Changelog
All notable changes to PModeration will be documented here.
The format is based on Keep a Changelog,
and this project adheres to Semantic Versioning.
[1.1.5] - 2026-03-16
[1.1.4] - 2026-03-09
Fixed
- Weird bug that was found.. i dont know it has nothing to do with PModeration fully lol.
ChatColors
im looking at you but its not of you issue at all.
DiceAndColor..
your CROLL patch needs a 1-line fix pls apply this when u see this
- "text3 == "/croll" after splitting on space and lowercasing array[0]. When ChatColors wraps it first, array[0] becomes <color=#HEX>/croll</color> so the comparison fails completely."
heres ur fix, strip yo thang b4 applying thx.
string text3 = Regex.Replace(text2, "<.*?>", "");
[1.1.3] - 2026-03-08
Fixed
[1.1.2] - 2026-02-22
Fixed
- UI Bug from Release to 1.1.1.
[1.1.1] - 2026-02-22
Fixed
- Made public API extensions avaliable:
HideGlobalName, UnhideGlobalName, IsGlobalNameHidden
[1.1.0] - 2026-02-22
Added
-
New feature: Hide only @global name (_text_playerGlobalName) without hiding the full player model, RP title, location, or audio
- Separate UI button in who-list entries (next to main Block button)
- Dedicated commands:
/hideglobal <name> and /unhideglobal <name-or-ID>
- Persistent per SteamID (saved to
PModeration_GlobalNameHides.json)
- Works independently of full blocking (can hide @name on visible players)
-
Enhanced UI button injection:
- More robust reference button detection (multiple paths + fallback to any Button/Image)
- Reduced console spam (warnings only once per entry type)
- Delayed injection timing (WaitForEndOfFrame) for better UI stability
-
New help command: /blockhelp — displays all commands with descriptions and tips in a clean, colored list
-
Public API extensions: HideGlobalName, UnhideGlobalName, IsGlobalNameHidden
Changed
- Reordered and clarified
/blockhelp output for better in-game usability
Fixed
- Global name hide logic now survives soft-block restore loops (applied after children
SetActive(true))
- Hard-block restore path correctly re-applies @name hide state
- Button icon logic corrected (shows "show" icon when name is hidden, "hide" when visible)
Notes
- UI buttons now appear more reliably in who-list entries
- All changes remain purely client-side — no server/host impact
[1.0.0] - 2026-02-19
Added
- Initial release: client-side player visual & audio hiding
- SteamID-based persistent blocking (survives character swaps)
- Soft block (default – disable renderers/canvases/audio) & optional hard block (full GameObject disable)
- Optional chat message censor ("------" or custom)
- Console commands:
/block, /unblock, /blocklist, /blockexport, /blockimport
- EasySettings UI integration for config
- Public API (
PModerationAPI) for other mods to check/add/remove blocks and listen to events
- Periodic scene refresh + force refresh on changes
- Debug logging toggle