Decompiled source of Webfishing Custom Map v1.0.3

MapMod.dll

Decompiled a day ago
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Mirror;
using UnityEngine;
using UnityEngine.Audio;
using UnityEngine.SceneManagement;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("MapMod")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+e269e4598cfcf4f05004869d8e7b532e1abdd659")]
[assembly: AssemblyProduct("MapMod")]
[assembly: AssemblyTitle("MapMod")]
[assembly: AssemblyVersion("1.0.0.0")]
[BepInPlugin("firenoobsta.webfishingmap", "Webfishing Custom Map", "1.0.3")]
public class MapMod : BaseUnityPlugin
{
	[HarmonyPatch(typeof(MainMenuManager), "Start")]
	public class RegisterPortalPrefab
	{
		[HarmonyPostfix]
		private static void Postfix(MainMenuManager __instance)
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0018: Unknown result type (might be due to invalid IL or missing references)
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			//IL_002f: Expected O, but got Unknown
			ScenePortalData scenePortal = new ScenePortalData
			{
				_portalType = (PortalType)0,
				_subScene = "Assets/Mods/DuckMap/Scenes/MyMap.unity",
				_portalCaptionTitle = "Pawprint Point",
				_spawnPointTag = "spawnPoint"
			};
			Portal component = PortalPrefab.GetComponent<Portal>();
			component._scenePortal = scenePortal;
			component._isPortalOpen = true;
			component._disableIfSoloMode = false;
			component._openPortalIfOnQuest = false;
			component._openPortalIfQuestComplete = false;
			component._netDisablePortal = false;
			component.Toggle_NetDisabler(false);
			NetworkClient.RegisterPrefab(PortalPrefab);
			Logger.LogInfo((object)"Portal Prefab Registered ... hopefully");
		}
	}

	[HarmonyPatch(typeof(MapInstance), "Start")]
	public class CreatePortalEntity
	{
		[HarmonyPostfix]
		private static void Postfix(MapInstance __instance)
		{
			//IL_0086: Unknown result type (might be due to invalid IL or missing references)
			//IL_008b: Unknown result type (might be due to invalid IL or missing references)
			//IL_00be: Unknown result type (might be due to invalid IL or missing references)
			Logger.LogInfo((object)"Postfix MapInstance Start Called!");
			if (__instance._mapName == "Sanctum")
			{
				if (!NetworkServer.active)
				{
					Logger.LogInfo((object)"Not server host, not gonna attempt to spawn portal");
					return;
				}
				GameObject val = Object.Instantiate<GameObject>(PortalPrefab);
				Debug.Log((object)("Setting " + ((Object)val).name + " position..."));
				val.transform.SetPositionAndRotation(new Vector3(-78f, 5f, 169f), Quaternion.identity);
				Debug.Log((object)("Assigning " + ((Object)val).name + " to " + ((Scene)(ref __instance._loadedScene)).name));
				SceneManager.MoveGameObjectToScene(val, __instance._loadedScene);
				val.SetActive(true);
				Debug.Log((object)"Updating clients...");
				NetworkServer.Spawn(val, (NetworkConnection)null);
				Debug.Log((object)"Portal to Pawprint Point created!");
			}
			if (!(__instance._mapName == "Pawprint Point"))
			{
				return;
			}
			AudioMixer val2 = Resources.Load<AudioMixer>("_sound/_mixer/_mixerMain");
			if ((Object)(object)val2 == (Object)null)
			{
				Logger.LogWarning((object)"Couldn't load main mixer from resources!");
				return;
			}
			if (typeof(MapInstance).GetField("_dayAmbience", BindingFlags.Instance | BindingFlags.NonPublic).GetValue(__instance) is AudioSource[] array)
			{
				array[0].outputAudioMixerGroup = val2.FindMatchingGroups("Ambience")[0];
				Logger.LogInfo((object)"Changed mixer for day time abience");
			}
			if (typeof(MapInstance).GetField("_nightAmbience", BindingFlags.Instance | BindingFlags.NonPublic).GetValue(__instance) is AudioSource[] array2)
			{
				array2[0].outputAudioMixerGroup = val2.FindMatchingGroups("Ambience")[0];
				Logger.LogInfo((object)"Changed mixer for night time abience");
			}
			object? value = typeof(MapInstance).GetField("_daytimeMusic", BindingFlags.Instance | BindingFlags.NonPublic).GetValue(__instance);
			AudioSource val3 = (AudioSource)((value is AudioSource) ? value : null);
			if ((Object)(object)val3 != (Object)null)
			{
				val3.outputAudioMixerGroup = val2.FindMatchingGroups("Music")[0];
				Logger.LogInfo((object)"Changed mixer for day time music");
			}
			object? value2 = typeof(MapInstance).GetField("_nightMusic", BindingFlags.Instance | BindingFlags.NonPublic).GetValue(__instance);
			AudioSource val4 = (AudioSource)((value2 is AudioSource) ? value2 : null);
			if ((Object)(object)val4 != (Object)null)
			{
				val4.outputAudioMixerGroup = val2.FindMatchingGroups("Music")[0];
				Logger.LogInfo((object)"Changed mixer for night time music");
			}
		}
	}

	[HarmonyPatch(typeof(ChatBehaviour), "Rpc_RecieveChatMessage")]
	public static class ChatBehaviour_Rpc_RecieveChatMessage
	{
		public static bool Prefix(ref ChatBehaviour __instance, ref string message)
		{
			//IL_00a4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ab: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bb: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d3: Expected O, but got Unknown
			if (message != null && message.StartsWith("."))
			{
				Player component = ((Component)__instance).GetComponent<Player>();
				if ((Object)(object)component == (Object)null)
				{
					Logger.LogWarning((object)"Couldn't get player from chat message!");
					return true;
				}
				string[] array = message.Split(' ');
				string text = array[0].ToLower();
				string[] array2 = ((array.Length > 1) ? array[1..] : new string[0]);
				string text2 = text;
				string text3 = text2;
				if (!(text3 == ".tele"))
				{
					return true;
				}
				Debug.Log((object)"Creating new ScenePortalData instance...");
				ScenePortalData scenePortal = new ScenePortalData
				{
					_portalType = (PortalType)0,
					_subScene = "Assets/Mods/DuckMap/Scenes/MyMap.unity",
					_portalCaptionTitle = "Pawprint Point",
					_spawnPointTag = "spawnPoint"
				};
				Debug.Log((object)"New ScenePortalData instance created.");
				Debug.Log((object)"Creating portal to the Abyss Entrance...");
				Debug.Log((object)"loading game asset _entity_portal...");
				GameObject val = Resources.Load<GameObject>("_prefab/_entity/_portal/_entity_portal");
				Debug.Log((object)(((Object)val).name + " loaded."));
				Debug.Log((object)("Instantiating prefab " + ((Object)val).name + "..."));
				GameObject val2 = Object.Instantiate<GameObject>(val);
				Debug.Log((object)(((Object)val2).name + " instantiated."));
				Debug.Log((object)"Filling out PortalComponent...");
				Portal component2 = val2.GetComponent<Portal>();
				component2._scenePortal = scenePortal;
				component2._isPortalOpen = true;
				component2._disableIfSoloMode = false;
				component2._openPortalIfOnQuest = false;
				component2._openPortalIfQuestComplete = false;
				component2._netDisablePortal = false;
				component2.Toggle_NetDisabler(false);
				Debug.Log((object)"PortalComponent updated.");
				component2.Server_InteractPortal(((NetworkBehaviour)component).netIdentity, (ZoneDifficulty)1);
			}
			return true;
		}
	}

	internal static ManualLogSource Logger;

	public static string AssetFolderPath = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);

	public static GameObject PortalPrefab;

	public static MapMod Instance { get; private set; }

	public static AssetBundle MyAssetBundle { get; private set; }

	private void Awake()
	{
		//IL_0011: Unknown result type (might be due to invalid IL or missing references)
		//IL_0017: Expected O, but got Unknown
		Logger = ((BaseUnityPlugin)this).Logger;
		Harmony val = new Harmony("firenoobsta.webfishingmap");
		val.PatchAll();
		Instance = this;
		MyAssetBundle = AssetBundle.LoadFromFile(Path.Combine(AssetFolderPath, "duckmap"));
		if ((Object)(object)MyAssetBundle == (Object)null)
		{
			Logger.LogError((object)"Failed to load map asset bundle!");
		}
		string[] allScenePaths = MyAssetBundle.GetAllScenePaths();
		Logger.LogInfo((object)"Listing found scene paths");
		string[] array = allScenePaths;
		foreach (string text in array)
		{
			Logger.LogInfo((object)text);
		}
		Logger.LogInfo((object)"All found paths listed");
	}

	private void Start()
	{
		Logger.LogInfo((object)"Webfishing Custom Map Loaded!");
		Logger.LogInfo((object)"Version 1.0.3");
		Logger.LogInfo((object)"Preparing portal prefab");
		PortalPrefab = Resources.Load<GameObject>("_prefab/_entity/_portal/_entity_portal");
		if ((Object)(object)PortalPrefab == (Object)null)
		{
			Logger.LogError((object)"Couldn't load portal prefab from resources!");
		}
	}
}