using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("Vultu.NoSafeZoneCooldown")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("No Safe Zone Cooldowns")]
[assembly: AssemblyTitle("Vultu.NoSafeZoneCooldown")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace Vultu.NoSafeZoneCooldown
{
[BepInPlugin("Vultu.NoSafeZoneCooldown", "No Safe Zone Cooldowns", "1.0.0")]
[HarmonyPatch(/*Could not decode attribute arguments.*/)]
public class Plugin : BaseUnityPlugin
{
private Harmony _harmony;
public static bool Enabled { get; set; } = true;
public Plugin()
{
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Expected O, but got Unknown
_harmony = new Harmony("Vultu.NoSafeZoneCooldown");
Debug.Log((object)"No Safe Zone Cooldowns constructed!");
}
private void Awake()
{
Debug.Log((object)"No Safe Zone Cooldowns patching!");
_harmony.PatchAll();
}
}
[HarmonyPatch]
internal static class PlayerCastingPatches
{
[HarmonyPatch(typeof(PlayerCasting), "New_CooldownSlot")]
[HarmonyPrefix]
private static bool DoNothingIfSafeArea(PlayerCasting __instance, ScriptableSkill _setSkill)
{
//IL_0041: Unknown result type (might be due to invalid IL or missing references)
//IL_0047: Invalid comparison between Unknown and I4
if (!Plugin.Enabled)
{
return true;
}
if (!AtlyssNetworkManager._current._soloMode && string.IsNullOrWhiteSpace(AtlyssNetworkManager._current._serverPassword))
{
return true;
}
return (int)__instance._player._playerZoneType > 0;
}
}
internal static class ModInfo
{
public const string PLUGIN_GUID = "Vultu.NoSafeZoneCooldown";
public const string PLUGIN_NAME = "No Safe Zone Cooldowns";
public const string PLUGIN_VERSION = "1.0.0";
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}