
CHANGELOG
Changelog
Note that this map is a work in progress. Head into the discord server for upcoming development changes.
1.6.4
Overhaul
- Abyssal Fields has been overhauled to be more mountainous.
Abyssal Fields
name change toAbyssal Riftlands
(name not final).
Changed
- Crystal of Eternity Dialog Vox is now a mixture of familiar characters. Try it out.
- Changed a bit of the dialogue.
- Map version has been changed from
2022.3.62f1 to
2022.3.62f2` to avoid exploitation within the unity application. Atlyss will update to that branch as well. This does not change anything, only behind the scenes.
1.6.3
Added
- Added more trees and updated the outhouse.
- Added teleporters in the fields and forest back to the Valley Park
- Added Fun little stuff.
1.6.2
Overhaul
- Overhauled Fray Forest area.
Added
- Dialog for the Crystal of Eternity in Abyssal Fields has been added.
Changed
- Terrain now uses the Diffuse shader instead of standard. This removes the shiny parts of the terrain which annoyed a few people including me.
- Particles are now properly configured to not turn bigger when being far away.
- The grass in Abyssal Fields have been changed to be a bit darker. This was a side affect for making the terrain use the diffuse shader.
1.6.0
Overhaul
- Overhauled Fray Fields main area (other areas will receive the same payment)
1.5.11
Changed
- Optimized all Music and Audio to Preload Audio Data. (This means the audio will be loaded onto memory until it is needed).
1.5.10 (sheesh)
Changed
- Moved the spawnpoint for entering the Abyssal Arena closer to the arena (this is to combat the random respawning to a random spawnpoint. Kiseff please add a way in the spawpoint script to make the game use certain spawnpoints that you list in the mapinstance.
- Added the statues infront of the Arena
- Changed the terrain bumps and obstacles. Apparently causing some weird and odd behavior with certain spells and movement.
1.5.9
Changed
- Sand Pit has been overhauled.
- The MapInstance for Abyssal Arena is made a safe zone (areas for PVP are PVP zones). This is so spectators dont get fucked.
- Somewhat fixed the gate's collision.
Note
- Thank you Sonya, Frills, Bay, and Abby for giving me suggestions and feedback for the map!
1.5.8
Changed
- Abyssal Portal is more noticeable as a PVP portal. (the PVP icon)
- Abyssal Arena's pit has been redesigned to be more bigger. Utilizing the terrain system. Now includes torches. (Need feedback).
- The floating island is now considered a safe zone for people to switch skills.
1.5.7
Changed
- Island now has a unique look in the arena map.
- Seperated GameObjects from the Arena.
1.5.6
Added
- Refresh version of the Abyssal Arena in Fray Valley.
Changed
- Changed the effect of the Solarium Gate Portal.
1.5.5 - Take the Challenge.
Added
- Abyssal Arena is now available
- Poon Statue (Kiseff made a quote that I used)
- Solarium Gate Portal has shown but isn't open.. yet.
Changed
- Arena portal has been improved
- Text secret has been scaled a little smaller to be less of a hassle when viewing Abyssal Fields.
1.5.4
Added
- Lamp posts :3
- Abyssal Fields is now populated
Changed
- A path to Starlight Chapel has been added
- Terrain in Poon Town has been changed to be a bit more bumpy to match a bit of realism.
- Bitchslap Point.
1.5.3
Added
- New sign in the Valley near PVP Portal.
Changed
- Fully closed the WIP portal until worked on. Sorry about that!
- Signs have been updated to include the new portraits.
1.5.2 - Poons Poons and more Poons!
Added
- Poon Town WIP (Help with Ideas)
- PVP Portal WIP
- ???
- Outhouse (ignore the HB) in the Fields
Changed
- The Abyss has evolved
- The map is now closer to the floating point.
- Fray Valley's terrain has been altered
1.5.0 - It wasn't part of the agreement.
Added
- The Abyss is Here! Explore if you dare. WIP
Note
- Please let me know of any suggestions in the discord server! :3
1.4.0
Added
- What is that sword in the campfire in the forest?
1.3.6
Fixed
- i dont wanna talk about it. :3
1.3.5
Added
- Picnic Area (Jukebox)
- Something is different about the tree in the park.
Changed
- Skybox has been changed to be circler. (I have plans to add to the skybox later)
- Exit portal in the valley park's SFX has been changed.
- Sakura has an improved hat!
Note
- The map now has an Official Discord Server!
1.3.4
Added
- New Field Region
- Added a Skybox for both Maps
Changed
- Forest now has a campfire site.
Note
- Could not add rain to the forest. I apologies, but the clouds look nice :3
1.3.3
Fixed
- Fixed a dialogue option that was missing.
1.3.2
Added
- New dialogue options for Sakura Ventinti in Fray Valley Park.
1.3.1 - Things have changed in the Park.
Added
- New Mountain Area with PVP
- Fishing Pond :3
Changed
- Changed the starting Map Region name from Fray Valley to Fray Valley Park (This was to lessen the confusion of 2 different map instances).
- Fray Valley Park is now a Safe Zone instead of a Field Zone.
- Changed the entrance. It is very new.
- Terrain has been altered a bit to be a bit more hilly and bumpy.
- Weather Conditions have been altered in all areas.
- Changed the Weather particles to be less like a glyph.
- Sakura Ventinti now has a purple texture for their clothes. Thanks Nessie!
- Changelogs are now identified with titles (Only on the important version).
1.3.0 - Sakura! A mage from another world!
Added
- Fray Valley portion of Fray Fields now have teleporters (WIP).
- A new NPC. Now uses the World Portal UI and Enchant UI.
- Added decorations in the Fray Valley portion of Fray Fields.
- ZeinaKC is finally in the Map.
- The new Weather system is now implemented (Void Sweep). With custom particles and sfx.
Fixed
- Fixed the Cutout Culling from the trees. They now render properly like Atlyss.
- Organized the Hierarchy in Unity (only in Fields) so anyone with Unity Explorer can properly rest their brains :3
- Resized the Portal to Fray Valley trigger to match with the size of the portal sprites.
- Fixed the missing geometry of Water Cooler.
1.2.5
Fixed
- Fixed shaders for the trees. They do not glow and annoy the fuck out of me anymore. Thank you Nessie :3
Removed
- Removed BepinEx Fixer from the Dependencies till further notice or is no longer needed.
1.2.4
Added
- Added more textures to the sceneries. Mountains look different, grass looks different, etc etc.
- Portal to Sanctum (yes, this actually works. Me and FireNoobsta tested it, it 100% works client side and host side.
Added Robyn.
1.2.3
Fixed
- Fuck Unity. You should be able to recall now. No problems whatsoever (tm)
1.2.2
Removed
- Removed Solarium portal which isn't used YET. This indirectly fixed the Fray Fields portal due to Duplicate ID shenanigans. I am too lazy to write a changelog. So uhh. Hey, you wanna eat a piece of candy?
1.2.1
Fixed
- Portals was not working correctly. Now using portals from other base game scenes for different IDs (Because apparently that matters).
- Added a Valley Spawn point when you exit the Fray Fields portal. Should now teleport you above the Fray Fields portal when u exit the fields.
1.2.0 - Rest Easy and Enjoy Life.
Added
- Fog is now supported in Fray Valley.
- Added Fray Park (WIP) with Regional music
- ???
Note
- Fray Park (WIP) is huge. I do not have teleporters as of yet. You will see them in a later update :3
1.1.0
Changed
- Map has now been updated to support the newest atlyss update
72025.a3
and above. - Changed the dialogues of the Fray Valley map, as well as the textures
- New original soundtrack for day and night.
Added
- Added vanity glyph.
- Map now has regions for each gate.
- Completely decorated map.
1.0.2
Changed
- Name is now called "Starlight Magistics Academy" instead of "Starlight Magistics High School". Mainly for appropriateness
1.0.1
Added
- Made signs and a new portal area :3
1.0.0 - The Border World.
Added
- Added Fray Valley (Heavily WIP)