Decompiled source of HardAntiCheat v2.3.2

HardAntiCheat.dll

Decompiled 3 weeks ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.IO.Compression;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using System.Text;
using BepInEx;
using BepInEx.Bootstrap;
using BepInEx.Configuration;
using BepInEx.Logging;
using CodeTalker;
using CodeTalker.Networking;
using CodeTalker.Packets;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Mirror;
using Steamworks;
using UnityEngine;
using UnityEngine.UI;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("com.HardAntiCheat.sftwre")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("2.3.2.0")]
[assembly: AssemblyInformationalVersion("2.3.2+ce5d905125637476bd99e27790ad7fe526c8a074")]
[assembly: AssemblyProduct("HardAntiCheat")]
[assembly: AssemblyTitle("HardAntiCheat")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("2.3.2.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace HardAntiCheat
{
	public class HAC_ModListRequest : BinaryPacketBase
	{
		public override string PacketSignature => "HAC_Request_V6";

		public ulong TargetSteamID { get; set; }

		public override byte[] Serialize()
		{
			using MemoryStream memoryStream = new MemoryStream();
			using BinaryWriter binaryWriter = new BinaryWriter(memoryStream);
			binaryWriter.Write(TargetSteamID);
			return memoryStream.ToArray();
		}

		public override void Deserialize(byte[] data)
		{
			using MemoryStream input = new MemoryStream(data);
			using BinaryReader binaryReader = new BinaryReader(input);
			TargetSteamID = binaryReader.ReadUInt64();
		}
	}
	public class HAC_ModListResponse : BinaryPacketBase
	{
		public override string PacketSignature => "HAC_Response_V6";

		public List<string> ClientModGUIDs { get; set; }

		public override byte[] Serialize()
		{
			using MemoryStream memoryStream = new MemoryStream();
			using BinaryWriter binaryWriter = new BinaryWriter(memoryStream);
			if (ClientModGUIDs == null)
			{
				binaryWriter.Write(0);
			}
			else
			{
				binaryWriter.Write(ClientModGUIDs.Count);
				foreach (string clientModGUID in ClientModGUIDs)
				{
					binaryWriter.Write(clientModGUID ?? "");
				}
			}
			return memoryStream.ToArray();
		}

		public override void Deserialize(byte[] data)
		{
			using MemoryStream input = new MemoryStream(data);
			using BinaryReader binaryReader = new BinaryReader(input);
			int num = binaryReader.ReadInt32();
			ClientModGUIDs = new List<string>();
			for (int i = 0; i < num; i++)
			{
				ClientModGUIDs.Add(binaryReader.ReadString());
			}
		}
	}
	public struct PlayerPositionData
	{
		public Vector3 Position;

		public float Timestamp;
	}
	public struct PlayerStatsData
	{
		public int Level;

		public int Experience;
	}
	public struct PlayerAirborneData
	{
		public float AirTime;

		public Vector3 LastGroundedPosition;

		public int ServerSideJumpCount;

		public float LastVerticalPosition;

		public float VerticalStallTime;
	}
	public struct PlayerMovementStats
	{
		public List<float> RecentSpeeds;

		public float TimeAtMaxSpeed;
	}
	[BepInPlugin("com.HardAntiCheat.sftwre", "HardAntiCheat", "2.3.2")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class Main : BaseUnityPlugin
	{
		private readonly Harmony harmony = new Harmony("com.HardAntiCheat.sftwre");

		internal static ManualLogSource Log;

		internal static string InfractionLogPath;

		public static ConfigEntry<bool> EnableAntiCheat;

		public static ConfigEntry<bool> DisableForHost;

		public static ConfigEntry<string> TrustedSteamIDs;

		public static ConfigEntry<bool> EnableModBlacklist;

		public static ConfigEntry<string> BlacklistedModGUIDs;

		public static ConfigEntry<float> VerificationTimeout;

		public static ConfigEntry<int> MaxLogFileSizeMB;

		public static ConfigEntry<bool> EnableMovementChecks;

		public static ConfigEntry<float> MaxEffectiveSpeed;

		public static ConfigEntry<float> MovementGraceBuffer;

		public static ConfigEntry<float> MovementTimeThreshold;

		public static ConfigEntry<float> TeleportDistanceThreshold;

		public static ConfigEntry<bool> EnableAirborneChecks;

		public static ConfigEntry<bool> EnableSpeedChecks;

		public static ConfigEntry<float> SpeedHackDetectionCooldown;

		public static ConfigEntry<float> JumpHackDetectionCooldown;

		public static ConfigEntry<float> AirborneHackDetectionCooldown;

		public static ConfigEntry<bool> EnableExperienceChecks;

		public static ConfigEntry<int> JumpThreshold;

		public static ConfigEntry<int> MaxPlausibleXPGain;

		public static ConfigEntry<int> MaxXPGainPerWindow;

		public static ConfigEntry<float> XPGainWindowSeconds;

		public static ConfigEntry<bool> EnableCooldownChecks;

		public static ConfigEntry<bool> EnableReviveChecks;

		public static ConfigEntry<bool> EnableSpamChecks;

		public static ConfigEntry<float> MinConsumableInterval;

		public static ConfigEntry<float> MinWeaponSwapInterval;

		public static ConfigEntry<float> MinBlockInterval;

		public static ConfigEntry<bool> EnablePunishmentSystem;

		public static ConfigEntry<int> WarningsUntilAction;

		public static ConfigEntry<string> ActionType;

		public static ConfigEntry<bool> EnableDetailedLogs;

		public static ConfigEntry<bool> LogPlayerName;

		public static ConfigEntry<bool> LogPlayerID;

		public static ConfigEntry<bool> LogInfractionCount;

		public static ConfigEntry<bool> LogInfractionDetails;

		private static readonly HashSet<ulong> WhitelistedUsers = new HashSet<ulong>();

		private static readonly HashSet<string> ServerBlacklistedGUIDs = new HashSet<string>();

		internal static readonly Dictionary<ulong, Coroutine> PendingVerification = new Dictionary<ulong, Coroutine>();

		internal static readonly HashSet<ulong> VerifiedSteamIDs = new HashSet<ulong>();

		public static readonly Dictionary<uint, Dictionary<string, float>> ServerRemainingCooldowns = new Dictionary<uint, Dictionary<string, float>>();

		public static readonly Dictionary<uint, PlayerPositionData> ServerPlayerPositions = new Dictionary<uint, PlayerPositionData>();

		public static readonly Dictionary<uint, PlayerStatsData> ServerPlayerStats = new Dictionary<uint, PlayerStatsData>();

		public static readonly Dictionary<uint, List<(float Timestamp, int Amount)>> XpGainHistory = new Dictionary<uint, List<(float, int)>>();

		public static readonly Dictionary<uint, PlayerAirborneData> ServerPlayerAirborneStates = new Dictionary<uint, PlayerAirborneData>();

		public static readonly Dictionary<uint, float> ServerPlayerInitialSpeeds = new Dictionary<uint, float>();

		public static readonly Dictionary<uint, PlayerMovementStats> ServerPlayerMovementStats = new Dictionary<uint, PlayerMovementStats>();

		public static readonly Dictionary<uint, float> ServerPlayerMovementTimers = new Dictionary<uint, float>();

		public static readonly Dictionary<uint, int> ServerPlayerInfractionCount = new Dictionary<uint, int>();

		public static readonly Dictionary<uint, float> ServerPlayerGracePeriod = new Dictionary<uint, float>();

		public static readonly Dictionary<uint, float> ServerPunishmentCooldown = new Dictionary<uint, float>();

		public static readonly Dictionary<uint, float> ServerSpeedCheckCooldowns = new Dictionary<uint, float>();

		public static readonly Dictionary<uint, float> ServerJumpCheckCooldowns = new Dictionary<uint, float>();

		public static readonly Dictionary<uint, float> ServerAirborneCheckCooldowns = new Dictionary<uint, float>();

		public static readonly Dictionary<uint, float> AuthorizedSelfRevives = new Dictionary<uint, float>();

		public static readonly Dictionary<uint, float> LastConsumableTime = new Dictionary<uint, float>();

		public static readonly Dictionary<uint, float> LastWeaponSwapTime = new Dictionary<uint, float>();

		public static readonly Dictionary<uint, float> LastBlockTime = new Dictionary<uint, float>();

		public static readonly Dictionary<uint, float> StaminaCheckTimer = new Dictionary<uint, float>();

		public static Main Instance { get; private set; }

		private void Awake()
		{
			//IL_048b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0495: Expected O, but got Unknown
			Instance = this;
			Log = ((BaseUnityPlugin)this).Logger;
			string fullName = Directory.GetParent(Path.GetDirectoryName(((BaseUnityPlugin)this).Info.Location)).FullName;
			string text = Path.Combine(fullName, "HardAntiCheat");
			Directory.CreateDirectory(text);
			InfractionLogPath = Path.Combine(text, "HardAntiCheat_InfractionLog.txt");
			EnableAntiCheat = ((BaseUnityPlugin)this).Config.Bind<bool>("1. General", "Enable AntiCheat", true, "Master switch.");
			DisableForHost = ((BaseUnityPlugin)this).Config.Bind<bool>("1. General", "Disable Detections for Host", true, "If true, the host is exempt.");
			TrustedSteamIDs = ((BaseUnityPlugin)this).Config.Bind<string>("1. General", "Trusted SteamIDs", "", "Comma-separated list of exempt SteamIDs.");
			MaxLogFileSizeMB = ((BaseUnityPlugin)this).Config.Bind<int>("1. General", "Max Log File Size (MB)", 5, "If the infraction log exceeds this size, it will be archived on startup.");
			EnableModBlacklist = ((BaseUnityPlugin)this).Config.Bind<bool>("1. General", "Enable Mod Blacklist", true, "If true, clients sending a mod GUID found in the Blacklist will be kicked.");
			BlacklistedModGUIDs = ((BaseUnityPlugin)this).Config.Bind<string>("1. General", "Blacklisted Mod GUIDs", "com.cheat.menu,another.bad.mod", "Comma-separated list of Mod GUIDs that are strictly forbidden.");
			VerificationTimeout = ((BaseUnityPlugin)this).Config.Bind<float>("1. General", "Verification Timeout", 25f, "Seconds to wait for client mod list before kicking.");
			EnableMovementChecks = ((BaseUnityPlugin)this).Config.Bind<bool>("2. Movement", "Enable Teleport Checks", true, "Checks movement distance.");
			MaxEffectiveSpeed = ((BaseUnityPlugin)this).Config.Bind<float>("2. Movement", "Max Effective Speed", 100f, "Max plausible speed.");
			MovementGraceBuffer = ((BaseUnityPlugin)this).Config.Bind<float>("2. Movement", "Movement Grace Buffer", 10f, "Distance buffer.");
			MovementTimeThreshold = ((BaseUnityPlugin)this).Config.Bind<float>("2. Movement", "Movement Time Threshold", 5.5f, "Time between checks.");
			TeleportDistanceThreshold = ((BaseUnityPlugin)this).Config.Bind<float>("2. Movement", "Teleport Threshold", 50f, "Distance to log as teleport.");
			EnableAirborneChecks = ((BaseUnityPlugin)this).Config.Bind<bool>("2. Movement", "Enable Fly Checks", true, "Checks airtime.");
			EnableSpeedChecks = ((BaseUnityPlugin)this).Config.Bind<bool>("2. Movement", "Enable Speed Stat Checks", true, "Checks base move speed.");
			JumpThreshold = ((BaseUnityPlugin)this).Config.Bind<int>("2. Movement", "Jump Threshold", 8, "Max jumps allowed.");
			SpeedHackDetectionCooldown = ((BaseUnityPlugin)this).Config.Bind<float>("2. Movement", "Speed Check Cooldown", 2f, "Log cooldown.");
			JumpHackDetectionCooldown = ((BaseUnityPlugin)this).Config.Bind<float>("2. Movement", "Jump Check Cooldown", 2f, "Log cooldown.");
			AirborneHackDetectionCooldown = ((BaseUnityPlugin)this).Config.Bind<float>("2. Movement", "Airborne Check Cooldown", 10f, "Log cooldown.");
			EnableExperienceChecks = ((BaseUnityPlugin)this).Config.Bind<bool>("3. Stats", "Enable XP Checks", true, "Checks XP gain.");
			MaxPlausibleXPGain = ((BaseUnityPlugin)this).Config.Bind<int>("3. Stats", "Max XP Gain", 77000, "Max XP in one go.");
			MaxXPGainPerWindow = ((BaseUnityPlugin)this).Config.Bind<int>("3. Stats", "Max XP Rate", 150000, "Max XP over time.");
			XPGainWindowSeconds = ((BaseUnityPlugin)this).Config.Bind<float>("3. Stats", "XP Window", 30f, "Time window for XP rate.");
			EnableCooldownChecks = ((BaseUnityPlugin)this).Config.Bind<bool>("4. Combat", "Enable Cooldown Checks", true, "Enforce skill cooldowns.");
			EnableReviveChecks = ((BaseUnityPlugin)this).Config.Bind<bool>("4. Combat", "Enable Revive Checks", true, "Prevent self-revive.");
			EnableSpamChecks = ((BaseUnityPlugin)this).Config.Bind<bool>("4. Combat", "Enable Spam Checks", true, "Prevents macro-spamming items/swaps/blocking.");
			MinConsumableInterval = ((BaseUnityPlugin)this).Config.Bind<float>("4. Combat", "Min Consumable Interval", 0.4f, "Min seconds between using items.");
			MinWeaponSwapInterval = ((BaseUnityPlugin)this).Config.Bind<float>("4. Combat", "Min Weapon Swap Interval", 0.25f, "Min seconds between switching weapons.");
			MinBlockInterval = ((BaseUnityPlugin)this).Config.Bind<float>("4. Combat", "Min Block Interval", 0.1f, "Min seconds between block inputs (Prevents Parry Botting).");
			EnablePunishmentSystem = ((BaseUnityPlugin)this).Config.Bind<bool>("5. Punishment", "Enable Auto-Punish", true, "Kick/Ban on infractions.");
			WarningsUntilAction = ((BaseUnityPlugin)this).Config.Bind<int>("5. Punishment", "Infractions Limit", 5, "Warnings before action.");
			ActionType = ((BaseUnityPlugin)this).Config.Bind<string>("5. Punishment", "Action Type", "Kick", new ConfigDescription("Action to take", (AcceptableValueBase)(object)new AcceptableValueList<string>(new string[2] { "Kick", "Ban" }), Array.Empty<object>()));
			EnableDetailedLogs = ((BaseUnityPlugin)this).Config.Bind<bool>("6. Logging", "Enable Detailed Logs", true, "Log details.");
			LogPlayerName = ((BaseUnityPlugin)this).Config.Bind<bool>("6. Logging", "Log Name", true, "");
			LogPlayerID = ((BaseUnityPlugin)this).Config.Bind<bool>("6. Logging", "Log ID", true, "");
			LogInfractionCount = ((BaseUnityPlugin)this).Config.Bind<bool>("6. Logging", "Log Count", true, "");
			LogInfractionDetails = ((BaseUnityPlugin)this).Config.Bind<bool>("6. Logging", "Log Details", true, "");
			CheckAndArchiveLogFile();
			ParseTrustedSteamIDs();
			ParseBlacklistedMods();
			TrustedSteamIDs.SettingChanged += delegate
			{
				ParseTrustedSteamIDs();
			};
			BlacklistedModGUIDs.SettingChanged += delegate
			{
				ParseBlacklistedMods();
			};
			harmony.PatchAll();
			Log.LogInfo((object)string.Format("[{0}] loaded. Blacklist Mode: {1}", "HardAntiCheat", EnableModBlacklist.Value));
		}

		public static void OnClientReceivedRequest(PacketHeader header, BinaryPacketBase packet)
		{
			if (packet is HAC_ModListRequest hAC_ModListRequest && ulong.TryParse(Player._mainPlayer?._steamID, out var result) && hAC_ModListRequest.TargetSteamID == result)
			{
				List<string> clientModGUIDs = Chainloader.PluginInfos.Keys.ToList();
				HAC_ModListResponse hAC_ModListResponse = new HAC_ModListResponse
				{
					ClientModGUIDs = clientModGUIDs
				};
				CodeTalkerNetwork.SendNetworkPacket(header.SenderID, (BinaryPacketBase)(object)hAC_ModListResponse, (CompressionType)0, CompressionLevel.Fastest);
			}
		}

		public static void OnServerReceivedResponse(PacketHeader header, BinaryPacketBase packet)
		{
			if (!NetworkServer.active || !(packet is HAC_ModListResponse hAC_ModListResponse))
			{
				return;
			}
			ulong senderID = header.SenderID;
			if (!PendingVerification.TryGetValue(senderID, out Coroutine value))
			{
				return;
			}
			if (!EnableModBlacklist.Value)
			{
				AuthorizePlayer(senderID, value);
				return;
			}
			List<string> source = hAC_ModListResponse.ClientModGUIDs ?? new List<string>();
			List<string> source2 = source.Where((string clientMod) => ServerBlacklistedGUIDs.Contains(clientMod)).ToList();
			if (source2.Any())
			{
				string text = "Blacklisted Mods Detected: " + string.Join(", ", source2.Take(3));
				Log.LogWarning((object)$"[HAC] Kicking {senderID}. {text}");
				PunishVerificationFailure(senderID, text);
			}
			else
			{
				AuthorizePlayer(senderID, value);
			}
		}

		private static void AuthorizePlayer(ulong steamId, Coroutine coroutine)
		{
			if ((Object)(object)Instance != (Object)null && coroutine != null)
			{
				((MonoBehaviour)Instance).StopCoroutine(coroutine);
			}
			PendingVerification.Remove(steamId);
			VerifiedSteamIDs.Add(steamId);
		}

		public IEnumerator SendRequestWithDelay(Player player, ulong steamId)
		{
			yield return (object)new WaitForSeconds(3f);
			if (!((Object)(object)player == (Object)null))
			{
				HAC_ModListRequest req = new HAC_ModListRequest
				{
					TargetSteamID = steamId
				};
				CodeTalkerNetwork.SendNetworkPacket(player, (BinaryPacketBase)(object)req, (CompressionType)0, CompressionLevel.Fastest);
				Coroutine kickRoutine = ((MonoBehaviour)this).StartCoroutine(KickClientAfterDelay(player));
				PendingVerification[steamId] = kickRoutine;
			}
		}

		public IEnumerator KickClientAfterDelay(Player player)
		{
			if (!((Object)(object)player == (Object)null) && ulong.TryParse(player._steamID, out var steamId))
			{
				yield return (object)new WaitForSeconds(VerificationTimeout.Value);
				if ((Object)(object)player != (Object)null && !VerifiedSteamIDs.Contains(steamId))
				{
					string reason = "Handshake Timeout. Client did not report mod list in time.";
					PunishVerificationFailure(steamId, reason);
				}
				PendingVerification.Remove(steamId);
			}
		}

		private static void PunishVerificationFailure(ulong steamId, string reason)
		{
			if (PendingVerification.TryGetValue(steamId, out Coroutine value))
			{
				if ((Object)(object)Instance != (Object)null)
				{
					((MonoBehaviour)Instance).StopCoroutine(value);
				}
				PendingVerification.Remove(steamId);
			}
			VerifiedSteamIDs.Remove(steamId);
			Player playerBySteamID = GetPlayerBySteamID(steamId);
			if ((Object)(object)playerBySteamID != (Object)null && ((NetworkBehaviour)playerBySteamID).connectionToClient != null)
			{
				Log.LogWarning((object)("[HAC] Kicking " + playerBySteamID._nickname + ". Reason: " + reason));
				if ((Object)(object)HostConsole._current != (Object)null)
				{
					HostConsole._current.Init_ServerMessage("[HAC]: Kicked " + playerBySteamID._nickname + ". " + reason);
				}
				((NetworkConnection)((NetworkBehaviour)playerBySteamID).connectionToClient).Disconnect();
			}
		}

		private static void ParseBlacklistedMods()
		{
			ServerBlacklistedGUIDs.Clear();
			string value = BlacklistedModGUIDs.Value;
			if (!string.IsNullOrWhiteSpace(value))
			{
				string[] array = value.Split(',');
				string[] array2 = array;
				foreach (string text in array2)
				{
					string text2 = text.Trim();
					if (!string.IsNullOrEmpty(text2))
					{
						ServerBlacklistedGUIDs.Add(text2);
					}
				}
			}
			Log.LogInfo((object)$"[HAC] Blacklist updated. {ServerBlacklistedGUIDs.Count} mods banned.");
		}

		private static void ParseTrustedSteamIDs()
		{
			WhitelistedUsers.Clear();
			string[] array = TrustedSteamIDs.Value.Split(',');
			string[] array2 = array;
			foreach (string text in array2)
			{
				if (ulong.TryParse(text.Trim(), out var result))
				{
					WhitelistedUsers.Add(result);
				}
			}
		}

		public static bool IsPlayerExempt(Player player)
		{
			if ((Object)(object)player == (Object)null)
			{
				return false;
			}
			if (DisableForHost.Value && player._isHostPlayer)
			{
				return true;
			}
			if (!string.IsNullOrEmpty(player._steamID) && ulong.TryParse(player._steamID, out var result) && WhitelistedUsers.Contains(result))
			{
				return true;
			}
			return false;
		}

		private static Player GetPlayerBySteamID(ulong steamId)
		{
			Player val = default(Player);
			foreach (NetworkConnectionToClient value in NetworkServer.connections.Values)
			{
				if ((Object)(object)((NetworkConnection)value).identity != (Object)null && ((Component)((NetworkConnection)value).identity).TryGetComponent<Player>(ref val) && ulong.TryParse(val._steamID, out var result) && result == steamId)
				{
					return val;
				}
			}
			return null;
		}

		private void CheckAndArchiveLogFile()
		{
			try
			{
				if (File.Exists(InfractionLogPath))
				{
					FileInfo fileInfo = new FileInfo(InfractionLogPath);
					long num = (long)MaxLogFileSizeMB.Value * 1024L * 1024;
					if (fileInfo.Length > num)
					{
						string destFileName = Path.Combine(Path.GetDirectoryName(InfractionLogPath), $"{Path.GetFileNameWithoutExtension(InfractionLogPath)}_ARCHIVED_{DateTime.Now:yyyy-MM-dd_HH-mm-ss}.txt");
						File.Move(InfractionLogPath, destFileName);
					}
				}
			}
			catch
			{
			}
		}

		public static void LogInfraction(NetworkBehaviour instance, string cheatType, string details)
		{
			uint netId = instance.netId;
			if (ServerPunishmentCooldown.TryGetValue(netId, out var value) && Time.time < value)
			{
				return;
			}
			ServerPunishmentCooldown.Remove(netId);
			if (!ServerPlayerInfractionCount.ContainsKey(netId))
			{
				ServerPlayerInfractionCount[netId] = 0;
			}
			ServerPlayerInfractionCount[netId]++;
			int num = ServerPlayerInfractionCount[netId];
			int value2 = WarningsUntilAction.Value;
			Player component = ((Component)instance).GetComponent<Player>();
			string text = component?._nickname ?? "Unknown";
			string text2 = component?._steamID ?? $"netId:{netId}";
			if (EnablePunishmentSystem.Value && !AtlyssNetworkManager._current._soloMode && num >= value2)
			{
				if (!NetworkServer.active || !((Object)(object)component != (Object)null) || ((NetworkBehaviour)component).connectionToClient == null)
				{
					return;
				}
				ServerPunishmentCooldown[netId] = Time.time + 60f;
				string text3 = ActionType.Value.ToLower();
				string text4 = $"Player {text} (ID: {text2}) was automatically {text3.ToUpper()}ed for reaching {num}/{value2} infractions.";
				Log.LogWarning((object)text4);
				try
				{
					File.AppendAllText(InfractionLogPath, $"[{DateTime.Now:yyyy-MM-dd HH:mm:ss}] [PUNISHMENT] " + text4 + Environment.NewLine);
				}
				catch (Exception ex)
				{
					Log.LogError((object)("Failed to write punishment to log: " + ex.Message));
				}
				if ((Object)(object)HostConsole._current != (Object)null)
				{
					HostConsole._current.Init_ServerMessage("[HAC]: " + text4);
				}
				if (text3 == "kick")
				{
					((NetworkConnection)((NetworkBehaviour)component).connectionToClient).Disconnect();
				}
				else
				{
					HC_PeerListEntry val = null;
					if ((Object)(object)HostConsole._current != (Object)null)
					{
						foreach (HC_PeerListEntry peerListEntry in HostConsole._current._peerListEntries)
						{
							if ((Object)(object)peerListEntry._netId != (Object)null && peerListEntry._netId.netId == netId)
							{
								val = peerListEntry;
								break;
							}
						}
					}
					if ((Object)(object)val != (Object)null)
					{
						HostConsole._current._selectedPeerEntry = val;
						HostConsole._current.Ban_Peer();
					}
					else
					{
						((NetworkConnection)((NetworkBehaviour)component).connectionToClient).Disconnect();
						Log.LogError((object)$"Could not find PeerListEntry for player {text} (netId: {netId}) to BAN, kicked instead.");
					}
				}
				ServerPlayerInfractionCount.Remove(netId);
			}
			else if (EnableDetailedLogs.Value)
			{
				StringBuilder stringBuilder = new StringBuilder();
				stringBuilder.Append($"[{DateTime.Now:yyyy-MM-dd HH:mm:ss}]");
				List<string> list = new List<string>();
				if (LogPlayerName.Value)
				{
					list.Add("Player: " + text);
				}
				if (LogPlayerID.Value)
				{
					list.Add("ID: " + text2);
				}
				if (list.Any())
				{
					stringBuilder.Append(" " + string.Join(" | ", list));
				}
				stringBuilder.Append(" | Type: " + cheatType);
				if (LogInfractionDetails.Value)
				{
					stringBuilder.Append(" | Details: " + details);
				}
				if (LogInfractionCount.Value)
				{
					stringBuilder.Append($" | Warning {num}/{value2}");
				}
				string text5 = stringBuilder.ToString();
				Log.LogWarning((object)text5);
				try
				{
					File.AppendAllText(InfractionLogPath, text5 + Environment.NewLine);
				}
				catch (Exception ex2)
				{
					Log.LogError((object)("Failed to write to infraction log: " + ex2.Message));
				}
			}
		}

		public static void ClearAllPlayerData(uint netId, ulong steamId)
		{
			ServerRemainingCooldowns.Remove(netId);
			ServerPlayerPositions.Remove(netId);
			ServerPlayerStats.Remove(netId);
			XpGainHistory.Remove(netId);
			ServerPlayerAirborneStates.Remove(netId);
			ServerPlayerInitialSpeeds.Remove(netId);
			ServerPlayerMovementStats.Remove(netId);
			ServerPlayerMovementTimers.Remove(netId);
			ServerPlayerInfractionCount.Remove(netId);
			ServerPlayerGracePeriod.Remove(netId);
			ServerPunishmentCooldown.Remove(netId);
			ServerSpeedCheckCooldowns.Remove(netId);
			ServerJumpCheckCooldowns.Remove(netId);
			ServerAirborneCheckCooldowns.Remove(netId);
			LastConsumableTime.Remove(netId);
			LastWeaponSwapTime.Remove(netId);
			LastBlockTime.Remove(netId);
			StaminaCheckTimer.Remove(netId);
			if (PendingVerification.TryGetValue(steamId, out Coroutine value))
			{
				if ((Object)(object)Instance != (Object)null)
				{
					((MonoBehaviour)Instance).StopCoroutine(value);
				}
				PendingVerification.Remove(steamId);
			}
			VerifiedSteamIDs.Remove(steamId);
		}
	}
	[HarmonyPatch(typeof(PlayerMove), "Start")]
	public static class PlayerSpawnPatch
	{
		private const float GRACE_PERIOD_SECONDS = 3f;

		public static void Postfix(PlayerMove __instance)
		{
			//IL_0090: Unknown result type (might be due to invalid IL or missing references)
			//IL_0095: Unknown result type (might be due to invalid IL or missing references)
			if (!NetworkServer.active)
			{
				return;
			}
			uint netId = ((NetworkBehaviour)__instance).netId;
			Player component = ((Component)__instance).GetComponent<Player>();
			if ((Object)(object)((Component)__instance).gameObject.GetComponent<HoneypotComponent>() == (Object)null)
			{
				((Component)__instance).gameObject.AddComponent<HoneypotComponent>();
			}
			Main.ServerPlayerGracePeriod[netId] = Time.time + 3f;
			if (!Main.ServerPlayerInitialSpeeds.ContainsKey(netId))
			{
				Main.ServerPlayerInitialSpeeds[netId] = __instance.Network_movSpeed;
			}
			Main.ServerPlayerPositions[netId] = new PlayerPositionData
			{
				Position = ((Component)__instance).transform.position,
				Timestamp = Time.time
			};
			Main.ServerPlayerMovementStats[netId] = new PlayerMovementStats
			{
				RecentSpeeds = new List<float>(),
				TimeAtMaxSpeed = 0f
			};
			Main.ServerPlayerMovementTimers[netId] = Time.time;
			if (Main.EnableModBlacklist.Value && (Object)(object)component != (Object)null && !((NetworkBehaviour)component).isLocalPlayer && ulong.TryParse(component._steamID, out var result))
			{
				if (Main.IsPlayerExempt(component))
				{
					Main.Log.LogInfo((object)("Player " + component._nickname + " is exempt. Skipping checks."));
					Main.VerifiedSteamIDs.Add(result);
				}
				else if (!Main.PendingVerification.ContainsKey(result) && !Main.VerifiedSteamIDs.Contains(result))
				{
					((MonoBehaviour)Main.Instance).StartCoroutine(Main.Instance.SendRequestWithDelay(component, result));
				}
			}
		}
	}
	[HarmonyPatch(typeof(PlayerInventory), "Cmd_UseConsumable")]
	public static class PlayerInventory_UseConsumable_Patch
	{
		public static bool Prefix(PlayerInventory __instance)
		{
			if (!NetworkServer.active || !Main.EnableAntiCheat.Value || !Main.EnableSpamChecks.Value)
			{
				return true;
			}
			Player component = ((Component)__instance).GetComponent<Player>();
			if (Main.IsPlayerExempt(component))
			{
				return true;
			}
			uint netId = ((NetworkBehaviour)__instance).netId;
			float time = Time.time;
			if (Main.LastConsumableTime.TryGetValue(netId, out var value) && time - value < Main.MinConsumableInterval.Value)
			{
				return false;
			}
			Main.LastConsumableTime[netId] = time;
			return true;
		}
	}
	[HarmonyPatch(typeof(PlayerCombat), "Cmd_QuickSwapWeapon")]
	public static class PlayerCombat_QuickSwap_Patch
	{
		public static bool Prefix(PlayerCombat __instance)
		{
			if (!NetworkServer.active || !Main.EnableAntiCheat.Value || !Main.EnableSpamChecks.Value)
			{
				return true;
			}
			Player component = ((Component)__instance).GetComponent<Player>();
			if (Main.IsPlayerExempt(component))
			{
				return true;
			}
			uint netId = ((NetworkBehaviour)__instance).netId;
			float time = Time.time;
			if (Main.LastWeaponSwapTime.TryGetValue(netId, out var value) && time - value < Main.MinWeaponSwapInterval.Value)
			{
				return false;
			}
			Main.LastWeaponSwapTime[netId] = time;
			return true;
		}
	}
	[HarmonyPatch(typeof(PlayerCombat), "Cmd_ApplyBlockCondition")]
	public static class PlayerCombat_Block_Patch
	{
		public static bool Prefix(PlayerCombat __instance, bool _isTrue)
		{
			if (!_isTrue || !NetworkServer.active || !Main.EnableAntiCheat.Value || !Main.EnableSpamChecks.Value)
			{
				return true;
			}
			Player component = ((Component)__instance).GetComponent<Player>();
			if (Main.IsPlayerExempt(component))
			{
				return true;
			}
			uint netId = ((NetworkBehaviour)__instance).netId;
			float time = Time.time;
			if (Main.LastBlockTime.TryGetValue(netId, out var value) && time - value < Main.MinBlockInterval.Value)
			{
				return false;
			}
			Main.LastBlockTime[netId] = time;
			return true;
		}
	}
	[HarmonyPatch(typeof(PlayerMove), "Update")]
	public static class MovementAndAirborneValidationPatch
	{
		private const float MAX_ALLOWED_AIR_TIME = 10f;

		private const float VERTICAL_STALL_TOLERANCE = 0.05f;

		private const float VERTICAL_STALL_GRACE_PERIOD = 0.5f;

		private const float MAX_FLIGHT_HEIGHT = 4240f;

		private const int STATS_BUFFER_SIZE = 20;

		private const float STATS_ANALYSIS_INTERVAL = 2f;

		public static void Postfix(PlayerMove __instance)
		{
			//IL_02e1: Unknown result type (might be due to invalid IL or missing references)
			//IL_02e6: Unknown result type (might be due to invalid IL or missing references)
			//IL_03f1: Unknown result type (might be due to invalid IL or missing references)
			//IL_03f2: Unknown result type (might be due to invalid IL or missing references)
			//IL_0323: Unknown result type (might be due to invalid IL or missing references)
			//IL_0328: Unknown result type (might be due to invalid IL or missing references)
			//IL_0443: Unknown result type (might be due to invalid IL or missing references)
			//IL_0444: Unknown result type (might be due to invalid IL or missing references)
			//IL_0453: Unknown result type (might be due to invalid IL or missing references)
			//IL_049a: Unknown result type (might be due to invalid IL or missing references)
			//IL_049b: Unknown result type (might be due to invalid IL or missing references)
			//IL_04b5: Unknown result type (might be due to invalid IL or missing references)
			//IL_04e2: Unknown result type (might be due to invalid IL or missing references)
			//IL_03d3: Unknown result type (might be due to invalid IL or missing references)
			//IL_0201: Unknown result type (might be due to invalid IL or missing references)
			//IL_0206: Unknown result type (might be due to invalid IL or missing references)
			//IL_0208: Unknown result type (might be due to invalid IL or missing references)
			//IL_0214: Unknown result type (might be due to invalid IL or missing references)
			//IL_021b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0220: Unknown result type (might be due to invalid IL or missing references)
			//IL_057a: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)AtlyssNetworkManager._current == (Object)null || !NetworkServer.active || !Main.EnableAntiCheat.Value || AtlyssNetworkManager._current._soloMode || (Object)(object)__instance == (Object)null)
			{
				return;
			}
			Player component = ((Component)__instance).GetComponent<Player>();
			if ((Object)(object)component == (Object)null || Main.IsPlayerExempt(component))
			{
				return;
			}
			uint netId = ((NetworkBehaviour)__instance).netId;
			if (Main.ServerPlayerGracePeriod.TryGetValue(netId, out var value))
			{
				if (Time.time < value)
				{
					return;
				}
				Main.ServerPlayerGracePeriod.Remove(netId);
			}
			if (Main.EnableSpeedChecks.Value && (!Main.ServerSpeedCheckCooldowns.ContainsKey(netId) || Time.time > Main.ServerSpeedCheckCooldowns[netId]) && Main.ServerPlayerInitialSpeeds.TryGetValue(netId, out var value2) && __instance._movSpeed > value2 * 1.5f)
			{
				Main.LogInfraction((NetworkBehaviour)(object)__instance, "Stat Manipulation (Move Speed)", $"Detected illegal move speed of {__instance._movSpeed}. Reverting.");
				__instance.Reset_MoveSpeed();
				Main.ServerSpeedCheckCooldowns[netId] = Time.time + Main.SpeedHackDetectionCooldown.Value;
			}
			if (Main.EnableExperienceChecks.Value)
			{
				StatusEntity component2 = ((Component)__instance).GetComponent<StatusEntity>();
				PlayerStats component3 = ((Component)__instance).GetComponent<PlayerStats>();
				if ((Object)(object)component2 != (Object)null && (Object)(object)component3 != (Object)null)
				{
					int maxStamina = component3._statStruct._maxStamina;
					if (component2.Network_currentStamina >= maxStamina - 1 && __instance.RayGroundCheck())
					{
						if (Main.ServerPlayerInitialSpeeds.TryGetValue(netId, out var value3))
						{
							Rigidbody component4 = ((Component)__instance).GetComponent<Rigidbody>();
							if ((Object)(object)component4 != (Object)null)
							{
								Vector3 velocity = component4.velocity;
								Vector3 val = new Vector3(velocity.x, 0f, velocity.z);
								float magnitude = ((Vector3)(ref val)).magnitude;
								if (magnitude > value3 * 1.2f)
								{
									if (!Main.StaminaCheckTimer.ContainsKey(netId))
									{
										Main.StaminaCheckTimer[netId] = Time.time;
									}
									if (Time.time - Main.StaminaCheckTimer[netId] > 3f)
									{
										Main.LogInfraction((NetworkBehaviour)(object)__instance, "Stat Manipulation (Infinite Stamina)", "Sustained high speed with full stamina.");
										Main.StaminaCheckTimer[netId] = Time.time + 5f;
									}
								}
								else
								{
									Main.StaminaCheckTimer[netId] = Time.time;
								}
							}
						}
					}
					else
					{
						Main.StaminaCheckTimer[netId] = Time.time;
					}
				}
			}
			Vector3 position = ((Component)__instance).transform.position;
			if (Main.EnableMovementChecks.Value)
			{
				if (Main.ServerPlayerPositions.TryGetValue(netId, out var value4))
				{
					float num = Time.time - value4.Timestamp;
					float num2 = Vector3.Distance(value4.Position, position);
					if (num > Main.MovementTimeThreshold.Value)
					{
						float value5;
						float num3 = (Main.ServerPlayerInitialSpeeds.TryGetValue(netId, out value5) ? value5 : 50f) * 1.5f * num + Main.MovementGraceBuffer.Value;
						if (num2 > num3)
						{
							string cheatType = ((num2 > Main.TeleportDistanceThreshold.Value) ? "Movement Hack (Teleport)" : "Movement Hack (Speed Mismatch)");
							string details = $"Moved {num2:F1} units in {num:F2}s (Expected max: {num3:F1}). Reverting position.";
							Main.LogInfraction((NetworkBehaviour)(object)__instance, cheatType, details);
							((Component)component).transform.position = value4.Position;
						}
					}
				}
				Main.ServerPlayerPositions[netId] = new PlayerPositionData
				{
					Position = position,
					Timestamp = Time.time
				};
			}
			if (!Main.EnableAirborneChecks.Value)
			{
				return;
			}
			PlayerAirborneData playerAirborneData2;
			if (!Main.ServerPlayerAirborneStates.ContainsKey(netId))
			{
				PlayerAirborneData playerAirborneData = default(PlayerAirborneData);
				playerAirborneData.AirTime = 0f;
				playerAirborneData.LastGroundedPosition = position;
				playerAirborneData.ServerSideJumpCount = 0;
				playerAirborneData.LastVerticalPosition = position.y;
				playerAirborneData.VerticalStallTime = 0f;
				playerAirborneData2 = playerAirborneData;
			}
			else
			{
				playerAirborneData2 = Main.ServerPlayerAirborneStates[netId];
			}
			PlayerAirborneData value6 = playerAirborneData2;
			if (__instance.RayGroundCheck())
			{
				value6.AirTime = 0f;
				value6.LastGroundedPosition = position;
			}
			else
			{
				value6.AirTime += Time.deltaTime;
			}
			if (position.y > 4240f)
			{
				Main.LogInfraction((NetworkBehaviour)(object)__instance, "Movement Hack (Fly)", "Exceeded maximum height limit. Reverting.");
				((Component)__instance).transform.position = value6.LastGroundedPosition;
				return;
			}
			if (value6.AirTime > 10f)
			{
				if (!Main.ServerAirborneCheckCooldowns.ContainsKey(netId) || Time.time > Main.ServerAirborneCheckCooldowns[netId])
				{
					Main.LogInfraction((NetworkBehaviour)(object)__instance, "Movement Hack (Fly)", $"Airborne for {value6.AirTime:F1} seconds. Reverting.");
					Main.ServerAirborneCheckCooldowns[netId] = Time.time + Main.AirborneHackDetectionCooldown.Value;
				}
				((Component)__instance).transform.position = value6.LastGroundedPosition;
				value6.AirTime = 0f;
			}
			Main.ServerPlayerAirborneStates[netId] = value6;
		}
	}
	[HarmonyPatch]
	public static class ItemUsageValidationPatch
	{
		[HarmonyPatch(typeof(PlayerInventory), "UserCode_Cmd_UseConsumable__ItemData")]
		[HarmonyPrefix]
		public static void GrantTokenOnTearUsage(PlayerInventory __instance, ItemData _itemData)
		{
			if (NetworkServer.active && _itemData != null && _itemData._itemName == "Angela's Tear")
			{
				Main.AuthorizedSelfRevives[((NetworkBehaviour)__instance).netId] = Time.time;
			}
		}
	}
	[HarmonyPatch]
	public static class ServerAuthorityValidationPatch
	{
		[HarmonyPatch(typeof(StatusEntity), "Cmd_RevivePlayer")]
		[HarmonyPrefix]
		public static bool ValidateRevive(StatusEntity __instance, StatusEntity _statusEntity)
		{
			if (!NetworkServer.active || !Main.EnableAntiCheat.Value || !Main.EnableReviveChecks.Value)
			{
				return true;
			}
			Player component = ((Component)_statusEntity).GetComponent<Player>();
			if ((Object)(object)component == (Object)null)
			{
				return true;
			}
			if (Main.IsPlayerExempt(component))
			{
				return true;
			}
			if (((NetworkBehaviour)__instance).netId == ((NetworkBehaviour)_statusEntity).netId)
			{
				Main.LogInfraction((NetworkBehaviour)(object)__instance, "Unauthorized Action (Direct Self-Revive)", "Blocked direct call to self-revive.");
				return false;
			}
			return true;
		}

		[HarmonyPatch(typeof(StatusEntity), "Cmd_ReplenishAll")]
		[HarmonyPrefix]
		public static bool ValidateReplenish(StatusEntity __instance)
		{
			Player component = ((Component)__instance).GetComponent<Player>();
			if (!NetworkServer.active || !Main.EnableAntiCheat.Value || !Main.EnableReviveChecks.Value)
			{
				return true;
			}
			if (Main.IsPlayerExempt(component))
			{
				return true;
			}
			if (__instance.Network_currentHealth <= 0)
			{
				uint netId = ((NetworkBehaviour)component).netId;
				if (Main.AuthorizedSelfRevives.TryGetValue(netId, out var value) && Time.time - value < 1.5f)
				{
					Main.AuthorizedSelfRevives.Remove(netId);
					return true;
				}
				Main.LogInfraction((NetworkBehaviour)(object)__instance, "Unauthorized Action (Replenish while Dead)", "Blocked replenish call - was not authorized by UI button press.");
				return false;
			}
			return true;
		}
	}
	[HarmonyPatch(typeof(NetworkTransformBase), "CmdTeleport", new Type[]
	{
		typeof(Vector3),
		typeof(Quaternion)
	})]
	public static class CmdTeleportValidationPatch2
	{
		public static bool Prefix(NetworkBehaviour __instance)
		{
			if (!NetworkServer.active || !Main.EnableAntiCheat.Value || !Main.EnableMovementChecks.Value)
			{
				return true;
			}
			Player component = ((Component)__instance).GetComponent<Player>();
			if (Main.IsPlayerExempt(component))
			{
				return true;
			}
			Main.LogInfraction(__instance, "Movement Hack (Illegal Teleport Command)", "Player directly called a Teleport command.");
			return false;
		}
	}
	[HarmonyPatch(typeof(NetworkTransformBase), "CmdTeleport", new Type[] { typeof(Vector3) })]
	public static class CmdTeleportValidationPatch
	{
		public static bool Prefix(NetworkBehaviour __instance)
		{
			if (!NetworkServer.active || !Main.EnableAntiCheat.Value || !Main.EnableMovementChecks.Value)
			{
				return true;
			}
			Player component = ((Component)__instance).GetComponent<Player>();
			if (Main.IsPlayerExempt(component))
			{
				return true;
			}
			Main.LogInfraction(__instance, "Movement Hack (Illegal Teleport Command)", "Player directly called a Teleport command.");
			return false;
		}
	}
	public class HoneypotComponent : NetworkBehaviour
	{
		[Command]
		public void Cmd_ExecuteDebugBypass()
		{
			if (!ulong.TryParse(((Component)this).GetComponent<Player>()._steamID, out var result))
			{
				return;
			}
			Main.Log.LogWarning((object)$"HONEYPOT TRIGGERED by SteamID {result}. Banning immediately.");
			if ((Object)(object)HostConsole._current != (Object)null)
			{
				HC_PeerListEntry val = null;
				foreach (HC_PeerListEntry peerListEntry in HostConsole._current._peerListEntries)
				{
					if ((Object)(object)peerListEntry._netId != (Object)null && peerListEntry._netId.netId == ((NetworkBehaviour)this).netId)
					{
						val = peerListEntry;
						break;
					}
				}
				if ((Object)(object)val != (Object)null)
				{
					HostConsole._current._selectedPeerEntry = val;
					HostConsole._current.Ban_Peer();
				}
			}
			else
			{
				((NetworkConnection)((NetworkBehaviour)this).connectionToClient).Disconnect();
			}
		}
	}
	[HarmonyPatch(typeof(PlayerMove), "Init_Jump")]
	public static class JumpValidationPatch
	{
		public static bool Prefix(PlayerMove __instance)
		{
			//IL_0088: Unknown result type (might be due to invalid IL or missing references)
			//IL_008d: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
			Player component = ((Component)__instance).GetComponent<Player>();
			if (!NetworkServer.active || !Main.EnableAntiCheat.Value || !Main.EnableAirborneChecks.Value)
			{
				return true;
			}
			if (Main.IsPlayerExempt(component))
			{
				return true;
			}
			uint netId = ((NetworkBehaviour)__instance).netId;
			if (!Main.ServerPlayerAirborneStates.ContainsKey(netId))
			{
				Main.ServerPlayerAirborneStates[netId] = new PlayerAirborneData
				{
					AirTime = 0f,
					LastGroundedPosition = ((Component)__instance).transform.position,
					ServerSideJumpCount = 0,
					LastVerticalPosition = ((Component)__instance).transform.position.y,
					VerticalStallTime = 0f
				};
			}
			PlayerAirborneData value = Main.ServerPlayerAirborneStates[netId];
			if (value.ServerSideJumpCount >= Main.JumpThreshold.Value)
			{
				return false;
			}
			value.ServerSideJumpCount++;
			Main.ServerPlayerAirborneStates[netId] = value;
			return true;
		}
	}
	[HarmonyPatch]
	public static class ExperienceValidationPatch
	{
		[HarmonyPatch(typeof(PlayerStats), "set_Network_currentExp")]
		[HarmonyPrefix]
		public static bool ValidateExperienceChange(PlayerStats __instance, ref int value)
		{
			Player component = ((Component)__instance).GetComponent<Player>();
			if (!NetworkServer.active || !Main.EnableAntiCheat.Value || !Main.EnableExperienceChecks.Value)
			{
				return true;
			}
			if (Main.IsPlayerExempt(component))
			{
				return true;
			}
			uint netId = ((NetworkBehaviour)__instance).netId;
			if (!Main.ServerPlayerStats.TryGetValue(netId, out var value2))
			{
				Main.ServerPlayerStats[netId] = new PlayerStatsData
				{
					Experience = value,
					Level = __instance.Network_currentLevel
				};
				return true;
			}
			int experience = value2.Experience;
			int num = value - experience;
			if (num <= 0)
			{
				PlayerStatsData value3 = Main.ServerPlayerStats[netId];
				value3.Experience = value;
				Main.ServerPlayerStats[netId] = value3;
				return true;
			}
			if (num > Main.MaxPlausibleXPGain.Value)
			{
				Main.LogInfraction((NetworkBehaviour)(object)__instance, "Stat Manipulation (Experience)", $"Attempted to gain {num} XP at once (Limit: {Main.MaxPlausibleXPGain.Value}). Blocked.");
				value = experience;
				return false;
			}
			if (IsXpGainRateExceeded(netId, num))
			{
				Main.LogInfraction((NetworkBehaviour)(object)__instance, "Stat Manipulation (XP Rate)", "Attempted to gain XP too quickly. Blocked.");
				value = experience;
				return false;
			}
			PlayerStatsData value4 = Main.ServerPlayerStats[netId];
			value4.Experience = value;
			Main.ServerPlayerStats[netId] = value4;
			return true;
		}

		private static bool IsXpGainRateExceeded(uint netId, int gain)
		{
			if (!Main.XpGainHistory.ContainsKey(netId))
			{
				Main.XpGainHistory[netId] = new List<(float, int)>();
			}
			List<(float, int)> list = Main.XpGainHistory[netId];
			float currentTime = Time.time;
			float window = Main.XPGainWindowSeconds.Value;
			list.RemoveAll(((float Timestamp, int Amount) entry) => currentTime - entry.Timestamp > window);
			int num = list.Sum<(float, int)>(((float Timestamp, int Amount) entry) => entry.Amount);
			if (num + gain > Main.MaxXPGainPerWindow.Value)
			{
				return true;
			}
			list.Add((currentTime, gain));
			return false;
		}

		[HarmonyPatch(typeof(PlayerStats), "set_Network_currentLevel")]
		[HarmonyPrefix]
		public static bool ValidateLevelChange(PlayerStats __instance, ref int value)
		{
			Player component = ((Component)__instance).GetComponent<Player>();
			if (!NetworkServer.active || !Main.EnableAntiCheat.Value || !Main.EnableExperienceChecks.Value)
			{
				return true;
			}
			if (Main.IsPlayerExempt(component))
			{
				return true;
			}
			uint netId = ((NetworkBehaviour)__instance).netId;
			if (!Main.ServerPlayerStats.TryGetValue(netId, out var value2))
			{
				Main.ServerPlayerStats[netId] = new PlayerStatsData
				{
					Experience = __instance.Network_currentExp,
					Level = value
				};
				return true;
			}
			int level = value2.Level;
			int num = value - level;
			if (num > 1)
			{
				Main.LogInfraction((NetworkBehaviour)(object)__instance, "Stat Manipulation (Level)", $"Attempted to jump from level {level} to {value}. Blocked.");
				value = level;
			}
			PlayerStatsData value3 = Main.ServerPlayerStats[netId];
			value3.Level = value;
			Main.ServerPlayerStats[netId] = value3;
			return true;
		}
	}
	[HarmonyPatch]
	public static class CombatValidationPatch
	{
		[HarmonyPatch(typeof(PlayerCasting), "Update")]
		[HarmonyPostfix]
		public static void CooldownUpdate(PlayerCasting __instance)
		{
			if (!NetworkServer.active || !Main.EnableAntiCheat.Value || !Main.EnableCooldownChecks.Value)
			{
				return;
			}
			uint netId = ((NetworkBehaviour)__instance).netId;
			if (!Main.ServerRemainingCooldowns.TryGetValue(netId, out Dictionary<string, float> value))
			{
				return;
			}
			List<string> list = new List<string>();
			List<string> list2 = new List<string>(value.Keys);
			foreach (string item in list2)
			{
				float num = Time.deltaTime + Time.deltaTime * __instance._cooldownMod;
				float num2 = value[item] - num;
				if (num2 <= 0f)
				{
					list.Add(item);
				}
				else
				{
					value[item] = num2;
				}
			}
			foreach (string item2 in list)
			{
				value.Remove(item2);
			}
		}

		[HarmonyPatch(typeof(PlayerCasting), "Server_CastSkill")]
		[HarmonyPrefix]
		public static bool UnifiedCooldownValidation(PlayerCasting __instance)
		{
			Player component = ((Component)__instance).GetComponent<Player>();
			if (!NetworkServer.active || !Main.EnableAntiCheat.Value || !Main.EnableCooldownChecks.Value)
			{
				return true;
			}
			if (Main.IsPlayerExempt(component))
			{
				return true;
			}
			ScriptableSkill currentCastSkill = __instance._currentCastSkill;
			if ((Object)(object)currentCastSkill == (Object)null)
			{
				return true;
			}
			uint netId = ((NetworkBehaviour)__instance).netId;
			if (Main.ServerRemainingCooldowns.TryGetValue(netId, out Dictionary<string, float> value) && value.ContainsKey(((Object)currentCastSkill).name))
			{
				__instance.Server_InterruptCast();
				Main.LogInfraction((NetworkBehaviour)(object)__instance, "Skill Manipulation", "Attempted to cast " + ((Object)currentCastSkill).name + " while on cooldown.");
				return false;
			}
			if (!Main.ServerRemainingCooldowns.ContainsKey(netId))
			{
				Main.ServerRemainingCooldowns[netId] = new Dictionary<string, float>();
			}
			Main.ServerRemainingCooldowns[netId][((Object)currentCastSkill).name] = currentCastSkill._skillRankParams._baseCooldown;
			return true;
		}
	}
	[HarmonyPatch]
	public static class NetworkLifecyclePatches
	{
		private static bool serverListenersRegistered;

		[HarmonyPostfix]
		[HarmonyPatch(typeof(AtlyssNetworkManager), "OnStartServer")]
		public static void OnStartServer_Postfix()
		{
			//IL_0033: Unknown result type (might be due to invalid IL or missing references)
			//IL_0038: Unknown result type (might be due to invalid IL or missing references)
			//IL_004a: Unknown result type (might be due to invalid IL or missing references)
			Main.Log.LogInfo((object)"Server started. Behavioral checks active.");
			if (Main.EnableModBlacklist.Value && !serverListenersRegistered)
			{
				serverListenersRegistered = true;
				CSteamID steamID = SteamUser.GetSteamID();
				if (((CSteamID)(ref steamID)).IsValid())
				{
					Main.VerifiedSteamIDs.Add(steamID.m_SteamID);
				}
			}
		}

		[HarmonyPostfix]
		[HarmonyPatch(typeof(AtlyssNetworkManager), "OnStopClient")]
		public static void OnStopClient_Postfix()
		{
			serverListenersRegistered = false;
			Main.VerifiedSteamIDs.Clear();
			Main.PendingVerification.Clear();
			Main.Log.LogInfo((object)"Client stopped. HAC listeners and data cleared.");
		}
	}
	[HarmonyPatch(typeof(AtlyssNetworkManager), "OnServerDisconnect")]
	public static class PlayerDisconnectPatch
	{
		public static void Postfix(NetworkConnectionToClient _conn)
		{
			if (_conn != null && (Object)(object)((NetworkConnection)_conn).identity != (Object)null)
			{
				uint netId = ((NetworkConnection)_conn).identity.netId;
				if (ulong.TryParse(((Component)((NetworkConnection)_conn).identity).GetComponent<Player>()?._steamID, out var result))
				{
					Main.ClearAllPlayerData(netId, result);
				}
			}
		}
	}
	[HarmonyPatch(typeof(Button), "Press")]
	public static class ButtonPressValidationPatch
	{
		private static DeathPromptManager _deathPromptManagerInstance;

		public static bool Prefix(Button __instance)
		{
			if ((Object)(object)_deathPromptManagerInstance == (Object)null)
			{
				_deathPromptManagerInstance = Object.FindObjectOfType<DeathPromptManager>();
				if ((Object)(object)_deathPromptManagerInstance == (Object)null)
				{
					return true;
				}
			}
			Button value = Traverse.Create((object)_deathPromptManagerInstance).Field<Button>("_useTearButton").Value;
			if ((Object)(object)value != (Object)null && (Object)(object)__instance == (Object)(object)value)
			{
				Player mainPlayer = Player._mainPlayer;
				if ((Object)(object)mainPlayer != (Object)null)
				{
					PlayerInventory component = ((Component)mainPlayer).GetComponent<PlayerInventory>();
					if ((Object)(object)component != (Object)null)
					{
						foreach (ItemData heldItem in component._heldItems)
						{
							if (heldItem != null && heldItem._itemName == "Angela's Tear")
							{
								component.Cmd_UseConsumable(heldItem);
								return true;
							}
						}
					}
				}
			}
			return true;
		}
	}
	internal static class ModInfo
	{
		public const string GUID = "com.HardAntiCheat.sftwre";

		public const string NAME = "HardAntiCheat";

		public const string VERSION = "2.3.2";
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}