CHANGELOG

Changelog

1.3.2 - x.x.7

  • UI: Title/Pronoun limit is now 32 -> 50 Chars max.
  • Changed pictures on Readme.
  • Fixed: Late-Join Sync issue.
  • Fixed: 3 found Codetalker issues.

1.3 - x.x.1

  • Feature: Added a dedicated Pronouns system. You can now add pronouns and select a bracket style for them in the settings menu, separate from the main title.
  • Fixed: Resolved a critical desynchronization bug that caused player titles to randomly not appear for other players. The fix ensures title visibility is consistent for everyone in the lobby.
  • UI: Minor layout improvements to the settings menu for clarity.
  • Feature: Added full customization for pronouns. They can now have their own unique coloring, gradients, and animated effects, independent of the main title.
  • Feature: Added a "Share Title Coloring" option for pronouns for easy color matching.
  • UI: The settings menu has been reorganized with collapsible sections and a scrollbar to accommodate the new options without clutter.
  • Fixed: (NOT RLLY A FIX I ONLY JUST TOUCHED THE README A LITTLE BIT YOU CAN IGNORE THIS LINE)

1.2.2

  • Fixed: Resolved a bug that caused player titles to disappear for the host when changing maps.
  • Fixed: Resolved a bug that caused the animation titles going crazy if mixed with rainbow/gradient animations.

1.2.1

  • Fixed: Resolved a critical bug that caused the game to hang on the character screen when leaving one server and joining another. The mod's network state is now correctly reset on disconnect.
  • Fixed: The mod's custom UI style no longer "bleeds" into the main menu or other UIs after disconnecting from a server.
  • Fixed: Titles now display correctly for players who do not have a @GlobalNickname enabled.
  • Fixed: Local player's title color now loads correctly on entering the game, instead of appearing black until re-saved.
  • Added: A "Color Speed" slider to control the animation speed for Rainbow, Wave, and animated Gradient effects.

1.2.0

  • Massive Network Overhaul: Replaced all network packets with highly efficient binary serialization to eliminate JSON overhead and drastically reduce packet size.
  • Bundled Syncing & Client-Side Animations: Reworked the entire networking model to eliminate packet spam and reduce traffic on player join.
  • Added Animation Speed Slider: You can now control the speed of all text animations.

1.0.0

  • Initial release.