using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Reflection.Emit;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using HarmonyLib.Tools;
using Unity.Netcode;
using UnityEngine;
using UnityEngine.SceneManagement;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("TestATT16")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("TestATT16")]
[assembly: AssemblyCopyright("Copyright © 2025")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("3a98c9dd-4813-4dbb-b6db-5990abac5d6e")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace TestATT16;
[BepInPlugin("com.michaelrooplall.mods.attmoreplayers", "More Players", "0.9.2")]
public class Class1 : BaseUnityPlugin
{
[HarmonyPatch(typeof(SteamManager), "Awake")]
public static class SteamManagerTranspilerPatch
{
[HarmonyPrefix]
public static void Prefix(SteamManager __instance)
{
int maxMembers = Instance?.MaxPlayers ?? 16;
Debug.Log((object)"[MOREPLAYERS] Patching maxMembers on SteamManager");
__instance.maxMembers = maxMembers;
if (Object.op_Implicit((Object)(object)SteamManager.Instance))
{
SteamManager.Instance.maxMembers = maxMembers;
}
}
}
public static class GenNewGameName_Patch
{
[CompilerGenerated]
private sealed class <Transpiler>d__0 : IEnumerable<CodeInstruction>, IEnumerable, IEnumerator<CodeInstruction>, IDisposable, IEnumerator
{
private int <>1__state;
private CodeInstruction <>2__current;
private int <>l__initialThreadId;
private IEnumerable<CodeInstruction> instructions;
public IEnumerable<CodeInstruction> <>3__instructions;
private bool <found>5__1;
private IEnumerator<CodeInstruction> <>s__2;
private CodeInstruction <instruction>5__3;
private string <s>5__4;
CodeInstruction IEnumerator<CodeInstruction>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <Transpiler>d__0(int <>1__state)
{
this.<>1__state = <>1__state;
<>l__initialThreadId = Environment.CurrentManagedThreadId;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
int num = <>1__state;
if (num == -3 || (uint)(num - 1) <= 1u)
{
try
{
}
finally
{
<>m__Finally1();
}
}
<>s__2 = null;
<instruction>5__3 = null;
<s>5__4 = null;
<>1__state = -2;
}
private bool MoveNext()
{
//IL_0100: Unknown result type (might be due to invalid IL or missing references)
//IL_010a: Expected O, but got Unknown
try
{
switch (<>1__state)
{
default:
return false;
case 0:
<>1__state = -1;
<found>5__1 = false;
Debug.Log((object)"\n\nPatching MainMenu GenNewGameName method");
<>s__2 = instructions.GetEnumerator();
<>1__state = -3;
break;
case 1:
<>1__state = -3;
Debug.Log((object)("Changed OpCode String variable with value \"" + <s>5__4 + "\""));
break;
case 2:
<>1__state = -3;
<s>5__4 = null;
<instruction>5__3 = null;
break;
}
if (<>s__2.MoveNext())
{
<instruction>5__3 = <>s__2.Current;
if (<instruction>5__3.opcode == OpCodes.Ldstr)
{
object operand = <instruction>5__3.operand;
<s>5__4 = operand as string;
if (<s>5__4 != null)
{
Debug.Log((object)("Found OpCode String variable with value \"" + <s>5__4 + "\""));
if (<s>5__4 == "Tavern")
{
<found>5__1 = true;
<>2__current = new CodeInstruction(OpCodes.Ldstr, (object)"BiggerTavern");
<>1__state = 1;
return true;
}
}
}
<>2__current = <instruction>5__3;
<>1__state = 2;
return true;
}
<>m__Finally1();
<>s__2 = null;
if (!<found>5__1)
{
Debug.Log((object)"Failed to set OpCode String to BiggerTavern");
}
return false;
}
catch
{
//try-fault
((IDisposable)this).Dispose();
throw;
}
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
private void <>m__Finally1()
{
<>1__state = -1;
if (<>s__2 != null)
{
<>s__2.Dispose();
}
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
[DebuggerHidden]
IEnumerator<CodeInstruction> IEnumerable<CodeInstruction>.GetEnumerator()
{
<Transpiler>d__0 <Transpiler>d__;
if (<>1__state == -2 && <>l__initialThreadId == Environment.CurrentManagedThreadId)
{
<>1__state = 0;
<Transpiler>d__ = this;
}
else
{
<Transpiler>d__ = new <Transpiler>d__0(0);
}
<Transpiler>d__.instructions = <>3__instructions;
return <Transpiler>d__;
}
[DebuggerHidden]
IEnumerator IEnumerable.GetEnumerator()
{
return ((IEnumerable<CodeInstruction>)this).GetEnumerator();
}
}
[IteratorStateMachine(typeof(<Transpiler>d__0))]
[HarmonyDebug]
[HarmonyPatch(typeof(MainMenu), "GenNewGameName")]
[HarmonyTranspiler]
private static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions)
{
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <Transpiler>d__0(-2)
{
<>3__instructions = instructions
};
}
}
public class PatchContainerManager_Awake
{
[CompilerGenerated]
private sealed class <Transpiler>d__1 : IEnumerable<CodeInstruction>, IEnumerable, IEnumerator<CodeInstruction>, IDisposable, IEnumerator
{
private int <>1__state;
private CodeInstruction <>2__current;
private int <>l__initialThreadId;
private IEnumerable<CodeInstruction> instructions;
public IEnumerable<CodeInstruction> <>3__instructions;
private int <maxPlayers>5__1;
private bool <changed>5__2;
private IEnumerator<CodeInstruction> <>s__3;
private CodeInstruction <instruction>5__4;
CodeInstruction IEnumerator<CodeInstruction>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <Transpiler>d__1(int <>1__state)
{
this.<>1__state = <>1__state;
<>l__initialThreadId = Environment.CurrentManagedThreadId;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
int num = <>1__state;
if (num == -3 || (uint)(num - 1) <= 2u)
{
try
{
}
finally
{
<>m__Finally1();
}
}
<>s__3 = null;
<instruction>5__4 = null;
<>1__state = -2;
}
private bool MoveNext()
{
//IL_0137: Unknown result type (might be due to invalid IL or missing references)
//IL_0141: Expected O, but got Unknown
//IL_0102: Unknown result type (might be due to invalid IL or missing references)
//IL_010c: Expected O, but got Unknown
try
{
switch (<>1__state)
{
default:
return false;
case 0:
<>1__state = -1;
<maxPlayers>5__1 = Instance?.MaxPlayers ?? 16;
<changed>5__2 = false;
Debug.Log((object)"\n\n[MORE PLAYERS] Patching ContainerManager Awake method");
<>s__3 = instructions.GetEnumerator();
<>1__state = -3;
break;
case 1:
<>1__state = -3;
goto IL_0158;
case 2:
<>1__state = -3;
goto IL_0158;
case 3:
{
<>1__state = -3;
goto IL_0183;
}
IL_0158:
<changed>5__2 = true;
goto IL_0183;
IL_0183:
<instruction>5__4 = null;
break;
}
if (<>s__3.MoveNext())
{
<instruction>5__4 = <>s__3.Current;
if (<instruction>5__4.opcode == OpCodes.Ldc_I4_4 || <instruction>5__4.opcode == OpCodes.Ldc_I4_5)
{
if (<maxPlayers>5__1 >= -128 && <maxPlayers>5__1 <= 127)
{
<>2__current = new CodeInstruction(OpCodes.Ldc_I4_S, (object)(sbyte)<maxPlayers>5__1);
<>1__state = 1;
return true;
}
<>2__current = new CodeInstruction(OpCodes.Ldc_I4, (object)<maxPlayers>5__1);
<>1__state = 2;
return true;
}
<>2__current = <instruction>5__4;
<>1__state = 3;
return true;
}
<>m__Finally1();
<>s__3 = null;
if (<changed>5__2)
{
Debug.Log((object)"[MORE PLAYERS] Patched ContainerManager");
}
else
{
Debug.Log((object)"[MORE PLAYERS] Failed to patch ContainerManager");
}
return false;
}
catch
{
//try-fault
((IDisposable)this).Dispose();
throw;
}
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
private void <>m__Finally1()
{
<>1__state = -1;
if (<>s__3 != null)
{
<>s__3.Dispose();
}
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
[DebuggerHidden]
IEnumerator<CodeInstruction> IEnumerable<CodeInstruction>.GetEnumerator()
{
<Transpiler>d__1 <Transpiler>d__;
if (<>1__state == -2 && <>l__initialThreadId == Environment.CurrentManagedThreadId)
{
<>1__state = 0;
<Transpiler>d__ = this;
}
else
{
<Transpiler>d__ = new <Transpiler>d__1(0);
}
<Transpiler>d__.instructions = <>3__instructions;
return <Transpiler>d__;
}
[DebuggerHidden]
IEnumerator IEnumerable.GetEnumerator()
{
return ((IEnumerable<CodeInstruction>)this).GetEnumerator();
}
}
[HarmonyDebug]
[HarmonyPatch(typeof(ContainerManager), "Awake")]
[HarmonyPrefix]
private static void Prefix(ContainerManager __instance)
{
Debug.Log((object)("[MORE PLAYERS] ContainerManager Instance " + ((Object)(object)ContainerManager.Instance != (Object)null)));
if (!((Object)(object)ContainerManager.Instance != (Object)null))
{
expandPlayerContainers(__instance);
}
}
[IteratorStateMachine(typeof(<Transpiler>d__1))]
[HarmonyDebug]
[HarmonyPatch(typeof(ContainerManager), "Awake")]
[HarmonyTranspiler]
private static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions)
{
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <Transpiler>d__1(-2)
{
<>3__instructions = instructions
};
}
private static void expandPlayerContainers(ContainerManager __instance)
{
int num = Instance?.MaxPlayers ?? 16;
Debug.Log((object)"\n\n[MORE PLAYERS] [Adding More Player Containers]");
GameObject val = GameObject.Find("Common/Game/PlayerContainers/ContainerP0");
GameObject val2 = GameObject.Find("Common/Game/PlayerContainers");
if ((Object)(object)val == (Object)null || (Object)(object)val2 == (Object)null)
{
Debug.LogError((object)"[MORE PLAYERS] Could not find player container prefab or parent");
return;
}
ContainerNet[] playerContainers = __instance.playerContainers;
Debug.Log((object)$"[MORE PLAYERS] (Before adding more player containers) Found number of slots: {((playerContainers != null) ? playerContainers.Length : 0)} in playerContainers");
Array.Resize(ref __instance.playerContainers, num);
for (int i = 4; i < num; i++)
{
Debug.Log((object)$"[MORE PLAYERS] Creating Networked Container ContainerP{i}");
GameObject val3 = Object.Instantiate<GameObject>(val);
((Object)val3).name = $"ContainerP{i}";
ContainerNet val4 = val3.GetComponent<ContainerNet>() ?? val3.AddComponent<ContainerNet>();
val4.id.Value = (ushort)(i + 1);
val3.transform.SetParent(val.transform.parent, false);
__instance.playerContainers[i] = val4;
Debug.Log((object)$"[MORE PLAYERS] Pushed Networked ContainerP{i} to ContainerManager and playerContainers");
}
Debug.Log((object)$"[MORE PLAYERS] Found number of slots: {__instance.playerContainers.Length} in playerContainers");
buildBackpacks();
}
private static void buildBackpacks()
{
//IL_0070: Unknown result type (might be due to invalid IL or missing references)
//IL_0080: Unknown result type (might be due to invalid IL or missing references)
//IL_00d2: Unknown result type (might be due to invalid IL or missing references)
//IL_00e8: Unknown result type (might be due to invalid IL or missing references)
//IL_00ed: Unknown result type (might be due to invalid IL or missing references)
//IL_0105: Unknown result type (might be due to invalid IL or missing references)
Debug.Log((object)"\n\n[MORE PLAYERS] [Adding More Backpacks]");
modifyBackpackBaseboard();
int num = Instance?.MaxPlayers ?? 16;
GameObject val = GameObject.Find("Tavern/Interactive/Backpacks/3");
GameObject val2 = GameObject.Find("Tavern/Interactive/Backpacks/2");
if ((Object)(object)val == (Object)null || (Object)(object)val2 == (Object)null)
{
Logger.LogWarning((object)"[MORE PLAYERS] original backpack references missing");
return;
}
float num2 = val.transform.position.z - val2.transform.position.z;
for (int i = 4; i < num; i++)
{
GameObject val3 = Object.Instantiate<GameObject>(val);
((Object)val3).name = i.ToString();
val3.transform.SetParent(val.transform.parent, false);
val3.transform.position = val.transform.position + new Vector3(0f, 0f, (float)(i - 3) * num2);
val3.transform.rotation = val.transform.rotation;
PlayerContainerRef component = val3.GetComponent<PlayerContainerRef>();
if ((Object)(object)component != (Object)null)
{
FieldInfo field = typeof(PlayerContainerRef).GetField("playerIndex", BindingFlags.Instance | BindingFlags.NonPublic);
if (field != null)
{
field.SetValue(component, (byte)i);
}
else
{
Logger.LogWarning((object)"[MORE PLAYERS] Unable to find playerIndex field via reflection.");
}
Interactive component2 = val3.GetComponent<Interactive>();
if ((Object)(object)component2 != (Object)null)
{
component2.ObjectTitle = $"Player {i + 1} Inventory";
((Object)component2).name = i.ToString();
}
else
{
Logger.LogWarning((object)"[MORE PLAYERS] Unable to find Interactive Component.");
}
}
else
{
Logger.LogWarning((object)"[MORE PLAYERS] Unable to find PlayerContainerRef Component.");
}
Logger.LogInfo((object)$"[MORE PLAYERS] Created wall backpack for {i + 1}.");
}
}
private static void modifyBackpackBaseboard()
{
//IL_0062: Unknown result type (might be due to invalid IL or missing references)
//IL_0072: Unknown result type (might be due to invalid IL or missing references)
//IL_0081: Unknown result type (might be due to invalid IL or missing references)
//IL_00ba: Unknown result type (might be due to invalid IL or missing references)
//IL_00e5: Unknown result type (might be due to invalid IL or missing references)
int num = Instance?.MaxPlayers ?? 16;
Debug.Log((object)"\n\n[MORE PLAYERS] [Modifying Backpack Baseboard]");
GameObject val = GameObject.Find("Tavern/Interactive/Backpacks");
GameObject val2 = GameObject.Find("Tavern/Interactive/Backpacks/Modular_Door_A");
if ((Object)(object)val == (Object)null)
{
Logger.LogWarning((object)"[MORE PLAYERS] Backpacks parent not found");
return;
}
val.transform.position = new Vector3(val.transform.position.x, val.transform.position.y, 46.6f);
if ((Object)(object)val2 != (Object)null)
{
val2.transform.position = new Vector3(-22.05f, 4.65f, 46.9f + 0.38f * (float)(num - 4));
val2.transform.localScale = new Vector3(1f, 1f + 0.3f * (float)(num - 4), 1f);
Logger.LogInfo((object)"[MORE PLAYERS] Backpack backboard position and scale modified!");
}
else
{
Logger.LogWarning((object)"[MORE PLAYERS] Backpack backboard not found!");
}
}
}
public class PatchPlayerManager_Awake
{
[CompilerGenerated]
private sealed class <Transpiler>d__0 : IEnumerable<CodeInstruction>, IEnumerable, IEnumerator<CodeInstruction>, IDisposable, IEnumerator
{
private int <>1__state;
private CodeInstruction <>2__current;
private int <>l__initialThreadId;
private IEnumerable<CodeInstruction> instructions;
public IEnumerable<CodeInstruction> <>3__instructions;
private int <maxPlayers>5__1;
private bool <changed>5__2;
private IEnumerator<CodeInstruction> <>s__3;
private CodeInstruction <instruction>5__4;
CodeInstruction IEnumerator<CodeInstruction>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <Transpiler>d__0(int <>1__state)
{
this.<>1__state = <>1__state;
<>l__initialThreadId = Environment.CurrentManagedThreadId;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
int num = <>1__state;
if (num == -3 || (uint)(num - 1) <= 2u)
{
try
{
}
finally
{
<>m__Finally1();
}
}
<>s__3 = null;
<instruction>5__4 = null;
<>1__state = -2;
}
private bool MoveNext()
{
//IL_011a: Unknown result type (might be due to invalid IL or missing references)
//IL_0124: Expected O, but got Unknown
//IL_00e7: Unknown result type (might be due to invalid IL or missing references)
//IL_00f1: Expected O, but got Unknown
try
{
switch (<>1__state)
{
default:
return false;
case 0:
<>1__state = -1;
<maxPlayers>5__1 = Instance?.MaxPlayers ?? 16;
<changed>5__2 = false;
Debug.Log((object)"\n\nPatching PlayerManager Awake method to edit lastPlayerPlatformIdByPlayerIndex");
<>s__3 = instructions.GetEnumerator();
<>1__state = -3;
break;
case 1:
<>1__state = -3;
goto IL_013a;
case 2:
<>1__state = -3;
goto IL_013a;
case 3:
{
<>1__state = -3;
goto IL_0165;
}
IL_013a:
<changed>5__2 = true;
goto IL_0165;
IL_0165:
<instruction>5__4 = null;
break;
}
if (<>s__3.MoveNext())
{
<instruction>5__4 = <>s__3.Current;
if (<instruction>5__4.opcode == OpCodes.Ldc_I4_4)
{
if (<maxPlayers>5__1 >= -128 && <maxPlayers>5__1 <= 127)
{
<>2__current = new CodeInstruction(OpCodes.Ldc_I4_S, (object)(sbyte)<maxPlayers>5__1);
<>1__state = 1;
return true;
}
<>2__current = new CodeInstruction(OpCodes.Ldc_I4, (object)<maxPlayers>5__1);
<>1__state = 2;
return true;
}
<>2__current = <instruction>5__4;
<>1__state = 3;
return true;
}
<>m__Finally1();
<>s__3 = null;
if (<changed>5__2)
{
Debug.Log((object)"Patched lastPlayerPlatformIdByPlayerIndex");
}
else
{
Debug.Log((object)"Failed to patch lastPlayerPlatformIdByPlayerIndex");
}
return false;
}
catch
{
//try-fault
((IDisposable)this).Dispose();
throw;
}
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
private void <>m__Finally1()
{
<>1__state = -1;
if (<>s__3 != null)
{
<>s__3.Dispose();
}
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
[DebuggerHidden]
IEnumerator<CodeInstruction> IEnumerable<CodeInstruction>.GetEnumerator()
{
<Transpiler>d__0 <Transpiler>d__;
if (<>1__state == -2 && <>l__initialThreadId == Environment.CurrentManagedThreadId)
{
<>1__state = 0;
<Transpiler>d__ = this;
}
else
{
<Transpiler>d__ = new <Transpiler>d__0(0);
}
<Transpiler>d__.instructions = <>3__instructions;
return <Transpiler>d__;
}
[DebuggerHidden]
IEnumerator IEnumerable.GetEnumerator()
{
return ((IEnumerable<CodeInstruction>)this).GetEnumerator();
}
}
[IteratorStateMachine(typeof(<Transpiler>d__0))]
[HarmonyDebug]
[HarmonyPatch(typeof(PlayerManager), "Awake")]
[HarmonyTranspiler]
private static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions)
{
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <Transpiler>d__0(-2)
{
<>3__instructions = instructions
};
}
}
[HarmonyPatch(typeof(PlayerManager), "GetFreePlayerIndex")]
public static class PatchPlayerManager_GetFreePlayerIndex
{
[HarmonyPrefix]
private static bool Prefix(PlayerManager __instance, ref byte __result, ulong playerId = 0uL)
{
Debug.Log((object)"\n\n[MORE PLAYERS] Patching PlayerManager GetFreePlayerIndex method");
int count = Instance?.MaxPlayers ?? 16;
List<byte> list = (from i in Enumerable.Range(0, count)
select (byte)i).ToList();
foreach (KeyValuePair<ulong, byte> item in PlayerManager.Instance.playerIndex)
{
list.Remove(item.Value);
}
if (playerId != 0)
{
for (byte b = 0; b < PlayerManager.Instance.lastPlayerPlatformIdByPlayerIndex.Length; b++)
{
if (PlayerManager.Instance.lastPlayerPlatformIdByPlayerIndex[b] == playerId && list.Contains(b))
{
__result = b;
return false;
}
}
}
if (list.Count == 0)
{
__result = byte.MaxValue;
return false;
}
__result = list[0];
return false;
}
}
public class PatchSpawnManager_Awake
{
[CompilerGenerated]
private sealed class <Transpiler>d__0 : IEnumerable<CodeInstruction>, IEnumerable, IEnumerator<CodeInstruction>, IDisposable, IEnumerator
{
private int <>1__state;
private CodeInstruction <>2__current;
private int <>l__initialThreadId;
private IEnumerable<CodeInstruction> instructions;
public IEnumerable<CodeInstruction> <>3__instructions;
private int <maxPlayers>5__1;
private bool <changed>5__2;
private IEnumerator<CodeInstruction> <>s__3;
private CodeInstruction <instruction>5__4;
CodeInstruction IEnumerator<CodeInstruction>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <Transpiler>d__0(int <>1__state)
{
this.<>1__state = <>1__state;
<>l__initialThreadId = Environment.CurrentManagedThreadId;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
int num = <>1__state;
if (num == -3 || (uint)(num - 1) <= 2u)
{
try
{
}
finally
{
<>m__Finally1();
}
}
<>s__3 = null;
<instruction>5__4 = null;
<>1__state = -2;
}
private bool MoveNext()
{
//IL_011a: Unknown result type (might be due to invalid IL or missing references)
//IL_0124: Expected O, but got Unknown
//IL_00e7: Unknown result type (might be due to invalid IL or missing references)
//IL_00f1: Expected O, but got Unknown
try
{
switch (<>1__state)
{
default:
return false;
case 0:
<>1__state = -1;
<maxPlayers>5__1 = Instance?.MaxPlayers ?? 16;
<changed>5__2 = false;
Debug.Log((object)"\n\n[MORE PLAYERS] Patching SpawnManager Awake method to edit _playerCheckPoint");
<>s__3 = instructions.GetEnumerator();
<>1__state = -3;
break;
case 1:
<>1__state = -3;
goto IL_013a;
case 2:
<>1__state = -3;
goto IL_013a;
case 3:
{
<>1__state = -3;
goto IL_0165;
}
IL_013a:
<changed>5__2 = true;
goto IL_0165;
IL_0165:
<instruction>5__4 = null;
break;
}
if (<>s__3.MoveNext())
{
<instruction>5__4 = <>s__3.Current;
if (<instruction>5__4.opcode == OpCodes.Ldc_I4_4)
{
if (<maxPlayers>5__1 >= -128 && <maxPlayers>5__1 <= 127)
{
<>2__current = new CodeInstruction(OpCodes.Ldc_I4_S, (object)(sbyte)<maxPlayers>5__1);
<>1__state = 1;
return true;
}
<>2__current = new CodeInstruction(OpCodes.Ldc_I4, (object)<maxPlayers>5__1);
<>1__state = 2;
return true;
}
<>2__current = <instruction>5__4;
<>1__state = 3;
return true;
}
<>m__Finally1();
<>s__3 = null;
if (<changed>5__2)
{
Debug.Log((object)"[MORE PLAYERS] Patched SpawnManager _playerCheckPoint");
}
else
{
Debug.Log((object)"[MORE PLAYERS] Failed to patch SpawnManager _playerCheckPoint");
}
return false;
}
catch
{
//try-fault
((IDisposable)this).Dispose();
throw;
}
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
private void <>m__Finally1()
{
<>1__state = -1;
if (<>s__3 != null)
{
<>s__3.Dispose();
}
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
[DebuggerHidden]
IEnumerator<CodeInstruction> IEnumerable<CodeInstruction>.GetEnumerator()
{
<Transpiler>d__0 <Transpiler>d__;
if (<>1__state == -2 && <>l__initialThreadId == Environment.CurrentManagedThreadId)
{
<>1__state = 0;
<Transpiler>d__ = this;
}
else
{
<Transpiler>d__ = new <Transpiler>d__0(0);
}
<Transpiler>d__.instructions = <>3__instructions;
return <Transpiler>d__;
}
[DebuggerHidden]
IEnumerator IEnumerable.GetEnumerator()
{
return ((IEnumerable<CodeInstruction>)this).GetEnumerator();
}
}
[IteratorStateMachine(typeof(<Transpiler>d__0))]
[HarmonyDebug]
[HarmonyPatch(typeof(SpawnManager), "Awake")]
[HarmonyTranspiler]
private static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions)
{
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <Transpiler>d__0(-2)
{
<>3__instructions = instructions
};
}
}
public class PatchPlayerList_Refresh
{
[CompilerGenerated]
private sealed class <Transpiler>d__0 : IEnumerable<CodeInstruction>, IEnumerable, IEnumerator<CodeInstruction>, IDisposable, IEnumerator
{
private int <>1__state;
private CodeInstruction <>2__current;
private int <>l__initialThreadId;
private IEnumerable<CodeInstruction> instructions;
public IEnumerable<CodeInstruction> <>3__instructions;
private int <maxPlayers>5__1;
private bool <changed>5__2;
private IEnumerator<CodeInstruction> <>s__3;
private CodeInstruction <instruction>5__4;
CodeInstruction IEnumerator<CodeInstruction>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <Transpiler>d__0(int <>1__state)
{
this.<>1__state = <>1__state;
<>l__initialThreadId = Environment.CurrentManagedThreadId;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
int num = <>1__state;
if (num == -3 || (uint)(num - 1) <= 2u)
{
try
{
}
finally
{
<>m__Finally1();
}
}
<>s__3 = null;
<instruction>5__4 = null;
<>1__state = -2;
}
private bool MoveNext()
{
//IL_011a: Unknown result type (might be due to invalid IL or missing references)
//IL_0124: Expected O, but got Unknown
//IL_00e7: Unknown result type (might be due to invalid IL or missing references)
//IL_00f1: Expected O, but got Unknown
try
{
switch (<>1__state)
{
default:
return false;
case 0:
<>1__state = -1;
<maxPlayers>5__1 = Instance?.MaxPlayers ?? 16;
<changed>5__2 = false;
Debug.Log((object)"\n\n[MORE PLAYERS] Patching PlayerList Refresh method");
<>s__3 = instructions.GetEnumerator();
<>1__state = -3;
break;
case 1:
<>1__state = -3;
goto IL_013a;
case 2:
<>1__state = -3;
goto IL_013a;
case 3:
{
<>1__state = -3;
goto IL_0165;
}
IL_013a:
<changed>5__2 = true;
goto IL_0165;
IL_0165:
<instruction>5__4 = null;
break;
}
if (<>s__3.MoveNext())
{
<instruction>5__4 = <>s__3.Current;
if (<instruction>5__4.opcode == OpCodes.Ldc_I4_4)
{
if (<maxPlayers>5__1 >= -128 && <maxPlayers>5__1 <= 127)
{
<>2__current = new CodeInstruction(OpCodes.Ldc_I4_S, (object)(sbyte)<maxPlayers>5__1);
<>1__state = 1;
return true;
}
<>2__current = new CodeInstruction(OpCodes.Ldc_I4, (object)<maxPlayers>5__1);
<>1__state = 2;
return true;
}
<>2__current = <instruction>5__4;
<>1__state = 3;
return true;
}
<>m__Finally1();
<>s__3 = null;
if (<changed>5__2)
{
Debug.Log((object)"[MORE PLAYERS] Patched PlayerList[Refresh]");
}
else
{
Debug.Log((object)"[MORE PLAYERS] Failed to patch PlayerList[Refresh]");
}
return false;
}
catch
{
//try-fault
((IDisposable)this).Dispose();
throw;
}
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
private void <>m__Finally1()
{
<>1__state = -1;
if (<>s__3 != null)
{
<>s__3.Dispose();
}
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
[DebuggerHidden]
IEnumerator<CodeInstruction> IEnumerable<CodeInstruction>.GetEnumerator()
{
<Transpiler>d__0 <Transpiler>d__;
if (<>1__state == -2 && <>l__initialThreadId == Environment.CurrentManagedThreadId)
{
<>1__state = 0;
<Transpiler>d__ = this;
}
else
{
<Transpiler>d__ = new <Transpiler>d__0(0);
}
<Transpiler>d__.instructions = <>3__instructions;
return <Transpiler>d__;
}
[DebuggerHidden]
IEnumerator IEnumerable.GetEnumerator()
{
return ((IEnumerable<CodeInstruction>)this).GetEnumerator();
}
}
[IteratorStateMachine(typeof(<Transpiler>d__0))]
[HarmonyDebug]
[HarmonyPatch(typeof(PlayerList), "Refresh")]
[HarmonyTranspiler]
private static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions)
{
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <Transpiler>d__0(-2)
{
<>3__instructions = instructions
};
}
}
[HarmonyPatch(typeof(RecipeManager), "Awake")]
public static class RecipeManagerTranspilerPatch
{
[HarmonyPrefix]
public static void Prefix(RecipeManager __instance)
{
Debug.Log((object)"[MORE PLAYERS] Patching RecipeManager playerCountK EXP Multiplier");
FieldInfo field = ((object)__instance).GetType().GetField("playerCountK", BindingFlags.Instance | BindingFlags.NonPublic);
if (field != null)
{
int num = Instance?.MaxPlayers ?? 16;
float[] array = Enumerable.Repeat(1f, num).ToArray();
if (num >= 1)
{
array[0] = 2f;
}
if (num >= 2)
{
array[1] = 1.5f;
}
if (num >= 3)
{
array[2] = 1.25f;
}
if (num >= 4)
{
array[3] = 1f;
}
field.SetValue(__instance, array);
}
else
{
Debug.LogError((object)"[MORE PLAYERS] playerCountK field not found!");
}
}
}
[HarmonyPatch(typeof(CaveSpawnManager), "SpawnCreatures")]
public static class CaveSpawnManager_SpawnCreatures_Patch
{
[HarmonyPrefix]
private static bool Prefix(CaveSpawnManager __instance, ref int creaturesCount)
{
//IL_011c: Unknown result type (might be due to invalid IL or missing references)
//IL_0121: Unknown result type (might be due to invalid IL or missing references)
//IL_0128: Unknown result type (might be due to invalid IL or missing references)
//IL_0133: Unknown result type (might be due to invalid IL or missing references)
//IL_0138: Unknown result type (might be due to invalid IL or missing references)
Debug.Log((object)"\n\n[MORE PLAYERS] Patching (Overwriting) CaveSpawnManager SpawnCreatures method");
int num = 2 * Random.Range(PlayerManager.Instance.players.Count, PlayerManager.Instance.players.Count * 3 + 1);
creaturesCount = ((creaturesCount == -1) ? num : creaturesCount);
FieldInfo field = ((object)CaveSpawnManager.Instance).GetType().GetField("creaturesSpawnPoints", BindingFlags.Instance | BindingFlags.NonPublic);
List<Transform> source = (List<Transform>)field.GetValue(__instance);
FieldInfo field2 = ((object)CaveSpawnManager.Instance).GetType().GetField("creatureTypes", BindingFlags.Instance | BindingFlags.NonPublic);
List<Type> list = (List<Type>)field2.GetValue(__instance);
FieldInfo field3 = ((object)CaveSpawnManager.Instance).GetType().GetField("spawnedCreatures", BindingFlags.Instance | BindingFlags.NonPublic);
List<Vulnerable> list2 = (List<Vulnerable>)field3.GetValue(__instance);
MethodInfo method = ((object)__instance).GetType().GetMethod("OnCreatureDeath", BindingFlags.Instance | BindingFlags.NonPublic);
List<Transform> list3 = source.OrderBy((Transform n) => Guid.NewGuid()).ToList();
creaturesCount = Math.Min(creaturesCount, list3.Count - 1);
Spawnable val2 = default(Spawnable);
Vulnerable val3 = default(Vulnerable);
for (int i = 0; i < creaturesCount; i++)
{
Type val = list[Random.Range(0, list.Count)];
SpawnManager.Instance.ManualSpawn(val, list3[i].position, Quaternion.identity, ref val2, true);
if (((Component)val2).TryGetComponent<Vulnerable>(ref val3))
{
list2.Add(val3);
Vulnerable val4 = val3;
Action<Vulnerable> b = (Action<Vulnerable>)Delegate.CreateDelegate(typeof(Action<Vulnerable>), __instance, method);
val4.onDeath = (Action<Vulnerable>)Delegate.Combine(val4.onDeath, b);
}
}
return false;
}
}
[HarmonyPatch(typeof(CaveSpawnManager), "SpawnLoot")]
public static class CaveSpawnManager_SpawnLoot_Patch
{
[HarmonyPrefix]
private static bool Prefix(CaveSpawnManager __instance, ref int lootItemsCount)
{
//IL_014f: Unknown result type (might be due to invalid IL or missing references)
//IL_0154: Unknown result type (might be due to invalid IL or missing references)
//IL_015f: Unknown result type (might be due to invalid IL or missing references)
//IL_0164: Unknown result type (might be due to invalid IL or missing references)
//IL_017d: Unknown result type (might be due to invalid IL or missing references)
//IL_0184: Unknown result type (might be due to invalid IL or missing references)
//IL_0186: Unknown result type (might be due to invalid IL or missing references)
//IL_0188: Unknown result type (might be due to invalid IL or missing references)
Debug.Log((object)"\n\n[MORE PLAYERS] Patching (Overwriting) CaveSpawnManager SpawnLoot method");
FieldInfo field = ((object)CaveSpawnManager.Instance).GetType().GetField("minLootObjectsPerPlayer", BindingFlags.Instance | BindingFlags.NonPublic);
int num = (int)field.GetValue(CaveSpawnManager.Instance);
FieldInfo field2 = ((object)CaveSpawnManager.Instance).GetType().GetField("maxLootObjectsPerPlayer", BindingFlags.Instance | BindingFlags.NonPublic);
int num2 = (int)field2.GetValue(CaveSpawnManager.Instance);
FieldInfo field3 = ((object)CaveSpawnManager.Instance).GetType().GetField("lootSpawnPositions", BindingFlags.Instance | BindingFlags.NonPublic);
List<Transform> source = (List<Transform>)field3.GetValue(CaveSpawnManager.Instance);
FieldInfo field4 = ((object)CaveSpawnManager.Instance).GetType().GetField("spawnedLoot", BindingFlags.Instance | BindingFlags.NonPublic);
List<Vulnerable> list = (List<Vulnerable>)field4.GetValue(__instance);
MethodInfo method = ((object)__instance).GetType().GetMethod("OnLootDestroy", BindingFlags.Instance | BindingFlags.NonPublic);
int num3 = 2 * Random.Range(PlayerManager.Instance.players.Count * num, PlayerManager.Instance.players.Count * num2 + 1);
List<Transform> list2 = source.OrderBy((Transform n) => Guid.NewGuid()).ToList();
lootItemsCount = Math.Min((lootItemsCount == -1) ? num3 : lootItemsCount, Math.Max(0, list2.Count - 1));
Spawnable val2 = default(Spawnable);
Vulnerable val3 = default(Vulnerable);
for (int i = 0; i < lootItemsCount; i++)
{
Vector3 position = list2[i].position;
Quaternion rotation = list2[i].rotation;
Type val = (Type)(((double)Random.value > 0.5) ? 51 : 50);
if (SpawnManager.Instance.ManualSpawn(val, position, rotation, ref val2, true) && ((Component)val2).TryGetComponent<Vulnerable>(ref val3))
{
list.Add(val3);
Vulnerable val4 = val3;
Action<Vulnerable> b = (Action<Vulnerable>)Delegate.CreateDelegate(typeof(Action<Vulnerable>), __instance, method);
val4.onDeath = (Action<Vulnerable>)Delegate.Combine(val4.onDeath, b);
}
}
return false;
}
}
[HarmonyPatch(typeof(CaveSpawnManager), "SpawnChests")]
public static class CaveSpawnManager_SpawnChests_Patch
{
[HarmonyPrefix]
private static bool Prefix(CaveSpawnManager __instance)
{
//IL_00ab: Unknown result type (might be due to invalid IL or missing references)
//IL_00b2: Expected O, but got Unknown
//IL_0173: Unknown result type (might be due to invalid IL or missing references)
//IL_0178: Unknown result type (might be due to invalid IL or missing references)
//IL_0183: Unknown result type (might be due to invalid IL or missing references)
//IL_0188: Unknown result type (might be due to invalid IL or missing references)
//IL_018c: Unknown result type (might be due to invalid IL or missing references)
//IL_018e: Unknown result type (might be due to invalid IL or missing references)
Debug.Log((object)"\n\n[MORE PLAYERS] Patching (Overwriting) CaveSpawnManager SpawnChests method");
FieldInfo field = ((object)CaveSpawnManager.Instance).GetType().GetField("minChestsPerPlayer", BindingFlags.Instance | BindingFlags.NonPublic);
int num = (int)field.GetValue(CaveSpawnManager.Instance);
FieldInfo field2 = ((object)CaveSpawnManager.Instance).GetType().GetField("maxChestsPerPlayer", BindingFlags.Instance | BindingFlags.NonPublic);
int num2 = (int)field2.GetValue(CaveSpawnManager.Instance);
FieldInfo field3 = ((object)CaveSpawnManager.Instance).GetType().GetField("chestSpawnPositions", BindingFlags.Instance | BindingFlags.NonPublic);
List<Transform> source = (List<Transform>)field3.GetValue(CaveSpawnManager.Instance);
FieldInfo field4 = ((object)CaveSpawnManager.Instance).GetType().GetField("chestPrefab", BindingFlags.Instance | BindingFlags.NonPublic);
NetworkObject val = (NetworkObject)field4.GetValue(CaveSpawnManager.Instance);
FieldInfo field5 = ((object)CaveSpawnManager.Instance).GetType().GetField("spawnedChests", BindingFlags.Instance | BindingFlags.NonPublic);
List<NetworkObject> list = (List<NetworkObject>)field5.GetValue(CaveSpawnManager.Instance);
MethodInfo method = ((object)__instance).GetType().GetMethod("FillChestWithLoot", BindingFlags.Instance | BindingFlags.NonPublic);
int val2 = Random.Range(PlayerManager.Instance.players.Count * num, PlayerManager.Instance.players.Count * num2 + 1);
List<Transform> list2 = source.OrderBy((Transform n) => Guid.NewGuid()).ToList();
val2 = Math.Min(val2, Math.Max(0, list2.Count - 1));
ContainerNet val5 = default(ContainerNet);
for (int i = 0; i < val2; i++)
{
Vector3 position = list2[i].position;
Quaternion rotation = list2[i].rotation;
NetworkObject val3 = Object.Instantiate<NetworkObject>(val, position, rotation);
list.Add(val3);
NetworkObject val4 = val3;
if (Master.Instance.HasConnectingClients() && AppSettingsManager.Instance.appSettings.system.useSpawnQueue)
{
Game.Instance.SpawnEnqueue(val4);
}
else
{
val4.Spawn(false);
}
if (((Component)val3).TryGetComponent<ContainerNet>(ref val5))
{
method.Invoke(__instance, new object[1] { val5 });
}
}
return false;
}
}
[HarmonyPatch(typeof(DefenceQuestController), "Awake")]
public static class DefenceQuestControllerTranspilerPatch
{
[HarmonyPrefix]
public static void Prefix(DefenceQuestController __instance)
{
Debug.Log((object)"[MORE PLAYERS] Patching DefenceQuestController delayPerEnemyByPlayers List");
FieldInfo field = ((object)__instance).GetType().GetField("delayPerEnemyByPlayers", BindingFlags.Instance | BindingFlags.NonPublic);
if (field != null)
{
int num = Instance?.MaxPlayers ?? 16;
List<int> list = Enumerable.Repeat(3, num).ToList();
if (num > 0)
{
list[0] = 7;
}
if (num > 1)
{
list[1] = 5;
}
if (num > 2)
{
list[2] = 4;
}
field.SetValue(__instance, list);
Debug.Log((object)"[MORE PLAYERS] Successfully added values to delayField for more players");
}
else
{
Debug.LogWarning((object)"[MORE PLAYERS] delayPerEnemyByPlayers field not found");
}
}
}
[HarmonyPatch(typeof(HerbalistQuestController), "Awake")]
public static class HerbalistQuestControllerPatch
{
[HarmonyPrefix]
public static void Prefix(HerbalistQuestController __instance)
{
//IL_0093: Unknown result type (might be due to invalid IL or missing references)
//IL_009a: Expected O, but got Unknown
//IL_00b8: Unknown result type (might be due to invalid IL or missing references)
//IL_00d4: Unknown result type (might be due to invalid IL or missing references)
//IL_00d9: Unknown result type (might be due to invalid IL or missing references)
//IL_00ed: Unknown result type (might be due to invalid IL or missing references)
Debug.Log((object)"[MORE PLAYERS] Adding more HerbalistQuestController Bear Spawns");
FieldInfo field = ((object)__instance).GetType().GetField("_bearSpawnPoint", BindingFlags.Instance | BindingFlags.NonPublic);
if (field != null)
{
Transform[] array = (Transform[])field.GetValue(__instance);
if (array != null && array.Length >= 2)
{
int num = Instance?.MaxPlayers ?? 16;
Transform[] array2 = (Transform[])(object)new Transform[num];
for (int i = 0; i < num; i++)
{
Transform val = array[i % array.Length];
GameObject val2 = new GameObject($"BearSpawn_{i}");
val2.transform.SetParent(val.parent, false);
val2.transform.position = val.position + new Vector3(0f, 0f, (float)(i / array.Length) * 1.2f);
val2.transform.rotation = val.rotation;
array2[i] = val2.transform;
}
field.SetValue(__instance, array2);
Debug.Log((object)"[MORE PLAYERS] Re-using bearSpawnPoints for more players");
}
else
{
Debug.LogWarning((object)"[MORE PLAYERS] Not enough original bear spawn points to expand from");
}
}
else
{
Debug.LogError((object)"[MORE PLAYERS] _bearSpawnPoint field not found!");
}
}
}
private ConfigEntry<int> cfgMaxPlayers;
internal static ManualLogSource Logger;
public static Class1 Instance { get; private set; }
public int MaxPlayers => Utils.Clamp(cfgMaxPlayers.Value, 4, 64);
private void Awake()
{
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
//IL_0037: Expected O, but got Unknown
//IL_0063: Unknown result type (might be due to invalid IL or missing references)
//IL_0069: Expected O, but got Unknown
Instance = this;
cfgMaxPlayers = ((BaseUnityPlugin)this).Config.Bind<int>("Settings", "MaxPlayers", 16, new ConfigDescription("<int> Max Players (minimum: 4)", (AcceptableValueBase)(object)new AcceptableValueRange<int>(4, 64), Array.Empty<object>()));
Logger = ((BaseUnityPlugin)this).Logger;
HarmonyFileLog.Enabled = true;
Logger.LogInfo((object)"[MORE PLAYERS] Plugin loaded - v0.9.2-alpha");
Harmony val = new Harmony("com.michaelrooplall.mods.attmoreplayers.patch");
Debug.Log((object)"\n\n==========================\n[MORE PLAYERS][PATCHES][HARMONY]\n==========================\n");
val.PatchAll(typeof(SteamManagerTranspilerPatch));
val.PatchAll(typeof(GenNewGameName_Patch));
val.PatchAll(typeof(PatchContainerManager_Awake));
val.PatchAll(typeof(PatchPlayerManager_Awake));
val.PatchAll(typeof(PatchPlayerManager_GetFreePlayerIndex));
val.PatchAll(typeof(PatchSpawnManager_Awake));
val.PatchAll(typeof(PatchPlayerList_Refresh));
val.PatchAll(typeof(RecipeManagerTranspilerPatch));
val.PatchAll(typeof(CaveSpawnManager_SpawnCreatures_Patch));
val.PatchAll(typeof(CaveSpawnManager_SpawnLoot_Patch));
val.PatchAll(typeof(CaveSpawnManager_SpawnChests_Patch));
val.PatchAll(typeof(DefenceQuestControllerTranspilerPatch));
val.PatchAll(typeof(HerbalistQuestControllerPatch));
Debug.Log((object)"\n==========================\n\n");
SceneManager.sceneLoaded += OnSceneLoaded;
}
private void OnDestroy()
{
SceneManager.sceneLoaded -= OnSceneLoaded;
}
private void OnSceneLoaded(Scene scene, LoadSceneMode mode)
{
if (((Scene)(ref scene)).name == "Playtest")
{
Debug.Log((object)"\n\n[MORE PLAYERS] SCENE CHANGE DETECTED");
((MonoBehaviour)this).Invoke("build", 2f);
}
}
private void build()
{
Debug.Log((object)"\n\n==========================\n[MORE PLAYERS][PATCHES][UNITY]\n==========================\n");
DebugLog.Instance.logAll = true;
try
{
createMorePlayerSpawns();
}
catch (Exception ex)
{
Logger.LogError((object)ex);
}
Debug.Log((object)"\n==========================\n\n");
}
private void createMorePlayerSpawns()
{
//IL_00e4: Unknown result type (might be due to invalid IL or missing references)
//IL_00eb: Expected O, but got Unknown
//IL_0109: Unknown result type (might be due to invalid IL or missing references)
//IL_0125: Unknown result type (might be due to invalid IL or missing references)
//IL_012a: Unknown result type (might be due to invalid IL or missing references)
//IL_013e: Unknown result type (might be due to invalid IL or missing references)
Debug.Log((object)"\n\n[MORE PLAYERS] [Adding Spawn Points for Extra Players]");
GameObject val = GameObject.Find("Common/Game");
if ((Object)(object)val == (Object)null)
{
Debug.Log((object)"[MORE PLAYERS] Failed to find Common/Game GameObject");
return;
}
PlayerManager component = val.GetComponent<PlayerManager>();
if ((Object)(object)component == (Object)null)
{
Debug.LogError((object)"[MORE PLAYERS] PlayerManager component not found on Common/Game");
return;
}
int maxPlayers = MaxPlayers;
Transform[] playerSpawnPos = component.playerSpawnPos;
if (playerSpawnPos == null || playerSpawnPos.Length == 0)
{
Debug.LogError((object)"[MORE PLAYERS] playerSpawnPos is empty");
return;
}
Transform[] array = (Transform[])(object)new Transform[maxPlayers];
for (int i = 0; i < Math.Min(playerSpawnPos.Length, array.Length); i++)
{
array[i] = playerSpawnPos[i];
}
for (int j = playerSpawnPos.Length; j < maxPlayers; j++)
{
Transform val2 = playerSpawnPos[j % playerSpawnPos.Length];
GameObject val3 = new GameObject($"Spawn_{j}");
val3.transform.SetParent(val2.parent, false);
val3.transform.position = val2.position + new Vector3(0f, 0f, (float)(j / playerSpawnPos.Length) * 1.5f);
val3.transform.rotation = val2.rotation;
array[j] = val3.transform;
}
component.playerSpawnPos = array;
Debug.Log((object)"[MORE PLAYERS] Added more spawnpoints");
}
}
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "ATTMorePlayers";
public const string PLUGIN_NAME = "Ale and Tavern Tale - 8 Players Mod";
public const string PLUGIN_VERSION = "0.9.2-alpha";
}
public static class Utils
{
public static int Clamp(int value, int min, int max)
{
if (value < min)
{
return min;
}
if (value > max)
{
return max;
}
return value;
}
}