Decompiled source of CharactherCloner v3.0.7

CharactherCloner.dll

Decompiled a day ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using CharactherCloner.HarmonyPatches;
using CharactherCloner.Wrappers;
using CharactherCloner.Wrappers.Handler;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Mirror;
using Mirror.FizzySteam;
using Steamworks;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("CharactherCloner")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("3.0.7.0")]
[assembly: AssemblyInformationalVersion("3.0.7+ceff78b393bae6f42e3e550e9b9fc0f5802577d9")]
[assembly: AssemblyProduct("CharactherCloner")]
[assembly: AssemblyTitle("CharactherCloner")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("3.0.7.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace CharactherCloner
{
	public class Cloner
	{
		[CompilerGenerated]
		private sealed class <WaitForCharacterAndRejoin>d__2 : IEnumerator<object>, IEnumerator, IDisposable
		{
			private int <>1__state;

			private object <>2__current;

			public ulong serverId;

			private float <connectionTimeout>5__1;

			private float <timer>5__2;

			private float <playerInitTimeout>5__3;

			private float <initTimer>5__4;

			private string <newCloneId>5__5;

			private Player <newCloneInstance>5__6;

			private CSteamID <lobbyId>5__7;

			private Exception <e>5__8;

			private string <resolvedName>5__9;

			private string <displayName>5__10;

			private ulong <localSteamIdUlong>5__11;

			private string <localSteamIdString>5__12;

			private int <sameSteamIdCount>5__13;

			private List<string> <allPlayerIds>5__14;

			private List<string>.Enumerator <>s__15;

			private string <playerId>5__16;

			private GameObject <playerObject>5__17;

			private Player <playerComponent>5__18;

			private string <errorMessage>5__19;

			object IEnumerator<object>.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			object IEnumerator.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			[DebuggerHidden]
			public <WaitForCharacterAndRejoin>d__2(int <>1__state)
			{
				this.<>1__state = <>1__state;
			}

			[DebuggerHidden]
			void IDisposable.Dispose()
			{
				<newCloneId>5__5 = null;
				<newCloneInstance>5__6 = null;
				<e>5__8 = null;
				<resolvedName>5__9 = null;
				<displayName>5__10 = null;
				<localSteamIdString>5__12 = null;
				<allPlayerIds>5__14 = null;
				<>s__15 = default(List<string>.Enumerator);
				<playerId>5__16 = null;
				<playerObject>5__17 = null;
				<playerComponent>5__18 = null;
				<errorMessage>5__19 = null;
				<>1__state = -2;
			}

			private bool MoveNext()
			{
				//IL_007e: Unknown result type (might be due to invalid IL or missing references)
				//IL_0088: Expected O, but got Unknown
				//IL_00bf: Unknown result type (might be due to invalid IL or missing references)
				//IL_00c4: Unknown result type (might be due to invalid IL or missing references)
				//IL_00cf: Unknown result type (might be due to invalid IL or missing references)
				switch (<>1__state)
				{
				default:
					return false;
				case 0:
					<>1__state = -1;
					((NetworkManager)AtlyssNetworkManager._current).StopClient();
					Game.Console("[CLONER] Please select a character to complete the cloning process.");
					Debug.Log((object)"[CLONER] Client disconnected. Waiting for user to select a character.");
					Hook.iplayerselected = false;
					<>2__current = (object)new WaitUntil((Func<bool>)(() => Hook.iplayerselected));
					<>1__state = 1;
					return true;
				case 1:
					<>1__state = -1;
					Debug.Log((object)$"[CLONER] Character {ProfileDataManager._current.SelectedFileIndex} selected. Rejoining lobby...");
					try
					{
						<lobbyId>5__7 = new CSteamID(serverId);
						SteamLobby._current.JoinLobby(<lobbyId>5__7);
						Hook.iplayerselected = false;
					}
					catch (Exception ex)
					{
						<e>5__8 = ex;
						Debug.LogError((object)("[CLONER] Failed to rejoin lobby: " + <e>5__8.Message));
						return false;
					}
					Debug.Log((object)"[CLONER] Cloning... Waiting for connection to complete.");
					Game.Console("[CLONER] Cloning...");
					<connectionTimeout>5__1 = 15f;
					<timer>5__2 = 0f;
					goto IL_0167;
				case 2:
					<>1__state = -1;
					goto IL_0167;
				case 3:
					{
						<>1__state = -1;
						break;
					}
					IL_0167:
					if (!NetworkClient.isConnected && <timer>5__2 < <connectionTimeout>5__1)
					{
						<timer>5__2 += Time.deltaTime;
						<>2__current = null;
						<>1__state = 2;
						return true;
					}
					if (!NetworkClient.isConnected)
					{
						Debug.LogError((object)"[CLONER] Connection timed out. Cloning failed.");
						Game.Console("[CLONER] Connection failed. Could not complete cloning.");
						return false;
					}
					Debug.Log((object)"[CLONER] Connection complete. Waiting for player object to initialize...");
					<playerInitTimeout>5__3 = 5f;
					<initTimer>5__4 = 0f;
					<newCloneId>5__5 = null;
					break;
				}
				if (string.IsNullOrEmpty(<newCloneId>5__5) && <initTimer>5__4 < <playerInitTimeout>5__3)
				{
					<newCloneId>5__5 = SafeGetPlayerNID();
					<initTimer>5__4 += Time.deltaTime;
					<>2__current = null;
					<>1__state = 3;
					return true;
				}
				<newCloneInstance>5__6 = Player.GetPlayer();
				if ((Object)(object)<newCloneInstance>5__6 != (Object)null && !string.IsNullOrEmpty(<newCloneId>5__5))
				{
					<resolvedName>5__9 = Player.ResolvePlayersNames(<newCloneId>5__5);
					<displayName>5__10 = (string.IsNullOrEmpty(<resolvedName>5__9) ? <newCloneId>5__5 : <resolvedName>5__9);
					Debug.Log((object)("[CLONER] Found new clone instance: '" + <displayName>5__10 + "' (" + <newCloneId>5__5 + ")"));
					<localSteamIdUlong>5__11 = Player.GetPlayerSTID();
					<localSteamIdString>5__12 = <localSteamIdUlong>5__11.ToString();
					<sameSteamIdCount>5__13 = 0;
					<allPlayerIds>5__14 = Player.GetAllPlayers();
					<>s__15 = <allPlayerIds>5__14.GetEnumerator();
					try
					{
						while (<>s__15.MoveNext())
						{
							<playerId>5__16 = <>s__15.Current;
							<playerObject>5__17 = Player.FindOtherPlayersNID(<playerId>5__16);
							if ((Object)(object)<playerObject>5__17 != (Object)null)
							{
								<playerComponent>5__18 = <playerObject>5__17.GetComponent<Player>();
								if ((Object)(object)<playerComponent>5__18 != (Object)null && <playerComponent>5__18._steamID == <localSteamIdString>5__12)
								{
									<sameSteamIdCount>5__13++;
								}
								<playerComponent>5__18 = null;
							}
							<playerObject>5__17 = null;
							<playerId>5__16 = null;
						}
					}
					finally
					{
						((IDisposable)<>s__15).Dispose();
					}
					<>s__15 = default(List<string>.Enumerator);
					if (<sameSteamIdCount>5__13 >= 6)
					{
						<errorMessage>5__19 = $"CRITICAL: Detected {<sameSteamIdCount>5__13} players from your Steam account in the scene. Shutting down.";
						Debug.LogError((object)("[SECURITY] " + <errorMessage>5__19));
						Game.Console("[SECURITY] " + <errorMessage>5__19);
						CoroutineHelper.InitiateEmergencyShutdown();
						return false;
					}
					CloneManager.RegisterClone(<newCloneInstance>5__6, <newCloneId>5__5);
					Debug.Log((object)("[CLONER] Done! Successfully connected as '" + <displayName>5__10 + "'."));
					Game.Console("[CLONER] Character '" + <displayName>5__10 + "' has been successfully cloned!");
					<resolvedName>5__9 = null;
					<displayName>5__10 = null;
					<localSteamIdString>5__12 = null;
					<allPlayerIds>5__14 = null;
				}
				else
				{
					Debug.LogError((object)"[CLONER] Timed out waiting for player object to initialize after reconnecting!");
					Game.Console("[CLONER] Cloning failed: Player object did not initialize in time.");
				}
				return false;
			}

			bool IEnumerator.MoveNext()
			{
				//ILSpy generated this explicit interface implementation from .override directive in MoveNext
				return this.MoveNext();
			}

			[DebuggerHidden]
			void IEnumerator.Reset()
			{
				throw new NotSupportedException();
			}
		}

		private const int SameSteamIdShutdownThreshold = 6;

		public static void AttemptCloningReconnect()
		{
			if (NetworkClient.isConnected)
			{
				ulong serverID = Server.ServerID;
				CoroutineHelper.RunCoroutine(WaitForCharacterAndRejoin(serverID));
			}
			else
			{
				Debug.LogWarning((object)"[CLONER] Not connected to a server, cannot start cloning reconnect process.");
			}
		}

		[IteratorStateMachine(typeof(<WaitForCharacterAndRejoin>d__2))]
		private static IEnumerator WaitForCharacterAndRejoin(ulong serverId)
		{
			//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
			return new <WaitForCharacterAndRejoin>d__2(0)
			{
				serverId = serverId
			};
		}

		private static string SafeGetPlayerNID()
		{
			Player mainPlayer = Player._mainPlayer;
			return ((Object)(object)mainPlayer == (Object)null || (Object)(object)((NetworkBehaviour)mainPlayer).netIdentity == (Object)null) ? null : ((Object)((NetworkBehaviour)mainPlayer).netIdentity).name;
		}

		public static void DisconnectCloner()
		{
			if (!NetworkClient.active)
			{
				Debug.LogError((object)"[CLONER] Your not connected!");
				return;
			}
			Server.FindAndStoreClientConnectionInfo();
			string grabbedSteamID = Server.grabbedSteamID64;
			InitiateCustomConnection(grabbedSteamID);
		}

		public static void InitiateCustomConnection(string hostSteamId)
		{
			//IL_0089: Unknown result type (might be due to invalid IL or missing references)
			if (!ulong.TryParse(hostSteamId, out var result))
			{
				Debug.LogError((object)("[CLONER] Could not parse the input '" + hostSteamId + "' as a valid ulong."));
				return;
			}
			try
			{
				Transport active = Transport.active;
				FizzySteamworks val = (FizzySteamworks)(object)((active is FizzySteamworks) ? active : null);
				if (val == null)
				{
					Debug.LogError((object)"[CLONER] Active transport is not FizzySteamworks. Cannot proceed.");
					return;
				}
				object value = Reflection.GetValue(val, "client");
				if (value == null)
				{
					Debug.LogError((object)"[CLONER] Reflection failed: The 'client' field is null or was not found.");
					return;
				}
				CSteamID val2 = default(CSteamID);
				((CSteamID)(ref val2))..ctor(result);
				Reflection.SetValue(value, "hostSteamID", val2);
				Reflection.InvokeMethod(value, "Connect", hostSteamId);
				Debug.Log((object)"[CLONER] Successfully invoked private connect sequence via custom wrapper.");
				AttemptCloningReconnect();
			}
			catch (Exception arg)
			{
				Debug.LogError((object)$"[CLONER] An exception occurred while using the reflection wrapper: {arg}");
			}
		}
	}
	public class CoroutineHelper : MonoBehaviour
	{
		[CompilerGenerated]
		private sealed class <ShutdownCoroutine>d__6 : IEnumerator<object>, IEnumerator, IDisposable
		{
			private int <>1__state;

			private object <>2__current;

			private int <i>5__1;

			private string <message>5__2;

			object IEnumerator<object>.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			object IEnumerator.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			[DebuggerHidden]
			public <ShutdownCoroutine>d__6(int <>1__state)
			{
				this.<>1__state = <>1__state;
			}

			[DebuggerHidden]
			void IDisposable.Dispose()
			{
				<message>5__2 = null;
				<>1__state = -2;
			}

			private bool MoveNext()
			{
				//IL_006a: Unknown result type (might be due to invalid IL or missing references)
				//IL_0074: Expected O, but got Unknown
				switch (<>1__state)
				{
				default:
					return false;
				case 0:
					<>1__state = -1;
					<i>5__1 = 10;
					break;
				case 1:
					<>1__state = -1;
					<message>5__2 = null;
					<i>5__1--;
					break;
				}
				if (<i>5__1 > 0)
				{
					<message>5__2 = $"[SECURITY] CLONE LIMIT EXCEEDED! Forcing game closure in {<i>5__1} seconds...";
					Debug.LogError((object)<message>5__2);
					Game.Console(<message>5__2);
					Console.Beep();
					<>2__current = (object)new WaitForSeconds(1f);
					<>1__state = 1;
					return true;
				}
				Debug.LogError((object)"[SECURITY] SHUTTING DOWN NOW.");
				Game.Console("[SECURITY] SHUTTING DOWN NOW.");
				Application.Quit();
				Process.GetCurrentProcess().Kill();
				return false;
			}

			bool IEnumerator.MoveNext()
			{
				//ILSpy generated this explicit interface implementation from .override directive in MoveNext
				return this.MoveNext();
			}

			[DebuggerHidden]
			void IEnumerator.Reset()
			{
				throw new NotSupportedException();
			}
		}

		private static CoroutineHelper _instance;

		private static bool _isShuttingDown;

		public static CoroutineHelper Instance
		{
			get
			{
				//IL_0016: Unknown result type (might be due to invalid IL or missing references)
				//IL_001c: Expected O, but got Unknown
				if ((Object)(object)_instance == (Object)null)
				{
					GameObject val = new GameObject("CoroutineHelper");
					_instance = val.AddComponent<CoroutineHelper>();
					Object.DontDestroyOnLoad((Object)(object)val);
				}
				return _instance;
			}
		}

		public static Coroutine RunCoroutine(IEnumerator routine)
		{
			return ((MonoBehaviour)Instance).StartCoroutine(routine);
		}

		public static void InitiateEmergencyShutdown()
		{
			if (!_isShuttingDown)
			{
				_isShuttingDown = true;
				((MonoBehaviour)Instance).StartCoroutine(ShutdownCoroutine());
			}
		}

		[IteratorStateMachine(typeof(<ShutdownCoroutine>d__6))]
		private static IEnumerator ShutdownCoroutine()
		{
			//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
			return new <ShutdownCoroutine>d__6(0);
		}
	}
	public static class CloneManager
	{
		public const int MaxClonesAllowed = 5;

		public static readonly Dictionary<string, Player> ClonesById = new Dictionary<string, Player>();

		public static void RegisterClone(Player clonePlayer, string cloneId)
		{
			if ((Object)(object)clonePlayer == (Object)null || string.IsNullOrEmpty(cloneId) || ClonesById.ContainsKey(cloneId))
			{
				Debug.LogWarning((object)("[CLONE_MANAGER] Attempted to register a null, duplicate, or invalid ID clone: " + cloneId));
				return;
			}
			ClonesById[cloneId] = clonePlayer;
			CloneTracker cloneTracker = ((Component)clonePlayer).gameObject.AddComponent<CloneTracker>();
			cloneTracker.CloneId = cloneId;
			Debug.Log((object)$"[CLONE_MANAGER] New clone registered with ID '{cloneId}'. Total local clones: {ClonesById.Count}");
			if (ClonesById.Count > 5)
			{
				Debug.LogError((object)$"[SECURITY] CRITICAL: Local clone limit of {5} exceeded. Initiating emergency shutdown.");
				CoroutineHelper.InitiateEmergencyShutdown();
			}
		}

		public static void UnregisterClone(string cloneId)
		{
			if (!string.IsNullOrEmpty(cloneId) && ClonesById.Remove(cloneId))
			{
				Debug.Log((object)$"[CLONE_MANAGER] Clone with ID '{cloneId}' was destroyed. Total active local clones: {ClonesById.Count - 1}");
			}
		}

		public static GameObject GetCloneGameObject(string cloneId)
		{
			if (ClonesById.TryGetValue(cloneId, out Player value) && (Object)(object)value != (Object)null)
			{
				return ((Component)value).gameObject;
			}
			return null;
		}
	}
	public class CloneTracker : MonoBehaviour
	{
		public string CloneId { get; set; }

		private void OnDestroy()
		{
			if (!string.IsNullOrEmpty(CloneId))
			{
				CloneManager.UnregisterClone(CloneId);
			}
		}
	}
	[BepInPlugin("s0apy", "CharactherCloner", "3.0.7")]
	[HarmonyPatch(/*Could not decode attribute arguments.*/)]
	public class Main : BaseUnityPlugin
	{
		private readonly Harmony _harmony = new Harmony("s0apy");

		private bool _isMenuVisible = false;

		private Rect _windowRect = new Rect(20f, 20f, 250f, 150f);

		public Main()
		{
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_0010: Expected O, but got Unknown
			//IL_002c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0031: Unknown result type (might be due to invalid IL or missing references)
			Debug.Log((object)"CharactherCloner constructed!");
		}

		private void Awake()
		{
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Patching with Harmony ID: s0apy");
			_harmony.PatchAll();
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Harmony patching complete.");
			CoroutineHelper instance = CoroutineHelper.Instance;
			((BaseUnityPlugin)this).Logger.LogInfo((object)"CoroutineHelper initialized.");
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin CharactherCloner is loaded!");
			((BaseUnityPlugin)this).Logger.LogInfo((object)"i built the foundation im on my foundation sh*t again");
		}

		private Texture2D MakeTex(int width, int height, Color col)
		{
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Unknown result type (might be due to invalid IL or missing references)
			//IL_0028: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Expected O, but got Unknown
			Color[] array = (Color[])(object)new Color[width * height];
			for (int i = 0; i < array.Length; i++)
			{
				array[i] = col;
			}
			Texture2D val = new Texture2D(width, height);
			val.SetPixels(array);
			val.Apply();
			return val;
		}

		private void Update()
		{
			if (Input.GetKeyDown((KeyCode)278))
			{
				_isMenuVisible = !_isMenuVisible;
			}
		}

		private void OnGUI()
		{
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			//IL_002c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0040: Expected O, but got Unknown
			//IL_003b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0040: Unknown result type (might be due to invalid IL or missing references)
			if (_isMenuVisible)
			{
				GUI.skin.window.fontStyle = (FontStyle)1;
				_windowRect = GUILayout.Window(0, _windowRect, new WindowFunction(DrawMenuWindow), "Character Cloner Menu", Array.Empty<GUILayoutOption>());
			}
		}

		private void DrawMenuWindow(int windowID)
		{
			//IL_005d: Unknown result type (might be due to invalid IL or missing references)
			GUILayout.Space(15f);
			if (GUILayout.Button("Start Cloning", (GUILayoutOption[])(object)new GUILayoutOption[1] { GUILayout.Height(40f) }))
			{
				Cloner.DisconnectCloner();
			}
			GUILayout.FlexibleSpace();
			GUILayout.Label("Press [HOME] to toggle menu", Array.Empty<GUILayoutOption>());
			GUI.DragWindow(new Rect(0f, 0f, 10000f, 25f));
		}
	}
	internal static class ModInfo
	{
		public const string GUID = "s0apy";

		public const string NAME = "CharactherCloner";

		public const string VERSION = "3.0.7";
	}
}
namespace CharactherCloner.Wrappers
{
	public class Game
	{
		internal static void Console(string msg)
		{
			HostConsole._current.Init_NetworkStatusMessage(msg);
		}
	}
	public class Player
	{
		internal static Player GetPlayer()
		{
			return Player._mainPlayer;
		}

		internal static ulong GetPlayerSTID()
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			return SteamUser.GetSteamID().m_SteamID;
		}

		internal static string GetPlayerNID()
		{
			return ((Object)((NetworkBehaviour)Player._mainPlayer).netIdentity).name;
		}

		internal static GameObject FindOtherPlayersNID(string targetName)
		{
			GameObject[] array = Resources.FindObjectsOfTypeAll<GameObject>();
			int num = array.Length;
			for (int i = 0; i < num; i++)
			{
				GameObject val = array[i];
				NetworkIdentity componentInChildren = val.GetComponentInChildren<NetworkIdentity>();
				if ((Object)(object)componentInChildren != (Object)null && ((Object)componentInChildren).name == targetName)
				{
					return val;
				}
			}
			return null;
		}

		internal static string ResolvePlayersNames(string targetName)
		{
			GameObject[] array = Resources.FindObjectsOfTypeAll<GameObject>();
			int num = array.Length;
			for (int i = 0; i < num; i++)
			{
				GameObject val = array[i];
				Player componentInChildren = val.GetComponentInChildren<Player>();
				if ((Object)(object)componentInChildren != (Object)null && ((Object)componentInChildren).name == targetName)
				{
					return componentInChildren._nickname;
				}
			}
			return null;
		}

		internal static List<string> GetAllPlayers()
		{
			int num = LayerMask.NameToLayer("PlayerObject");
			GameObject[] array = Resources.FindObjectsOfTypeAll<GameObject>();
			List<string> list = new List<string>(array.Length);
			int num2 = array.Length;
			for (int i = 0; i < num2; i++)
			{
				GameObject val = array[i];
				if (val.layer == num && ((Object)val).name.Contains("_player"))
				{
					list.Add(((Object)val).name);
				}
			}
			return list;
		}
	}
	public class World
	{
		internal static string GetServerName()
		{
			return ServerInfoObject._current.Network_serverName;
		}

		internal static ulong GetServerID()
		{
			return SteamLobby._current._currentLobbyID;
		}
	}
}
namespace CharactherCloner.Wrappers.Handler
{
	public static class Reflection
	{
		private const BindingFlags DefaultBindingFlags = BindingFlags.Instance | BindingFlags.Static | BindingFlags.Public;

		public static object InvokeMethod(object obj, string methodName, params object[] parameters)
		{
			MethodInfo method = GetMethod(obj.GetType(), methodName, parameters.Select((object p) => p.GetType()).ToArray());
			if (method == null)
			{
				throw new MissingMethodException(obj.GetType().FullName, methodName);
			}
			return method.Invoke(obj, parameters);
		}

		public static object InvokeStaticMethod(Type type, string methodName, params object[] parameters)
		{
			MethodInfo method = GetMethod(type, methodName, BindingFlags.Static | BindingFlags.Public | BindingFlags.NonPublic, parameters);
			if (method == null)
			{
				throw new MissingMethodException(type.FullName, methodName);
			}
			return method.Invoke(null, parameters);
		}

		public static MethodInfo GetMethod(Type type, string methodName, params Type[] parameterTypes)
		{
			return type.GetMethod(methodName, BindingFlags.Instance | BindingFlags.Static | BindingFlags.Public | BindingFlags.NonPublic, null, parameterTypes, null);
		}

		public static MethodInfo GetMethod(Type type, string methodName, BindingFlags bindingFlags, params object[] parameters)
		{
			Type[] types = parameters?.Select((object p) => p.GetType()).ToArray() ?? Type.EmptyTypes;
			return type.GetMethod(methodName, bindingFlags, null, types, null);
		}

		public static MethodInfo[] GetMethods(Type type)
		{
			return type.GetMethods(BindingFlags.Instance | BindingFlags.Static | BindingFlags.Public);
		}

		public static object GetValue(object obj, string memberName)
		{
			MemberInfo memberInfo = obj.GetType().GetMember(memberName, BindingFlags.Instance | BindingFlags.Static | BindingFlags.Public | BindingFlags.NonPublic).FirstOrDefault();
			MemberInfo memberInfo2 = memberInfo;
			MemberInfo memberInfo3 = memberInfo2;
			if (!(memberInfo3 is FieldInfo fieldInfo))
			{
				if (memberInfo3 is PropertyInfo propertyInfo)
				{
					return propertyInfo.GetValue(obj);
				}
				throw new ArgumentException("Member '" + memberName + "' not found.", "memberName");
			}
			return fieldInfo.GetValue(obj);
		}

		public static void SetValue(object obj, string memberName, object value)
		{
			MemberInfo memberInfo = obj.GetType().GetMember(memberName, BindingFlags.Instance | BindingFlags.Static | BindingFlags.Public | BindingFlags.NonPublic).FirstOrDefault();
			MemberInfo memberInfo2 = memberInfo;
			MemberInfo memberInfo3 = memberInfo2;
			if (!(memberInfo3 is FieldInfo fieldInfo))
			{
				if (!(memberInfo3 is PropertyInfo propertyInfo))
				{
					throw new ArgumentException("Member '" + memberName + "' not found.", "memberName");
				}
				propertyInfo.SetValue(obj, value, null);
			}
			else
			{
				fieldInfo.SetValue(obj, value);
			}
		}

		public static object GetStaticValue(Type type, string memberName)
		{
			MemberInfo memberInfo = type.GetMember(memberName, BindingFlags.Static | BindingFlags.Public | BindingFlags.NonPublic).FirstOrDefault();
			MemberInfo memberInfo2 = memberInfo;
			MemberInfo memberInfo3 = memberInfo2;
			if (!(memberInfo3 is FieldInfo fieldInfo))
			{
				if (memberInfo3 is PropertyInfo propertyInfo)
				{
					return propertyInfo.GetValue(null);
				}
				throw new ArgumentException("Static member '" + memberName + "' not found in type '" + type.FullName + "'.", "memberName");
			}
			return fieldInfo.GetValue(null);
		}

		public static void SetStaticValue(Type type, string memberName, object value)
		{
			MemberInfo memberInfo = type.GetMember(memberName, BindingFlags.Static | BindingFlags.Public | BindingFlags.NonPublic).FirstOrDefault();
			MemberInfo memberInfo2 = memberInfo;
			MemberInfo memberInfo3 = memberInfo2;
			if (!(memberInfo3 is FieldInfo fieldInfo))
			{
				if (!(memberInfo3 is PropertyInfo propertyInfo))
				{
					throw new ArgumentException("Static member '" + memberName + "' not found in type '" + type.FullName + "'.", "memberName");
				}
				propertyInfo.SetValue(null, value);
			}
			else
			{
				fieldInfo.SetValue(null, value);
			}
		}
	}
	public class Server
	{
		public static string grabbedConnectionHandle;

		public static string grabbedSteamID64;

		public static string Ready2CopyInfo;

		public static string HostName { get; set; }

		public static string ServerName { get; private set; }

		public static ulong ServerID { get; private set; }

		public static void FindAndStoreClientConnectionInfo()
		{
			if (!NetworkClient.active || (Object)(object)Player.GetPlayer() == (Object)null)
			{
				return;
			}
			ServerName = World.GetServerName();
			ServerID = World.GetServerID();
			try
			{
				object staticValue = Reflection.GetStaticValue(typeof(FizzySteamworks), "client");
				if (staticValue != null)
				{
					object value = Reflection.GetValue(staticValue, "hostSteamID");
					if (value != null)
					{
						grabbedSteamID64 = Reflection.GetValue(value, "m_SteamID")?.ToString() ?? "N/A";
					}
					GatherInfoPrint();
				}
			}
			catch (Exception)
			{
			}
		}

		public static void GatherInfoPrint()
		{
			ulong serverID = ServerID;
		}
	}
}
namespace CharactherCloner.HarmonyPatches
{
	[HarmonyPatch]
	internal static class Hook
	{
		private static string _lastPlayerName;

		private static string _lastMessage;

		private static DateTime _lastMessageTime;

		public static bool iplayerselected;

		[HarmonyPostfix]
		[HarmonyPatch(typeof(CharacterSelectManager), "Select_CharacterFile")]
		public static void AfterCharacterSelect()
		{
			iplayerselected = true;
		}
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}