Stoingularity-Sybil_Clothes icon

Sybil Clothes

Homebrewery content, contains items resembling Sybil's clothes from Pseudoregalia.

CHANGELOG

2.2.1: Custom weapon hit sound no longer overwrites (or tries to overwrite) the hit sound for all holy element weapons. The downside is you're loading a whole javascript environment to make that giant tonfa sound unique when you smack something with it. And since CustomQuests aparrently has some issue with XP rewards in multiplayer, I'm removing that as a dependency that r2modman will automatically pull for you, and putting a link to download that in the readme. You still need it installed if you want to do the quest.

2.2.0: Adds a powered up, shinier Dream Breaker and a quest (courtesy of StrikerTheHedgefox) to get it. Obviously, that adds the CustomQuests dependency.

2.1.0: The Dream Breaker does usable levels of damage now. It also has custom, randomized sound effects, which depend on ModAudio to work right (thanks to StrikerTheHedgefox). Also pulls that Sybil Eyes mod as a dependency, since StrikerTheHedgefox wanted it.

2.0.1: Update the readme and dependency string. Technically, 2.0.0 depended on 3.13.80 anyway. Also screw it added some cuffs to that sweater, at these proprtions we're chasing a vibe anyway.

2.0.0: Redid everything to make sure it worked to some degree after the big fat update that removed a bunch of meshes I was using.

  • standard, classy, and professional outfits are now dyable. They look best in yellow. I'd make the Soldier and guardian set dyable too if only shoulder pads and neckcollars actually respected the dyable flag.
  • anything that used theifarmor_collar now uses reimplimentation of that mesh with much more sensible UVs.
  • the sweater, soldier outfit, and the beeading heart top used armCuff01, which has been removed from the game with no replacement. All it did was thicken the forearms. As soon as we find a way to mod the old meshes back in I'm going to fix it, until then, you're just going to have to deal with skinnier arms than intended.
  • soldier chest is waiting on a means of importing chestpiece01 to be developed.
  • Soldier leggings are waiting on a method of importing leg cuffs to be developed. They used legPads04, legPads02. Classy Pants used legCuffs02, and legPads01.
  • guardian boots now use a different mesh, with, let's be real, a similar level of jank.
  • Added Sybil's horns, as a hat.

1.3.0: Added the dream breaker. No, I still don't know how to make a scriptablearmorrender mesh that moves with a character's legs. I'd have the Sol Sista done by now if I could.

1.2.1: Did you know I actually thought that brown spot was in an invisible location on that mesh?

1.2.0: Added Bleeding Heart and Soldier outfits, and that's basically everything that isn't asymmetrical or so barely different from the default that there's no point in making it. Also finally acknolwedged that nagging doubt that the Guardian outfit wasn't covering enough and fixed that, sorry.

1.1.0: Added sleepytime outfit, and applied some new tricks, so a cape item should no longer be required for the Real Sybil Experience, at least not if you're using a poon character.

1.0.4: Added Guardian, Classy, and Professional outfits, and tried to make the normal outfit textures look a bit better and less ripped off.

1.0.3: The problem was I named the Chestpiece folder Chestpeice, no wonder that didn't work.

1.0.2: Cleaned up said instructions.

1.0.1: Added additional instructions so the chestpeice will at least be acessible while I figure out what went wrong.