
Hyrule And Twilight
A Map Made using Parts from Twilight Princess, Currently has Hyrule CastleTown, East Hyrule Fields and the Twilight Palace Exterior, You meet Me in person on the ''Poon Cult Rp Adult+'' Server
By WolfKann
CHANGELOG
Ver. 1.0.6 - "The Fog is Coming, The Fog is Coming, The Fog is Coming"
- The Fog is Coming, The Fog is Coming, The Fog is Coming (fixed the fog distance in the zones)
Ver. 1.0.5 - "Zone Correction Chartographer"
- Emergency Hotfix to fix a Zone issue that didn't show up in testing :)
- Updated MiniMap to Twilight Princess Style Apperance, It's not 1000% accurate but I did my best
- Misc Other Fixes
Ver. 1.0.4 - "Anmir Desert Expansion"
- Added the East Anmir Desert and Arbiter's Grounds
- Added the Anmir Wastelands
- Added Chance of Rain to varrying degrees depending on the region you're in
- Added Barrels and Chairs to The Magma Den Bar
Ver. 1.0.3 - "Eastside Expansion"
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Added an actual exterior, this provides both the north segement and part of the east segment of the map, unfortunately the problems that occur with this is the entrance to the kingdom's UV doors are SLIGHTLY broken, but I'll fix em eventually. the map file and assets I got are manually extracted through an MMD converson or XPR, which means I have to manually set up the textures, this wouldn't be so bad if the textures weren't named the most random things with various periods and commas. So I do not plan on trying to get the entire field added within the next few days limit I originally mentally had.
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Expanded the Twilight Weather in the Veil by 4x, it should now be able to keep up with you moving or dashing around and look like the twilight is still moving, I also tweaked it's height to be more consistent so if it was too low or too high it should be better now.
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Re-added Rapid's Purple Castle to the South East, you can see it and it's gate where a portal will be to actually go inside at some point in the future, but for now it's just sitting there, menacingly.
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Added a backside to the main Hikari Castle so that it doesn't have a random hole in it if looking at it from the north side.
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Tweaked some of the walls that seperated the lake around castle-town so that they look good from numerous angles, I didn't get everything but I got most things so hopefully the new expanded field zone looks nicer when turning back to see the castle.
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Optimized some spaces that were missing backface collisions
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Fixed the Sewer water near Telma's Bar/The Magma Den not being water collision.
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Fixed the Wolf-Entrance Door to Telma's Bar/The Magma Den teleporting you inside of the Entrance Exterior when attempting to leave, Wolves will finally now no longer be forced to go back to the bar and get even more drunk.
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Removed the Respawn points in the Veil so that if you fall off you start back at the Exit instead of the Wastelands, on that note I'll be eventually moving the wastelands to a teleport zone arena so that combat can occur naturally, I will not have it labeled as a PVP zone because I hate the restriction of Items, but I will keep the respawn zones so that if you die in the Wastelands you'll respawn there just like a PVP zone.
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Next area will probably be the Desert so I can finally move the Twilight Veil portal to the Arbiter's Grounds.
Ver. 1.0.2 - "Patchwork and Veil"
- Fixed various holes/broken UVs around the map, didn't get all of them but I'm working on it.
- Added some new temp? props to the Twilight Veil, I want to do more and expand and make a wonderful world out there but I'm at a loss of what to do, expect the area to change.
- Added Zones to the Area, and a basic BOTW styled Minimap (I took a refrence and did my best x-x)
- Removed some unneeded meshes in areas for now until later
- Bordered off the Castle Walls and many inside areas and actually made it look like it's encompassed around the kingdom
Ver. 1.0.1 - "Torch Oil and Hotel"
- Fixed Torch Lighting so they don't render oddly.
- Added Double-Sided Shader to most of the map materials to make them render correctly, it's still one-way collsion but it should make things look neater at a distance, this includes foliage rendering both ways now.
- Added More Lanterns.
- Updated Light system to be "important" (lights should stay consistent now) (Thanks Zera).
- Added a Hotel + Hotel Sign with a Lantern infront of it in South-East Region, It currently holds 8 rooms and a Lobby, with 1 Extra room in development.
- Added Exterior Walls and improved the Apperance, Going for a swim looks more natural now
- Added Distant Castle for Rapid
- Fixed Water Material near the Underground Bar being oddly
- Fixed a Softlock-spot that was Missing Water.
- Added Signs Around the map for periodic updates (These will dynamically change on the map occasionally, Currently Features Artwork of King Kami Kann by "Gib_" and the Kingdom's Symbol for Amorak
Ver. 1.0.0 - "Hikari Opens it's Gates"
- Welcome to Hyrule Castle and the Twilight Veil
We have 3 Interriors, and some other themed goodies, Take a look around, and don't forget to read the changelog here for any future changes!