using System;
using System.Diagnostics;
using System.Reflection;
using System.Resources;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using Emote_HotKeys;
using HarmonyLib;
using MelonLoader;
using Microsoft.CodeAnalysis;
using Mirror;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: MelonInfo(typeof(EmoteKeys), "Emote HotKeys", "1.0.0", "Lilly", null)]
[assembly: MelonGame("KisSoft", "ATLYSS")]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("Emote_HotKeys")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+b7d532a589440aae63291bad94b81710b5877376")]
[assembly: AssemblyProduct("Emote_HotKeys")]
[assembly: AssemblyTitle("Emote_HotKeys")]
[assembly: NeutralResourcesLanguage("en-US")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace Emote_HotKeys
{
public class EmoteKeys : MelonMod
{
[HarmonyPatch(typeof(Player), "OnGameConditionChange")]
public static class playerspawn
{
private static void Postfix(ref Player __instance)
{
//IL_0003: Unknown result type (might be due to invalid IL or missing references)
//IL_0009: Invalid comparison between Unknown and I4
if ((int)__instance._currentGameCondition == 1 && ((NetworkBehaviour)__instance).isLocalPlayer)
{
instance.Localplayer = __instance;
}
}
}
private static EmoteKeys instance;
public Player Localplayer;
public override void OnInitializeMelon()
{
instance = this;
}
public override void OnUpdate()
{
try
{
if (!Localplayer._inChat && !Localplayer._inUI && !Localplayer._bufferingStatus && !HostConsole._current._isOpen)
{
if (Input.GetKeyDown((KeyCode)98))
{
ChatBehaviour._current.Cmd_SendChatMessage("/dance", (ChatChannel)1);
}
else if (Input.GetKeyDown((KeyCode)110))
{
ChatBehaviour._current.Cmd_SendChatMessage("/clap", (ChatChannel)1);
}
else if (Input.GetKeyDown((KeyCode)109))
{
ChatBehaviour._current.Cmd_SendChatMessage("/taunt", (ChatChannel)1);
}
else if (Input.GetKeyDown((KeyCode)55))
{
ChatBehaviour._current.Cmd_SendChatMessage("/point", (ChatChannel)1);
}
else if (Input.GetKeyDown((KeyCode)56))
{
ChatBehaviour._current.Cmd_SendChatMessage("/ponder", (ChatChannel)1);
}
else if (Input.GetKeyDown((KeyCode)57))
{
ChatBehaviour._current.Cmd_SendChatMessage("/nod", (ChatChannel)1);
}
}
}
catch (Exception)
{
}
}
}
}