Decompiled source of DiceAndColor v0.0.9

DiceAndColor.dll

Decompiled a month ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("DiceAndColor")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("DiceAndColor")]
[assembly: AssemblyCopyright("Copyright ©  2025")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("cf8022e3-339f-4878-9f72-7773c26e5e36")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace DiceAndColor;

[BepInPlugin("DiceAndColor", "DiceAndColor", "0.0.0.8")]
[BepInProcess("atlyss.exe")]
public class DiceAndColor : BaseUnityPlugin
{
	public class CoroutineHelper : MonoBehaviour
	{
		private static CoroutineHelper instance;

		public static CoroutineHelper Instance
		{
			get
			{
				//IL_0006: Unknown result type (might be due to invalid IL or missing references)
				//IL_0011: Expected O, but got Unknown
				//IL_001b: Unknown result type (might be due to invalid IL or missing references)
				//IL_0021: Expected O, but got Unknown
				//IL_002d: Unknown result type (might be due to invalid IL or missing references)
				//IL_0037: Expected O, but got Unknown
				if ((Object)instance == (Object)null)
				{
					GameObject val = new GameObject("CoroutineHelper");
					instance = val.AddComponent<CoroutineHelper>();
					Object.DontDestroyOnLoad((Object)val);
				}
				return instance;
			}
		}

		public void RunCoroutine(IEnumerator coroutine)
		{
			((MonoBehaviour)this).StartCoroutine(coroutine);
		}
	}

	[HarmonyPatch(typeof(ChatBehaviour), "Cmd_SendChatMessage")]
	public class DiceAndColorCmd_SendChatMessage
	{
		[HarmonyPrefix]
		public static void Cmd_SendChatMessage_Prefix(ChatBehaviour __instance, string _message, ChatChannel _chatChannel)
		{
			try
			{
				List<string> list = _message.Split(new char[1] { ' ' }, StringSplitOptions.RemoveEmptyEntries).ToList();
				if (list[0].ToLower() == "/ccolor")
				{
					Random random = new Random();
					string text = $"#{random.Next(16777216):X6}";
					Log.LogInfo((object)("chatcolor " + text));
					ChatBehaviour._current.Cmd_SendChatMessage("/chatcolor " + text, (ChatChannel)0);
				}
			}
			catch (Exception ex)
			{
				Log.LogError((object)ex);
			}
		}

		[HarmonyPostfix]
		private static void Cmd_SendChatMessage_Postfix(ref ChatBehaviour __instance, string _message, ChatChannel _chatChannel)
		{
			//IL_00a3: Unknown result type (might be due to invalid IL or missing references)
			try
			{
				List<string> list = _message.Split(new char[1] { ' ' }, StringSplitOptions.RemoveEmptyEntries).ToList();
				if (list[0].ToLower() == "/croll" && int.TryParse(list[1], out var _))
				{
					Random random = new Random();
					string text = "#" + random.Next(1, int.Parse(list[1]) + 1);
					Log.LogInfo((object)("croll " + list[1] + " -> " + text));
					ChatBehaviour._current.Cmd_SendChatMessage(text, __instance._setChatChannel);
				}
			}
			catch (Exception ex)
			{
				Log.LogError((object)ex);
			}
		}
	}

	public static ManualLogSource Log = new ManualLogSource("DiceAndColor");

	private const string PLUGIN_GUID = "DiceAndColor";

	private const string PLUGIN_NAME = "DiceAndColor";

	private const string PLUGIN_VERSION = "0.0.0.8";

	private readonly Harmony harmony = new Harmony("DiceAndColor");

	public static DiceAndColor Instance { get; private set; }

	private void Awake()
	{
		Instance = this;
		harmony.PatchAll();
	}
}