Decompiled source of No Safe Zone Cooldowns v1.0.1

Vultu.NoSafeZoneCooldown.dll

Decompiled 2 months ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("Vultu.NoSafeZoneCooldown")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("No Safe Zone Cooldowns")]
[assembly: AssemblyTitle("Vultu.NoSafeZoneCooldown")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace Vultu.NoSafeZoneCooldown
{
	[BepInPlugin("Vultu.NoSafeZoneCooldown", "No Safe Zone Cooldowns", "1.0.0")]
	[HarmonyPatch(/*Could not decode attribute arguments.*/)]
	public class Plugin : BaseUnityPlugin
	{
		private Harmony _harmony;

		public static bool Enabled { get; set; } = true;


		public Plugin()
		{
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0018: Expected O, but got Unknown
			_harmony = new Harmony("Vultu.NoSafeZoneCooldown");
			Debug.Log((object)"No Safe Zone Cooldowns constructed!");
		}

		private void Awake()
		{
			Debug.Log((object)"No Safe Zone Cooldowns patching!");
			_harmony.PatchAll();
		}
	}
	[HarmonyPatch]
	internal static class PlayerCastingPatches
	{
		[HarmonyPatch(typeof(PlayerCasting), "New_CooldownSlot")]
		[HarmonyPrefix]
		private static bool DoNothingIfSafeArea(PlayerCasting __instance, ScriptableSkill _setSkill)
		{
			//IL_0041: Unknown result type (might be due to invalid IL or missing references)
			//IL_0047: Invalid comparison between Unknown and I4
			if (!Plugin.Enabled)
			{
				return true;
			}
			if (!AtlyssNetworkManager._current._soloMode && string.IsNullOrWhiteSpace(AtlyssNetworkManager._current._serverPassword))
			{
				return true;
			}
			return (int)__instance._player._playerZoneType > 0;
		}
	}
	internal static class ModInfo
	{
		public const string PLUGIN_GUID = "Vultu.NoSafeZoneCooldown";

		public const string PLUGIN_NAME = "No Safe Zone Cooldowns";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}