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MrLago-Fatum_Betula_Custom_Map-1.1.13 icon

Fatum Betula Custom Map

Adds the Fatum Betula map as a custom map into ATLYSS.

By MrLago
Date uploaded 2 days ago
Version 1.1.13
Download link MrLago-Fatum_Betula_Custom_Map-1.1.13.zip
Downloads 504
Dependency string MrLago-Fatum_Betula_Custom_Map-1.1.13

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
FireNoobsta-MapLoader-1.0.2 icon
FireNoobsta-MapLoader

Loads scene asset bundles and creates portals in Sanctum that lead to them.

Preferred version: 1.0.2

README

Fatum Betula Custom Map

Adds the Fatum Betula map as a custom map into ATLYSS. After installing, a portal should appear on the starting platform in Sanctum. The portal should also spawn for people joining the lobby if they also have the mod. MUST use MapLoader for the portal to spawn.

IMPORTANT NOTES: There is a glitch on multiplayer where non-hosting players will fall through the map's floor for some reason. I'm still trying to fix it but I don't know when I'll find a definitive solution. For the moment: THIS MAP IS UNPLAYABLE ON MULTIPLAYER. HOMEWER YOU CAN TEST IT WITH ANOTHER PLAYER TO FIND ANY GLITCHES OR IF IN ANY OF THE UPDATES I MAKE IT GETS FIXED.

Known Issues

  • The leaves go through the floor when they should dissappear upon collision.
  • Music restarts between DAY and NIGHT cycle.
  • Some textures don't work correctly.
  • Some of the original meshes are missing.
  • It might happen that the teleporters don't work well on multiplayer servers if you aren't the host.

Credits

  • Kiseff: "ATLYSS" Dev
  • Bryce Bucher: "Fatum Betula" Dev
  • FireNoobsta: "Map Loader" mod creator
  • EviscER: Showed me everything about "Fatum Betula"
  • Zera And Urnix: Gave me suggestions for the map fixes
  • All CHANGDOM's users: For supporting me and playing the map

CHANGELOG

1.1.14

  • Reverted map back to 1.1.8 version.

1.1.13

  • Added another attempt to fix multiplayer glitch.

1.1.12

  • Edited README.MD file(I do a lot of grammar errors).

1.1.11

1.1.10

1.1.9

  • Change the IDs on both MapInstance and _Enviroment of all scenes in order to fix multiplayer error(This was found by Urnix, credits goes to him)

1.1.8

  • Erased all but one spawnpoint from the Forest zone and renamed it to spawnPoint.

1.1.7

  • Changed all spawnpoints positions again. Another attempt to fix the multiplayer glitch.
  • Put collision back to the Plant Room's ceiling.

1.1.6

  • Removed the ceiling on the Plant Room Zone to see if that fixes the teleport glitch once and for all.

1.1.5

  • Fixed water texture animation of Fatum Betula.
  • Changed all of the spawnpoints position in hope to fix the annoying teleport glitch.

1.1.4

1.1.3

  • Fixed textures shading
  • Fixed water bodies mesh and animations
  • Erased the collision of the shadows on the pit fall on the Forest zone as a temporary fix to the teleport back mechanic
  • Fixed some objects position

1.1.2

  • Added the "categories" on the manifest.json

1.1.1

  • Edited description

1.1.0

  • 3 New Zones added

1.0.0

  • Map Release