Crescent Cove
A custom map inspired by the old level design of Atlyss. Take a trip and enjoy the blue skies, soft sandy beach and the calm waters of Crescent Cove!
By Lola
| Date uploaded | 5 days ago |
| Version | 1.0.6 |
| Download link | Lola-Crescent_Cove-1.0.6.zip |
| Downloads | 1124 |
| Dependency string | Lola-Crescent_Cove-1.0.6 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100FireNoobsta-MapLoader
Loads scene asset bundles and creates portals in Sanctum that lead to them.
Preferred version: 1.0.1README
Crescent Cove
A custom map inspired by the old Atlyss locals. Take a trip and enjoy the blue skies, soft soft sandy beach and the calm waters of the Crescent Coast!
Credit to Xesy & Sash for performance and QA testing. Bay, Lenny & Zenfishes for mapping knowledge and advice. Fluff for months of support and making the dream real so long ago with Fluff Springs. Kiseff for making the original maps that inspired it, along with the game to make all this possible! And finally to all the players I've made fond memories with in my time in Atlyss. This map is for you!
Also for transparency: FreeSylized has used GenAI in some part to create the skybox I've used.
CHANGELOG
V1.0.6
Fixed two pieces of geometry that were causing players to stick to them in & near the cave.
Added some aditional ambient audio to inland areas.
Updated textures on all boats to properly align it.
Adjusted offshore boat so it sits deeper in the water & has some more decking up front.
V1.0.5
Expanded the upper cliffs to allow more player movement and "natural" borders for the map.
Modified the Fishing camp to add more interesting terrain and closer link it to the original in Tuul Valley.
Added a secret pond because why not. :D
Additional NPC added in the ship area to keep the other company.
V1.0.4
Added acknowledgement to README that Skybox by FreeStylized used GenAI in creating it.
Also adjusted invisible walls along cliffs for less restrictive movement,
"Grounded" floating items :3
Added ground layer on some items in the Villa so you can't clip the camera through.
Orca at spawn had their jump collision box adjusted so it doesn't clip through the roof above.
V1.0.3
Repackaged correctly after some very kind feedback from Lenny. :3
V1.0.2
Minor text change
V1.0.1
Minor text change
V1.0.0
Crescent Cove Map Released!
Includes Central Ruins, Fishing Tent, Overgrown Villa, Pier, Inland Gate & Secluded Falls
18 Orca NPC's with custom dialogue