using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Reflection.Emit;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Bootstrap;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Lilly_s_Beyond_Limits;
using Microsoft.CodeAnalysis;
using Nessie.ATLYSS.EasySettings;
using Nessie.ATLYSS.EasySettings.UIElements;
using UnityEngine;
using UnityEngine.Events;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: IgnoresAccessChecksTo("Lilly_s_Beyond_Limits")]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("Marioalexsan.BeyondLimitsPatcher")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("3.0.1.0")]
[assembly: AssemblyInformationalVersion("3.0.1+f31034548bd1950dfa5c6218dcab6f50758b9e97")]
[assembly: AssemblyProduct("BeyondLimitsPatcher")]
[assembly: AssemblyTitle("Marioalexsan.BeyondLimitsPatcher")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("3.0.1.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace Marioalexsan.BeyondLimitsPatcher
{
[BepInPlugin("Marioalexsan.BeyondLimitsPatcher", "BeyondLimitsPatcher", "3.0.1")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class BeyondLimitsPatcher : BaseUnityPlugin
{
[Serializable]
[CompilerGenerated]
private sealed class <>c
{
public static readonly <>c <>9 = new <>c();
public static UnityAction <>9__17_0;
internal void <Awake>b__17_0()
{
EasySettings.AddHeader("BeyondLimitsPatcher");
EasySettings.AddToggle("Disable Fog", DisableFog);
EasySettings.AddToggle("Super Far Render Distance", SuperFarRenderDistance);
}
}
private static BeyondLimitsPatcher? _plugin;
private readonly Harmony _harmony = new Harmony("Marioalexsan.BeyondLimitsPatcher");
public static BeyondLimitsPatcher Plugin => _plugin ?? throw new InvalidOperationException("BeyondLimitsPatcher hasn't been initialized yet. Either wait until initialization, or check via ChainLoader instead.");
internal ManualLogSource Logger { get; private set; }
internal static ConfigEntry<bool> DisableFog { get; private set; }
internal static ConfigEntry<bool> SuperFarRenderDistance { get; private set; }
public BeyondLimitsPatcher()
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_0010: Expected O, but got Unknown
_plugin = this;
Logger = ((BaseUnityPlugin)this).Logger;
DisableFog = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "DisableFog", true, "By default, BeyondLimits disables fog in-game. Set this to false if you want to restore the fog.");
SuperFarRenderDistance = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "SuperFarRenderDistance", true, "By default, BeyondLimits forces the render distance to 10x the value of 'Very Far'. Set this to false if you want to keep vanilla behaviour.");
}
public void Awake()
{
//IL_004d: Unknown result type (might be due to invalid IL or missing references)
//IL_0057: Expected O, but got Unknown
//IL_0030: Unknown result type (might be due to invalid IL or missing references)
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_003b: Expected O, but got Unknown
_harmony.PatchAll();
if (!EasySettings.IsAvailable)
{
return;
}
UnityEvent onInitialized = EasySettings.OnInitialized;
object obj = <>c.<>9__17_0;
if (obj == null)
{
UnityAction val = delegate
{
EasySettings.AddHeader("BeyondLimitsPatcher");
EasySettings.AddToggle("Disable Fog", DisableFog);
EasySettings.AddToggle("Super Far Render Distance", SuperFarRenderDistance);
};
<>c.<>9__17_0 = val;
obj = (object)val;
}
onInitialized.AddListener((UnityAction)obj);
EasySettings.OnApplySettings.AddListener((UnityAction)delegate
{
((BaseUnityPlugin)this).Config.Save();
});
}
}
[HarmonyPatch(typeof(BeyondCore), "findPlayer")]
internal static class DoNotPatchPlayerNames
{
private static bool Prefix()
{
return false;
}
}
[HarmonyPatch(typeof(BeyondCore), "onMessage")]
internal static class DoNotAcceptCustomNamesOverNetwork
{
private static bool Prefix()
{
return false;
}
}
[HarmonyPatch(typeof(lillyCred), "Prefix")]
internal static class DoNotSendCustomNamesOverNetwork
{
private static bool Prefix()
{
return false;
}
}
internal static class ConfigureFog
{
[HarmonyPatch(typeof(cameraFog), "Prefix")]
private static class NoMessingAround
{
private static bool Prefix(ref bool __result)
{
__result = true;
return false;
}
}
[HarmonyPatch(typeof(CameraFogDensity), "OnPreRender")]
private static class Before
{
private static void Prefix(CameraFogDensity __instance)
{
if (BeyondLimitsPatcher.DisableFog.Value)
{
RenderSettings.fogDensity = 1E-06f;
__instance.fogDensity = 1E-06f;
}
}
}
[HarmonyPatch(typeof(cameraHeight), "Prefix")]
private static class DontChangeTheFarClipPlane
{
private static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> code)
{
//IL_0003: Unknown result type (might be due to invalid IL or missing references)
//IL_0009: Expected O, but got Unknown
//IL_0033: Unknown result type (might be due to invalid IL or missing references)
//IL_0039: Expected O, but got Unknown
//IL_005b: Unknown result type (might be due to invalid IL or missing references)
//IL_0065: Expected O, but got Unknown
CodeMatcher val = new CodeMatcher(code, (ILGenerator)null);
val.MatchForward(false, (CodeMatch[])(object)new CodeMatch[1]
{
new CodeMatch((Func<CodeInstruction, bool>)((CodeInstruction x) => CodeInstructionExtensions.Calls(x, AccessTools.PropertySetter(typeof(Camera), "farClipPlane"))), (string)null)
});
val.SetInstruction(new CodeInstruction(OpCodes.Call, (object)AccessTools.Method(typeof(DontChangeTheFarClipPlane), "ManipulateFarClipPlane", (Type[])null, (Type[])null)));
return val.InstructionEnumeration();
}
private static void ManipulateFarClipPlane(float value)
{
if (BeyondLimitsPatcher.SuperFarRenderDistance.Value)
{
CameraFunction._current._mainCamera.farClipPlane = value;
}
}
}
}
internal static class Logging
{
private static ManualLogSource InternalLogger => BeyondLimitsPatcher.Plugin.Logger;
public static void LogFatal(object data, ConfigEntry<bool>? toggle = null)
{
Log(data, (LogLevel)1, toggle);
}
public static void LogError(object data, ConfigEntry<bool>? toggle = null)
{
Log(data, (LogLevel)2, toggle);
}
public static void LogWarning(object data, ConfigEntry<bool>? toggle = null)
{
Log(data, (LogLevel)4, toggle);
}
public static void LogMessage(object data, ConfigEntry<bool>? toggle = null)
{
Log(data, (LogLevel)8, toggle);
}
public static void LogInfo(object data, ConfigEntry<bool>? toggle = null)
{
Log(data, (LogLevel)16, toggle);
}
public static void LogDebug(object data, ConfigEntry<bool>? toggle = null)
{
Log(data, (LogLevel)32, toggle);
}
private static void Log(object data, LogLevel level = 16, ConfigEntry<bool>? toggle = null)
{
//IL_0021: Unknown result type (might be due to invalid IL or missing references)
if (toggle == null || toggle.Value)
{
ManualLogSource internalLogger = InternalLogger;
if (internalLogger != null)
{
internalLogger.Log(level, data);
}
}
}
}
public static class EasySettings
{
private const MethodImplOptions SoftDepend = MethodImplOptions.NoInlining | MethodImplOptions.NoOptimization;
public const string ModID = "EasySettings";
public static readonly Version ExpectedVersion = new Version("1.2.0");
private static BaseUnityPlugin? _plugin;
private static bool _initialized;
public static bool IsAvailable
{
get
{
if (!_initialized)
{
_plugin = (Chainloader.PluginInfos.TryGetValue("EasySettings", out var value) ? value.Instance : null);
_initialized = true;
if ((Object)(object)_plugin == (Object)null)
{
Logging.LogWarning("Soft dependency EasySettings was not found.");
}
else if (_plugin.Info.Metadata.Version != ExpectedVersion)
{
Logging.LogWarning(string.Format("Soft dependency {0} has a different version than expected (have: {1}, expect: {2}).", "EasySettings", _plugin.Info.Metadata.Version, ExpectedVersion));
}
}
return (Object)(object)_plugin != (Object)null;
}
}
public static UnityEvent OnInitialized
{
[MethodImpl(MethodImplOptions.NoInlining | MethodImplOptions.NoOptimization)]
get
{
return Settings.OnInitialized;
}
}
public static UnityEvent OnCancelSettings
{
[MethodImpl(MethodImplOptions.NoInlining | MethodImplOptions.NoOptimization)]
get
{
return Settings.OnCancelSettings;
}
}
public static UnityEvent OnApplySettings
{
[MethodImpl(MethodImplOptions.NoInlining | MethodImplOptions.NoOptimization)]
get
{
return Settings.OnApplySettings;
}
}
public static UnityEvent OnCloseSettings
{
[MethodImpl(MethodImplOptions.NoInlining | MethodImplOptions.NoOptimization)]
get
{
return Settings.OnCloseSettings;
}
}
[MethodImpl(MethodImplOptions.NoInlining | MethodImplOptions.NoOptimization)]
public static GameObject AddSpace()
{
return ((Component)((BaseAtlyssElement)Settings.ModTab.AddSpace()).Root).gameObject;
}
[MethodImpl(MethodImplOptions.NoInlining | MethodImplOptions.NoOptimization)]
public static GameObject AddHeader(string label)
{
return ((Component)((BaseAtlyssElement)Settings.ModTab.AddHeader(label)).Root).gameObject;
}
[MethodImpl(MethodImplOptions.NoInlining | MethodImplOptions.NoOptimization)]
public static GameObject AddButton(string buttonLabel, UnityAction onClick)
{
return ((Component)((BaseAtlyssElement)Settings.ModTab.AddButton(buttonLabel, onClick)).Root).gameObject;
}
[MethodImpl(MethodImplOptions.NoInlining | MethodImplOptions.NoOptimization)]
public static GameObject AddToggle(string label, ConfigEntry<bool> config)
{
return ((Component)((BaseAtlyssElement)Settings.ModTab.AddToggle(label, config)).Root).gameObject;
}
[MethodImpl(MethodImplOptions.NoInlining | MethodImplOptions.NoOptimization)]
public static GameObject AddSlider(string label, ConfigEntry<float> config, bool wholeNumbers = false)
{
return ((Component)((BaseAtlyssElement)Settings.ModTab.AddSlider(label, config, wholeNumbers)).Root).gameObject;
}
[MethodImpl(MethodImplOptions.NoInlining | MethodImplOptions.NoOptimization)]
public static GameObject AddAdvancedSlider(string label, ConfigEntry<float> config, bool wholeNumbers = false)
{
return ((Component)((BaseAtlyssElement)Settings.ModTab.AddAdvancedSlider(label, config, wholeNumbers)).Root).gameObject;
}
[MethodImpl(MethodImplOptions.NoInlining | MethodImplOptions.NoOptimization)]
public static GameObject AddDropdown<T>(string label, ConfigEntry<T> config) where T : Enum
{
return ((Component)((BaseAtlyssElement)Settings.ModTab.AddDropdown<T>(label, config)).Root).gameObject;
}
[MethodImpl(MethodImplOptions.NoInlining | MethodImplOptions.NoOptimization)]
public static GameObject AddKeyButton(string label, ConfigEntry<KeyCode> config)
{
return ((Component)((BaseAtlyssElement)Settings.ModTab.AddKeyButton(label, config)).Root).gameObject;
}
}
internal static class ModInfo
{
public const string GUID = "Marioalexsan.BeyondLimitsPatcher";
public const string NAME = "BeyondLimitsPatcher";
public const string VERSION = "3.0.1";
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}