
CindersSword
Attempts to add some of weapons from a handful of games, including Xenoblade Chronicles and Old School RuneScape.
Date uploaded | 6 days ago |
Version | 0.0.8 |
Download link | CinderTheFox-CindersSword-0.0.8.zip |
Downloads | 515 |
Dependency string | CinderTheFox-CindersSword-0.0.8 |
This mod requires the following mods to function

Catman232-Homebrewery
v4.3.2 - Mod that enables creating new character parts and vanity gear items! Don't leave mod items in your storage boxes!
Preferred version: 4.3.2README
Adds some of weapons from a handful of games, including Xenoblade Chronicles and Old School RuneScape.
Xenoblade Chronicles weapons ripped by Sir Teatei Moonlight on The Models Resource. Fixed using DAE-Fixer by afkarxyz.
OSRS weapons ripped with QODAT - Atlyss does not like these models though so they don't work well.
Planned (hopefully) weapons:
Xenoblade - Dunban's Swords, Melia's sceptres, Fiora's daggers/blades, and maybe one of Riki's biters.
Smash Melee - Marth and Roy's swords (probably going to be a nightmare.)
Smash Brawl - Ike's sword and the beamsword.
Half-Life 2 - Crowbar and Rebar Crossbow.
Halo - Energy Sword.
RuneScape - Currently prioritizng Dragon Scimitar, Toktz-ket-xil, and Dharok's Greataxe. The models are not working well with Atlyss and I will need to learn Blender better to get them in. Or get Kita to fix them lmao.
Thank you to:
NotKitaku for fixing the model of the Machina Blade/Lazard from Xenoblade Chronices, as well as showing me the basics of Blender to get the models actually rendering correctly in game.
Newt and ZeinaKC for cleaning up the mod folder structure and showing me how to keep it clean.
WolfKann for being the inspiration to figure out how to make a mod, as well as telling me to apply transformations in Blender (lol).
Catman for supplying the documentation for working with Homebrewery - And of course making Homebrewery.
CHANGELOG
#0.1.4 Added the following:
- Pyra and Mythra's Aegis Blades from Xenoblade Chronicles 2 (Models from Smash Ultimate)
- Rex’s Sword and Jin's Sword from Xenoblade Chronicles 2
- Marth's Falchion from Fire Emblem (Model from Smash Melee)
- Roy's Binding Blade from Fire Emblem (Model from Smash Melee)
- Ike's Ragnell from Fire Emblem (Model from Smash Brawl)
- Noble Heart, a modified version of the Sleeping Lion Keysword from Kingdom Hearts 2 Final Mix
Updated the following weapons to be more accurate to their original appearances:
- Junk Sword and Monado changed from 1H Sword to 2H Greatsword
Rebalanced stats on all non-hidden melee weapons to make them line up better with the base game. All non hidden weapons have been given a level requirement of 20.
Hid a certain melee weapon.
0.1.3
Added the Twisted Bow and Scythe of Vitur from Old School RuneScape.
0.1.2
Added another variant of Cinder's sword.
0.1.1
Added the Armadyl Crossbow from Old School RuneScape. It doesn't quite line up with any of the holding animations for existing weapons, but I made do.
Added a handful of OSRS items as trade items.
0.1.0
Added Cumulo Cutlass, Quitter, Cloud Cutlass, Endymion, and Monado from Xenoblade Chronicles.
Added the Dragon Scimitar from Old School RuneScape. I had to use the model from the BH ornamental kit since the ground model of the regular dscim doesn't have a back.
Added a texture for Emberlight. OSRS models will likely need to have their textures changed to make them more accurate to how they appear in the original game.
Finished and fixed the Scythe/Sickle mesh for corresponding Dunban weapons. DUNBAN WEAPONS ARE DONE!
Fixed issues with some item descriptions. I can't believe how many grammar issues I keep missing everywhere in this mod.
0.0.9
Added the Fire Cape and Toktz-Ket-Xil from Old School RuneScape.
Fixed the models for Emberlight (kind of) and Osmumten's Fang.
Added a texture for Osmumten's Fang.
Thank you Kita for saving my sanity with instructions on how to setup the OSRS models.
0.0.8
Added the Junk Sword from Xenoblade Chronicles.
Modified textures and UV maps on the following weapons to make them more accurate: Homs Sabre/Anti-Mechon Glaive. I believe the .dae fixer seems to misalign the UV maps. Sadly some of these fixes are rather crude (mirroring the texture above and below itself) but it will work for the time being.
Fixed the Night Sickle incorrectly being named "Darkness Sickle."
Added another Aetnian Blade variant, blah blah blah.
0.0.7
Added the Homs Sabre, Anti-Mechon Glaive, Firing Hammer, Murakmor, Forma Spear, Alpine Spear, Lazard, Machina Blade, Natura Defender, Chosen One from Xenoblade Chronicles. Added WIP version of the Night Sickle and Darkness Sickle from Xenoblade Chronices.
0.0.6
Fixed the Aetnian Blade's blade, it should now not be inside out.
0.0.5
Added another variant for Cinder-lore reasons. I will add some Xenoblade weapons this weekend.
0.0.4
Added a variant of the Aetnian Blade for Cinder-lore reasons. Shoutouts to Poon Cult.
0.0.3
Added Emberlight and Osmumten's Fang from Old School RuneScape - THE MODELS ARE BROKEN AND I HAVE NO IDEA HOW TO FIX THEM. Apologies.
0.0.2
Cleaned up folders - Thanks Newt!
0.0.1
The sword exists