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Stoingularity-Sybil_Clothes-2.2.1 icon

Sybil Clothes

Homebrewery content, contains items resembling Sybil's clothes from Pseudoregalia.

Date uploaded 2 weeks ago
Version 2.2.1
Download link Stoingularity-Sybil_Clothes-2.2.1.zip
Downloads 2257
Dependency string Stoingularity-Sybil_Clothes-2.2.1

This mod requires the following mods to function

ShadowMavericks-FoxturbatorSybilEyes-1.0.0 icon
ShadowMavericks-FoxturbatorSybilEyes

Sybil's Eyes for Homebrewery. Originally made by Foxturbator.

Preferred version: 1.0.0
Catman232-Homebrewery-4.1.0 icon
Catman232-Homebrewery

v4.1.0 - Mod that enables creating new character parts and vanity gear items! Don't leave mod items in your storage boxes!

Preferred version: 4.1.0
Marioalexsan-ModAudio-3.0.2 icon
Marioalexsan-ModAudio

Replace game audio with your own mixtape.

Preferred version: 3.0.2

README

Adds something resembling Sybil's outfit(s) from the game Pseudoregalia to Atlyss.

Standard outfit based on Tea (Teapose2)'s Vex Outfit and Saucy Goblin's Meat Outfit leggings, some bits of these textures used in other outfits, and I'm sure both of these people could do this better than me.

Special thanks to StrikerTheHedgefox for providing the sound effects, stats, and custom quests for the Dream Breaker(s)! The sounds depend on ModAudio to work right. If you don't have ModAudio, you'll still hear some of the custom sound effects, but not all of them. There's a Level 25 quest to upgrade the Dream Breaker into a weapon that hits harder, that depends on Yavamar's CustomQuests to work right (it's a hidden item otherwise). Go talk to Zuula about it.

Please note: if you want to install this manually, or you're making a content pack to share with others, the easy way is to just unzip the .zip inside Homebrewery's ...\BepInEx\config\ContentPacks folder. However if you do this, the custom quest won't work. To have that working, you need to put the mod where r2modman is going to put it, ...\BepInEx\plugins, where you'll need to move the HomebreweryFiles and audio folders up one level out of the plugins folder and into the Stoingularity-Sybil_Clothes folder. If we all put the same files in either of these two places, we'll all see them in multiplayer. If we don't, it's going to be random and confusing if we will or won't.

Also don't be suprised if someone who has an older version installed doesn't see your items from the latest one.

CHANGELOG

2.2.1: Custom weapon hit sound no longer overwrites (or tries to overwrite) the hit sound for all holy element weapons. The downside is you're loading a whole javascript environment to make that giant tonfa sound unique when you smack something with it. And since CustomQuests aparrently has some issue with XP rewards in multiplayer, I'm removing that as a dependency that r2modman will automatically pull for you, and putting a link to download that in the readme. You still need it installed if you want to do the quest.

2.2.0: Adds a powered up, shinier Dream Breaker and a quest (courtesy of StrikerTheHedgefox) to get it. Obviously, that adds the CustomQuests dependency.

2.1.0: The Dream Breaker does usable levels of damage now. It also has custom, randomized sound effects, which depend on ModAudio to work right (thanks to StrikerTheHedgefox). Also pulls that Sybil Eyes mod as a dependency, since StrikerTheHedgefox wanted it.

2.0.1: Update the readme and dependency string. Technically, 2.0.0 depended on 3.13.80 anyway. Also screw it added some cuffs to that sweater, at these proprtions we're chasing a vibe anyway.

2.0.0: Redid everything to make sure it worked to some degree after the big fat update that removed a bunch of meshes I was using.

  • standard, classy, and professional outfits are now dyable. They look best in yellow. I'd make the Soldier and guardian set dyable too if only shoulder pads and neckcollars actually respected the dyable flag.
  • anything that used theifarmor_collar now uses reimplimentation of that mesh with much more sensible UVs.
  • the sweater, soldier outfit, and the beeading heart top used armCuff01, which has been removed from the game with no replacement. All it did was thicken the forearms. As soon as we find a way to mod the old meshes back in I'm going to fix it, until then, you're just going to have to deal with skinnier arms than intended.
  • soldier chest is waiting on a means of importing chestpiece01 to be developed.
  • Soldier leggings are waiting on a method of importing leg cuffs to be developed. They used legPads04, legPads02. Classy Pants used legCuffs02, and legPads01.
  • guardian boots now use a different mesh, with, let's be real, a similar level of jank.
  • Added Sybil's horns, as a hat.

1.3.0: Added the dream breaker. No, I still don't know how to make a scriptablearmorrender mesh that moves with a character's legs. I'd have the Sol Sista done by now if I could.

1.2.1: Did you know I actually thought that brown spot was in an invisible location on that mesh?

1.2.0: Added Bleeding Heart and Soldier outfits, and that's basically everything that isn't asymmetrical or so barely different from the default that there's no point in making it. Also finally acknolwedged that nagging doubt that the Guardian outfit wasn't covering enough and fixed that, sorry.

1.1.0: Added sleepytime outfit, and applied some new tricks, so a cape item should no longer be required for the Real Sybil Experience, at least not if you're using a poon character.

1.0.4: Added Guardian, Classy, and Professional outfits, and tried to make the normal outfit textures look a bit better and less ripped off.

1.0.3: The problem was I named the Chestpiece folder Chestpeice, no wonder that didn't work.

1.0.2: Cleaned up said instructions.

1.0.1: Added additional instructions so the chestpeice will at least be acessible while I figure out what went wrong.