using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using Microsoft.CodeAnalysis;
using UnityEngine;
using UnityEngine.SceneManagement;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("ATTUnlockedSecondFloor")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("Ale and Tavern Tale - Unlocked Second Floor Mod")]
[assembly: AssemblyTitle("ATTUnlockedSecondFloor")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace ATTUnlockedSecondFloor
{
[BepInPlugin("com.michaelrooplall.mods.attunlockedsecondfloor", "Unlocked Second Floor", "1.0.0")]
public class Plugin : BaseUnityPlugin
{
internal static ManualLogSource Logger;
private void Awake()
{
Logger = ((BaseUnityPlugin)this).Logger;
Logger.LogInfo((object)"Plugin ATTUnlockedSecondFloor is loaded!");
SceneManager.sceneLoaded += OnSceneLoaded;
}
private void OnDestroy()
{
SceneManager.sceneLoaded -= OnSceneLoaded;
}
private void OnSceneLoaded(Scene scene, LoadSceneMode mode)
{
if (((Scene)(ref scene)).name == "Playtest")
{
((MonoBehaviour)this).Invoke("build", 2f);
}
}
private void build()
{
try
{
unlockSecondFloor();
}
catch (Exception ex)
{
Logger.LogError((object)ex);
}
}
private void unlockSecondFloor()
{
GameObject val = GameObject.Find("Tavern/Interactive/Zones/Opening Soon Stairs R");
GameObject val2 = GameObject.Find("Tavern/Interactive/Zones/Opening Soon Stairs L");
GameObject val3 = GameObject.Find("Tavern/Interactive/Zones/Invisible Walls 2 Floor");
GameObject val4 = GameObject.Find("Tavern/Interactive/Zones/Opening Soon Main/Top Wall");
val.SetActive(false);
val2.SetActive(false);
val3.SetActive(false);
val4.SetActive(false);
}
}
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "ATTUnlockedSecondFloor";
public const string PLUGIN_NAME = "Ale and Tavern Tale - Unlocked Second Floor Mod";
public const string PLUGIN_VERSION = "1.0.0";
}
}