Decompiled source of PartyUp v1.0.3

NoPlayerCap.dll

Decompiled a month ago
using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Mirror;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("NoPlayerCap")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+4bb6758d9a5449880cdfdfc1f73d9d875ee9dfcc")]
[assembly: AssemblyProduct("NoPlayerCap")]
[assembly: AssemblyTitle("NoPlayerCap")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace Marioalexsan.NoPlayerCap
{
	[BepInPlugin("Marioalexsan.NoPlayerCap", "Raises server max player cap to 64", "1.0.0")]
	public class NoPlayerCapMod : BaseUnityPlugin
	{
		private Harmony _harmony;

		private void Awake()
		{
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_0011: Expected O, but got Unknown
			_harmony = new Harmony("Marioalexsan.NoPlayerCap");
			_harmony.PatchAll();
		}
	}
}
namespace Marioalexsan.NoPlayerCap.HarmonyPatches
{
	[HarmonyPatch(typeof(LobbyListManager), "Awake")]
	internal static class LobbyListManager_Awake
	{
		private static void Postfix(LobbyListManager __instance)
		{
			__instance._lobbyMaxConnectionSlider.maxValue = 64f;
		}
	}
	[HarmonyPatch(typeof(ProfileDataManager), "Load_HostSettingsData")]
	internal static class ProfileDataManager_Load_HostSettingsData
	{
		private static void Postfix(ProfileDataManager __instance)
		{
			if (File.Exists(__instance._dataPath + "/hostSettings.json"))
			{
				string text = File.ReadAllText(__instance._dataPath + "/hostSettings.json");
				__instance._hostSettingsProfile = JsonUtility.FromJson<ServerHostSettings_Profile>(text);
				if (__instance._hostSettingsProfile._maxAllowedConnections < 2)
				{
					__instance._hostSettingsProfile._maxAllowedConnections = 2;
				}
				if (__instance._hostSettingsProfile._maxAllowedConnections > 64)
				{
					__instance._hostSettingsProfile._maxAllowedConnections = 64;
				}
				MainMenuManager._current.Load_HostSettings();
				((NetworkManager)AtlyssNetworkManager._current).maxConnections = __instance._hostSettingsProfile._maxAllowedConnections;
			}
		}
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}

PartyUp.dll

Decompiled a month ago
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using HarmonyLib;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyTitle("IncreasedPartyLimit")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("IncreasedPartyLimit")]
[assembly: AssemblyCopyright("Copyright ©  2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("4e12bfed-6188-4ebe-bbfd-c93103ea32ab")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[BepInPlugin("com.jswee.partyup", "Increased Party Limit Mod", "1.0.0")]
public class PartyUp : BaseUnityPlugin
{
	private void Awake()
	{
		//IL_0005: Unknown result type (might be due to invalid IL or missing references)
		new Harmony("com.jswee.partyupd").PatchAll();
	}
}
[HarmonyPatch(typeof(PartyObjectBehavior), "SerializeSyncVars")]
public static class Patch_PartyObjectBehavior
{
	[HarmonyPrefix]
	public static void SetMaxPartyLimit(PartyObjectBehavior __instance)
	{
		__instance.Network_maxPartyLimit = 99;
	}
}