OG Dyes
Adds OG variants of Dyes. Currently just Red, Green, and Black.
| Last updated | 6 days ago |
| Total downloads | 599 |
| Total rating | 3 |
| Categories | Assets |
| Dependency string | ZeinaKC-OG_Dyes-1.0.0 |
| Dependants | 4 other packages depend on this package |
This mod requires the following mods to function
Catman232-Homebrewery
v4.6.40 - Create new character parts - eyes, mouths, skins; create new items - gear, consumables, trade items; edit slider ranges and proportion limits, edit camera settings (+freecam), replace vanilla textures, edit jiggle bone settings, and more!
Preferred version: 4.6.40README
OG Dyes
Adds OG variants of Dyes. Currently just Red, Green, and Black. Will add more if Kiseff changes dyes ever again.
After the July 2025 update, Kiseff had tweaked the Red & Green Dyes to be more saturated, and then reworked the Black Dye soon after making it. This pack restores all 3 of them in 1 place.
- If you need to contact me, you can use the ATLYSS Modding Central Discord server or my thread in there. I prefer pings than DMs, thanks
Dye Values
If you are curious what the changes are, below is a list. Left is OG, right is current.
Dye Values
Red Dye
"_dyeParams":
{
"_hue": -107,
"_saturation": 1.35, -> 2,
"_brightness": 0,
"_contrast": 1
},
Green Dye
"_dyeParams":
{
"_hue": 0,
"_saturation": 1, -> 1.5,
"_brightness": 0.08,
"_contrast": 1
},
Black Dye
"_dyeParams":
{
"_hue": 0 -> 84,
"_saturation": 0, -> 0.15,
"_brightness": 0.5, -> -0.25,
"_contrast": 1.5
},