VCLYSS
Adds fully functional Proximity Voice Chat to ATLYSS. Talk to your friends, organize dungeon runs, or just hang out in the plaza with 3D spatial audio.
| Last updated | a week ago |
| Total downloads | 635 |
| Total rating | 1 |
| Categories | Mods Tools Libraries Audio |
| Dependency string | s0apy-VCLYSS-1.2.3 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2304Nessie-EasySettings
A mod API for easily adding options to the settings menu.
Preferred version: 1.2.1README
VCLYSS
Voice Chat plugin for Atlyss multiplayer.
Adds fully functional Proximity Voice Chat to ATLYSS. Talk to your friends, organize dungeon runs, or just hang out in the plaza with 3D spatial audio.
Features
- Proximity Chat: Voices are 3D and get quieter as players walk away.
- Visual Indicators:
- Speech Bubbles: A 3D bubble appears over a player's head when they talk.
- Overlay: See who is talking in the UI.
- Lip Sync: Player mouths move when they speak!
- Host Safety: The mod automatically checks if the Lobby Host has VCLYSS installed. If they don't, the mod disables itself to prevent connection issues.
- Mic Test: Loopback mode to hear yourself and adjust your settings.
- Panic Button: A "Mute Everyone" toggle in the settings for emergencies.
Installation
- Install BepInEx (if you haven't already).
- Install CodeTalker (Required for networking).
- Install Nessie-EasySettings (Required for the configuration menu).
- Drop
VCLYSS.dllinto yourBepInEx/pluginsfolder.
Settings
Press F1 (or your Mod Settings bind) to configure:
- Input Mode: Choose between Push-to-Talk, Toggle, or Always On. (Default Key: T)
- Mic Threshold: Adjust this if your mic is picking up breathing or keyboard clicks.
- Spatial Audio:
- Min Distance: How close you need to be for 100% volume.
- Max Distance: The distance at which voices become silent.
- Visuals:
- Toggle the overlay, head icons, or lip sync.
- Bubble Scale: Adjust the size of the speech bubble icon.
🛠️ For Developers (API)
VCLYSS exposes a static API designed for other mods (Radio mods, Admin tools, Status Effects, etc.).
1. How to Reference
Add VCLYSS.dll as a reference in your project, or use Reflection/Soft Dependency if you don't want a hard requirement.
2. Usage Examples
Muting a Player (e.g., Blocking/Admin Mod)
// Mutes the player LOCALLY (you won't hear them, but others might)
VCLYSS.VoiceAPI.SetPlayerMute(targetPlayer, true);
Changing Volume (e.g., Deafness Status Effect)
// Set volume to 10%
VCLYSS.VoiceAPI.SetPlayerVolume(targetPlayer, 0.1f);
// Reset to normal
VCLYSS.VoiceAPI.SetPlayerVolume(targetPlayer, 1.0f);
Forcing Global Audio (e.g., Walkie-Talkie / Phone Mod)
// Force audio to be 2D (Global) regardless of distance
VCLYSS.VoiceAPI.SetPlayerSpatialOverride(targetPlayer, false);
// Force audio to be 3D (Spatial)
VCLYSS.VoiceAPI.SetPlayerSpatialOverride(targetPlayer, true);
// Reset to user's Config settings
VCLYSS.VoiceAPI.SetPlayerSpatialOverride(targetPlayer, null);
Reacting to Speech (e.g., Custom UI)
void Start() {
VCLYSS.VoiceAPI.OnPlayerStartSpeaking += (player) => {
Debug.Log($"{player._nickname} started talking!");
};
VCLYSS.VoiceAPI.OnPlayerStopSpeaking += (player) => {
Debug.Log($"{player._nickname} stopped talking.");
};
}
3. Soft Dependency Check
If you want to support VCLYSS but not require it:
if (BepInEx.Bootstrap.Chainloader.PluginInfos.ContainsKey("com.soggy.vclyss"))
{
// Use Reflection or a separate wrapper method to call the API
}
Credits
Massive thanks to the people who helped make this mod possible:
- Zera (@origamidisaster)
- Kami (@wolfkann)
- Soggy_Pancake (@soggy_pancake)
- Marioalexsan (@marioalexsan)
- Destiny (@terradestination)