using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using System.Text;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Mirror;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("com.HardAntiCheat.sftwre")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("2.0.2.0")]
[assembly: AssemblyInformationalVersion("2.0.2+3da468022bbabca82d9756ce7784eb1f331c1970")]
[assembly: AssemblyProduct("HardAntiCheat")]
[assembly: AssemblyTitle("HardAntiCheat")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("2.0.2.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace HardAntiCheat
{
public struct PlayerPositionData
{
public Vector3 Position;
public float Timestamp;
}
public struct PlayerStatsData
{
public int Level;
public int Experience;
}
public struct PlayerAirborneData
{
public float AirTime;
public Vector3 LastGroundedPosition;
public int ServerSideJumpCount;
public float LastVerticalPosition;
public float VerticalStallTime;
}
public static class Util
{
public static bool IsHost(NetworkBehaviour instance)
{
Player component = ((Component)instance).GetComponent<Player>();
return (Object)(object)component != (Object)null && component._isHostPlayer;
}
}
[BepInPlugin("com.HardAntiCheat.sftwre", "HardAntiCheat", "2.0.2")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class Main : BaseUnityPlugin
{
private readonly Harmony harmony = new Harmony("com.HardAntiCheat.sftwre");
internal static ManualLogSource Log;
internal static string InfractionLogPath;
public static ConfigEntry<bool> EnableAntiCheat;
public static ConfigEntry<bool> DisableForHost;
public static ConfigEntry<int> MaxLogFileSizeMB;
public static ConfigEntry<bool> EnableMovementChecks;
public static ConfigEntry<float> MaxEffectiveSpeed;
public static ConfigEntry<float> MovementGraceBuffer;
public static ConfigEntry<float> MovementTimeThreshold;
public static ConfigEntry<float> TeleportDistanceThreshold;
public static ConfigEntry<bool> EnableAirborneChecks;
public static ConfigEntry<bool> EnableSpeedChecks;
public static ConfigEntry<float> SpeedHackDetectionCooldown;
public static ConfigEntry<float> JumpHackDetectionCooldown;
public static ConfigEntry<float> AirborneHackDetectionCooldown;
public static ConfigEntry<bool> EnableExperienceChecks;
public static ConfigEntry<int> JumpThreshold;
public static ConfigEntry<int> MaxPlausibleXPGain;
public static ConfigEntry<bool> EnableCooldownChecks;
public static ConfigEntry<bool> EnableReviveChecks;
public static ConfigEntry<bool> EnablePunishmentSystem;
public static ConfigEntry<int> WarningsUntilAction;
public static ConfigEntry<string> ActionType;
public static ConfigEntry<bool> EnableDetailedLogs;
public static ConfigEntry<bool> LogPlayerName;
public static ConfigEntry<bool> LogPlayerID;
public static ConfigEntry<bool> LogInfractionCount;
public static ConfigEntry<bool> LogInfractionDetails;
public static readonly Dictionary<uint, Dictionary<string, float>> ServerRemainingCooldowns = new Dictionary<uint, Dictionary<string, float>>();
public static readonly Dictionary<uint, PlayerPositionData> ServerPlayerPositions = new Dictionary<uint, PlayerPositionData>();
public static readonly Dictionary<uint, PlayerStatsData> ServerPlayerStats = new Dictionary<uint, PlayerStatsData>();
public static readonly Dictionary<uint, PlayerAirborneData> ServerPlayerAirborneStates = new Dictionary<uint, PlayerAirborneData>();
public static readonly Dictionary<uint, float> ServerPlayerInitialSpeeds = new Dictionary<uint, float>();
public static readonly Dictionary<uint, int> ServerPlayerInfractionCount = new Dictionary<uint, int>();
public static readonly Dictionary<uint, float> ServerPlayerGracePeriod = new Dictionary<uint, float>();
public static readonly Dictionary<uint, float> ServerPunishmentCooldown = new Dictionary<uint, float>();
public static readonly Dictionary<uint, float> ServerSpeedCheckCooldowns = new Dictionary<uint, float>();
public static readonly Dictionary<uint, float> ServerJumpCheckCooldowns = new Dictionary<uint, float>();
public static readonly Dictionary<uint, float> ServerAirborneCheckCooldowns = new Dictionary<uint, float>();
private void Awake()
{
//IL_0324: Unknown result type (might be due to invalid IL or missing references)
//IL_032e: Expected O, but got Unknown
Log = ((BaseUnityPlugin)this).Logger;
string fullName = Directory.GetParent(Path.GetDirectoryName(((BaseUnityPlugin)this).Info.Location)).FullName;
string text = Path.Combine(fullName, "HardAntiCheat");
Directory.CreateDirectory(text);
InfractionLogPath = Path.Combine(text, "HardAntiCheat_InfractionLog.txt");
EnableAntiCheat = ((BaseUnityPlugin)this).Config.Bind<bool>("1. General", "Enable AntiCheat", true, "Master switch to enable or disable all anti-cheat modules.");
DisableForHost = ((BaseUnityPlugin)this).Config.Bind<bool>("1. General", "Disable Detections for Host", true, "If true, the player hosting the server will not be checked for infractions. Recommended for hosts who use admin commands.");
MaxLogFileSizeMB = ((BaseUnityPlugin)this).Config.Bind<int>("1. General", "Max Log File Size (MB)", 5, "If the infraction log exceeds this size, it will be archived on startup to prevent it from growing infinitely.");
EnableMovementChecks = ((BaseUnityPlugin)this).Config.Bind<bool>("2. Movement Detections", "Enable Teleport/Distance Checks", true, "Checks the final result of player movement to catch physics-based speed hacks and teleports.");
MaxEffectiveSpeed = ((BaseUnityPlugin)this).Config.Bind<float>("2. Movement Detections", "Max Effective Speed", 100f, "The maximum plausible speed (units per second) a player can move. Increase this if lagging players get false flagged.");
MovementGraceBuffer = ((BaseUnityPlugin)this).Config.Bind<float>("2. Movement Detections", "Movement Grace Buffer", 10f, "A flat distance buffer added to the calculation to account for dashes, knockbacks, and small lag spikes.");
MovementTimeThreshold = ((BaseUnityPlugin)this).Config.Bind<float>("2. Movement Detections", "Movement Time Threshold", 5.5f, "The time (in seconds) between position checks. Higher values are more lenient on lag but less precise.");
TeleportDistanceThreshold = ((BaseUnityPlugin)this).Config.Bind<float>("2. Movement Detections", "Teleport Distance Threshold", 50f, "Any movement faster than plausible that also covers more than this distance is logged as a 'Teleport' instead of a 'Speed Hack'.");
EnableAirborneChecks = ((BaseUnityPlugin)this).Config.Bind<bool>("2. Movement Detections", "Enable Fly/Infinite Jump Checks", true, "Checks if players are airborne for an impossibly long time and have an invalid number of max jumps.");
EnableSpeedChecks = ((BaseUnityPlugin)this).Config.Bind<bool>("2. Movement Detections", "Enable Base Speed Stat Audits", true, "Continuously checks if a player's base movement speed stat has been illegally modified and reverts it.");
JumpThreshold = ((BaseUnityPlugin)this).Config.Bind<int>("2. Movement Detections", "Jump threshold", 8, "The maximum number of jumps a player is allowed to perform before returning to the ground.");
SpeedHackDetectionCooldown = ((BaseUnityPlugin)this).Config.Bind<float>("2. Movement Detections", "Speed Hack Detection Cooldown", 2f, "How long (in seconds) the anti-cheat will wait before logging another speed stat infraction for the same player. Prevents log spam.");
JumpHackDetectionCooldown = ((BaseUnityPlugin)this).Config.Bind<float>("2. Movement Detections", "Jump Hack Detection Cooldown", 2f, "How long (in seconds) the anti-cheat will wait before logging another jump stat infraction for the same player. Prevents log spam.");
AirborneHackDetectionCooldown = ((BaseUnityPlugin)this).Config.Bind<float>("2. Movement Detections", "Airborne Hack Detection Cooldown", 10f, "How long (in seconds) the anti-cheat will wait before logging another airborne infraction for the same player. Prevents log spam.");
EnableExperienceChecks = ((BaseUnityPlugin)this).Config.Bind<bool>("3. Stat Detections", "Enable Experience/Level Checks", true, "Prevents players from gaining huge amounts of XP or multiple levels at once based on the 'Max Plausible XP Gain' limit.");
MaxPlausibleXPGain = ((BaseUnityPlugin)this).Config.Bind<int>("3. Stat Detections", "Max Plausible XP Gain", 77000, "The maximum amount of XP a player can gain in a single transaction. Adjust this based on your server's max XP rewards.");
EnableCooldownChecks = ((BaseUnityPlugin)this).Config.Bind<bool>("4. Combat Detections", "Enable Skill Cooldown Checks", true, "Silently enforces server-side cooldowns, blocking premature skill usage.");
EnableReviveChecks = ((BaseUnityPlugin)this).Config.Bind<bool>("4. Combat Detections", "Enable Self-Revive Checks", true, "Prevents players from reviving themselves while dead.");
EnablePunishmentSystem = ((BaseUnityPlugin)this).Config.Bind<bool>("5. Punishments", "Enable Punishment System", true, "If enabled, the server will automatically take action against players who accumulate too many infractions.");
WarningsUntilAction = ((BaseUnityPlugin)this).Config.Bind<int>("5. Punishments", "Infractions Until Action", 5, "Number of infractions a player can commit before the selected action is taken.");
ActionType = ((BaseUnityPlugin)this).Config.Bind<string>("5. Punishments", "Action Type", "Kick", new ConfigDescription("The action to take when a player reaches the infraction limit.", (AcceptableValueBase)(object)new AcceptableValueList<string>(new string[2] { "Kick", "Ban" }), Array.Empty<object>()));
EnableDetailedLogs = ((BaseUnityPlugin)this).Config.Bind<bool>("6. Logging", "Enable Detailed Logs", true, "Master switch for detailed infraction logs. If false, a minimal log is created. If true, uses the options below.");
LogPlayerName = ((BaseUnityPlugin)this).Config.Bind<bool>("6. Logging", "Log Player Name", true, "Include the player's name in detailed logs.");
LogPlayerID = ((BaseUnityPlugin)this).Config.Bind<bool>("6. Logging", "Log Player ID", true, "Include the player's SteamID/netId in detailed logs.");
LogInfractionDetails = ((BaseUnityPlugin)this).Config.Bind<bool>("6. Logging", "Log Infraction Details", true, "Include the specific reason/details of the infraction in detailed logs.");
LogInfractionCount = ((BaseUnityPlugin)this).Config.Bind<bool>("6. Logging", "Log Infraction Count", true, "Include the player's current warning count in detailed logs.");
((BaseUnityPlugin)this).Config.SettingChanged += OnSettingChanged;
CheckAndArchiveLogFile();
harmony.PatchAll();
Log.LogInfo((object)("[HardAntiCheat] has been loaded. Infractions will be logged to: " + InfractionLogPath));
}
public void OnDestroy()
{
((BaseUnityPlugin)this).Config.SettingChanged -= OnSettingChanged;
harmony.UnpatchSelf();
}
private void OnSettingChanged(object sender, SettingChangedEventArgs e)
{
Log.LogInfo((object)$"Configuration setting changed: {e.ChangedSetting.Definition.Key} = {e.ChangedSetting.BoxedValue}");
}
private void CheckAndArchiveLogFile()
{
try
{
if (File.Exists(InfractionLogPath))
{
FileInfo fileInfo = new FileInfo(InfractionLogPath);
long num = (long)MaxLogFileSizeMB.Value * 1024L * 1024;
if (fileInfo.Length > num)
{
string text = Path.Combine(Path.GetDirectoryName(InfractionLogPath), $"{Path.GetFileNameWithoutExtension(InfractionLogPath)}_ARCHIVED_{DateTime.Now:yyyy-MM-dd_HH-mm-ss}.txt");
File.Move(InfractionLogPath, text);
Log.LogInfo((object)$"Infraction log exceeded {MaxLogFileSizeMB.Value}MB and was archived to: {text}");
}
}
}
catch (Exception ex)
{
Log.LogError((object)("Error while checking/archiving log file: " + ex.Message));
}
}
public static void LogInfraction(NetworkBehaviour instance, string cheatType, string details)
{
uint netId = instance.netId;
if (ServerPunishmentCooldown.TryGetValue(netId, out var value) && Time.time < value)
{
return;
}
ServerPunishmentCooldown.Remove(netId);
if (!ServerPlayerInfractionCount.ContainsKey(netId))
{
ServerPlayerInfractionCount[netId] = 0;
}
ServerPlayerInfractionCount[netId]++;
int num = ServerPlayerInfractionCount[netId];
int value2 = WarningsUntilAction.Value;
Player component = ((Component)instance).GetComponent<Player>();
string text = component?._nickname ?? "Unknown";
string text2 = component?._steamID ?? $"netId:{netId}";
if (EnablePunishmentSystem.Value && !AtlyssNetworkManager._current._soloMode && num >= value2)
{
if (!NetworkServer.active || !((Object)(object)component != (Object)null) || !((Object)(object)HostConsole._current != (Object)null) || ((NetworkBehaviour)component).connectionToClient == null)
{
return;
}
HC_PeerListEntry val = null;
foreach (HC_PeerListEntry peerListEntry in HostConsole._current._peerListEntries)
{
if ((Object)(object)peerListEntry._netId != (Object)null && peerListEntry._netId.netId == netId)
{
val = peerListEntry;
break;
}
}
if ((Object)(object)val != (Object)null)
{
ServerPunishmentCooldown[netId] = Time.time + 60f;
string text3 = ActionType.Value.ToLower();
string text4 = $"Player {text} (ID: {text2}) was automatically {text3.ToUpper()}ed for reaching {num}/{value2} infractions.";
Log.LogWarning((object)text4);
try
{
File.AppendAllText(InfractionLogPath, $"[{DateTime.Now:yyyy-MM-dd HH:mm:ss}] [PUNISHMENT] " + text4 + Environment.NewLine);
}
catch (Exception ex)
{
Log.LogError((object)("Failed to write punishment to log: " + ex.Message));
}
HostConsole._current._selectedPeerEntry = val;
if (text3 == "kick")
{
HostConsole._current.Init_ServerMessage("[HAC]: " + text4);
HostConsole._current.Kick_Peer();
}
else
{
HostConsole._current.Init_ServerMessage("[HAC]: " + text4);
HostConsole._current.Ban_Peer();
}
ServerPlayerInfractionCount.Remove(netId);
}
else
{
Log.LogError((object)$"Could not find PeerListEntry for player {text} (netId: {netId}) to take action.");
}
}
else if (EnableDetailedLogs.Value)
{
StringBuilder stringBuilder = new StringBuilder();
stringBuilder.Append($"[{DateTime.Now:yyyy-MM-dd HH:mm:ss}]");
List<string> list = new List<string>();
if (LogPlayerName.Value)
{
list.Add("Player: " + text);
}
if (LogPlayerID.Value)
{
list.Add("ID: " + text2);
}
if (list.Any())
{
stringBuilder.Append(" " + string.Join(" | ", list));
}
stringBuilder.Append(" | Type: " + cheatType);
if (LogInfractionDetails.Value)
{
stringBuilder.Append(" | Details: " + details);
}
if (LogInfractionCount.Value)
{
stringBuilder.Append($" | Warning {num}/{value2}");
}
string text5 = stringBuilder.ToString();
Log.LogWarning((object)text5);
try
{
File.AppendAllText(InfractionLogPath, text5 + Environment.NewLine);
}
catch (Exception ex2)
{
Log.LogError((object)("Failed to write to infraction log: " + ex2.Message));
}
}
}
public static void ClearAllPlayerData(uint netId)
{
ServerRemainingCooldowns.Remove(netId);
ServerPlayerPositions.Remove(netId);
ServerPlayerStats.Remove(netId);
ServerPlayerAirborneStates.Remove(netId);
ServerPlayerInitialSpeeds.Remove(netId);
ServerPlayerInfractionCount.Remove(netId);
ServerPlayerGracePeriod.Remove(netId);
ServerPunishmentCooldown.Remove(netId);
ServerSpeedCheckCooldowns.Remove(netId);
ServerJumpCheckCooldowns.Remove(netId);
ServerAirborneCheckCooldowns.Remove(netId);
}
}
[HarmonyPatch(typeof(PlayerMove), "Start")]
public static class PlayerSpawnPatch
{
private const float GRACE_PERIOD_SECONDS = 3f;
private static bool hasServerInitialized;
public static void Postfix(PlayerMove __instance)
{
if (NetworkServer.active)
{
if (!hasServerInitialized)
{
Main.Log.LogInfo((object)"First player has spawned. HardAntiCheat server-side modules are now active and monitoring players.");
hasServerInitialized = true;
}
uint netId = ((NetworkBehaviour)__instance).netId;
Main.ServerPlayerGracePeriod[netId] = Time.time + 3f;
if (!Main.ServerPlayerInitialSpeeds.ContainsKey(netId))
{
Main.ServerPlayerInitialSpeeds[netId] = __instance.Network_movSpeed;
Main.Log.LogInfo((object)$"[{netId}] Recorded initial move speed for player: {__instance.Network_movSpeed}");
}
}
}
}
[HarmonyPatch]
public static class ServerAuthorityValidationPatch
{
[HarmonyPatch(typeof(StatusEntity), "Cmd_RevivePlayer")]
[HarmonyPrefix]
public static bool ValidateRevive(StatusEntity __instance, Player _p)
{
if (Main.DisableForHost.Value && Util.IsHost((NetworkBehaviour)(object)__instance))
{
return true;
}
if (!NetworkServer.active || !Main.EnableAntiCheat.Value || !Main.EnableReviveChecks.Value)
{
return true;
}
if (((NetworkBehaviour)__instance).netId == ((NetworkBehaviour)_p).netId)
{
Main.LogInfraction((NetworkBehaviour)(object)__instance, "Unauthorized Action (Self-Revive)", "Player attempted to revive themselves. Blocked.");
return false;
}
return true;
}
[HarmonyPatch(typeof(StatusEntity), "Cmd_ReplenishAll")]
[HarmonyPrefix]
public static bool ValidateReplenish(StatusEntity __instance)
{
if (Main.DisableForHost.Value && Util.IsHost((NetworkBehaviour)(object)__instance))
{
return true;
}
if (!NetworkServer.active || !Main.EnableAntiCheat.Value || !Main.EnableReviveChecks.Value)
{
return true;
}
if (__instance.Network_currentHealth <= 0)
{
Main.LogInfraction((NetworkBehaviour)(object)__instance, "Unauthorized Action (Replenish while Dead)", "Player attempted to replenish HP/MP while dead. Blocked.");
return false;
}
return true;
}
}
[HarmonyPatch(typeof(Transform), "SetPositionAndRotation")]
public static class TransformValidationPatch
{
public static bool Prefix(Transform __instance)
{
if (!NetworkServer.active || !Main.EnableAntiCheat.Value || !Main.EnableMovementChecks.Value)
{
return true;
}
PlayerMove component = ((Component)__instance).GetComponent<PlayerMove>();
if ((Object)(object)component != (Object)null && !Util.IsHost((NetworkBehaviour)(object)component))
{
Main.LogInfraction((NetworkBehaviour)(object)component, "Movement Hack (Illegal Teleport Method)", "Player directly called Transform.SetPositionAndRotation.");
return false;
}
return true;
}
}
[HarmonyPatch(typeof(NetworkTransformBase), "CmdTeleport", new Type[]
{
typeof(Vector3),
typeof(Quaternion)
})]
public static class CmdTeleportValidationPatch2
{
public static bool Prefix(NetworkBehaviour __instance)
{
if (!NetworkServer.active || !Main.EnableAntiCheat.Value || !Main.EnableMovementChecks.Value)
{
return true;
}
Player component = ((Component)__instance).GetComponent<Player>();
if ((Object)(object)component != (Object)null && Main.DisableForHost.Value && component._isHostPlayer)
{
return true;
}
Main.LogInfraction(__instance, "Movement Hack (Illegal Teleport Command)", "Player directly called a Teleport command.");
return false;
}
}
[HarmonyPatch(typeof(NetworkTransformBase), "CmdTeleport", new Type[] { typeof(Vector3) })]
public static class CmdTeleportValidationPatch
{
public static bool Prefix(NetworkBehaviour __instance)
{
if (!NetworkServer.active || !Main.EnableAntiCheat.Value || !Main.EnableMovementChecks.Value)
{
return true;
}
Player component = ((Component)__instance).GetComponent<Player>();
if ((Object)(object)component != (Object)null && Main.DisableForHost.Value && component._isHostPlayer)
{
return true;
}
Main.LogInfraction(__instance, "Movement Hack (Illegal Teleport Command)", "Player directly called a Teleport command.");
return false;
}
}
[HarmonyPatch(typeof(PlayerMove), "Init_Jump")]
public static class JumpValidationPatch
{
public static bool Prefix(PlayerMove __instance)
{
//IL_008e: Unknown result type (might be due to invalid IL or missing references)
//IL_0093: Unknown result type (might be due to invalid IL or missing references)
//IL_00a8: Unknown result type (might be due to invalid IL or missing references)
if (Main.DisableForHost.Value && Util.IsHost((NetworkBehaviour)(object)__instance))
{
return true;
}
if (!NetworkServer.active || !Main.EnableAntiCheat.Value || !Main.EnableAirborneChecks.Value)
{
return true;
}
uint netId = ((NetworkBehaviour)__instance).netId;
if (!Main.ServerPlayerAirborneStates.ContainsKey(netId))
{
Main.ServerPlayerAirborneStates[netId] = new PlayerAirborneData
{
AirTime = 0f,
LastGroundedPosition = ((Component)__instance).transform.position,
ServerSideJumpCount = 0,
LastVerticalPosition = ((Component)__instance).transform.position.y,
VerticalStallTime = 0f
};
}
PlayerAirborneData value = Main.ServerPlayerAirborneStates[netId];
if (value.ServerSideJumpCount >= Main.JumpThreshold.Value)
{
return false;
}
value.ServerSideJumpCount++;
Main.ServerPlayerAirborneStates[netId] = value;
return true;
}
}
[HarmonyPatch(typeof(PlayerMove), "Update")]
public static class MovementAndAirborneValidationPatch
{
private const float MAX_ALLOWED_AIR_TIME = 10f;
private const float VERTICAL_STALL_TOLERANCE = 0.05f;
private const float VERTICAL_STALL_GRACE_PERIOD = 0.5f;
public static void Postfix(PlayerMove __instance)
{
//IL_0178: Unknown result type (might be due to invalid IL or missing references)
//IL_017d: Unknown result type (might be due to invalid IL or missing references)
//IL_0361: Unknown result type (might be due to invalid IL or missing references)
//IL_0362: Unknown result type (might be due to invalid IL or missing references)
//IL_01a9: Unknown result type (might be due to invalid IL or missing references)
//IL_01ac: Unknown result type (might be due to invalid IL or missing references)
//IL_01e9: Unknown result type (might be due to invalid IL or missing references)
//IL_01ee: Unknown result type (might be due to invalid IL or missing references)
//IL_0456: Unknown result type (might be due to invalid IL or missing references)
//IL_0457: Unknown result type (might be due to invalid IL or missing references)
//IL_0466: Unknown result type (might be due to invalid IL or missing references)
//IL_04db: Unknown result type (might be due to invalid IL or missing references)
//IL_04b5: Unknown result type (might be due to invalid IL or missing references)
//IL_04b6: Unknown result type (might be due to invalid IL or missing references)
//IL_0520: Unknown result type (might be due to invalid IL or missing references)
//IL_05c9: Unknown result type (might be due to invalid IL or missing references)
//IL_030e: Unknown result type (might be due to invalid IL or missing references)
//IL_032b: Unknown result type (might be due to invalid IL or missing references)
//IL_0330: Unknown result type (might be due to invalid IL or missing references)
//IL_02a4: Unknown result type (might be due to invalid IL or missing references)
//IL_02b1: Unknown result type (might be due to invalid IL or missing references)
if ((Main.DisableForHost.Value && Util.IsHost((NetworkBehaviour)(object)__instance)) || !NetworkServer.active || !Main.EnableAntiCheat.Value || AtlyssNetworkManager._current._soloMode)
{
return;
}
uint netId = ((NetworkBehaviour)__instance).netId;
if (Main.ServerPlayerGracePeriod.TryGetValue(netId, out var value))
{
if (Time.time < value)
{
return;
}
Main.ServerPlayerGracePeriod.Remove(netId);
}
if (Main.EnableSpeedChecks.Value && (!Main.ServerSpeedCheckCooldowns.ContainsKey(netId) || Time.time > Main.ServerSpeedCheckCooldowns[netId]) && Main.ServerPlayerInitialSpeeds.TryGetValue(netId, out var value2))
{
if (__instance._movSpeed >= Main.MaxEffectiveSpeed.Value)
{
Main.LogInfraction((NetworkBehaviour)(object)__instance, "Stat Manipulation (Move Speed)", $"Detected illegal move speed of {__instance._movSpeed}. Reverting to initial speed of {value2}.");
Main.ServerSpeedCheckCooldowns[netId] = Time.time + Main.SpeedHackDetectionCooldown.Value;
}
else if (__instance._movSpeed < 20f)
{
Main.Log.LogMessage((object)"Yo chill yo u went too low, were not flagging u for this jsut be careful next time okay? good boy/girl");
__instance._movSpeed = value2;
}
}
Vector3 position = ((Component)__instance).transform.position;
if (Main.EnableMovementChecks.Value)
{
if (Main.ServerPlayerPositions.TryGetValue(netId, out var value3) && position != value3.Position)
{
float num = Time.time - value3.Timestamp;
if (num > Main.MovementTimeThreshold.Value)
{
float num2 = Vector3.Distance(value3.Position, position);
float num3 = Main.MaxEffectiveSpeed.Value * num + Main.MovementGraceBuffer.Value;
if (num2 > num3)
{
string cheatType = ((num2 > Main.TeleportDistanceThreshold.Value) ? "Movement Hack (Teleport)" : "Movement Hack (Speed)");
string text = $"Moved {num2:F1} units in {num:F2}s. Reverting position.";
foreach (NetworkConnectionToClient value5 in NetworkServer.connections.Values)
{
if ((Object)(object)((value5 != null) ? ((NetworkConnection)value5).identity : null) == (Object)null || ((NetworkConnection)value5).identity.netId == netId || !(Vector3.Distance(position, ((Component)((NetworkConnection)value5).identity).transform.position) < 1f))
{
continue;
}
text += " Teleported directly to another player.";
cheatType = "Movement Hack (Teleport)";
break;
}
Main.LogInfraction((NetworkBehaviour)(object)__instance, cheatType, text);
((Component)__instance).transform.position = value3.Position;
Main.ServerPlayerPositions[netId] = new PlayerPositionData
{
Position = value3.Position,
Timestamp = Time.time
};
return;
}
}
}
Main.ServerPlayerPositions[netId] = new PlayerPositionData
{
Position = position,
Timestamp = Time.time
};
}
if (!Main.EnableAirborneChecks.Value)
{
return;
}
if ((!Main.ServerJumpCheckCooldowns.ContainsKey(netId) || Time.time > Main.ServerJumpCheckCooldowns[netId]) && __instance._maxJumps >= Main.JumpThreshold.Value)
{
Main.LogInfraction((NetworkBehaviour)(object)__instance, "Stat Manipulation (Max Jumps)", $"Client reported _maxJumps of {__instance._maxJumps}. Reverting to {Main.JumpThreshold.Value}.");
__instance._maxJumps = Main.JumpThreshold.Value;
Main.ServerJumpCheckCooldowns[netId] = Time.time + Main.JumpHackDetectionCooldown.Value;
}
PlayerAirborneData playerAirborneData2;
if (!Main.ServerPlayerAirborneStates.ContainsKey(netId))
{
PlayerAirborneData playerAirborneData = default(PlayerAirborneData);
playerAirborneData.AirTime = 0f;
playerAirborneData.LastGroundedPosition = position;
playerAirborneData.ServerSideJumpCount = 0;
playerAirborneData.LastVerticalPosition = position.y;
playerAirborneData.VerticalStallTime = 0f;
playerAirborneData2 = playerAirborneData;
}
else
{
playerAirborneData2 = Main.ServerPlayerAirborneStates[netId];
}
PlayerAirborneData value4 = playerAirborneData2;
if (__instance.RayGroundCheck())
{
value4.AirTime = 0f;
value4.ServerSideJumpCount = 0;
value4.LastGroundedPosition = position;
value4.VerticalStallTime = 0f;
}
else
{
value4.AirTime += Time.deltaTime;
if (Mathf.Abs(position.y - value4.LastVerticalPosition) < 0.05f)
{
value4.VerticalStallTime += Time.deltaTime;
}
else
{
value4.VerticalStallTime = 0f;
}
}
value4.LastVerticalPosition = position.y;
if (value4.AirTime > 10f)
{
if (value4.VerticalStallTime < 0.5f && (!Main.ServerAirborneCheckCooldowns.ContainsKey(netId) || Time.time > Main.ServerAirborneCheckCooldowns[netId]))
{
Main.LogInfraction((NetworkBehaviour)(object)__instance, "Movement Hack (Fly/Sustained Jump)", $"Airborne for {value4.AirTime:F1} seconds. Reverting to last ground position.");
Main.ServerAirborneCheckCooldowns[netId] = Time.time + Main.AirborneHackDetectionCooldown.Value;
}
((Component)__instance).transform.position = value4.LastGroundedPosition;
value4.AirTime = 0f;
value4.ServerSideJumpCount = 0;
value4.VerticalStallTime = 0f;
}
Main.ServerPlayerAirborneStates[netId] = value4;
}
}
[HarmonyPatch]
public static class ExperienceValidationPatch
{
[HarmonyPatch(typeof(PlayerStats), "set_Network_currentExp")]
[HarmonyPrefix]
public static bool ValidateExperienceChange(PlayerStats __instance, ref int value)
{
if (Main.DisableForHost.Value && Util.IsHost((NetworkBehaviour)(object)__instance))
{
return true;
}
if (!NetworkServer.active || !Main.EnableAntiCheat.Value || !Main.EnableExperienceChecks.Value)
{
return true;
}
uint netId = ((NetworkBehaviour)__instance).netId;
if (!Main.ServerPlayerStats.TryGetValue(netId, out var value2))
{
Main.ServerPlayerStats[netId] = new PlayerStatsData
{
Experience = value,
Level = __instance.Network_currentLevel
};
return true;
}
int experience = value2.Experience;
int num = value - experience;
if (num > Main.MaxPlausibleXPGain.Value)
{
Main.LogInfraction((NetworkBehaviour)(object)__instance, "Stat Manipulation (Experience)", $"Attempted to gain {num} XP at once. Blocked.");
value = experience;
}
PlayerStatsData value3 = Main.ServerPlayerStats[netId];
value3.Experience = value;
Main.ServerPlayerStats[netId] = value3;
return true;
}
[HarmonyPatch(typeof(PlayerStats), "set_Network_currentLevel")]
[HarmonyPrefix]
public static bool ValidateLevelChange(PlayerStats __instance, ref int value)
{
if (Main.DisableForHost.Value && Util.IsHost((NetworkBehaviour)(object)__instance))
{
return true;
}
if (!NetworkServer.active || !Main.EnableAntiCheat.Value || !Main.EnableExperienceChecks.Value)
{
return true;
}
uint netId = ((NetworkBehaviour)__instance).netId;
if (!Main.ServerPlayerStats.TryGetValue(netId, out var value2))
{
Main.ServerPlayerStats[netId] = new PlayerStatsData
{
Experience = __instance.Network_currentExp,
Level = value
};
return true;
}
int level = value2.Level;
int num = value - level;
if (num > 1)
{
Main.LogInfraction((NetworkBehaviour)(object)__instance, "Stat Manipulation (Level)", $"Attempted to jump from level {level} to {value}. Blocked.");
value = level;
}
PlayerStatsData value3 = Main.ServerPlayerStats[netId];
value3.Level = value;
Main.ServerPlayerStats[netId] = value3;
return true;
}
}
[HarmonyPatch]
public static class CombatValidationPatch
{
[HarmonyPatch(typeof(PlayerCasting), "Update")]
[HarmonyPostfix]
public static void CooldownUpdate(PlayerCasting __instance)
{
if (!NetworkServer.active || !Main.EnableAntiCheat.Value || !Main.EnableCooldownChecks.Value)
{
return;
}
uint netId = ((NetworkBehaviour)__instance).netId;
if (!Main.ServerRemainingCooldowns.TryGetValue(netId, out Dictionary<string, float> value))
{
return;
}
List<string> list = new List<string>();
List<string> list2 = new List<string>(value.Keys);
foreach (string item in list2)
{
float num = Time.deltaTime + Time.deltaTime * __instance._cooldownMod;
float num2 = value[item] - num;
if (num2 <= 0f)
{
list.Add(item);
}
else
{
value[item] = num2;
}
}
foreach (string item2 in list)
{
value.Remove(item2);
}
}
[HarmonyPatch(typeof(PlayerCasting), "Server_CastSkill")]
[HarmonyPrefix]
public static bool UnifiedCooldownValidation(PlayerCasting __instance)
{
if (Main.DisableForHost.Value && Util.IsHost((NetworkBehaviour)(object)__instance))
{
return true;
}
if (!NetworkServer.active || !Main.EnableAntiCheat.Value || !Main.EnableCooldownChecks.Value)
{
return true;
}
ScriptableSkill currentCastSkill = __instance._currentCastSkill;
if ((Object)(object)currentCastSkill == (Object)null)
{
return true;
}
uint netId = ((NetworkBehaviour)__instance).netId;
if (Main.ServerRemainingCooldowns.TryGetValue(netId, out Dictionary<string, float> value) && value.ContainsKey(((Object)currentCastSkill).name))
{
__instance.Server_InterruptCast();
Main.LogInfraction((NetworkBehaviour)(object)__instance, "Skill Manipulation", "Attempted to cast " + ((Object)currentCastSkill).name + " like a h4xX0r. Detected as hel.");
return false;
}
if (!Main.ServerRemainingCooldowns.ContainsKey(netId))
{
Main.ServerRemainingCooldowns[netId] = new Dictionary<string, float>();
}
Main.ServerRemainingCooldowns[netId][((Object)currentCastSkill).name] = currentCastSkill._skillRankParams._baseCooldown;
return true;
}
}
[HarmonyPatch(typeof(AtlyssNetworkManager), "OnServerDisconnect")]
public static class PlayerDisconnectPatch
{
public static void Postfix(NetworkConnectionToClient _conn)
{
if ((Object)(object)((_conn != null) ? ((NetworkConnection)_conn).identity : null) != (Object)null)
{
uint netId = ((NetworkConnection)_conn).identity.netId;
Main.ClearAllPlayerData(netId);
}
}
}
internal static class ModInfo
{
public const string GUID = "com.HardAntiCheat.sftwre";
public const string NAME = "HardAntiCheat";
public const string VERSION = "2.0.2";
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}