using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = "")]
[assembly: AssemblyCompany("Atlyss.CameraFreedom")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("Atlyss.CameraFreedom")]
[assembly: AssemblyTitle("Atlyss.CameraFreedom")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Atlyss.CameraFreedom
{
[BepInPlugin("ATLYSS.CameraFreedom", "Camera Freedom", "1.0.1")]
public sealed class Mod : BaseUnityPlugin
{
private const string modGUID = "ATLYSS.CameraFreedom";
private const string modName = "Camera Freedom";
private const string modVersion = "1.0.1";
public static string HeightScrollKey = "Height Modifier Hotkey";
public static string HorizKey = "Horizontal Modifier Hotkey";
public static string IncreaseModifierKey = "Increase Modifier Hotkey";
public static string DecreaseModifierKey = "Decrease Modifier Hotkey";
public static string RotationKey = "Rotation Hotkey";
public static string ShowPlayerKey = "Show Player Hotkey";
public static string MatchHeightKey = "Match the Player Height";
public static string AllowNegativeKey = "Allows Negative Zoom Value";
public static string StiffKey = "Stiff Camera";
public static string ShowHeadKey = "Show Head Hotkey";
public Vector3 overridePositionAdjust = Vector3.zero;
public Vector3 playerHeadScale;
public Vector3 rotationAdjust = Vector3.zero;
public float changeValue = 3.2f;
public float matchHeightAdjust = 0f;
public float prevDistanceHeightScale = 1f;
public float zoomChangeValue = 35.5f;
public float zoomLockedValue = 30f;
public bool displayHead = true;
private bool AdjustingRotation = false;
private float prevHeightScale;
private float scaleAdjustMultiplier = 0f;
private static readonly Harmony harmony = new Harmony("ATLYSS.CameraFreedom");
public static ManualLogSource Log = new ManualLogSource("Camera Freedom");
public static Mod Instance;
public static ConfigEntry<KeyCode> HeightScrollModifier { get; set; }
public static ConfigEntry<KeyCode> HorizontalModifier { get; set; }
public static ConfigEntry<KeyCode> IncreaseModifier { get; set; }
public static ConfigEntry<KeyCode> DecreaseModifier { get; set; }
public static ConfigEntry<KeyCode> RotationHotkey { get; set; }
public static ConfigEntry<KeyCode> ShowPlayerHotkey { get; set; }
public static ConfigEntry<bool> MatchPlayerHeight { get; set; }
public static ConfigEntry<bool> AllowNegativeZoom { get; set; }
public static ConfigEntry<bool> StiffCamera { get; set; }
public static ConfigEntry<KeyCode> ShowHeadHotkey { get; set; }
public Vector3 prevPositionAdjust { get; set; }
public float cachedDistance { get; set; }
public float cachedDialogueDistance { get; set; }
public float currentHeight { get; set; }
public float currentHoriz { get; set; }
public float heightScale { get; set; }
public bool ControllingCamera { get; set; }
public bool AlwaysShowPlayer { get; set; }
public bool LockCamera { get; set; }
public void Awake()
{
//IL_0053: Unknown result type (might be due to invalid IL or missing references)
//IL_005d: Expected O, but got Unknown
//IL_007f: Unknown result type (might be due to invalid IL or missing references)
//IL_0089: Expected O, but got Unknown
//IL_00ab: Unknown result type (might be due to invalid IL or missing references)
//IL_00b5: Expected O, but got Unknown
//IL_00db: Unknown result type (might be due to invalid IL or missing references)
//IL_00e5: Expected O, but got Unknown
//IL_010b: Unknown result type (might be due to invalid IL or missing references)
//IL_0115: Expected O, but got Unknown
//IL_013b: Unknown result type (might be due to invalid IL or missing references)
//IL_0145: Expected O, but got Unknown
//IL_016b: Unknown result type (might be due to invalid IL or missing references)
//IL_0175: Expected O, but got Unknown
//IL_0198: Unknown result type (might be due to invalid IL or missing references)
//IL_01a2: Expected O, but got Unknown
//IL_01c5: Unknown result type (might be due to invalid IL or missing references)
//IL_01cf: Expected O, but got Unknown
//IL_01f2: Unknown result type (might be due to invalid IL or missing references)
//IL_01fc: Expected O, but got Unknown
if ((Object)(object)Instance == (Object)null)
{
Instance = this;
}
Log = Logger.CreateLogSource("ATLYSS.CameraFreedom");
Log.LogInfo((object)"Starting Camera Freedom");
MatchPlayerHeight = ((BaseUnityPlugin)this).Config.Bind<bool>("General", MatchHeightKey, false, new ConfigDescription("Whether or not the camera tries to match the height of the player. Note: You can't adjust the camera's height with this on.", (AcceptableValueBase)null, Array.Empty<object>()));
AllowNegativeZoom = ((BaseUnityPlugin)this).Config.Bind<bool>("General", AllowNegativeKey, false, new ConfigDescription("Allows the camera to have negative zoom values. This lets you scroll past the \"First Person\" view", (AcceptableValueBase)null, Array.Empty<object>()));
StiffCamera = ((BaseUnityPlugin)this).Config.Bind<bool>("General", StiffKey, false, new ConfigDescription("Toggles Stiff Camera Mode. The stiff camera follows the player without smooth movement", (AcceptableValueBase)null, Array.Empty<object>()));
HeightScrollModifier = ((BaseUnityPlugin)this).Config.Bind<KeyCode>("General", HeightScrollKey, (KeyCode)308, new ConfigDescription("The key to hold in order to change height while scrolling", (AcceptableValueBase)null, Array.Empty<object>()));
HorizontalModifier = ((BaseUnityPlugin)this).Config.Bind<KeyCode>("General", HorizKey, (KeyCode)307, new ConfigDescription("The key to hold in order to change horizontal offset while scrolling", (AcceptableValueBase)null, Array.Empty<object>()));
IncreaseModifier = ((BaseUnityPlugin)this).Config.Bind<KeyCode>("General", IncreaseModifierKey, (KeyCode)305, new ConfigDescription("The key to increase strength of modifiers", (AcceptableValueBase)null, Array.Empty<object>()));
DecreaseModifier = ((BaseUnityPlugin)this).Config.Bind<KeyCode>("General", DecreaseModifierKey, (KeyCode)306, new ConfigDescription("The key to decrease strength of modifiers", (AcceptableValueBase)null, Array.Empty<object>()));
RotationHotkey = ((BaseUnityPlugin)this).Config.Bind<KeyCode>("General", RotationKey, (KeyCode)110, new ConfigDescription("Press this key to switch position adjust into rotation adjust", (AcceptableValueBase)null, Array.Empty<object>()));
ShowPlayerHotkey = ((BaseUnityPlugin)this).Config.Bind<KeyCode>("General", ShowPlayerKey, (KeyCode)47, new ConfigDescription("This key toggles whether the player model is always visible or not", (AcceptableValueBase)null, Array.Empty<object>()));
ShowHeadHotkey = ((BaseUnityPlugin)this).Config.Bind<KeyCode>("General", ShowHeadKey, (KeyCode)46, new ConfigDescription("This key toggles whether the player's head is visible.", (AcceptableValueBase)null, Array.Empty<object>()));
Log.LogInfo((object)"Camera Freedom: Patching...");
harmony.PatchAll();
Log.LogInfo((object)"Camera Freedom: Active!");
}
public void Update()
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_003f: Unknown result type (might be due to invalid IL or missing references)
//IL_0078: Unknown result type (might be due to invalid IL or missing references)
//IL_00ae: Unknown result type (might be due to invalid IL or missing references)
//IL_00fb: Unknown result type (might be due to invalid IL or missing references)
//IL_0101: Invalid comparison between Unknown and I4
//IL_0366: Unknown result type (might be due to invalid IL or missing references)
//IL_0163: Unknown result type (might be due to invalid IL or missing references)
//IL_044a: Unknown result type (might be due to invalid IL or missing references)
//IL_0382: Unknown result type (might be due to invalid IL or missing references)
//IL_0229: Unknown result type (might be due to invalid IL or missing references)
//IL_017f: Unknown result type (might be due to invalid IL or missing references)
//IL_0466: Unknown result type (might be due to invalid IL or missing references)
//IL_03d9: Unknown result type (might be due to invalid IL or missing references)
//IL_0245: Unknown result type (might be due to invalid IL or missing references)
//IL_01d2: Unknown result type (might be due to invalid IL or missing references)
//IL_049a: Unknown result type (might be due to invalid IL or missing references)
//IL_0298: Unknown result type (might be due to invalid IL or missing references)
if (Input.GetKeyDown(IncreaseModifier.Value))
{
changeValue *= 2f;
zoomChangeValue *= 2f;
}
if (Input.GetKeyDown(DecreaseModifier.Value))
{
changeValue /= 2f;
zoomChangeValue /= 2f;
}
if (Input.GetKeyDown(RotationHotkey.Value) && !Player._mainPlayer._inChat)
{
AdjustingRotation = !AdjustingRotation;
}
if (Input.GetKeyDown(ShowPlayerHotkey.Value) && !Player._mainPlayer._inChat)
{
AlwaysShowPlayer = !AlwaysShowPlayer;
}
if ((Object)(object)Player._mainPlayer == (Object)null || (int)Player._mainPlayer._currentGameCondition != 1 || (Object)(object)CameraFunction._current == (Object)null)
{
return;
}
heightScale = Player._mainPlayer._pVisual._playerAppearanceStruct._heightWeight;
ControllingCamera = false;
if (Player._mainPlayer._inUI)
{
if (Input.GetKey(HeightScrollModifier.Value))
{
ControllingCamera = true;
if (Input.mouseScrollDelta.y > 0f)
{
if (AdjustingRotation)
{
rotationAdjust.y += changeValue;
}
else
{
overridePositionAdjust.y += changeValue;
}
}
else if (Input.mouseScrollDelta.y < 0f)
{
if (AdjustingRotation)
{
rotationAdjust.y -= changeValue;
}
else
{
overridePositionAdjust.y -= changeValue;
}
}
}
if (Input.GetKey(HorizontalModifier.Value))
{
ControllingCamera = true;
if (Input.mouseScrollDelta.y > 0f)
{
if (AdjustingRotation)
{
rotationAdjust.x += changeValue;
}
else
{
overridePositionAdjust.x += changeValue;
}
}
else if (Input.mouseScrollDelta.y < 0f)
{
if (AdjustingRotation)
{
rotationAdjust.x -= changeValue;
}
else
{
overridePositionAdjust.x -= changeValue;
}
}
}
if (!ControllingCamera)
{
float axis = Input.GetAxis("Mouse ScrollWheel");
if (AdjustingRotation)
{
rotationAdjust.z += axis * changeValue;
}
else if ((double)axis != 0.0)
{
zoomLockedValue += axis * zoomChangeValue;
}
}
}
else
{
if (Input.GetKey(HeightScrollModifier.Value))
{
ControllingCamera = true;
if (Input.mouseScrollDelta.y > 0f)
{
CameraFunction._current.positionAdjust.y += changeValue;
if (MatchPlayerHeight.Value)
{
matchHeightAdjust += changeValue;
}
}
else if (Input.mouseScrollDelta.y < 0f)
{
CameraFunction._current.positionAdjust.y -= changeValue;
if (MatchPlayerHeight.Value)
{
matchHeightAdjust -= changeValue;
}
}
currentHeight = CameraFunction._current.positionAdjust.y;
}
if (Input.GetKey(HorizontalModifier.Value))
{
ControllingCamera = true;
if (Input.mouseScrollDelta.y > 0f)
{
CameraFunction._current.positionAdjust.x += changeValue;
}
else if (Input.mouseScrollDelta.y < 0f)
{
CameraFunction._current.positionAdjust.x -= changeValue;
}
currentHoriz = CameraFunction._current.positionAdjust.x;
}
}
if (!MatchPlayerHeight.Value)
{
return;
}
float num = heightScale - prevHeightScale;
if (Mathf.Abs(num) > 0.001f)
{
if (num > 0f)
{
scaleAdjustMultiplier += 0.0005f;
}
else if (num < 0f)
{
scaleAdjustMultiplier -= 0.0005f;
}
}
prevHeightScale = heightScale;
float num2 = heightScale * scaleAdjustMultiplier;
if (scaleAdjustMultiplier < 0f)
{
num2 = 0f;
}
if (scaleAdjustMultiplier > 1f)
{
num2 = heightScale;
}
if (heightScale < 1f)
{
num2 = 0f - (1f - heightScale);
}
CameraFunction._current.positionAdjust.y = Player._mainPlayer._pVisual._headPos.y * heightScale + num2 + matchHeightAdjust;
}
}
}
namespace Atlyss.CameraFreedom.Patches
{
[HarmonyPatch(typeof(CameraCollision), "Handle_DetectGroundLayer")]
internal static class Handle_DetectGroundLayer
{
[HarmonyPrefix]
internal static bool CheckRaycast(CameraCollision __instance, ref bool __result)
{
//IL_0021: Unknown result type (might be due to invalid IL or missing references)
//IL_0026: Unknown result type (might be due to invalid IL or missing references)
//IL_0014: Unknown result type (might be due to invalid IL or missing references)
//IL_0019: Unknown result type (might be due to invalid IL or missing references)
//IL_003a: Unknown result type (might be due to invalid IL or missing references)
//IL_003f: Unknown result type (might be due to invalid IL or missing references)
//IL_004c: Unknown result type (might be due to invalid IL or missing references)
//IL_0051: Unknown result type (might be due to invalid IL or missing references)
//IL_0052: Unknown result type (might be due to invalid IL or missing references)
//IL_0063: Unknown result type (might be due to invalid IL or missing references)
//IL_006e: Unknown result type (might be due to invalid IL or missing references)
//IL_0073: Unknown result type (might be due to invalid IL or missing references)
//IL_007e: Unknown result type (might be due to invalid IL or missing references)
Vector3 val = ((!Player._mainPlayer._inUI) ? CameraFunction._current.positionAdjust : Mod.Instance.overridePositionAdjust);
LayerMask val2 = LayerMask.op_Implicit(LayerMask.GetMask(new string[1] { "Ground" }));
__result = Physics.Linecast(((Component)__instance).transform.parent.position + val, ((Component)__instance).transform.parent.TransformPoint(__instance.dollyDir * __instance.maxDistance), ref __instance.hit, LayerMask.op_Implicit(val2), (QueryTriggerInteraction)1);
return false;
}
}
[HarmonyPatch(typeof(CameraCollision), "LateUpdate")]
internal static class CameraCollision__LateUpdate
{
[HarmonyPrefix]
internal static bool BeforeHandling(CameraCollision __instance)
{
//IL_0084: Unknown result type (might be due to invalid IL or missing references)
//IL_0093: Unknown result type (might be due to invalid IL or missing references)
//IL_009d: Unknown result type (might be due to invalid IL or missing references)
//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
//IL_01ba: Unknown result type (might be due to invalid IL or missing references)
//IL_01ca: Unknown result type (might be due to invalid IL or missing references)
if (!Object.op_Implicit((Object)(object)Player._mainPlayer))
{
return false;
}
if (Mod.Instance.ControllingCamera)
{
return false;
}
float num = 1f;
if (Mod.Instance.heightScale < 1f)
{
num = Mod.Instance.heightScale;
}
PlayerVisual pVisual = Player._mainPlayer._pVisual;
Handle_DistanceControl();
if ((double)Vector3.Distance(((Component)CameraFunction._current._mainCamera).transform.position, ((Component)Player._mainPlayer).transform.position + CameraFunction._current.positionAdjust) <= 2.799999952316284 * (double)num && !Mod.Instance.AlwaysShowPlayer)
{
pVisual.RenderPlayerModel(false);
__instance._unhidePlayerModel = true;
}
else if (__instance._unhidePlayerModel)
{
pVisual.RenderPlayerModel(true);
__instance._unhidePlayerModel = false;
}
if ((double)__instance.maxDistance <= -2.0 && !Mod.AllowNegativeZoom.Value)
{
__instance.maxDistance = -2f;
}
__instance.distance = ((!__instance.Handle_DetectGroundLayer()) ? __instance.maxDistance : Mathf.Clamp(((RaycastHit)(ref __instance.hit)).distance * __instance.step, __instance.minDistance, __instance.maxDistance));
((Component)__instance).transform.localPosition = __instance.dollyDir * __instance.distance;
return false;
void Handle_DistanceControl()
{
if (!Player._mainPlayer._bufferingStatus && !Player._mainPlayer._inUI && !Player._mainPlayer._inChat)
{
if (Mod.Instance.prevDistanceHeightScale != Mod.Instance.heightScale && Mod.MatchPlayerHeight.Value)
{
float num2 = Mod.Instance.heightScale - Mod.Instance.prevDistanceHeightScale;
if (Mod.Instance.heightScale > 1f)
{
CameraCollision obj = __instance;
obj.maxDistance += num2 * 10f;
}
if (Mod.Instance.heightScale < 1f)
{
CameraCollision obj2 = __instance;
obj2.maxDistance += num2 * 10f / Mathf.Clamp(Mod.Instance.heightScale, 0.225f, 1f);
}
Mod.Instance.prevDistanceHeightScale = Mod.Instance.heightScale;
}
float axis = Input.GetAxis("Mouse ScrollWheel");
if ((double)axis != 0.0)
{
CameraCollision obj3 = __instance;
obj3.maxDistance += axis * Mod.Instance.zoomChangeValue;
}
}
}
}
}
[HarmonyPatch(typeof(CameraCollision), "Start")]
internal static class CameraCollision__Start
{
[HarmonyPostfix]
internal static void SetMaxDistance(CameraCollision __instance)
{
if (Mod.Instance.cachedDistance != 0f)
{
CameraCollision._current.maxDistance = Mod.Instance.cachedDistance;
}
}
}
[HarmonyPatch(typeof(CameraFunction), "CameraReset_Lerp")]
internal static class CameraFunction__CameraReset_Lerp
{
[HarmonyPostfix]
internal static void ResetExtraValues(CameraFunction __instance)
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_0019: Unknown result type (might be due to invalid IL or missing references)
//IL_0070: Unknown result type (might be due to invalid IL or missing references)
//IL_0075: Unknown result type (might be due to invalid IL or missing references)
//IL_007f: Unknown result type (might be due to invalid IL or missing references)
//IL_0084: Unknown result type (might be due to invalid IL or missing references)
//IL_0061: Unknown result type (might be due to invalid IL or missing references)
//IL_0066: Unknown result type (might be due to invalid IL or missing references)
if (Input.GetKeyDown(InputControlManager.current._resetCamera) || (GamepadInput.GetButton((GamepadButton)13, InputControlManager.current._setGamepadInfo) && !Object.op_Implicit((Object)(object)Player._mainPlayer._pTargeting._foundEntity)))
{
if ((Object)(object)Player._mainPlayer != (Object)null)
{
__instance.positionAdjust = Player._mainPlayer._pVisual._headPos;
}
Mod.Instance.overridePositionAdjust = Vector3.zero;
Mod.Instance.rotationAdjust = Vector3.zero;
Mod.Instance.zoomLockedValue = 30f;
if (Mod.MatchPlayerHeight.Value)
{
Mod.Instance.matchHeightAdjust = 0f;
}
}
}
}
[HarmonyPatch(typeof(CameraFunction), "FollowTargetObj")]
internal static class CameraFunction__FollowTargetObj
{
[HarmonyPrefix]
internal static bool AltFollowTarget(CameraFunction __instance)
{
//IL_002e: Unknown result type (might be due to invalid IL or missing references)
//IL_0053: Unknown result type (might be due to invalid IL or missing references)
//IL_008a: Unknown result type (might be due to invalid IL or missing references)
//IL_0090: Invalid comparison between Unknown and I4
//IL_00f9: Unknown result type (might be due to invalid IL or missing references)
//IL_0104: Unknown result type (might be due to invalid IL or missing references)
//IL_010a: Unknown result type (might be due to invalid IL or missing references)
//IL_010f: Unknown result type (might be due to invalid IL or missing references)
//IL_0120: Unknown result type (might be due to invalid IL or missing references)
//IL_00d5: Unknown result type (might be due to invalid IL or missing references)
//IL_00db: Unknown result type (might be due to invalid IL or missing references)
//IL_00e0: Unknown result type (might be due to invalid IL or missing references)
if (!Object.op_Implicit((Object)(object)Player._mainPlayer) || !Object.op_Implicit((Object)(object)__instance._CameraFollowObj))
{
return false;
}
bool flag = (int)Player._mainPlayer._currentGameCondition == 0 && (double)__instance._snapLoadCameraBuffer >= 0.30000001192092896;
if ((int)Player._mainPlayer._currentGameCondition == 0 && (double)__instance._snapLoadCameraBuffer < 0.30000001192092896)
{
__instance._snapLoadCameraBuffer += Time.deltaTime;
}
if ((int)Player._mainPlayer._currentGameCondition > 0)
{
__instance._snapLoadCameraBuffer = 0f;
}
if (__instance._initCameraOverride)
{
return false;
}
if (flag || Mod.StiffCamera.Value)
{
((Component)__instance).transform.position = __instance._CameraFollowObj.position + __instance.positionAdjust;
}
else
{
((Component)__instance).transform.position = Vector3.Lerp(((Component)__instance).transform.position, __instance._CameraFollowObj.position + __instance.positionAdjust, __instance.step * Time.deltaTime);
}
return false;
}
}
[HarmonyPatch(typeof(CameraFunction), "Handle_CameraControl")]
internal static class CameraFunction__Handle_CameraControl
{
[HarmonyPostfix]
internal static void PositionAdjustAffectsOverride(CameraFunction __instance)
{
//IL_001b: Unknown result type (might be due to invalid IL or missing references)
//IL_0021: Unknown result type (might be due to invalid IL or missing references)
//IL_002b: Unknown result type (might be due to invalid IL or missing references)
//IL_0030: Unknown result type (might be due to invalid IL or missing references)
//IL_0040: Unknown result type (might be due to invalid IL or missing references)
//IL_004b: Unknown result type (might be due to invalid IL or missing references)
//IL_0051: Unknown result type (might be due to invalid IL or missing references)
//IL_005b: Unknown result type (might be due to invalid IL or missing references)
//IL_0060: Unknown result type (might be due to invalid IL or missing references)
//IL_0065: Unknown result type (might be due to invalid IL or missing references)
//IL_0075: Unknown result type (might be due to invalid IL or missing references)
if (__instance._initCameraOverride)
{
((Component)__instance).transform.SetPositionAndRotation(Vector3.Lerp(((Component)__instance).transform.position, __instance._overridePosition + Mod.Instance.overridePositionAdjust, 3f * Time.deltaTime), Quaternion.Lerp(((Component)__instance).transform.rotation, Quaternion.Euler(__instance._overrideRotation + Mod.Instance.rotationAdjust), 3f * Time.deltaTime));
CameraCollision._current.maxDistance = Mathf.Lerp(CameraCollision._current.maxDistance, Mod.Instance.zoomLockedValue, 3f * Time.deltaTime);
}
}
}
[HarmonyPatch(typeof(DialogManager), "End_Dialog")]
internal static class DialogManager__End_Dialog
{
[HarmonyPostfix]
internal static void ResetMaxDistance()
{
if (Mod.Instance.cachedDistance != 0f)
{
CameraCollision._current.maxDistance = Mod.Instance.cachedDistance;
}
}
}
[HarmonyPatch(typeof(DialogManager), "Start_Dialog")]
internal static class DialogManager__Start_Dialog
{
[HarmonyPrefix]
internal static void SaveCameraDistance()
{
Mod.Instance.cachedDistance = CameraCollision._current.maxDistance;
}
}
[HarmonyPatch(typeof(PlayerTargeting), "Client_EndTarget")]
internal static class PlayerTargeting__Client_EndTarget
{
[HarmonyPrefix]
internal static void SaveAdjustedPosition()
{
//IL_000b: Unknown result type (might be due to invalid IL or missing references)
Mod.Instance.prevPositionAdjust = CameraFunction._current.positionAdjust;
}
[HarmonyPostfix]
internal static void SetAdjustedPosition()
{
//IL_000b: Unknown result type (might be due to invalid IL or missing references)
//IL_0010: Unknown result type (might be due to invalid IL or missing references)
CameraFunction._current.positionAdjust = Mod.Instance.prevPositionAdjust;
}
}
[HarmonyPatch(typeof(PlayerVisual), "Apply_NetworkedCharacterDisplay")]
internal static class PlayerVisual__Apply_NetworkedCharacterDisplay
{
[HarmonyPrefix]
internal static bool Bruh(PlayerVisual __instance)
{
//IL_004a: Unknown result type (might be due to invalid IL or missing references)
//IL_004f: Unknown result type (might be due to invalid IL or missing references)
//IL_0060: Unknown result type (might be due to invalid IL or missing references)
//IL_0071: Unknown result type (might be due to invalid IL or missing references)
//IL_0082: Unknown result type (might be due to invalid IL or missing references)
//IL_0094: Expected O, but got Unknown
//IL_0094: Unknown result type (might be due to invalid IL or missing references)
//IL_0099: Unknown result type (might be due to invalid IL or missing references)
//IL_00aa: Unknown result type (might be due to invalid IL or missing references)
//IL_00bb: Unknown result type (might be due to invalid IL or missing references)
//IL_00cc: Unknown result type (might be due to invalid IL or missing references)
//IL_00de: Expected O, but got Unknown
//IL_00de: Unknown result type (might be due to invalid IL or missing references)
//IL_00e3: Unknown result type (might be due to invalid IL or missing references)
//IL_00f4: Unknown result type (might be due to invalid IL or missing references)
//IL_0105: Unknown result type (might be due to invalid IL or missing references)
//IL_0116: Unknown result type (might be due to invalid IL or missing references)
//IL_0128: Expected O, but got Unknown
//IL_0133: Unknown result type (might be due to invalid IL or missing references)
//IL_0138: Unknown result type (might be due to invalid IL or missing references)
//IL_0149: Unknown result type (might be due to invalid IL or missing references)
//IL_015a: Unknown result type (might be due to invalid IL or missing references)
//IL_016b: Unknown result type (might be due to invalid IL or missing references)
//IL_017c: Unknown result type (might be due to invalid IL or missing references)
//IL_018d: Unknown result type (might be due to invalid IL or missing references)
//IL_019e: Unknown result type (might be due to invalid IL or missing references)
//IL_01af: Unknown result type (might be due to invalid IL or missing references)
//IL_01c0: Unknown result type (might be due to invalid IL or missing references)
//IL_01d1: Unknown result type (might be due to invalid IL or missing references)
//IL_01e2: Unknown result type (might be due to invalid IL or missing references)
//IL_01e9: Unknown result type (might be due to invalid IL or missing references)
//IL_01f0: Unknown result type (might be due to invalid IL or missing references)
//IL_01fc: Expected O, but got Unknown
//IL_0219: Unknown result type (might be due to invalid IL or missing references)
//IL_022e: Unknown result type (might be due to invalid IL or missing references)
//IL_0238: Unknown result type (might be due to invalid IL or missing references)
//IL_0260: Unknown result type (might be due to invalid IL or missing references)
if (!Object.op_Implicit((Object)(object)__instance._playerRaceModel))
{
return false;
}
__instance._playerRaceModel.SetTextureIndex = __instance._playerAppearanceStruct._textureID;
__instance._playerRaceModel._displayBoobs = __instance._playerAppearanceStruct._displayBoobs;
ColorAdjustShader_Profile setSkinColorProfile = new ColorAdjustShader_Profile
{
_hue = __instance._playerAppearanceStruct._bodyColorHue,
_brightness = __instance._playerAppearanceStruct._bodyColorBrightness,
_contrast = __instance._playerAppearanceStruct._bodyColorContrast,
_saturation = __instance._playerAppearanceStruct._bodyColorSaturation
};
ColorAdjustShader_Profile hairColorProfile = new ColorAdjustShader_Profile
{
_hue = __instance._playerAppearanceStruct._hairStyleHue,
_brightness = __instance._playerAppearanceStruct._hairStyleBrightness,
_contrast = __instance._playerAppearanceStruct._hairStyleContrast,
_saturation = __instance._playerAppearanceStruct._hairStyleSaturation
};
ColorAdjustShader_Profile miscColorProfile = new ColorAdjustShader_Profile
{
_hue = __instance._playerAppearanceStruct._miscHue,
_brightness = __instance._playerAppearanceStruct._miscBrightness,
_contrast = __instance._playerAppearanceStruct._miscContrast,
_saturation = __instance._playerAppearanceStruct._miscSaturation
};
PlayerAppearance_Profile val = __instance._playerRaceModel._scriptablePlayerRace.Init_ParamsCheck(new PlayerAppearance_Profile
{
_armWeight = __instance._playerAppearanceStruct._armWeight,
_bellyWeight = __instance._playerAppearanceStruct._bellyWeight,
_displayBoobs = __instance._playerAppearanceStruct._displayBoobs,
_boobWeight = __instance._playerAppearanceStruct._boobWeight,
_bottomWeight = __instance._playerAppearanceStruct._bottomWeight,
_headWidth = __instance._playerAppearanceStruct._headWidth,
_heightWeight = __instance._playerAppearanceStruct._heightWeight,
_muzzleWeight = __instance._playerAppearanceStruct._muzzleWeight,
_torsoWeight = __instance._playerAppearanceStruct._torsoWeight,
_widthWeight = __instance._playerAppearanceStruct._widthWeight,
_hairColorProfile = hairColorProfile,
_miscColorProfile = miscColorProfile,
_setSkinColorProfile = setSkinColorProfile
});
__instance._playerRaceModel._headBoneTransform.localScale = new Vector3(val._headWidth, __instance._playerRaceModel._headBoneTransform.localScale.y, __instance._playerRaceModel._headBoneTransform.localScale.z);
__instance._playerRaceModel._armatureTransform.localScale = new Vector3(val._widthWeight, val._heightWeight, val._widthWeight);
__instance._playerRaceModel._bellyWeight = val._bellyWeight;
__instance._playerRaceModel._boobWeight = val._boobWeight;
__instance._playerRaceModel._bottomWeight = val._bottomWeight;
__instance._playerRaceModel._torsoWeight = val._torsoWeight;
__instance._playerRaceModel._muzzleWeight = val._muzzleWeight;
__instance._playerRaceModel._armWeight = val._armWeight;
__instance._playerRaceModel.SetEarIndex = __instance._playerAppearanceStruct._earID;
__instance._playerRaceModel.SetHairIndex = __instance._playerAppearanceStruct._hairStyleID;
__instance._playerRaceModel.SetMiscIndex = __instance._playerAppearanceStruct._miscID;
__instance._playerRaceModel.SetEyeIndex = __instance._playerAppearanceStruct._eyeID;
__instance._playerRaceModel.SetMouthIndex = __instance._playerAppearanceStruct._mouthID;
__instance._playerRaceModel.SetTailIndex = __instance._playerAppearanceStruct._tailID;
__instance._playerRaceModel._setSkinColorProfile = val._setSkinColorProfile;
__instance._playerRaceModel._setHairColorProfile = val._hairColorProfile;
__instance._playerRaceModel._setMiscColorProfile = val._miscColorProfile;
__instance._playerRaceModel._hairHueIsBodyHue = __instance._playerAppearanceStruct._hairIsBodyColor;
__instance._raceModelED._dyeIndex = __instance._playerAppearanceStruct._dyeIndex;
__instance._raceModelED._hideHelmVisual = __instance._playerAppearanceStruct._hideHelm;
__instance._raceModelED._hideCapeVisual = __instance._playerAppearanceStruct._hideCape;
__instance._raceModelED._hideChestVisual = __instance._playerAppearanceStruct._hideChest;
__instance._raceModelED._hideLeggingsVisual = __instance._playerAppearanceStruct._hideLeggings;
__instance._raceModelED._hideVanityHelm = __instance._playerAppearanceStruct._hideVanityHelm;
__instance._raceModelED._hideVanityCape = __instance._playerAppearanceStruct._hideVanityCape;
__instance._raceModelED._hideVanityChest = __instance._playerAppearanceStruct._hideVanityChest;
__instance._raceModelED._hideVanityLeggings = __instance._playerAppearanceStruct._hideVanityLeggings;
__instance._playerRaceModel.Apply_CharacterDisplay();
__instance._playerRaceModel._equipDisplay.Reset_EquipDisplayCache();
__instance._raceModelRenderMod.FindRenders();
return false;
}
[HarmonyPostfix]
internal static void HeadOverride(PlayerVisual __instance)
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_00b1: Unknown result type (might be due to invalid IL or missing references)
//IL_00b6: Unknown result type (might be due to invalid IL or missing references)
//IL_00d6: Unknown result type (might be due to invalid IL or missing references)
//IL_0072: Unknown result type (might be due to invalid IL or missing references)
//IL_008e: Unknown result type (might be due to invalid IL or missing references)
if (Input.GetKeyDown(Mod.ShowHeadHotkey.Value) && (Object)(object)__instance._player == (Object)(object)Player._mainPlayer && !Player._mainPlayer._inChat)
{
Mod.Instance.displayHead = !Mod.Instance.displayHead;
if (Mod.Instance.displayHead)
{
__instance._playerRaceModel._headBoneTransform.localScale = Mod.Instance.playerHeadScale;
__instance._playerAppearanceStruct._headWidth = __instance._playerRaceModel._headBoneTransform.localScale.x;
}
else
{
Mod.Instance.playerHeadScale = __instance._playerRaceModel._headBoneTransform.localScale;
__instance._playerAppearanceStruct._headWidth = 0f;
__instance._playerRaceModel._headBoneTransform.localScale = Vector3.zero;
}
}
}
}
}