class MasterMaxPlayersPatch
		{
			private static byte maxPlayers = 8;

			private static void Prefix(Master __instance)
			{
				Debug.Log((object)"[MOREPLAYERS] Loading Master maxMembers Patch");
				__instance.maxPlayers = maxPlayers;
				if (Object.op_Implicit((Object)(object)Master.Instance))
				{
					Master.Instance.maxPlayers = maxPlayers;
					Debug.Log((object)"[MOREPLAYERS] Patching maxPlayers on Master Instance");
				}
				else
				{
					Debug.Log((object)"[MOREPLAYERS] Master Instance not found");
				}
				Debug.Log((object)("[MOREPLAYERS] Master maxPlayers:" + __instance.maxPlayers));
			}
		}

		[HarmonyPatch(typeof(SteamManager), "Awake")]
		public static class SteamManagerTranspilerPatch
		{
			private static int maxPlayers = 8;

			[HarmonyPrefix]
			public static void Postfix(SteamManager __instance)
			{
				Debug.Log((object)"[MOREPLAYERS] Loading SteamManager maxMembers Patch");
				__instance.maxMembers = maxPlayers;
				if (Object.op_Implicit((Object)(object)SteamManager.Instance))
				{
					SteamManager.Instance.maxMembers = maxPlayers;
					Debug.Log((object)"[MOREPLAYERS] Patching maxMembers on SteamManager");
				}
				else
				{
					Debug.Log((object)"[MOREPLAYERS] SteamManager Instance not found!");
				}
			}
		}

		public static class GenNewGameName_Patch
		{
			[CompilerGenerated]
			private sealed class <Transpiler>d__0 : IEnumerable<CodeInstruction>, IEnumerable, IEnumerator<CodeInstruction>, IEnumerator, IDisposable
			{
				private int <>1__state;

				private CodeInstruction <>2__current;

				private int <>l__initialThreadId;

				private IEnumerable<CodeInstruction> instructions;

				public IEnumerable<CodeInstruction> <>3__instructions;

				private bool <found>5__1;

				private IEnumerator<CodeInstruction> <>s__2;

				private CodeInstruction <instruction>5__3;

				CodeInstruction IEnumerator<CodeInstruction>.Current
				{
					[DebuggerHidden]
					get
					{
						return <>2__current;
					}
				}

				object IEnumerator.Current
				{
					[DebuggerHidden]
					get
					{
						return <>2__current;
					}
				}

				[DebuggerHidden]
				public <Transpiler>d__0(int <>1__state)
				{
					this.<>1__state = <>1__state;
					<>l__initialThreadId = Environment.CurrentManagedThreadId;
				}

				[DebuggerHidden]
				void IDisposable.Dispose()
				{
					int num = <>1__state;
					if (num == -3 || (uint)(num - 1) <= 1u)
					{
						try
						{
						}
						finally
						{
							<>m__Finally1();
						}
					}
					<>s__2 = null;
					<instruction>5__3 = null;
					<>1__state = -2;
				}

				private bool MoveNext()
				{
					//IL_0104: Unknown result type (might be due to invalid IL or missing references)
					//IL_010e: Expected O, but got Unknown
					try
					{
						switch (<>1__state)
						{
						default:
							return false;
						case 0:
							<>1__state = -1;
							<found>5__1 = false;
							Debug.Log((object)"\n\nPatching MainMenu GenNewGameName method");
							<>s__2 = instructions.GetEnumerator();
							<>1__state = -3;
							break;
						case 1:
							<>1__state = -3;
							Debug.Log((object)("Changed OpCode String variable with value \"" + <instruction>5__3.operand.ToString() + "\""));
							goto IL_016d;
						case 2:
							{
								<>1__state = -3;
								goto IL_016d;
							}
							IL_016d:
							<instruction>5__3 = null;
							break;
						}
						if (<>s__2.MoveNext())
						{
							<instruction>5__3 = <>s__2.Current;
							if (<instruction>5__3.opcode.Equals(OpCodes.Ldstr))
							{
								Debug.Log((object)("Found OpCode String variable with value \"" + <instruction>5__3.operand.ToString() + "\""));
							}
							if (<instruction>5__3.opcode.Equals(OpCodes.Ldstr) && <instruction>5__3.operand.ToString() == "Tavern")
							{
								<found>5__1 = true;
								<>2__current = new CodeInstruction(OpCodes.Ldstr, (object)"BiggerTavern");
								<>1__state = 1;
								return true;
							}
							<>2__current = <instruction>5__3;
							<>1__state = 2;
							return true;
						}
						<>m__Finally1();
						<>s__2 = null;
						if (!<found>5__1)
						{
							Debug.Log((object)"Failed to set OpCode String to BiggerTavern");
						}
						return false;
					}
					catch
					{
						//try-fault
						((IDisposable)this).Dispose();
						throw;
					}
				}

				bool IEnumerator.MoveNext()
				{
					//ILSpy generated this explicit interface implementation from .override directive in MoveNext
					return this.MoveNext();
				}

				private void <>m__Finally1()
				{
					<>1__state = -1;
					if (<>s__2 != null)
					{
						<>s__2.Dispose();
					}
				}

				[DebuggerHidden]
				void IEnumerator.Reset()
				{
					throw new NotSupportedException();
				}

				[DebuggerHidden]
				IEnumerator<CodeInstruction> IEnumerable<CodeInstruction>.GetEnumerator()
				{
					<Transpiler>d__0 <Transpiler>d__;
					if (<>1__state == -2 && <>l__initialThreadId == Environment.CurrentManagedThreadId)
					{
						<>1__state = 0;
						<Transpiler>d__ = this;
					}
					else
					{
						<Transpiler>d__ = new <Transpiler>d__0(0);
					}
					<Transpiler>d__.instructions = <>3__instructions;
					return <Transpiler>d__;
				}

				[DebuggerHidden]
				IEnumerator IEnumerable.GetEnumerator()
				{
					return ((IEnumerable<CodeInstruction>)this).GetEnumerator();
				}
			}

			[IteratorStateMachine(typeof(<Transpiler>d__0))]
			[HarmonyDebug]
			[HarmonyPatch(typeof(MainMenu), "GenNewGameName")]
			[HarmonyTranspiler]
			private static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions)
			{
				//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
				return new <Transpiler>d__0(-2)
				{
					<>3__instructions = instructions
				};
			}
		}

		public class PatchPlayerManager_Awake
		{
			[CompilerGenerated]
			private sealed class <Transpiler>d__0 : IEnumerable<CodeInstruction>, IEnumerable, IEnumerator<CodeInstruction>, IEnumerator, IDisposable
			{
				private int <>1__state;

				private CodeInstruction <>2__current;

				private int <>l__initialThreadId;

				private IEnumerable<CodeInstruction> instructions;

				public IEnumerable<CodeInstruction> <>3__instructions;

				private int <maxPlayers>5__1;

				private bool <changed>5__2;

				private IEnumerator<CodeInstruction> <>s__3;

				private CodeInstruction <instruction>5__4;

				CodeInstruction IEnumerator<CodeInstruction>.Current
				{
					[DebuggerHidden]
					get
					{
						return <>2__current;
					}
				}

				object IEnumerator.Current
				{
					[DebuggerHidden]
					get
					{
						return <>2__current;
					}
				}

				[DebuggerHidden]
				public <Transpiler>d__0(int <>1__state)
				{
					this.<>1__state = <>1__state;
					<>l__initialThreadId = Environment.CurrentManagedThreadId;
				}

				[DebuggerHidden]
				void IDisposable.Dispose()
				{
					int num = <>1__state;
					if (num == -3 || (uint)(num - 1) <= 3u)
					{
						try
						{
						}
						finally
						{
							<>m__Finally1();
						}
					}
					<>s__3 = null;
					<instruction>5__4 = null;
					<>1__state = -2;
				}

				private bool MoveNext()
				{
					//IL_00dd: Unknown result type (might be due to invalid IL or missing references)
					//IL_00e7: Expected O, but got Unknown
					//IL_016b: Unknown result type (might be due to invalid IL or missing references)
					//IL_0175: Expected O, but got Unknown
					//IL_0136: Unknown result type (might be due to invalid IL or missing references)
					//IL_0140: Expected O, but got Unknown
					try
					{
						switch (<>1__state)
						{
						default:
							return false;
						case 0:
							<>1__state = -1;
							<maxPlayers>5__1 = 8;
							<changed>5__2 = false;
							Debug.Log((object)"\n\nPatching PlayerManager Awake method to edit lastPlayerPlatformIdByPlayerIndex");
							<>s__3 = instructions.GetEnumerator();
							<>1__state = -3;
							break;
						case 1:
							<>1__state = -3;
							goto IL_018c;
						case 2:
							<>1__state = -3;
							goto IL_018c;
						case 3:
							<>1__state = -3;
							goto IL_018c;
						case 4:
							{
								<>1__state = -3;
								goto IL_01b7;
							}
							IL_018c:
							<changed>5__2 = true;
							goto IL_01b7;
							IL_01b7:
							<instruction>5__4 = null;
							break;
						}
						if (<>s__3.MoveNext())
						{
							<instruction>5__4 = <>s__3.Current;
							if (<instruction>5__4.opcode.Equals(OpCodes.Ldc_I4_4))
							{
								if (<maxPlayers>5__1 >= 0 && <maxPlayers>5__1 <= 8)
								{
									<>2__current = new CodeInstruction(OpCodes.Ldc_I4, (object)<maxPlayers>5__1);
									<>1__state = 1;
									return true;
								}
								if (<maxPlayers>5__1 >= -128 && <maxPlayers>5__1 <= 127)
								{
									<>2__current = new CodeInstruction(OpCodes.Ldc_I4_S, (object)(sbyte)<maxPlayers>5__1);
									<>1__state = 2;
									return true;
								}
								<>2__current = new CodeInstruction(OpCodes.Ldc_I4, (object)<maxPlayers>5__1);
								<>1__state = 3;
								return true;
							}
							<>2__current = <instruction>5__4;
							<>1__state = 4;
							return true;
						}
						<>m__Finally1();
						<>s__3 = null;
						if (<changed>5__2)
						{
							Debug.Log((object)"Patched lastPlayerPlatformIdByPlayerIndex");
						}
						else
						{
							Debug.Log((object)"Failed to patch lastPlayerPlatformIdByPlayerIndex");
						}
						return false;
					}
					catch
					{
						//try-fault
						((IDisposable)this).Dispose();
						throw;
					}
				}

				bool IEnumerator.MoveNext()
				{
					//ILSpy generated this explicit interface implementation from .override directive in MoveNext
					return this.MoveNext();
				}

				private void <>m__Finally1()
				{
					<>1__state = -1;
					if (<>s__3 != null)
					{
						<>s__3.Dispose();
					}
				}

				[DebuggerHidden]
				void IEnumerator.Reset()
				{
					throw new NotSupportedException();
				}

				[DebuggerHidden]
				IEnumerator<CodeInstruction> IEnumerable<CodeInstruction>.GetEnumerator()
				{
					<Transpiler>d__0 <Transpiler>d__;
					if (<>1__state == -2 && <>l__initialThreadId == Environment.CurrentManagedThreadId)
					{
						<>1__state = 0;
						<Transpiler>d__ = this;
					}
					else
					{
						<Transpiler>d__ = new <Transpiler>d__0(0);
					}
					<Transpiler>d__.instructions = <>3__instructions;
					return <Transpiler>d__;
				}

				[DebuggerHidden]
				IEnumerator IEnumerable.GetEnumerator()
				{
					return ((IEnumerable<CodeInstruction>)this).GetEnumerator();
				}
			}

			[IteratorStateMachine(typeof(<Transpiler>d__0))]
			[HarmonyDebug]
			[HarmonyPatch(typeof(PlayerManager), "Awake")]
			[HarmonyTranspiler]
			private static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions)
			{
				//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
				return new <Transpiler>d__0(-2)
				{
					<>3__instructions = instructions
				};
			}
		}

		[HarmonyPatch(typeof(PlayerManager), "GetFreePlayerIndex")]
		public static class PatchPlayerManager_GetFreePlayerIndex
		{
			[HarmonyPrefix]
			private static bool Prefix(PlayerManager __instance, ref byte __result, ulong playerId = 0uL)
			{
				Debug.Log((object)"\n\n[MORE PLAYERS] Patching PlayerManager GetFreePlayerIndex method");
				List<byte> list = new List<byte> { 0, 1, 2, 3, 4, 5, 6, 7 };
				foreach (KeyValuePair<ulong, byte> item in PlayerManager.Instance.playerIndex)
				{
					list.Remove(item.Value);
				}
				if (playerId != 0)
				{
					for (byte b = 0; b < PlayerManager.Instance.lastPlayerPlatformIdByPlayerIndex.Length; b++)
					{
						if (PlayerManager.Instance.lastPlayerPlatformIdByPlayerIndex[b] == playerId && list.Contains(b))
						{
							__result = b;
							return false;
						}
					}
				}
				__result = list[0];
				return false;
			}
		}

		public class PatchContainerManager_Awake
		{
			[CompilerGenerated]
			private sealed class <Transpiler>d__1 : IEnumerable<CodeInstruction>, IEnumerable, IEnumerator<CodeInstruction>, IEnumerator, IDisposable
			{
				private int <>1__state;

				private CodeInstruction <>2__current;

				private int <>l__initialThreadId;

				private IEnumerable<CodeInstruction> instructions;

				public IEnumerable<CodeInstruction> <>3__instructions;

				private int <maxPlayers>5__1;

				private bool <changed>5__2;

				private IEnumerator<CodeInstruction> <>s__3;

				private CodeInstruction <instruction>5__4;

				CodeInstruction IEnumerator<CodeInstruction>.Current
				{
					[DebuggerHidden]
					get
					{
						return <>2__current;
					}
				}

				object IEnumerator.Current
				{
					[DebuggerHidden]
					get
					{
						return <>2__current;
					}
				}

				[DebuggerHidden]
				public <Transpiler>d__1(int <>1__state)
				{
					this.<>1__state = <>1__state;
					<>l__initialThreadId = Environment.CurrentManagedThreadId;
				}

				[DebuggerHidden]
				void IDisposable.Dispose()
				{
					int num = <>1__state;
					if (num == -3 || (uint)(num - 1) <= 1u)
					{
						try
						{
						}
						finally
						{
							<>m__Finally1();
						}
					}
					<>s__3 = null;
					<instruction>5__4 = null;
					<>1__state = -2;
				}

				private bool MoveNext()
				{
					//IL_00ae: Unknown result type (might be due to invalid IL or missing references)
					//IL_00b8: Expected O, but got Unknown
					try
					{
						switch (<>1__state)
						{
						default:
							return false;
						case 0:
							<>1__state = -1;
							<maxPlayers>5__1 = 8;
							<changed>5__2 = false;
							Debug.Log((object)"\n\n[MORE PLAYERS] Patching ContainerManager Awake method");
							<>s__3 = instructions.GetEnumerator();
							<>1__state = -3;
							break;
						case 1:
							<>1__state = -3;
							<changed>5__2 = true;
							goto IL_00f9;
						case 2:
							{
								<>1__state = -3;
								goto IL_00f9;
							}
							IL_00f9:
							<instruction>5__4 = null;
							break;
						}
						if (<>s__3.MoveNext())
						{
							<instruction>5__4 = <>s__3.Current;
							if (<instruction>5__4.opcode.Equals(OpCodes.Ldc_I4_5))
							{
								<>2__current = new CodeInstruction(OpCodes.Ldc_I4_S, (object)(sbyte)(1 + <maxPlayers>5__1));
								<>1__state = 1;
								return true;
							}
							<>2__current = <instruction>5__4;
							<>1__state = 2;
							return true;
						}
						<>m__Finally1();
						<>s__3 = null;
						if (<changed>5__2)
						{
							Debug.Log((object)"[MORE PLAYERS] Patched ContainerManager");
						}
						else
						{
							Debug.Log((object)"[MORE PLAYERS] Failed to patch ContainerManager");
						}
						return false;
					}
					catch
					{
						//try-fault
						((IDisposable)this).Dispose();
						throw;
					}
				}

				bool IEnumerator.MoveNext()
				{
					//ILSpy generated this explicit interface implementation from .override directive in MoveNext
					return this.MoveNext();
				}

				private void <>m__Finally1()
				{
					<>1__state = -1;
					if (<>s__3 != null)
					{
						<>s__3.Dispose();
					}
				}

				[DebuggerHidden]
				void IEnumerator.Reset()
				{
					throw new NotSupportedException();
				}

				[DebuggerHidden]
				IEnumerator<CodeInstruction> IEnumerable<CodeInstruction>.GetEnumerator()
				{
					<Transpiler>d__1 <Transpiler>d__;
					if (<>1__state == -2 && <>l__initialThreadId == Environment.CurrentManagedThreadId)
					{
						<>1__state = 0;
						<Transpiler>d__ = this;
					}
					else
					{
						<Transpiler>d__ = new <Transpiler>d__1(0);
					}
					<Transpiler>d__.instructions = <>3__instructions;
					return <Transpiler>d__;
				}

				[DebuggerHidden]
				IEnumerator IEnumerable.GetEnumerator()
				{
					return ((IEnumerable<CodeInstruction>)this).GetEnumerator();
				}
			}

			[HarmonyDebug]
			[HarmonyPatch(typeof(ContainerManager), "Awake")]
			[HarmonyPrefix]
			private static void Prefix(ContainerManager __instance)
			{
				Debug.Log((object)("[MORE PLAYERS] ContainerManager Instance " + ((Object)(object)ContainerManager.Instance != (Object)null)));
				if (!((Object)(object)ContainerManager.Instance != (Object)null))
				{
					expandPlayerContainers(__instance);
				}
			}

			[IteratorStateMachine(typeof(<Transpiler>d__1))]
			[HarmonyDebug]
			[HarmonyPatch(typeof(ContainerManager), "Awake")]
			[HarmonyTranspiler]
			private static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions)
			{
				//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
				return new <Transpiler>d__1(-2)
				{
					<>3__instructions = instructions
				};
			}

			private static void expandPlayerContainers(ContainerManager __instance)
			{
				int num = 8;
				Debug.Log((object)"\n\n[MORE PLAYERS] [Adding More Player Containers]");
				GameObject val = GameObject.Find("Common/Game/PlayerContainers/ContainerP0");
				GameObject val2 = GameObject.Find("Common/Game/PlayerContainers");
				Debug.Log((object)$"[MORE PLAYERS] (Before adding more player containers) Found number of slots: {__instance.playerContainers.Length} in playerContainers");
				Array.Resize(ref __instance.playerContainers, num);
				for (int i = 4; i < num; i++)
				{
					Debug.Log((object)("[MORE PLAYERS] Creating Networked Container ContainerP" + i));
					GameObject val3 = Object.Instantiate<GameObject>(val);
					((Object)val3).name = $"ContainerP{i}";
					ContainerNet val4 = val3.GetComponent<ContainerNet>();
					if ((Object)(object)val4 == (Object)null)
					{
						val4 = val3.AddComponent<ContainerNet>();
					}
					val4.id.Value = (ushort)(i + 1);
					val3.transform.SetParent(((Component)val.transform.parent).transform);
					__instance.playerContainers[i] = val4;
					Debug.Log((object)("[MORE PLAYERS] Pushed Networked ContainerP" + i + " to ContainerManager and playerContainers"));
				}
				Debug.Log((object)$"[MORE PLAYERS] Found number of slots: {__instance.playerContainers.Length} in playerContainers");
				buildBackpacks();
			}

			private static void buildBackpacks()
			{
				//IL_0030: Unknown result type (might be due to invalid IL or missing references)
				//IL_0040: Unknown result type (might be due to invalid IL or missing references)
				//IL_00a8: Unknown result type (might be due to invalid IL or missing references)
				//IL_00b8: Unknown result type (might be due to invalid IL or missing references)
				//IL_00c8: Unknown result type (might be due to invalid IL or missing references)
				//IL_00da: Unknown result type (might be due to invalid IL or missing references)
				//IL_00f2: Unknown result type (might be due to invalid IL or missing references)
				Debug.Log((object)"\n\n[MORE PLAYERS] [Adding More Backpacks]");
				modifyBackpackBaseboard();
				int num = 8;
				GameObject val = GameObject.Find("Tavern/Interactive/Backpacks/3");
				GameObject val2 = GameObject.Find("Tavern/Interactive/Backpacks/2");
				float num2 = val.transform.position.z - val2.transform.position.z;
				if ((Object)(object)val != (Object)null)
				{
					for (int i = 4; i < num; i++)
					{
						GameObject val3 = Object.Instantiate<GameObject>(val);
						((Object)val3).name = i.ToString();
						val3.transform.SetParent(((Component)val.transform.parent).transform, false);
						val3.transform.position = new Vector3(val.transform.position.x, val.transform.position.y, val.transform.position.z + (float)(i - 3) * num2);
						val3.transform.rotation = val.transform.rotation;
						PlayerContainerRef component = val3.GetComponent<PlayerContainerRef>();
						if ((Object)(object)component != (Object)null)
						{
							FieldInfo field = typeof(PlayerContainerRef).GetField("playerIndex", BindingFlags.Instance | BindingFlags.NonPublic);
							if (field != null)
							{
								field.SetValue(component, (byte)i);
							}
							else
							{
								Logger.LogWarning((object)"[MORE PLAYERS] Unable to find playerIndex field via reflection.");
							}
							Interactive component2 = val3.GetComponent<Interactive>();
							if ((Object)(object)component2 != (Object)null)
							{
								component2.ObjectTitle = $"Player {i + 1} Inventory";
								((Object)component2).name = i.ToString();
							}
							else
							{
								Logger.LogWarning((object)"[MORE PLAYERS] Unable to find Interactive Component.");
							}
						}
						else
						{
							Logger.LogWarning((object)"[MORE PLAYERS] Unable to find PlayerContainerRef Component.");
						}
						Logger.LogInfo((object)$"[MORE PLAYERS] Created wall backpack for {i + 1}.");
					}
				}
				else
				{
					Logger.LogWarning((object)"[MORE PLAYERS] Original object originalBackpack3 not found at Tavern/Interactive/Backpacks/3.");
				}
			}

			private static void modifyBackpackBaseboard()
			{
				//IL_0030: Unknown result type (might be due to invalid IL or missing references)
				//IL_0040: Unknown result type (might be due to invalid IL or missing references)
				//IL_004f: Unknown result type (might be due to invalid IL or missing references)
				//IL_0086: Unknown result type (might be due to invalid IL or missing references)
				//IL_00b1: Unknown result type (might be due to invalid IL or missing references)
				int num = 8;
				Debug.Log((object)"\n\n[MORE PLAYERS] [Modifying Backpack Baseboard]");
				GameObject val = GameObject.Find("Tavern/Interactive/Backpacks");
				GameObject val2 = GameObject.Find("Tavern/Interactive/Backpacks/Modular_Door_A");
				val.transform.position = new Vector3(val.transform.position.x, val.transform.position.y, 46.6f);
				if ((Object)(object)val2 != (Object)null)
				{
					val2.transform.position = new Vector3(-22.05f, 4.65f, 46.9f + 0.38f * (float)(num - 4));
					val2.transform.localScale = new Vector3(1f, 1f + 0.3f * (float)(num - 4), 1f);
					Logger.LogInfo((object)"[MORE PLAYERS] Backpack backboard position and scale modified!");
				}
				else
				{
					Logger.LogWarning((object)"[MORE PLAYERS] Backpack backboard not found!");
				}
			}
		}

		public class PatchSpawnManager_Awake
		{
			[CompilerGenerated]
			private sealed class <Transpiler>d__0 : IEnumerable<CodeInstruction>, IEnumerable, IEnumerator<CodeInstruction>, IEnumerator, IDisposable
			{
				private int <>1__state;

				private CodeInstruction <>2__current;

				private int <>l__initialThreadId;

				private IEnumerable<CodeInstruction> instructions;

				public IEnumerable<CodeInstruction> <>3__instructions;

				private int <maxPlayers>5__1;

				private bool <changed>5__2;

				private IEnumerator<CodeInstruction> <>s__3;

				private CodeInstruction <instruction>5__4;

				CodeInstruction IEnumerator<CodeInstruction>.Current
				{
					[DebuggerHidden]
					get
					{
						return <>2__current;
					}
				}

				object IEnumerator.Current
				{
					[DebuggerHidden]
					get
					{
						return <>2__current;
					}
				}

				[DebuggerHidden]
				public <Transpiler>d__0(int <>1__state)
				{
					this.<>1__state = <>1__state;
					<>l__initialThreadId = Environment.CurrentManagedThreadId;
				}

				[DebuggerHidden]
				void IDisposable.Dispose()
				{
					int num = <>1__state;
					if (num == -3 || (uint)(num - 1) <= 3u)
					{
						try
						{
						}
						finally
						{
							<>m__Finally1();
						}
					}
					<>s__3 = null;
					<instruction>5__4 = null;
					<>1__state = -2;
				}

				private bool MoveNext()
				{
					//IL_00dd: Unknown result type (might be due to invalid IL or missing references)
					//IL_00e7: Expected O, but got Unknown
					//IL_016b: Unknown result type (might be due to invalid IL or missing references)
					//IL_0175: Expected O, but got Unknown
					//IL_0136: Unknown result type (might be due to invalid IL or missing references)
					//IL_0140: Expected O, but got Unknown
					try
					{
						switch (<>1__state)
						{
						default:
							return false;
						case 0:
							<>1__state = -1;
							<maxPlayers>5__1 = 8;
							<changed>5__2 = false;
							Debug.Log((object)"\n\n[MORE PLAYERS] Patching SpawnManager Awake method to edit _playerCheckPoint");
							<>s__3 = instructions.GetEnumerator();
							<>1__state = -3;
							break;
						case 1:
							<>1__state = -3;
							goto IL_018c;
						case 2:
							<>1__state = -3;
							goto IL_018c;
						case 3:
							<>1__state = -3;
							goto IL_018c;
						case 4:
							{
								<>1__state = -3;
								goto IL_01b7;
							}
							IL_018c:
							<changed>5__2 = true;
							goto IL_01b7;
							IL_01b7:
							<instruction>5__4 = null;
							break;
						}
						if (<>s__3.MoveNext())
						{
							<instruction>5__4 = <>s__3.Current;
							if (<instruction>5__4.opcode.Equals(OpCodes.Ldc_I4_4))
							{
								if (<maxPlayers>5__1 >= 0 && <maxPlayers>5__1 <= 8)
								{
									<>2__current = new CodeInstruction(OpCodes.Ldc_I4, (object)<maxPlayers>5__1);
									<>1__state = 1;
									return true;
								}
								if (<maxPlayers>5__1 >= -128 && <maxPlayers>5__1 <= 127)
								{
									<>2__current = new CodeInstruction(OpCodes.Ldc_I4_S, (object)(sbyte)<maxPlayers>5__1);
									<>1__state = 2;
									return true;
								}
								<>2__current = new CodeInstruction(OpCodes.Ldc_I4, (object)<maxPlayers>5__1);
								<>1__state = 3;
								return true;
							}
							<>2__current = <instruction>5__4;
							<>1__state = 4;
							return true;
						}
						<>m__Finally1();
						<>s__3 = null;
						if (<changed>5__2)
						{
							Debug.Log((object)"[MORE PLAYERS] Patched SpawnManager _playerCheckPoint");
						}
						else
						{
							Debug.Log((object)"[MORE PLAYERS] Failed to patch SpawnManager _playerCheckPoint");
						}
						return false;
					}
					catch
					{
						//try-fault
						((IDisposable)this).Dispose();
						throw;
					}
				}

				bool IEnumerator.MoveNext()
				{
					//ILSpy generated this explicit interface implementation from .override directive in MoveNext
					return this.MoveNext();
				}

				private void <>m__Finally1()
				{
					<>1__state = -1;
					if (<>s__3 != null)
					{
						<>s__3.Dispose();
					}
				}

				[DebuggerHidden]
				void IEnumerator.Reset()
				{
					throw new NotSupportedException();
				}

				[DebuggerHidden]
				IEnumerator<CodeInstruction> IEnumerable<CodeInstruction>.GetEnumerator()
				{
					<Transpiler>d__0 <Transpiler>d__;
					if (<>1__state == -2 && <>l__initialThreadId == Environment.CurrentManagedThreadId)
					{
						<>1__state = 0;
						<Transpiler>d__ = this;
					}
					else
					{
						<Transpiler>d__ = new <Transpiler>d__0(0);
					}
					<Transpiler>d__.instructions = <>3__instructions;
					return <Transpiler>d__;
				}

				[DebuggerHidden]
				IEnumerator IEnumerable.GetEnumerator()
				{
					return ((IEnumerable<CodeInstruction>)this).GetEnumerator();
				}
			}

			[IteratorStateMachine(typeof(<Transpiler>d__0))]
			[HarmonyDebug]
			[HarmonyPatch(typeof(SpawnManager), "Awake")]
			[HarmonyTranspiler]
			private static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions)
			{
				//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
				return new <Transpiler>d__0(-2)
				{
					<>3__instructions = instructions
				};
			}
		}

		public class PatchPlayerList_Refresh
		{
			[CompilerGenerated]
			private sealed class <Transpiler>d__0 : IEnumerable<CodeInstruction>, IEnumerable, IEnumerator<CodeInstruction>, IEnumerator, IDisposable
			{
				private int <>1__state;

				private CodeInstruction <>2__current;

				private int <>l__initialThreadId;

				private IEnumerable<CodeInstruction> instructions;

				public IEnumerable<CodeInstruction> <>3__instructions;

				private int <maxPlayers>5__1;

				private bool <changed>5__2;

				private IEnumerator<CodeInstruction> <>s__3;

				private CodeInstruction <instruction>5__4;

				CodeInstruction IEnumerator<CodeInstruction>.Current
				{
					[DebuggerHidden]
					get
					{
						return <>2__current;
					}
				}

				object IEnumerator.Current
				{
					[DebuggerHidden]
					get
					{
						return <>2__current;
					}
				}

				[DebuggerHidden]
				public <Transpiler>d__0(int <>1__state)
				{
					this.<>1__state = <>1__state;
					<>l__initialThreadId = Environment.CurrentManagedThreadId;
				}

				[DebuggerHidden]
				void IDisposable.Dispose()
				{
					int num = <>1__state;
					if (num == -3 || (uint)(num - 1) <= 3u)
					{
						try
						{
						}
						finally
						{
							<>m__Finally1();
						}
					}
					<>s__3 = null;
					<instruction>5__4 = null;
					<>1__state = -2;
				}

				private bool MoveNext()
				{
					//IL_00dd: Unknown result type (might be due to invalid IL or missing references)
					//IL_00e7: Expected O, but got Unknown
					//IL_016b: Unknown result type (might be due to invalid IL or missing references)
					//IL_0175: Expected O, but got Unknown
					//IL_0136: Unknown result type (might be due to invalid IL or missing references)
					//IL_0140: Expected O, but got Unknown
					try
					{
						switch (<>1__state)
						{
						default:
							return false;
						case 0:
							<>1__state = -1;
							<maxPlayers>5__1 = 8;
							<changed>5__2 = false;
							Debug.Log((object)"\n\n[MORE PLAYERS] Patching PlayerList Refresh method");
							<>s__3 = instructions.GetEnumerator();
							<>1__state = -3;
							break;
						case 1:
							<>1__state = -3;
							goto IL_018c;
						case 2:
							<>1__state = -3;
							goto IL_018c;
						case 3:
							<>1__state = -3;
							goto IL_018c;
						case 4:
							{
								<>1__state = -3;
								goto IL_01b7;
							}
							IL_018c:
							<changed>5__2 = true;
							goto IL_01b7;
							IL_01b7:
							<instruction>5__4 = null;
							break;
						}
						if (<>s__3.MoveNext())
						{
							<instruction>5__4 = <>s__3.Current;
							if (<instruction>5__4.opcode.Equals(OpCodes.Ldc_I4_4))
							{
								if (<maxPlayers>5__1 >= 0 && <maxPlayers>5__1 <= 8)
								{
									<>2__current = new CodeInstruction(OpCodes.Ldc_I4, (object)<maxPlayers>5__1);
									<>1__state = 1;
									return true;
								}
								if (<maxPlayers>5__1 >= -128 && <maxPlayers>5__1 <= 127)
								{
									<>2__current = new CodeInstruction(OpCodes.Ldc_I4_S, (object)(sbyte)<maxPlayers>5__1);
									<>1__state = 2;
									return true;
								}
								<>2__current = new CodeInstruction(OpCodes.Ldc_I4, (object)<maxPlayers>5__1);
								<>1__state = 3;
								return true;
							}
							<>2__current = <instruction>5__4;
							<>1__state = 4;
							return true;
						}
						<>m__Finally1();
						<>s__3 = null;
						if (<changed>5__2)
						{
							Debug.Log((object)"[MORE PLAYERS] Patched PlayerList[Refresh]");
						}
						else
						{
							Debug.Log((object)"[MORE PLAYERS] Failed to patch PlayerList[Refresh]");
						}
						return false;
					}
					catch
					{
						//try-fault
						((IDisposable)this).Dispose();
						throw;
					}
				}

				bool IEnumerator.MoveNext()
				{
					//ILSpy generated this explicit interface implementation from .override directive in MoveNext
					return this.MoveNext();
				}

				private void <>m__Finally1()
				{
					<>1__state = -1;
					if (<>s__3 != null)
					{
						<>s__3.Dispose();
					}
				}

				[DebuggerHidden]
				void IEnumerator.Reset()
				{
					throw new NotSupportedException();
				}

				[DebuggerHidden]
				IEnumerator<CodeInstruction> IEnumerable<CodeInstruction>.GetEnumerator()
				{
					<Transpiler>d__0 <Transpiler>d__;
					if (<>1__state == -2 && <>l__initialThreadId == Environment.CurrentManagedThreadId)
					{
						<>1__state = 0;
						<Transpiler>d__ = this;
					}
					else
					{
						<Transpiler>d__ = new <Transpiler>d__0(0);
					}
					<Transpiler>d__.instructions = <>3__instructions;
					return <Transpiler>d__;
				}

				[DebuggerHidden]
				IEnumerator IEnumerable.GetEnumerator()
				{
					return ((IEnumerable<CodeInstruction>)this).GetEnumerator();
				}
			}

			[IteratorStateMachine(typeof(<Transpiler>d__0))]
			[HarmonyDebug]
			[HarmonyPatch(typeof(PlayerList), "Refresh")]
			[HarmonyTranspiler]
			private static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions)
			{
				//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
				return new <Transpiler>d__0(-2)
				{
					<>3__instructions = instructions
				};
			}
		}

		[HarmonyPatch(typeof(RecipeManager), "Awake")]
		public static class RecipeManagerTranspilerPatch
		{
			private static int maxPlayers = 8;

			[HarmonyPrefix]
			public static void Prefix(RecipeManager __instance)
			{
				Debug.Log((object)"[MORE PLAYERS] Patching RecipeManager playerCountK EXP Multiplier");
				FieldInfo field = ((object)__instance).GetType().GetField("playerCountK", BindingFlags.Instance | BindingFlags.NonPublic);
				if (field != null)
				{
					float[] value = new float[8] { 2f, 1.5f, 1.25f, 1f, 1f, 1f, 1f, 1f };
					field.SetValue(__instance, value);
				}
				else
				{
					Debug.LogError((object)"[MORE PLAYERS] playerCountK field not found!");
				}
			}
		}

		[HarmonyPatch(typeof(CaveSpawnManager), "SpawnCreatures")]
		public static class CaveSpawnManager_SpawnCreatures_Patch
		{
			[HarmonyPrefix]
			private static bool Prefix(CaveSpawnManager __instance, ref int creaturesCount)
			{
				//IL_0127: Unknown result type (might be due to invalid IL or missing references)
				//IL_012c: Unknown result type (might be due to invalid IL or missing references)
				//IL_0133: Unknown result type (might be due to invalid IL or missing references)
				//IL_013e: Unknown result type (might be due to invalid IL or missing references)
				//IL_0143: Unknown result type (might be due to invalid IL or missing references)
				Debug.Log((object)"\n\n[MORE PLAYERS] Patching (Overwriting) CaveSpawnManager SpawnCreatures method");
				Debug.Log((object)"CaveSpawnManager.SpawnCreatures");
				int num = 2 * Random.Range(PlayerManager.Instance.players.Count, PlayerManager.Instance.players.Count * 3 + 1);
				creaturesCount = ((creaturesCount == -1) ? num : creaturesCount);
				FieldInfo field = ((object)CaveSpawnManager.Instance).GetType().GetField("creaturesSpawnPoints", BindingFlags.Instance | BindingFlags.NonPublic);
				List<Transform> source = (List<Transform>)field.GetValue(__instance);
				FieldInfo field2 = ((object)CaveSpawnManager.Instance).GetType().GetField("creatureTypes", BindingFlags.Instance | BindingFlags.NonPublic);
				List<Type> list = (List<Type>)field2.GetValue(__instance);
				FieldInfo field3 = ((object)CaveSpawnManager.Instance).GetType().GetField("spawnedCreatures", BindingFlags.Instance | BindingFlags.NonPublic);
				List<Vulnerable> list2 = (List<Vulnerable>)field3.GetValue(__instance);
				MethodInfo method = ((object)__instance).GetType().GetMethod("OnCreatureDeath", BindingFlags.Instance | BindingFlags.NonPublic);
				List<Transform> list3 = source.OrderBy((Transform n) => Guid.NewGuid()).ToList();
				creaturesCount = Math.Min(creaturesCount, list3.Count - 1);
				Spawnable val2 = default(Spawnable);
				Vulnerable val3 = default(Vulnerable);
				for (int i = 0; i < creaturesCount; i++)
				{
					Type val = list[Random.Range(0, list.Count)];
					SpawnManager.Instance.ManualSpawn(val, list3[i].position, Quaternion.identity, ref val2, true);
					if (((Component)val2).TryGetComponent<Vulnerable>(ref val3))
					{
						list2.Add(val3);
						Vulnerable val4 = val3;
						Action<Vulnerable> b = (Action<Vulnerable>)Delegate.CreateDelegate(typeof(Action<Vulnerable>), __instance, method);
						val4.onDeath = (Action<Vulnerable>)Delegate.Combine(val4.onDeath, b);
					}
				}
				return false;
			}
		}

		[HarmonyPatch(typeof(CaveSpawnManager), "SpawnLoot")]
		public static class CaveSpawnManager_SpawnLoot_Patch
		{
			[HarmonyPrefix]
			private static bool Prefix(CaveSpawnManager __instance, ref int lootItemsCount)
			{
				//IL_016a: Unknown result type (might be due to invalid IL or missing references)
				//IL_016f: Unknown result type (might be due to invalid IL or missing references)
				//IL_017a: Unknown result type (might be due to invalid IL or missing references)
				//IL_017f: Unknown result type (might be due to invalid IL or missing references)
				//IL_0198: Unknown result type (might be due to invalid IL or missing references)
				//IL_019f: Unknown result type (might be due to invalid IL or missing references)
				//IL_01a1: Unknown result type (might be due to invalid IL or missing references)
				//IL_01a3: Unknown result type (might be due to invalid IL or missing references)
				Debug.Log((object)"\n\n[MORE PLAYERS] Patching (Overwriting) CaveSpawnManager SpawnLoot method");
				Debug.Log((object)"CaveSpawnManager.SpawnLoot");
				int count = PlayerManager.Instance.players.Count;
				FieldInfo field = ((object)CaveSpawnManager.Instance).GetType().GetField("minLootObjectsPerPlayer", BindingFlags.Instance | BindingFlags.NonPublic);
				int num = (int)field.GetValue(CaveSpawnManager.Instance);
				FieldInfo field2 = ((object)CaveSpawnManager.Instance).GetType().GetField("maxLootObjectsPerPlayer", BindingFlags.Instance | BindingFlags.NonPublic);
				int num2 = (int)field2.GetValue(CaveSpawnManager.Instance);
				FieldInfo field3 = ((object)CaveSpawnManager.Instance).GetType().GetField("lootSpawnPositions", BindingFlags.Instance | BindingFlags.NonPublic);
				List<Transform> source = (List<Transform>)field3.GetValue(CaveSpawnManager.Instance);
				FieldInfo field4 = ((object)CaveSpawnManager.Instance).GetType().GetField("spawnedLoot", BindingFlags.Instance | BindingFlags.NonPublic);
				List<Vulnerable> list = (List<Vulnerable>)field4.GetValue(__instance);
				MethodInfo method = ((object)__instance).GetType().GetMethod("OnLootDestroy", BindingFlags.Instance | BindingFlags.NonPublic);
				int num3 = 2 * Random.Range(PlayerManager.Instance.players.Count * num, PlayerManager.Instance.players.Count * num2 + 1);
				lootItemsCount = ((lootItemsCount == -1) ? num3 : lootItemsCount);
				List<Transform> list2 = source.OrderBy((Transform n) => Guid.NewGuid()).ToList();
				lootItemsCount = Math.Min(lootItemsCount, list2.Count - 1);
				Spawnable val2 = default(Spawnable);
				Vulnerable val3 = default(Vulnerable);
				for (int i = 0; i < lootItemsCount; i++)
				{
					Vector3 position = list2[i].position;
					Quaternion rotation = list2[i].rotation;
					Type val = (Type)(((double)Random.value > 0.5) ? 51 : 50);
					if (SpawnManager.Instance.ManualSpawn(val, position, rotation, ref val2, true) && ((Component)val2).TryGetComponent<Vulnerable>(ref val3))
					{
						list.Add(val3);
						Vulnerable val4 = val3;
						Action<Vulnerable> b = (Action<Vulnerable>)Delegate.CreateDelegate(typeof(Action<Vulnerable>), __instance, method);
						val4.onDeath = (Action<Vulnerable>)Delegate.Combine(val4.onDeath, b);
					}
				}
				return false;
			}
		}

		[HarmonyPatch(typeof(CaveSpawnManager), "SpawnChests")]
		public static class CaveSpawnManager_SpawnChests_Patch
		{
			[HarmonyPrefix]
			private static bool Prefix(CaveSpawnManager __instance)
			{
				//IL_00b6: Unknown result type (might be due to invalid IL or missing references)
				//IL_00bd: Expected O, but got Unknown
				//IL_0178: Unknown result type (might be due to invalid IL or missing references)
				//IL_017d: Unknown result type (might be due to invalid IL or missing references)
				//IL_0188: Unknown result type (might be due to invalid IL or missing references)
				//IL_018d: Unknown result type (might be due to invalid IL or missing references)
				//IL_0191: Unknown result type (might be due to invalid IL or missing references)
				//IL_0193: Unknown result type (might be due to invalid IL or missing references)
				Debug.Log((object)"\n\n[MORE PLAYERS] Patching (Overwriting) CaveSpawnManager SpawnChests method");
				Debug.Log((object)"CaveSpawnManager.SpawnChests");
				FieldInfo field = ((object)CaveSpawnManager.Instance).GetType().GetField("minChestsPerPlayer", BindingFlags.Instance | BindingFlags.NonPublic);
				int num = (int)field.GetValue(CaveSpawnManager.Instance);
				FieldInfo field2 = ((object)CaveSpawnManager.Instance).GetType().GetField("maxChestsPerPlayer", BindingFlags.Instance | BindingFlags.NonPublic);
				int num2 = (int)field2.GetValue(CaveSpawnManager.Instance);
				FieldInfo field3 = ((object)CaveSpawnManager.Instance).GetType().GetField("chestSpawnPositions", BindingFlags.Instance | BindingFlags.NonPublic);
				List<Transform> source = (List<Transform>)field3.GetValue(CaveSpawnManager.Instance);
				FieldInfo field4 = ((object)CaveSpawnManager.Instance).GetType().GetField("chestPrefab", BindingFlags.Instance | BindingFlags.NonPublic);
				NetworkObject val = (NetworkObject)field4.GetValue(CaveSpawnManager.Instance);
				FieldInfo field5 = ((object)CaveSpawnManager.Instance).GetType().GetField("spawnedChests", BindingFlags.Instance | BindingFlags.NonPublic);
				List<NetworkObject> list = (List<NetworkObject>)field5.GetValue(CaveSpawnManager.Instance);
				MethodInfo method = ((object)__instance).GetType().GetMethod("FillChestWithLoot", BindingFlags.Instance | BindingFlags.NonPublic);
				int val2 = Random.Range(PlayerManager.Instance.players.Count * num, PlayerManager.Instance.players.Count * num2 + 1);
				List<Transform> list2 = source.OrderBy((Transform n) => Guid.NewGuid()).ToList();
				val2 = Math.Min(val2, list2.Count - 1);
				ContainerNet val5 = default(ContainerNet);
				for (int i = 0; i < val2; i++)
				{
					Vector3 position = list2[i].position;
					Quaternion rotation = list2[i].rotation;
					NetworkObject val3 = Object.Instantiate<NetworkObject>(val, position, rotation);
					list.Add(val3);
					NetworkObject val4 = val3;
					if (Master.Instance.HasConnectingClients() && AppSettingsManager.Instance.appSettings.system.useSpawnQueue)
					{
						Game.Instance.SpawnEnqueue(val4);
					}
					else
					{
						val4.Spawn(false);
					}
					if (((Component)val3).TryGetComponent<ContainerNet>(ref val5))
					{
						method.Invoke(__instance, new object[1] { val5 });
					}
				}
				return false;
			}
		}

		[HarmonyPatch(typeof(CaveSpawnManager), "SpawnChests")]
		public class Alpha_CaveSpawnManager_SpawnChests_Patch
		{
			[HarmonyTranspiler]
			private static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions)
			{
				//IL_0100: Unknown result type (might be due to invalid IL or missing references)
				//IL_010a: Expected O, but got Unknown
				//IL_0115: Unknown result type (might be due to invalid IL or missing references)
				//IL_011f: Expected O, but got Unknown
				//IL_0142: Unknown result type (might be due to invalid IL or missing references)
				//IL_014c: Expected O, but got Unknown
				List<CodeInstruction> list = new List<CodeInstruction>(instructions);
				FieldInfo fieldInfo = AccessTools.Field(typeof(CaveSpawnManager), "chestSpawnPositions");
				for (int i = 0; i < list.Count; i++)
				{
					if (i + 4 < list.Count && list[i].opcode == OpCodes.Ldloc_S && list[i + 1].opcode == OpCodes.Ldc_I4_1 && list[i + 2].opcode == OpCodes.Ldloc_S && CodeInstructionExtensions.Calls(list[i + 3], typeof(Mathf).GetMethod("Clamp", new Type[3]
					{
						typeof(int),
						typeof(int),
						typeof(int)
					})) && list[i + 4].opcode == OpCodes.Stloc_S)
					{
						list[i + 2] = new CodeInstruction(OpCodes.Ldarg_0, (object)null);
						list.Insert(i + 3, new CodeInstruction(OpCodes.Ldfld, (object)fieldInfo));
						list.Insert(i + 4, new CodeInstruction(OpCodes.Callvirt, (object)typeof(List<Transform>).GetProperty("Count").GetGetMethod()));
						i += 5;
					}
				}
				return list;
			}
		}

		[HarmonyPatch(typeof(DefenceQuestController), "Awake")]
		public static class DefenceQuestControllerTranspilerPatch
		{
			[HarmonyPrefix]
			public static void Prefix(DefenceQuestController __instance)
			{
				Debug.Log((object)"[MORE PLAYERS] Patching DefenceQuestController delayPerEnemyByPlayers List");
				FieldInfo field = ((object)__instance).GetType().GetField("delayPerEnemyByPlayers", BindingFlags.Instance | BindingFlags.NonPublic);
				if (field != null)
				{
					List<int> value = new List<int> { 7, 5, 4, 3, 3, 3, 3, 3 };
					field.SetValue(__instance, value);
					Debug.Log((object)"[MORE PLAYERS] Successfully added values to delayField for more players");
				}
				else
				{
					Debug.LogWarning((object)"[MORE PLAYERS] delayPerEnemyByPlayers field not found");
				}
			}
		}

		[HarmonyPatch(typeof(HerbalistQuestController), "Awake")]
		public static class HerbalistQuestControllerPatch
		{
			[HarmonyPrefix]
			public static void Prefix(HerbalistQuestController __instance)
			{
				Debug.Log((object)"[MORE PLAYERS] Adding more HerbalistQuestController Bear Spawns");
				FieldInfo field = ((object)__instance).GetType().GetField("_bearSpawnPoint", BindingFlags.Instance | BindingFlags.NonPublic);
				if (field != null)
				{
					Transform[] array = (Transform[])field.GetValue(__instance);
					Transform[] value = (Transform[])(object)new Transform[6]
					{
						array[0],
						array[1],
						array[0],
						array[1],
						array[0],
						array[1]
					};
					field.SetValue(__instance, value);
					Debug.Log((object)"[MORE PLAYERS] Re-using bearSpawnPoints for more players");
				}
				else
				{
					Debug.LogError((object)"[MORE PLAYERS] _bearSpawnPoint field not found!");
				}
			}
		}

		private ConfigEntry<int> maxPlayers;

		internal static ManualLogSource Logger;

		private void Awake()
		{
			//IL_0049: Unknown result type (might be due to invalid IL or missing references)
			//IL_004f: Expected O, but got Unknown
			maxPlayers = ((BaseUnityPlugin)this).Config.Bind<int>("Settings", "MaxPlayers", 8, "<int> Max Players (maximum : 8)");
			Logger = ((BaseUnityPlugin)this).Logger;
			HarmonyFileLog.Enabled = true;
			Logger.LogInfo((object)"[MORE PLAYERS] Plugin ATTMorePlayers - v0.9.4-alpha is loaded!");
			Harmony val = new Harmony("com.michaelrooplall.mods.attmoreplayers.patch");
			Debug.Log((object)"\n\n==========================\n[MORE PLAYERS][PATCHES][HARMONY]\n==========================\n");
			val.PatchAll(typeof(MainMenu));
			val.PatchAll(typeof(MasterMaxPlayersPatch));
			val.PatchAll(typeof(SteamManagerTranspilerPatch));
			val.PatchAll(typeof(GenNewGameName_Patch));
			val.PatchAll(typeof(PatchContainerManager_Awake));
			val.PatchAll(typeof(PatchPlayerManager_Awake));
			val.PatchAll(typeof(PatchPlayerManager_GetFreePlayerIndex));
			val.PatchAll(typeof(PatchSpawnManager_Awake));
			val.PatchAll(typeof(RecipeManagerTranspilerPatch));
			val.PatchAll(typeof(CaveSpawnManager_SpawnCreatures_Patch));
			val.PatchAll(typeof(CaveSpawnManager_SpawnLoot_Patch));
			val.PatchAll(typeof(CaveSpawnManager_SpawnChests_Patch));
			val.PatchAll(typeof(DefenceQuestControllerTranspilerPatch));
			val.PatchAll(typeof(HerbalistQuestControllerPatch));
			Debug.Log((object)"\n==========================\n\n");
			SceneManager.sceneLoaded += OnSceneLoaded;
		}

		private void OnDestroy()
		{
			SceneManager.sceneLoaded -= OnSceneLoaded;
		}

		private void OnSceneLoaded(Scene scene, LoadSceneMode mode)
		{
			if (((Scene)(ref scene)).name == "Playtest")
			{
				Debug.Log((object)"\n\n[MORE PLAYERS] SCENE CHANGE DETECTED");
				((MonoBehaviour)this).Invoke("build", 2f);
			}
			GameObject val = GameObject.Find("SteamNetManager");
			if ((Object)(object)val != (Object)null)
			{
				Debug.Log((object)("[MORE PLAYERS] SteamNetManager found in scene: " + ((Scene)(ref scene)).name));
				SteamManager component = val.GetComponent<SteamManager>();
				if ((Object)(object)component != (Object)null)
				{
					component.maxMembers = maxPlayers.Value;
					Debug.Log((object)("[MORE PLAYERS] SteamManager maxMembers set to: " + component.maxMembers));
				}
				else
				{
					Debug.Log((object)"[MORE PLAYERS] SteamManager component not found in SteamNetManager GameObject");
				}
			}
		}

		private void build()
		{
			Debug.Log((object)"\n\n==========================\n[MORE PLAYERS][PATCHES][UNITY]\n==========================\n");
			DebugLog.Instance.logAll = true;
			try
			{
				createMorePlayerSpawns();
			}
			catch (Exception ex)
			{
				Logger.LogError((object)ex);
			}
			Debug.Log((object)"\n==========================\n\n");
		}

		private void createMorePlayerSpawns()
		{
			Debug.Log((object)"\n\n[MORE PLAYERS] [Adding Spawn Points for Extra Players]");
			GameObject val = GameObject.Find("Common/Game");
			if ((Object)(object)val == (Object)null)
			{
				Debug.Log((object)"[MORE PLAYERS] Failed to find Common/Game GameObject");
				return;
			}
			PlayerManager component = val.GetComponent<PlayerManager>();
			Transform[] array = (Transform[])(object)new Transform[maxPlayers.Value];
			for (int i = 0; i < component.playerSpawnPos.Length; i++)
			{
				array[i] = component.playerSpawnPos[i];
			}
			for (int j = 4; j < maxPlayers.Value; j++)
			{
				array[j] = component.playerSpawnPos[j % 4];
			}
			component.playerSpawnPos = array;
			Debug.Log((object)"[MORE PLAYERS] Added more spawnpoints");
		}
	}
	public static class MyPluginInfo
	{
		public const string PLUGIN_GUID = "ATTMorePlayers";

		public const string PLUGIN_NAME = "Ale and Tavern Tale - 8 Players Mod";

		public const string PLUGIN_VERSION = "0.9.4-alpha";
	}
}