FireNoobsta-MapLoader icon

MapLoader

Loads scene asset bundles and creates portals in Sanctum that lead to them.

Last updated a week ago
Total downloads 19525
Total rating 6 
Categories
Dependency string FireNoobsta-MapLoader-1.1.1
Dependants 28 other packages depend on this package

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
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BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
Robyn-CodeTalker-1.1.3 icon
Robyn-CodeTalker

A simple library to abstract away networking

Preferred version: 1.1.3

README

Map Loader

This is a helper mod to load maps contained in an asset bundle. It looks through the plugins folder and finds bundles that end with ".mapbundle". It will load them, and make a portal for each bundle. The portal caption will be the name of the scene that was bundled, and the mod's icon will float above it if an icon.png is present in the same directory as the mapbundle. The portals will appear on the spawn platform in Sanctum. You can also use the world portal to teleport to custom maps.

For Mappers

To make a map you'll need a decompiled project of Atlyss. As of right now, I don't know a good method to decompile Atlyss version 42025.a3, but custom maps from the previous version still mostly work. If you know of a working tutorial to decompile 42025.a3, let me know and I'll link it.

Once you have a working project, you can copy an existing map and edit it how you want. Make sure you have a spawn point with the tag "spawnPoint" since the map loader will make a portal pointing to this tag. The caption on the portal will be the name of the scene you bundle.

If you have custom creeps or items on your map, you can pack those scriptables in their own bundle with a ".scriptable" extension. Maploader will load these bundles and automatically add any creeps, items, or conditions it finds to the game's cache so they can work properly.

When the map is ready, you can bundle it with thunderkit or AssetBundleBrowser. Just make sure the extension is ".mapbundle" so the loader will see it.

If you want to upload the map, remember to include the dependency string of this mod in your manifest.

Known Issues

  • At most 12 separate portals will be made, but all maps should have an entry in the world portal to teleport to.
  • This mod doesn't check if a mod depends on it. It just loads any files it finds that end with ".mapbundle" (or ".scriptable") so a mod that relies on loading its own bundle will need to use a different extension.