Decompiled source of UnlockedSecondFloor v1.0.3

UnlockedSecondFloor.dll

Decompiled 6 hours ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using Microsoft.CodeAnalysis;
using UnityEngine;
using UnityEngine.SceneManagement;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("ATTUnlockedSecondFloor")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("Ale and Tavern Tale - Unlocked Second Floor Mod")]
[assembly: AssemblyTitle("ATTUnlockedSecondFloor")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace ATTUnlockedSecondFloor
{
	[BepInPlugin("com.michaelrooplall.mods.attunlockedsecondfloor", "Unlocked Second Floor", "1.0.0")]
	public class Plugin : BaseUnityPlugin
	{
		internal static ManualLogSource Logger;

		private void Awake()
		{
			Logger = ((BaseUnityPlugin)this).Logger;
			Logger.LogInfo((object)"Plugin ATTUnlockedSecondFloor is loaded!");
			SceneManager.sceneLoaded += OnSceneLoaded;
		}

		private void OnDestroy()
		{
			SceneManager.sceneLoaded -= OnSceneLoaded;
		}

		private void OnSceneLoaded(Scene scene, LoadSceneMode mode)
		{
			if (((Scene)(ref scene)).name == "Playtest")
			{
				((MonoBehaviour)this).Invoke("build", 2f);
			}
		}

		private void build()
		{
			try
			{
				unlockSecondFloor();
			}
			catch (Exception ex)
			{
				Logger.LogError((object)ex);
			}
		}

		private void unlockSecondFloor()
		{
			GameObject val = GameObject.Find("Tavern/Interactive/Zones/Opening Soon Stairs R");
			GameObject val2 = GameObject.Find("Tavern/Interactive/Zones/Opening Soon Stairs L");
			GameObject val3 = GameObject.Find("Tavern/Interactive/Zones/Invisible Walls 2 Floor");
			GameObject val4 = GameObject.Find("Tavern/Interactive/Zones/Opening Soon Main/Top Wall");
			val.SetActive(false);
			val2.SetActive(false);
			val3.SetActive(false);
			val4.SetActive(false);
		}
	}
	public static class MyPluginInfo
	{
		public const string PLUGIN_GUID = "ATTUnlockedSecondFloor";

		public const string PLUGIN_NAME = "Ale and Tavern Tale - Unlocked Second Floor Mod";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}