using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Reflection.Emit;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("portalsam")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.3.0.0")]
[assembly: AssemblyInformationalVersion("1.3.0+7baeb1bf7aa690f07bb04d2aab982b1ff7bcc6e2")]
[assembly: AssemblyProduct("AtlyssCharacterFreedom")]
[assembly: AssemblyTitle("AtlyssCharacterFreedom")]
[assembly: AssemblyVersion("1.3.0.0")]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
namespace AtlyssCharacterFreedom
{
public static class CameraCollisionPatch
{
[HarmonyPatch(typeof(CameraCollision), "LateUpdate")]
public static class CameraCollisionTranspilerPatch
{
private static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions)
{
//IL_00b5: Unknown result type (might be due to invalid IL or missing references)
//IL_00bf: Expected O, but got Unknown
//IL_00c6: Unknown result type (might be due to invalid IL or missing references)
//IL_00d0: Expected O, but got Unknown
List<CodeInstruction> list = new List<CodeInstruction>(instructions);
int num = -1;
bool flag = false;
for (int i = 0; i < list.Count - 1; i++)
{
if (list[i].opcode == OpCodes.Ldc_R4 && list[i].operand is float num2 && !flag && Mathf.Approximately(num2, 60f))
{
num = i;
flag = true;
}
if (num != -1)
{
break;
}
}
list.RemoveRange(num - 2, 7);
MethodInfo methodInfo = AccessTools.Method(typeof(CameraCollisionPatch), "CalculateCameraClamp", new Type[1] { typeof(CameraCollision) }, (Type[])null);
List<CodeInstruction> collection = new List<CodeInstruction>
{
new CodeInstruction(OpCodes.Ldarg_0, (object)null),
new CodeInstruction(OpCodes.Call, (object)methodInfo)
};
list.InsertRange(num - 2, collection);
return list.AsEnumerable();
}
}
public static void CalculateCameraClamp(CameraCollision instance)
{
float num = Player._mainPlayer._pVisual._playerAppearanceStruct._heightWeight.Remap(1f, 100f, 60f, 1500f);
if (instance.maxDistance > num)
{
instance.maxDistance = num;
}
}
}
[HarmonyPatch(typeof(CharacterCreationManager), "Handle_CharacterCreationDisplay")]
internal static class CharacterCreationManagerPatch
{
private static readonly CharacterParamsGroup templateParamsGroup = new CharacterParamsGroup();
private static void Prefix(CharacterCreationManager __instance)
{
object? value = ((object)__instance).GetType().GetField("_currentRaceModel", BindingFlags.Instance | BindingFlags.NonPublic).GetValue(__instance);
((PlayerRaceModel)((value is PlayerRaceModel) ? value : null))._scriptablePlayerRace._raceDisplayParams = templateParamsGroup;
}
}
[BepInPlugin("net.portalsam.AtlyssCharacterFreedom", "CharacterFreedom", "1.3.0.0")]
[BepInProcess("ATLYSS.exe")]
public class CharacterFreedom : BaseUnityPlugin
{
internal static CharacterFreedom Instance;
internal static ManualLogSource Logger { get; private set; }
private void Awake()
{
Instance = this;
Logger = ((BaseUnityPlugin)this).Logger;
Configuration.BindConfiguration();
Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), (string)null);
Logger.LogInfo((object)"CharacterFreedom has been initialized!");
}
internal static ConfigFile GetConfig()
{
return ((BaseUnityPlugin)Instance).Config;
}
}
[HarmonyPatch(/*Could not decode attribute arguments.*/)]
internal static class CharacterParamsGroupPatch
{
private static void Postfix(CharacterParamsGroup __instance)
{
__instance._armRange.x = Configuration.ArmMinimumRange.Value;
__instance._bellyRange.x = Configuration.BellyMinimumRange.Value;
__instance._boobRange.x = Configuration.BoobMinimumRange.Value;
__instance._pitchRange.x = Configuration.PitchMinimumRange.Value;
__instance._bottomRange.x = Configuration.BottomMinimumRange.Value;
__instance._heightRange.x = Configuration.HeightMinimumRange.Value;
__instance._torsoRange.x = Configuration.TorsoMinimumRange.Value;
__instance._widthRange.x = Configuration.WidthMinimumRange.Value;
__instance._headModRange.x = Configuration.HeadModMinimumRange.Value;
__instance._headWidthRange.x = Configuration.HeadWidthMinimumRange.Value;
__instance._armRange.y = Configuration.ArmMaximumRange.Value;
__instance._bellyRange.y = Configuration.BellyMaximumRange.Value;
__instance._boobRange.y = Configuration.BoobMaximumRange.Value;
__instance._pitchRange.y = Configuration.PitchMaximumRange.Value;
__instance._bottomRange.y = Configuration.BottomMaximumRange.Value;
__instance._heightRange.y = Configuration.HeightMaximumRange.Value;
__instance._torsoRange.y = Configuration.TorsoMaximumRange.Value;
__instance._widthRange.y = Configuration.WidthMaximumRange.Value;
__instance._headModRange.y = Configuration.HeadModMaximumRange.Value;
__instance._headWidthRange.y = Configuration.HeadWidthMaximumRange.Value;
}
}
internal static class Configuration
{
public static ConfigEntry<float> ArmMinimumRange;
public static ConfigEntry<float> BellyMinimumRange;
public static ConfigEntry<float> BoobMinimumRange;
public static ConfigEntry<float> PitchMinimumRange;
public static ConfigEntry<float> BottomMinimumRange;
public static ConfigEntry<float> HeightMinimumRange;
public static ConfigEntry<float> TorsoMinimumRange;
public static ConfigEntry<float> WidthMinimumRange;
public static ConfigEntry<float> HeadModMinimumRange;
public static ConfigEntry<float> HeadWidthMinimumRange;
public static ConfigEntry<float> ArmMaximumRange;
public static ConfigEntry<float> BellyMaximumRange;
public static ConfigEntry<float> BoobMaximumRange;
public static ConfigEntry<float> PitchMaximumRange;
public static ConfigEntry<float> BottomMaximumRange;
public static ConfigEntry<float> HeightMaximumRange;
public static ConfigEntry<float> TorsoMaximumRange;
public static ConfigEntry<float> WidthMaximumRange;
public static ConfigEntry<float> HeadModMaximumRange;
public static ConfigEntry<float> HeadWidthMaximumRange;
public static ConfigEntry<bool> SafetyEnabled;
internal static void BindConfiguration()
{
ArmMinimumRange = CharacterFreedom.GetConfig().Bind<float>("MinimumValues", "ArmMinimumRange", -5f, "The minimum value that the arm slider will produce in character menus.");
BellyMinimumRange = CharacterFreedom.GetConfig().Bind<float>("MinimumValues", "BellyMinimumRange", -20f, "The minimum value that the belly slider will produce in character menus.");
BoobMinimumRange = CharacterFreedom.GetConfig().Bind<float>("MinimumValues", "BoobMinimumRange", -20f, "The minimum value that the boob slider will produce in character menus.");
PitchMinimumRange = CharacterFreedom.GetConfig().Bind<float>("MinimumValues", "PitchMinimumRange", 0.5f, "The minimum value that the pitch slider will produce in character menus.");
BottomMinimumRange = CharacterFreedom.GetConfig().Bind<float>("MinimumValues", "BottomMinimumRange", -50f, "The minimum value that the bottom slider will produce in character menus.");
HeightMinimumRange = CharacterFreedom.GetConfig().Bind<float>("MinimumValues", "HeightMinimumRange", 0.05f, "The minimum value that the height slider will produce in character menus.");
TorsoMinimumRange = CharacterFreedom.GetConfig().Bind<float>("MinimumValues", "TorsoMinimumRange", -10f, "The minimum value that the torso slider will produce in character menus.");
WidthMinimumRange = CharacterFreedom.GetConfig().Bind<float>("MinimumValues", "WidthMinimumRange", 0.05f, "The minimum value that the width slider will produce in character menus.");
HeadModMinimumRange = CharacterFreedom.GetConfig().Bind<float>("MinimumValues", "HeadModMinimumRange", 0f, "The minimum value that the head modification slider will produce in character menus.");
HeadWidthMinimumRange = CharacterFreedom.GetConfig().Bind<float>("MinimumValues", "HeadWidthMinimumRange", 0.95f, "The minimum value that the head width slider will produce in character menus.");
ArmMaximumRange = CharacterFreedom.GetConfig().Bind<float>("MaximumValues", "ArmMaximumRange", 105f, "The maximum value that the arm slider will produce in character menus.");
BellyMaximumRange = CharacterFreedom.GetConfig().Bind<float>("MaximumValues", "BellyMaximumRange", 512f, "The maximum value that the belly slider will produce in character menus.");
BoobMaximumRange = CharacterFreedom.GetConfig().Bind<float>("MaximumValues", "BoobMaximumRange", 512f, "The maximum value that the boob slider will produce in character menus.");
PitchMaximumRange = CharacterFreedom.GetConfig().Bind<float>("MaximumValues", "PitchMaximumRange", 2f, "The maximum value that the pitch slider will produce in character menus.");
BottomMaximumRange = CharacterFreedom.GetConfig().Bind<float>("MaximumValues", "BottomMaximumRange", 512f, "The maximum value that the bottom slider will produce in character menus.");
HeightMaximumRange = CharacterFreedom.GetConfig().Bind<float>("MaximumValues", "HeightMaximumRange", 1.5f, "The maximum value that the height slider will produce in character menus.");
TorsoMaximumRange = CharacterFreedom.GetConfig().Bind<float>("MaximumValues", "TorsoMaximumRange", 105f, "The maximum value that the torso slider will produce in character menus.");
WidthMaximumRange = CharacterFreedom.GetConfig().Bind<float>("MaximumValues", "WidthMaximumRange", 1.5f, "The maximum value that the width slider will produce in character menus.");
HeadModMaximumRange = CharacterFreedom.GetConfig().Bind<float>("MaximumValues", "HeadModMaximumRange", 100f, "The maximum value that the head modification slider will produce in character menus.");
HeadWidthMaximumRange = CharacterFreedom.GetConfig().Bind<float>("MaximumValues", "HeadWidthMaximumRange", 1.15f, "The maximum value that the head width slider will produce in character menus.");
SafetyEnabled = CharacterFreedom.GetConfig().Bind<bool>("Safety", "SafetyEnabled", false, "Enables safety settings, clamping other players avatars to the sizes defined in your personal config.");
}
}
public static class MathfExtensions
{
public static float Remap(this float value, float inputMinimum, float inputMaximum, float outputMinimum, float outputMaximum)
{
return (value - inputMinimum) * (outputMaximum - outputMinimum) / (inputMaximum - inputMinimum) + outputMinimum;
}
}
[HarmonyPatch(typeof(ScriptablePlayerRace), "Init_ParamsCheck")]
internal static class ScriptablePlayerRacePatch
{
private static bool Prefix(ScriptablePlayerRace __instance, ref PlayerAppearance_Profile __result, PlayerAppearance_Profile _aP)
{
//IL_0000: Unknown result type (might be due to invalid IL or missing references)
//IL_0006: Expected O, but got Unknown
CharacterParamsGroup raceDisplayParams = new CharacterParamsGroup();
__instance._raceDisplayParams = raceDisplayParams;
if (Configuration.SafetyEnabled.Value)
{
return true;
}
__result = _aP;
return false;
}
}
}