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Date uploaded | a month ago |
Version | 1.1.17 |
Download link | MrLago-Fatum_Betula_Custom_Map-1.1.17.zip |
Downloads | 2015 |
Dependency string | MrLago-Fatum_Betula_Custom_Map-1.1.17 |
This mod requires the following mods to function

BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100
FireNoobsta-MapLoader
Loads scene asset bundles and creates portals in Sanctum that lead to them.
Preferred version: 1.0.2README
Fatum Betula Custom Map
Adds the Fatum Betula map as a custom map into ATLYSS. After installing, a portal should appear on the starting platform in Sanctum. The portal should also spawn for people joining the lobby if they also have the mod. MUST use MapLoader for the portal to spawn.
Mr. Lago's Note
I'll be applying patches to some of the map details from time to time so the map gets o a finished state.
Known Issues
- In Autumn, the leaves go through the floor when they should dissappear upon collision.
- Music restarts between DAY and NIGHT cycle.
- Some textures don't work correctly.
- Some of the original meshes are missing.
- The river's mesh in Autumn doesn't work correctly.
Credits
- Kiseff: "ATLYSS" developer.
- Bryce Bucher: "Fatum Betula" developer.
- FireNoobsta: "Map Loader" mod creator. Helped me to fix the map glitches.
- ZenFishes: "Starlight Magistics Academy" map and "Zera's Atlyss Remix" mod creator. Helped me to fix the map glitches.
- Urnix: "Cafe Bahi" map creator. Helped me to fix the map glitches.
- EviscER: Showed me everything about "Fatum Betula". If it wasn't for them, this map wouldn't exist.
- All CHANGDOM's users: For supporting me and playing the map.
CHANGELOG
1.1.17
- Hopefully fixed the house's mesh not working properly.
1.1.16
- Fixed the music loop on all maps
1.1.15
- Finally fixed the server-sided multiplayer glitch
1.1.14
- Reverted map back to 1.1.8 version.
1.1.13
- Added another attempt to fix multiplayer glitch.
1.1.12
- Edited README.MD file(I do a lot of grammar errors).
1.1.11
- Edited README.MD file(again).
1.1.10
- Edited README.MD file.
1.1.9
- Change the IDs on both MapInstance and _Enviroment of all scenes in order to fix multiplayer error(This was found by Urnix, credits goes to him)
1.1.8
- Erased all but one spawnpoint from the Forest zone and renamed it to spawnPoint.
1.1.7
- Changed all spawnpoints positions again. Another attempt to fix the multiplayer glitch.
- Put collision back to the Plant Room's ceiling.
1.1.6
- Removed the ceiling on the Plant Room Zone to see if that fixes the teleport glitch once and for all.
1.1.5
- Fixed water texture animation of Fatum Betula.
- Changed all of the spawnpoints position in hope to fix the annoying teleport glitch.
1.1.4
- Edited the README.MD file.
1.1.3
- Fixed textures shading
- Fixed water bodies mesh and animations
- Erased the collision of the shadows on the pit fall on the Forest zone as a temporary fix to the teleport back mechanic
- Fixed some objects position
1.1.2
- Added the "categories" on the manifest.json
1.1.1
- Edited description
1.1.0
- 3 New Zones added
1.0.0
- Map Release