Aloft Mod Framework
A mod framework to remove the need to write boilerplate for content only mods.
Date uploaded | 2 days ago |
Version | 0.1.1 |
Download link | AloftModFramework-Aloft_Mod_Framework-0.1.1.zip |
Downloads | 8 |
Dependency string | AloftModFramework-Aloft_Mod_Framework-0.1.1 |
README
AloftModLoader
A mod loader for Aloft to facilitate content-only asset bundle mods for Aloft. AloftModLoader aims to erase the boiler plate of creating a content only and plugs content directly into Aloft dynamically at run time.
Installation for playing
Install BepInEx-Unity.Mono. Tested and built against with v6.0.0-pre.2
Copy the contents of the plugins
directory into Aloft/BepInEx/plugins
.
Installation for creating content from this framework
-
Get Unity version 2021.3.12f1 from unity's download archive
-
Install BepInEx Tested and built against with v6.0.0-pre.2
-
Get thunderkit set up (used release 9.1.0): https://github.com/PassivePicasso/ThunderKit
-
Copy the
plugins/AloftModFramework.dll
file into the Thunderkit Unity project insideAssets
. -
Create your thunderkit project (pipeline and manifest). Pipeline output (asset bundle locations) must output to
Aloft\Aloft_Data\StreamingAssets\amf
to be loaded automatically. -
View the frameworks github page for help creating your first recipe.