| Date uploaded | a week ago |
| Version | 1.3.0 |
| Download link | ZenFishes-Fray_Fields_Social-1.3.0.zip |
| Downloads | 284 |
| Dependency string | ZenFishes-Fray_Fields_Social-1.3.0 |
This mod requires the following mods to function
FireNoobsta-MapLoader
Loads scene asset bundles and creates portals in Sanctum that lead to them.
Preferred version: 1.1.7README
Fray Fields Social Map
This is a Social map for roleplay or just hanging around doing nothing. Explore the outskirts, see the mysteries, as well as relax and enjoy!
If you want to give ideas or feedback about the map, please consider joining the Map's Official Discord Server!
This map is based on my lore story called "Voisarium", in which I am still developing to this day!
Credit
Thanks to the following people 🙂
- QA Team (for testing the map).
- Kiseff (for checking out the pictures of my map and saying it looks nice :3).
- FireNoobsta (For helping me with Unity and map creations in general as well as QA Test).
- Nessie (For helping me with shader restoration).
- ZeinaKC (For helping and testing the Firelink Greatsword quest as well as the homebrewery version).
- Abyss (for helping me with a couple of small things).
- Fluffeon (for helping me with parts of the map not textured correctly).
- Green.png (Glass Cannon) (For helping me QA test the map and providing models and weapons).
- Mintsmoker (For giving me inspiration and helping me upgrade the map).
- Shy RP (For including this map into their modpack for RP).
- Roe (and Hot Springs) (For keeping me motivated and giving praise for this map).
- Tymon (For praising this map and hoping for the future).
- Hazleton Afton (for Firelink and Homebrewery items).
- Xesy (For making PoonVile Minimap and QA)
- Urnix (for Starlight Chapel and varies other models).
- Cheesy Cheese Gang (For praising the map and supporting it)..
Future Plans
- Add more interactions
- Maybe more explorable areas
- Cafe Bahi
Dependencies and Compatibility
Most of these maps target ATLYSS 102025.a1 and above. MOST mods will stop working depending on the new major ATLYSS update. I will have to update the map, please do contact me if certain components (or areas) of the map is broken due to an ATLYSS update, as well contact FireNoobsta for any MapLoader related issues.
CHANGELOG
Changelog
1.3.2
Removal
- PoonVille MapInstance has been moved to a dedicated mapbundle.
- Portal to PoonVille has been modified to mapbundle transfer. Please note, If you do not have "The Rise of PoonVille" map, you will be stuck in a infinite loading screen. There is a warning sign provided before entering.
Previous Legacy Map Updates
1.3.1
Changed
- All music audio in Fray Fields has been updated for spatial changes. Thanks Emarcee for the tip!
Removed
- Removed unused portal in Fray Fields that lead to a WIP mapinstance for The Adventure Update (Those who managed to "hack" their way in, I hope you liked the new Silverwood that's coming soon :>)
1.3.0 (The Rise of PoonVile)
Details from Sakura
"I've contacted the blacksmith. He found another area where people can reside in. We're calling it PoonVile. Hopefully better protected and safe from the Lubricon boars and the Abyssal. Somewhere outside of the border but neighboring it. I hope that DEX doesn't touch this sacred place. We're getting things setup for the arrival. This time, I will personally be there.
Changed
- Updated visuals of grass.
- Updated Mipmap of textures for houses and blacksmith house
Revamped
- Removed Poon Town on Fray Fields and Added PoonVile Mapinstance to Fray Fields upon Portal instance.
Removed
- Removed
.scriptableas it is no longer needed (at the moment)
1.2.8 (Attack of Poon Town)
Details from Lefilo
"Oh fuck.. Nobody told anyone about the loose boars!? I held them in cages but apparently they just ran! Oh wait what? They burning Poon Town!?! Welp. That's not my problem then... Okay fine! I'll tell Sakura. So far the church hasn't been burnt and the Blacksmith hasn't either. It's like.. the blacksmith is preparing something... Wait... They're outside the border? HOW THE FU-!?"
Changed
- Changed compression format from
LZMAtoLZ4. Size is bigger due to Chunk Based Compression.
Requirements
- Now requires
Maploader 1.1.7
1.2.6 (EXPERIMENTAL)
Experiments are being conducted on this build. Please give Feedback in Discord Server.
Changed
- AssetBundle compression is changed from LZMA to LZ4 for experimenting compression. (Experimental)
- Lighting mode has been changed from Real Time to Baked lighting for maximum runtime performance. (Experimental)
- All texture sizes has been changed from 2048 to 512-1024 for map performance. Some textures will appear blurry. This is intensional.
Added
- Portal to Experimental area "Circuit Conduit". Area not finished. This is not The Adventure Update yet.
1.2.5 (The Adventure Update Sneak Peak)
Added
- Added Blacksmith House and functional Anvil.
- Added 2 more houses.
1.2.4
Changed
- Changed a shader use by most objects to use the restored version of
DiffuseColorAdjustused by Kiseff in Atlyss. Getting this was a pain in the ass! Thanks Toman! - Added extra NPC and sign near the TP to Poon Town.
1.2.3
Fixed
- Fixed an issue where one of the crystal was improperly placed with the dialogue trigger and sound left behind.
1.2.2 - Look ma! It's snowing!!
Added
- Teleporter to Poon Town and Back
- Roads now include desire roads. Shortcut roads created by people to manuevor around long roads.
Changed
- The environment is now snowy :3
1.2.1
Changed
- Fishing Resource Node has been changed to
Interactable. You do not need to put the fishing rod in your Hotkeys. - Changed Loot Table of the fishing node in Fern Isles.
1.2.0
Revamped
- Revamped Valley Park with a new design and name. Completing all areas of revamping.
- Added Memory Crystal for map lore. (still can make ur own).
Added
- Added a new area, Fern Isles. (Fern).
- Fishing in the Fern Isles. Fishing in Fern Isles.
Changed
- Moved Sakura into a new area in Arch Valley.
- Changed furniture in Poon Town.
- Curry
1.1.1
Changed
- Icon has been changed. This time I made it. It's been a while since I made a thumbnail but screw it.
Note
The thumbnail is WIP. Meaning this is NOT the final thumbnail and will continue to change until one is met with perfect conditions.
1.1.0
Revamp
- Renamed Valley Park to Arch Valley
- Moved Sakura Orca to a new location within Arch Valley
- Redesign the entire area with a new design with more movement rather than a boring straight line.
- Moved teleport locations closer to where the corresponding teleporters are. (Still need to fix in the valley though)
Note
The revamp is still not finished. This update was specifically for thanksgiving. I will still come back to this game in the new year. Happy socializing :3
1.0.1
Fixed
- Fixed a bug relating to Portals
- Fixed an issue where you couldn't interact with the signs near the teleporters.
1.0.0
Refactor
- Seperated Fray Fields from the main map to it's own system.