
CHANGELOG
1.3.0
- Paddle's level is now 18. It was ultimately done because the enchantment's bonuses scale off the weapon's level and I want the enchantments to be impactful. That means low level characters will no longer be able to use the paddle.
- Paddle's Burn rate: 0.5% -> 1.0%
- Added the Mini Paddle as compensation. It's single-handed and with very low stats, but it's level 1. It uses Deku Wood for enchanting as well.
- Minor tweaks.
1.2.0
- Added custom stats based on Quake Pummeler for the Paddle, but they're not quite the very same. Having a higher critical rate bonus instead, but with less power bonus and no stamina bonus at all.
- Base damage: 1 -> 42
- Bonus damage: 0 -> 15
- Strength Power: 0 -> 4
- Physical Critical: 0.00% -> 2.50%
- Magical Critical: 0.00% -> 2.50%
- Paddle now applies Burn. With a 0.5% rate.
- Paddle's rarity upgraded to Rare.
It was meant to be Exotic because I felt it could be fair given the weapon is already quite busted as it is. But I feel some may want to mess with the enchantments, so I'll keep it Rare for now. - The mesh's UV mapping and texture have been modified.
- The Paddle now has proper trail color.
- Added Paddle's hit sound. As of writing this, Homebrewery doesn't play the hit sound correctly. But nonetheless, it will have the sound effect in case it gets fixed.
- Added the Deku Wood trade item. Required to enchant the Paddle.
- New thumbnail, given the texture has changed.
1.1.1
- Added the '_weaponHoldClipIndex' value to the weapon's parameters. While not really needed (since it defaults to 0, which is Hammer), this was done just in case.
1.1.0
- Fixed the weapon type, as it has been updated.
- Paddle's icon has been redrawn.
- Thumbnail has been nerfed.
1.0.0
- Initial release.