using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Reflection.Emit;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Nessie.ATLYSS.EasySettings;
using Steamworks;
using UnityEngine;
using UnityEngine.Events;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("com.fleetime.serverprioritizer")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("0.0.4.0")]
[assembly: AssemblyInformationalVersion("0.0.4+c6182950f7655e942e1aeaee0d33c9b0dad3137d")]
[assembly: AssemblyProduct("ServerPrioritizer")]
[assembly: AssemblyTitle("com.fleetime.serverprioritizer")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.4.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace ServerPrioritizer
{
[BepInPlugin("com.fleetime.serverprioritizer", "ServerPrioritizer", "0.0.4")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInProcess("ATLYSS.exe")]
public class Plugin : BaseUnityPlugin
{
[HarmonyPatch(typeof(LobbyListManager), "Iterate_SteamLobbies")]
public class IterateSteamLobbiesPatch
{
public static void Postfix(LobbyListManager __instance)
{
if (string.IsNullOrWhiteSpace(_desiredLobbyNameConfig.Value) && _cachedDesiredLobbyName != _lastJoinedLobbyNameConfig.Value)
{
Logger.LogInfo((object)("Using '" + _lastJoinedLobbyNameConfig.Value + "' as the desired server name since its empty."));
_cachedDesiredLobbyName = _lastJoinedLobbyNameConfig.Value;
}
if (__instance._lobbyListEntries == null || __instance._lobbyListEntries.Count == 0)
{
Logger.LogInfo((object)"_lobbyListEntries is empty");
return;
}
GameObject val = null;
int num = -1;
for (int i = 0; i < __instance._lobbyListEntries.Count; i++)
{
GameObject val2 = __instance._lobbyListEntries[i];
LobbyDataEntry component = val2.GetComponent<LobbyDataEntry>();
if ((Object)(object)component != (Object)null && component._lobbyName == _cachedDesiredLobbyName)
{
val = val2;
num = i;
break;
}
}
if ((Object)(object)val != (Object)null && num != 0)
{
__instance._lobbyListEntries.RemoveAt(num);
__instance._lobbyListEntries.Insert(0, val);
val.transform.SetSiblingIndex(0);
Logger.LogInfo((object)("Moved '" + _cachedDesiredLobbyName + "' to the top of the server list."));
}
}
}
[HarmonyPatch(typeof(SteamLobby), "GetLobbiesList")]
public static class GetLobbiesListPatch
{
public static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions)
{
List<CodeInstruction> list = new List<CodeInstruction>(instructions);
MethodInfo methodInfo = AccessTools.Method(typeof(SteamMatchmaking), "AddRequestLobbyListResultCountFilter", (Type[])null, (Type[])null);
for (int i = 0; i < list.Count; i++)
{
if (list[i].opcode == OpCodes.Call && list[i].operand is MethodInfo methodInfo2 && methodInfo2 == methodInfo && i > 0 && list[i - 1].opcode == OpCodes.Ldc_I4_S && (sbyte)list[i - 1].operand == 60)
{
list.RemoveAt(i - 1);
list.RemoveAt(i - 1);
Logger.LogInfo((object)"Successfully patched out SteamMatchmaking.AddRequestLobbyListResultCountFilter(60).");
i -= 2;
}
}
return list;
}
}
[HarmonyPatch(typeof(ServerInfoObject), "Update")]
public static class OnServerInfoObjectUpdatePatch
{
private static void Postfix(ServerInfoObject __instance)
{
if (!(_lastJoinedLobbyNameConfig.Value == __instance._serverName))
{
Logger.LogInfo((object)("Storing '" + __instance._serverName + "' as the last entered server."));
_lastJoinedLobbyNameConfig.Value = __instance._serverName;
}
}
}
[Serializable]
[CompilerGenerated]
private sealed class <>c
{
public static readonly <>c <>9 = new <>c();
public static UnityAction <>9__4_0;
internal void <Awake>b__4_0()
{
SettingsTab modTab = Settings.ModTab;
modTab.AddHeader("Server Prioritizer");
modTab.AddTextField("Server Name", _desiredLobbyNameConfig, "Server Name");
}
}
internal static ManualLogSource Logger;
private static ConfigEntry<string> _desiredLobbyNameConfig;
private static ConfigEntry<string> _lastJoinedLobbyNameConfig;
private static string _cachedDesiredLobbyName;
private void Awake()
{
//IL_00b9: Unknown result type (might be due to invalid IL or missing references)
//IL_00c3: Expected O, but got Unknown
//IL_009c: Unknown result type (might be due to invalid IL or missing references)
//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
//IL_00a7: Expected O, but got Unknown
Logger = ((BaseUnityPlugin)this).Logger;
Logger.LogInfo((object)"Plugin com.fleetime.serverprioritizer is loaded!");
_desiredLobbyNameConfig = ((BaseUnityPlugin)this).Config.Bind<string>("General", "ServerName", "Eu 24/7 SFW", "Enter the name of the ATLYSS server you want to see at the top of the list here. If left empty, the last joined server will appear on top.");
_lastJoinedLobbyNameConfig = ((BaseUnityPlugin)this).Config.Bind<string>("General", "LastJoinedServer", "", "No need to make any changes here, this field is only used for persistence.");
_cachedDesiredLobbyName = _desiredLobbyNameConfig.Value;
Logger.LogInfo((object)"EasySettings found – config UI enabled.");
UnityEvent onInitialized = Settings.OnInitialized;
object obj = <>c.<>9__4_0;
if (obj == null)
{
UnityAction val = delegate
{
SettingsTab modTab = Settings.ModTab;
modTab.AddHeader("Server Prioritizer");
modTab.AddTextField("Server Name", _desiredLobbyNameConfig, "Server Name");
};
<>c.<>9__4_0 = val;
obj = (object)val;
}
onInitialized.AddListener((UnityAction)obj);
Settings.OnApplySettings.AddListener((UnityAction)delegate
{
((BaseUnityPlugin)this).Config.Save();
_cachedDesiredLobbyName = _desiredLobbyNameConfig.Value;
Logger.LogInfo((object)("Desired server name set to '" + _cachedDesiredLobbyName + "'"));
});
Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), (string)null);
Logger.LogInfo((object)("Desired server name set to '" + _cachedDesiredLobbyName + "'"));
}
}
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "com.fleetime.serverprioritizer";
public const string PLUGIN_NAME = "ServerPrioritizer";
public const string PLUGIN_VERSION = "0.0.4";
}
}