 
        LuckBasedRNG
.dll library that give access to multiple random functions based on luck.
| Last updated | 9 months ago | 
| Total downloads | 66216 | 
| Total rating | 12 | 
| Categories | |
| Dependency string | GeckVolantMarin-LuckBasedRNG-1.0.1 | 
| Dependants | 9 other packages depend on this package | 
README
Geck Volant Marin : Luck Based RNG
This is a simple yet complete and balanced .dll library that adds random functions based on luck.
What is luck?
Luck is a double value that enchance probabilies.
Positive luck effect:
- Increase the chances of getting a big number when using getRandomNumber_InRange()
- Increase the chances of returning truewhen usinggetRandomBool_FromFraction()
- Increase the small weights and decrease the big weights of every elements of a weights array when using generateNewWeights()
- Have higher chances of generating a rare outcome when using getRandomThings_FromArray<Type>()
Negative luck effect:
- Increase the chances of getting a small number when using getRandomNumber_InRange()
- Increase the chances of returning falsewhen usinggetRandomBool_FromFraction()
- Increase the big weights and decrease the small weights of every elements of a weights array when using generateNewWeights()
- Have higher chances of generating a common outcome when using getRandomThings_FromArray<Type>()
Neutral luck:
- Don't change anything and generate as if there was no luck.
Available functions and methods:
- void GeckVolantMarin.RNG.setSeed(int seed)
- void GeckVolantMarin.RNG.reSeed()
- double GeckVolantMarin.RNG.getRandomNumber_InRange(double min, double max, double luck = 0.0d)
- bool GeckVolantMarin.RNG.getRandomBool_FromFraction(double numerator, double denominator = 1.0d, double luck = 0.0d)
- double GeckVolantMarin.RNG.getTotalWeight_FromArray(double[] weights)
- void GeckVolantMarin.RNG.generateNewWeights(ref double[] weights, double luck = 0.0d)
- Type GeckVolantMarin.RNG.getRandomThings_FromArray<Type>(Type[] array, double[] weights, double luck = 0.0d)
Source code
The source code is available in the plugin folder, in SourceCode.zip.
Thanks To:
- The modding community
- ILSpy developers (For unpacking the code base game)
- AssetStudio developers (For unpacking the assets of the base game)
Credits
@Heartslot