DetourContext Dispose Fix
A BepInEx patcher to fix MonoMod.RuntimeDetour's DetourContext.Dispose not working.
Last updated | 2 weeks ago |
Total downloads | 606 |
Total rating | 1 |
Categories | |
Dependency string | Marioalexsan-DetourContext_Dispose_Fix-1.0.3 |
Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
DetourContext.Dispose Fix
This BepInEx Patcher applies the fix from Fix DetourContext.Dispose #102, which makes MonoMod.RuntimeDetour.DetourContext.Dispose
work properly. This is only useful if you are using a version of MonoMod.RuntimeDetour which doesn't have this patch.
If the patcher doesn't find the IL code it is looking to patch, it will print Nothing to patch.
to the BepInEx console. If this is the case, this patcher isn't needed.
Why This Matters
If you are using DetourContext
, e.g.:
using(new DetourContext(){ Priority = 100 })
{
On.StartOfRound.Awake += Hook_2;
}
On.StartOfRound.Awake += Hook_1;
The DetourContext
wouldn't dispose of itself, and Hook_1
would run before Hook_2
because it also got applied to it.
With this patcher, the DetourContext
will dispose of itself and Hook_2
will run before Hook_1
like it should.