using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Security;
using System.Security.Permissions;
using AnimationHotkeys.Config;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: AssemblyCompany("PunkEmotesHotkeys")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.1.0")]
[assembly: AssemblyInformationalVersion("1.0.1+5135e3907199bf3d65873ee31a7eaeb09fe4f116")]
[assembly: AssemblyProduct("PunkEmotesHotkeys")]
[assembly: AssemblyTitle("PunkEmotesHotkeys")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.1.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
internal static class LCMPluginInfo
{
public const string PLUGIN_GUID = "PunkEmotesHotkeys";
public const string PLUGIN_NAME = "PunkEmotesHotkeys";
public const string PLUGIN_VERSION = "1.0.1";
}
namespace AnimationHotkeys
{
[BepInPlugin("PunkEmotesHotkeys", "PunkEmotesHotkeys", "1.0.1")]
public class AnimationHotkeysPlugin : BaseUnityPlugin
{
internal static ManualLogSource Log;
internal static HotkeyConfig HKConfig;
private void Awake()
{
//IL_0045: Unknown result type (might be due to invalid IL or missing references)
//IL_004b: Expected O, but got Unknown
Log = ((BaseUnityPlugin)this).Logger;
HKConfig = new HotkeyConfig(((BaseUnityPlugin)this).Config);
Log.LogInfo((object)"Plugin PunkEmotesHotkeys version 1.0.1 is loaded!");
try
{
GameObject val = new GameObject("AnimationHotkeyManager", new Type[1] { typeof(AnimationHotkeyManager) });
Object.DontDestroyOnLoad((Object)(object)val);
}
catch (Exception arg)
{
Log.LogError((object)$"Unable to setup manager instance!\n{arg}\n");
}
}
}
public class AnimationHotkeyManager : MonoBehaviour
{
public void Awake()
{
AnimationHotkeysPlugin.Log.LogInfo((object)"AnimationHotKeyManager is active");
}
public void Update()
{
if (Input.GetKeyDown((KeyCode)92))
{
AnimationHotkeysPlugin.Log.LogInfo((object)"Backslash down");
HotkeyQueen.SendEmoteChatMessage(AnimationHotkeysPlugin.HKConfig.BackslashEmote.Value);
}
}
}
public static class HotkeyQueen
{
public static void SendEmoteChatMessage(string emoteName)
{
Player mainPlayer = Player._mainPlayer;
if (mainPlayer == null)
{
AnimationHotkeysPlugin.Log.LogInfo((object)"Local player doesn't exist right now");
return;
}
AnimationHotkeysPlugin.Log.LogInfo((object)("Sending this chat message `/em " + emoteName.ToLower() + "`"));
((Component)mainPlayer).gameObject.GetComponent<ChatBehaviour>().Send_ChatMessage("/em " + emoteName.ToLower());
}
}
}
namespace AnimationHotkeys.Config
{
public class HotkeyConfig
{
public readonly ConfigEntry<string> BackslashEmote = config.Bind<string>("Hotkeys", "Backslash Emote", "sitinit02", "The emote you want to play when pressing backslash, make sure to test it with PunkEmotes first!");
public HotkeyConfig(ConfigFile config)
{
}
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}