Crescent Cove
A custom map inspired by the old level design of Atlyss. Take a trip and enjoy the blue skies, soft sandy beach and the calm waters of Crescent Cove!
By Lola
| Date uploaded | 2 weeks ago |
| Version | 1.1.2 |
| Download link | Lola-Crescent_Cove-1.1.2.zip |
| Downloads | 1668 |
| Dependency string | Lola-Crescent_Cove-1.1.2 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100FireNoobsta-MapLoader
Loads scene asset bundles and creates portals in Sanctum that lead to them.
Preferred version: 1.0.1README
Crescent Cove
A custom map inspired by the old Atlyss locals. Take a trip and enjoy the blue skies, soft soft sandy beach and the calm waters of the Crescent Coast!
Credit to Xesy, Sash, Lep & Maisy for performance and QA testing. Bay, Lenny & Zenfishes for mapping knowledge and advice. Fluff for months of support and making the dream real so long ago with Fluff Springs. Wawa for making these lovely Orca avatars! Kiseff for making the original maps that inspired it, along with the game to make all this possible! And finally to all the players I've made fond memories with in my time in Atlyss. This map is for you!
Also for transparency: FreeSylized has used GenAI in some part to create the skybox I've used.
CHANGELOG
V1.1.2
Miror update comprised of Villa improvements & new features for the map.
Second teleporter pad now has a function related to the area now signposted with a warning about the long drop.
Fruit trees now have 3D Fruit, some of which can be found around some of the rooms!
Adjusted some items in the kitchen (ie the Orca at the shelves) and added couldron.
Added sign to Villa giving it a proper title!
Fixed tent opening for cliff top camp to better control camera, as well as added more dirt & stone at dig sight
V1.1.1
The Great replanting update!
All smaller trees have been replaced due to an old collider associated with the model that would cause players to get stuck in the branches.
Added a small camp & ruins up in the cliffs above the Villa to fill out a blank area.
Added some shrooms around the map
Adjusted audio at new camp so it would get ambiet forest audio
V1.1.0
The Villa update!
Rebuilt Villa interior completely, adding a second story and multiple rooms to give more options for RP including: 4 Bedrooms, Kitchen, Basement & Attic
Added Well and Clothes line outside where the second Camp was. Those Orcas moved into the Villa the first chance they got!
Added a set of stairs to access theses new areas from the Villa.
A Cave with a natural spring has also been added in the Villa Courtyard.
A Loo has been added to the courtyard as well It cannot be entered.
Majority of NPC's have been moved around, with new lines added as well as clothes!
Fishing camp has had more small items added to give more character.
The ropes now use the in game texture
Added additional lighting source to soften the shadows on the map.
V1.0.7
The NPC update!
All Orcas now have a little portrait to add some visual flair! (Thanks to Wawa!)
Four now have expanded dialogue (particularly the secret one).
Some Orcas (The Red Guards) now hold their weapons in their hands.
Expanded the new cave/inlet near the Fishing Tent
Fixed some wonky geometry on a pile of sand at spawn, along with other fixes I can't recall anymore...
V1.0.6
Fixed two pieces of geometry that were causing players to stick to them in and near the cave.
Added some additional ambient audio to inland areas.
Updated textures on all boats to properly align it.
Adjusted offshore boat so it sits deeper in the water and has some more decking up front.
V1.0.5
Expanded the upper cliffs to allow more player movement and "natural" borders for the map.
Modified the Fishing camp to add more interesting terrain and closer link it to the original in Tuul Valley.
Added a secret pond because why not. :D
Additional NPC added in the ship area to keep the other company.
V1.0.4
Added acknowledgement to README that Skybox by FreeStylized used GenAI in creating it.
Also adjusted invisible walls along cliffs for less restrictive movement,
"Grounded" floating items :3
Added ground layer on some items in the Villa so you can't clip the camera through.
Orca at spawn had their jump collision box adjusted so it doesn't clip through the roof above.
V1.0.3
Repackaged correctly after some very kind feedback from Lenny. :3
V1.0.2
Minor text change
V1.0.1
Minor text change
V1.0.0
Crescent Cove Map Released!
Includes Central Ruins, Fishing Tent, Overgrown Villa, Pier, Inland Gate & Secluded Falls
18 Orca NPC's with custom dialogue