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Marioalexsan-Observe-1.1.1 icon

Observe

Enhance your character with custom head directions and poses.

Date uploaded a month ago
Version 1.1.1
Download link Marioalexsan-Observe-1.1.1.zip
Downloads 1434
Dependency string Marioalexsan-Observe-1.1.1

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
Nessie-EasySettings-1.2.1 icon
Nessie-EasySettings

A mod API for easily adding options to the settings menu.

Preferred version: 1.2.1
Soggy_Pancake-CodeYapper-2.1.0 icon
Soggy_Pancake-CodeYapper

A simple library to abstract away networking

Preferred version: 2.1.0
Soggy_Pancake-AtlyssCommandLib-0.0.7 icon
Soggy_Pancake-AtlyssCommandLib

[BETA] A library to easily create chat commands for Atlyss

Preferred version: 0.0.7

README

Observe

A mod that by default makes your character look in the direction your camera is looking. You can pose them to have them look in specific directions using commands or controls.

If other players have the mod installed, you'll also be able to see where they're looking!

Configuration options

These options are available under BepInEx/config/Marioalexsan.Observe.cfg or under EasySettings's mod tab, if available.

Setting Description Acceptable Values Default Value
Enabled Enable or disable mod functionality completely. true / false true
VanillaMode While active, makes your player act as a vanilla character as far as head rotations go. true / false false
EnableNetworking Enable sending/receiving camera directions to/from people with the mod installed. true / false true
OwlMode Enables full range of rotation for your player's head. This might look pretty weird in some cases! true / false false
AllowOwlModeForOthers Allow other players that use OwlMode to display their unconstrained head rotations. true / false true
LookSpeed The speed at which your character reacts to changes in direction. Sloth, VerySlow, Slow, Normal, Fast, VeryFast, Caffeinated Normal
HoldHeadDirectionAfterStrafing Enable to keep looking at the given direction after strafing as if you used "/observe environment" true / false true
HoldHeadDirectionAfterStrafingDuration How long to continue looking at the environment when HoldHeadDirectionAfterStrafing is enabled, in seconds. min: 0. max: 120 (seconds) 4 (seconds)

Look modes

There are four main look modes used by the mod:

  • Default makes the character look in line with the camera
  • Pose makes the character look in the given direction relative to the character's body. If the character moves around, the head will maintain the direction relative to the body.
  • Environment makes the character look in the given direction as if they were looking at the environment. If the character moves around, the head will turn to continue facing the direction.
  • Camera makes the character look in the direction of the camera

Behaviour explanations

  • In Default and Camera mode, your character will temporarily look forward instead of using the camera's direction if you happen to use freecam or are in a dialogue
    • Currently, only Homebrewery's freecam mode is supported
  • In Pose and Environment mode, the direction to use is set at the time of sending the command based on the camera direction
    • For /observe <direction> [seconds], the direction to use is instead the one you specify in the commmand
  • By default, your character's rotation range is restricted. Owl Mode allows full rotations, but this might make it look like the character snapped their neck.
    • You can control whenever you can see other people's Owl Mode setting with the AllowOwlModeForOthers configuration option.
  • When strafing, if HoldHeadDirectionAfterStrafing is set, then the character will act as if you used /observe environment [duration] with HoldHeadDirectionAfterStrafingDuration as the duration

Commands

Command Action
/observe default Makes your character return to the Default look mode. Also usable as /observe reset.
/observe pose [seconds] Makes your character use the Pose look mode. If specified, it lasts for the given duration in seconds. The pose direction to set is the camera direction at the time of calling the command.
/observe <direction> [seconds] Same as /observe pose, except a specific direction is used. You can use one of left, right, up, down, forward and backward.
/observe camera [seconds] Makes your character use the Camera look mode. If specified, it lasts for the given duration in seconds.
/observe environment [seconds] Makes your character use the Environment look mode. If specified, it lasts for the given duration in seconds. The direction to look at is the camera direction at the time of calling the command.
/observe owl Toggles Owl Mode on/off.
/observe vanilla Toggles Vanilla Mode on/off.
/observe speed <setting> Changes the look speed for your character. You can use one of Sloth, VerySlow, Slow, Normal, Fast, VeryFast and Caffeinated.

Mod Compatibility

Observe targets the following game versions and mods:

  • ATLYSS 12026.a3
  • Soggy's CodeYapper v2.1.0
  • Soggy's AtlyssCommandLib v0.0.7
  • Nessie's EasySettings v1.2.1 (optional dependency used for configuration)
  • Catman's Homebrewery v4.7.3 (optional; interacts with its freecam setting)

Compatibility with other game versions and mods is not guaranteed, especially for updates with major changes.

CHANGELOG

Changelog

All notable changes to this project will be documented in this file.

The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.

[1.3.0] - 2025-Feb-18

Added

  • Added /observe freeze - this is the same as /observe pose, except your current head direction is used instead of current camera direction
  • The behaviour of the camera when looking at frontal angles in Default look mode (without Owl mode enabled) is now configurable:
    • FaceBehindRight - tries to look behind over the right shoulder (current / default behaviour)
    • FaceBehindLeft - tries to look behind over the left shoulder
    • FaceCamera - tries to look at the camera, as if Camera look mode were used
    • FaceFront - tries to look forward, as if /observe forward were used
    • NoEffect - doesn't change the behaviour in any way when looking at frontal angles (may act weird during movement!)
  • Added an EasySettings configuration option and /observe frontal <mode> command to configure the feature from above
  • Added /observe tilt <left | right | reset> [angle] that allows you to tilt your head left / right by the given number of degrees
    • If not specified, the default angle is 18 degrees
    • If specified, angle must be between 0 and 35 degrees

Changed

  • The character will now use up / down eye states when looking above / below 60 degrees

[1.2.1] - 2025-Feb-15

Fixed

  • Looking at NPCs / interactables during dialogue now correctly uses the player head's position instead of the body's position

[1.2.0] - 2025-Feb-15

Added

  • LookAtInteractables sets whenever the character should look at interactables in Default mode (true by default)
  • LookAtNPCDuringDialogue sets whenever the character should look at NPCs during dialogue in Default mode (true by default)
    • For NPCs with a head, the character will try to look at it; otherwise, it will look at the character's center

Changed

  • Updated to EasySettings 1.3.0 and moved Observe settings to a dedicated tab

[1.1.2] - 2026-Jan-20

Fixed

  • Observe will now avoid sending packets to players that happen to have invalid or empty Steam IDs set on the player object

[1.1.1] - 2026-Jan-20

Fixed

  • Added AtlyssCommandLib to the Thunderstore dependency list

[1.1.0] - 2026-Jan-20

Added

  • Added chat commands that change where and how your character looks, as well as various settings
    • /observe default resets back to default behaviour (i.e. look in line with the camera)
    • /observe pose [seconds] makes your character look in your current direction for that many seconds, if specified
      • the pose is relative to the body, i.e. moving around will keep the relative direction
    • /observe <direction> [seconds] poses in the given relative direction, similar to /observe pose
      • available values are left, right, up, down, forward, and backward
    • /observe camera [seconds] makes your character look towards your camera instead of in line with it for that many seconds, if specified
    • /observe environment [seconds] makes your character look at the environment in the given direction for that many seconds, if specified
      • moving around will make the head rotate to face the set direction
    • /observe owl toggles Owl Mode on / off
    • /observe speed <setting> sets the speed at which your character rotates their head
    • /observe vanilla toggles Vanilla Mode on / off (previously this was the Ignore Camera setting)
  • Added settings to configure the rotation constraints for character heads:
    • the OwlMode setting allows your character to face any direction (toggled off by default)
    • the AllowOwlModeForOthers setting allows other characters that use OwlMode to display their head rotations unconstrained (toggled on by default)
      • if disabled, their rotations will be constrained even if they have it specified
    • while OwlMode is active, eye states are not used to display far angles that can't be "reached" with normal rotations
  • Added the LookSpeed setting that defines how fast the character's head responds to direction changes
    • available options are Sloth, VerySlow, Slow, Normal, Fast, VeryFast and Caffeinated
    • each player uses their own look speed
  • Added the HoldHeadDirectionAfterStrafing setting (on by default); this acts as if you were to use /observe environment while in strafe mode
    • The duration can be controlled with HoldHeadDirectionAfterStrafingDuration (4 second by default, 120 seconds max)

Changed

  • While in freecam mode or in a dialogue, the character will now temporarily avoid using the camera and instead look forward
    • Currently only Homebrewery's freecam mode is supported
  • IgnoreCamera setting was renamed to VanillaMode
    • It will now generally disable this mod's functionality for your character, making them act as in vanilla

Fixed

  • Fixed head rotations being applied incorrectly to left handed characters
  • Fixed a packet serialization issue that would override parts of player NetIDs and cause packets to be dropped for players if they don't join early enough, meaning you couldn't see other player's head rotations

[1.0.1] - 2026-Jan-19

Fixed

  • Removed leftover info logs for packets sent / received

[1.0.0] - 2026-Jan-17

Initial mod release